Search found 115 matches

Monday, 31st March 2014, 21:49

Forum: Game Design Discussion

Topic: Tile build: Melee animation

Replies: 40

Views: 4993

Re: Tile build: Melee animation

Based on the usability tests of 2010 (watching first-time players play offline tiles), visual feedback for melee attacks wouldn't hurt to get a grip how the game works. They should actually be on by default so that they help those who can use the help, like dpeg says we can expect the experienced us...

Friday, 7th March 2014, 12:03

Forum: Game Design Discussion

Topic: Proposal: Make monster mer* more gender-equitable

Replies: 118

Views: 10442

Re: Proposal: Make monster mer* more gender-equitable

Gods are also ungendered in Crawl, and intentionally so. Crawl development has striven for some level of "gender neutrality", and I'll admit clearly gendered standard monsters (mermaids, edit: sirens) have bothered me a bit. That said, conflating merfolks and mermaids and coin-tossing if t...

Monday, 24th February 2014, 22:48

Forum: Crazy Yiuf's Corner

Topic: What are you listening to at the moment

Replies: 488

Views: 35980

Re: What are you listening to at the moment

snoring

Friday, 14th February 2014, 22:28

Forum: Crazy Yiuf's Corner

Topic: Opinions on music?

Replies: 8

Views: 454

Re: Opinions on music?

Music is going to ruin Crawl?

--Eino

Friday, 14th February 2014, 22:22

Forum: Crazy Yiuf's Corner

Topic: Making music

Replies: 10

Views: 1029

Re: Making music

Here's a rearrangement from Gunstar Heroes. It's from the Be Aggressive! Gunstar Heroes album project. The Castlevania N64 mix in the first post was also released by OverClocked ReMix (in a slightly updated form). The Deus Ex track in the above post has also been accepted by them.

--Eino

Friday, 14th February 2014, 21:54

Forum: Contributions

Topic: Music and Sound In-Game

Replies: 60

Views: 13430

Re: Music and Sound In-Game

Ach, I missed the update. I'll try to give a listen asap, corvett. Thanks for keeping the thing going. We've lost mumra to gaming industry. I've been keeping this in the back of my head, but not a line of code so far. Maybe in the summer, I'm trying to graduate by June. But of course I might be busy...

Monday, 16th September 2013, 02:45

Forum: Game Design Discussion

Topic: Did redacted really quit because someone was mean?

Replies: 38

Views: 5294

Re: Did DracoOmega really quit because someone was mean?

One other route (not one I'm advocating, mind you) would be for Crawl to adopt a less-open development process. The mailing list could be invite-only, the trunk branch could be on a private git server until merging for a numbered release, and the server(s) running trunk could be restricted to a few...

Saturday, 7th September 2013, 21:14

Forum: Crazy Yiuf's Corner

Topic: Making music

Replies: 10

Views: 1029

Re: Making music

Finished or nearly finished (for now) a rearrangement of the UNATCO theme from Deus Ex. here

--Eino

Tuesday, 23rd July 2013, 01:54

Forum: Crazy Yiuf's Corner

Topic: Making music

Replies: 10

Views: 1029

Re: Making music

Trying to finish this thing and send it to OverClocked ReMix. It's a trance-ish rearrangement of Reconstructing Science from Portal 2.

--Eino

Wednesday, 17th July 2013, 11:48

Forum: Crazy Yiuf's Corner

Topic: I think I found something worth checking out today.

Replies: 571

Views: 39918

Re: I think I found something worth checking out today.

Bah, mr. Moore, I waste my time with your funny papers so shaddap. I hope you're planting trees somewhere right now for wasting all that paper. Here's more 'em funny papers, actually a crowdfunding campaign: http://www.indiegogo.com/projects/driftwood--6 The books are already done, the campaign is a...

Sunday, 14th July 2013, 20:51

Forum: Contributions

Topic: Some title screen I think?

Replies: 8

Views: 1071

Re: Some title screen I think?

Perhaps we could have a weight system for title screens, so we could have several similar title screens without any particular theme dominating.

--Eino

Sunday, 14th July 2013, 20:42

Forum: Contributions

Topic: Music and Sound In-Game

Replies: 60

Views: 13430

Re: Music and Sound In-Game

That's a good idea, DarkWolf. Something to consider. I can think of at least one game that employs this to a neat effect, Knight 'n' Grail (a Commodore 64 metroidvania style game from 2012). It alternates between music and sound effects.

--Eino

Monday, 1st July 2013, 17:13

Forum: Game Design Discussion

Topic: Recommend Octopode enchanters

Replies: 8

Views: 1138

Re: A modest Proposal: Octopode enchanters

good combo: OpEn Really, it's well known that combo suggestions are made by the same cat which came up with "Kikubaaqudgha." Most players don't take them too seriously. Well, there is certainly effort behind the recommendations and there have been reviews of them. I think the latest was a...

Tuesday, 25th June 2013, 16:11

Forum: Game Design Discussion

Topic: New God Idea: Balor, the Dreamer

Replies: 53

Views: 4516

Re: New God Idea: Balor, the Dreamer

I'll pipe in to say that I also, absolutely loved the flavour, especially of "Shut up, mortal, I'm trying to sleep!" Somehow that seems very appropriate for a Crawl god.

--Eino

Tuesday, 25th June 2013, 16:01

Forum: Bulletin Board

Topic: New member in the devteam

Replies: 7

Views: 1545

Re: New member in the devteam

I believe Pekka Lampila a.k.a Medar has joined us on the Webtiles front!

--Eino

Sunday, 9th June 2013, 15:43

Forum: Contributions

Topic: Music and Sound In-Game

Replies: 60

Views: 13430

Re: Music and Sound In-Game

I now (re)spotted ZipZipskin's idea of giving unique's their own theme tunes, and I think it's a super fun idea. Also I mentioned FMOD before, but didn't realise it was proprietary. It's free to use for non-commercial games though. An open source solution would be nice to have, if only because we co...

Saturday, 8th June 2013, 04:37

Forum: Contributions

Topic: Come judge my first vault, also questions about vault making

Replies: 16

Views: 2461

Re: Come judge my first vault, also questions about vault ma

If there's too many castle vaults in the game, their combined weight can always be reduced (or even uniq_castle tag could be used). To the original poster, I don't have the time to really put my mind to feedback right now, but I'm pretty impressed that your first vault has lua and subvaults employed...

Monday, 20th May 2013, 22:01

Forum: Contributions

Topic: Music and Sound In-Game

Replies: 60

Views: 13430

Re: Music and Sound In-Game

I thought Tension was a pretty good composition. Tense and melodious, and plenty of development. Reminded me of Japanese action RPG soundtracks, which is definitely a good thing. I'm imagining it would be good for an intense portal vault, such as Ziggurat (which I forgot from the above list, will ad...

Monday, 13th May 2013, 07:33

Forum: Contributions

Topic: Music and Sound In-Game

Replies: 60

Views: 13430

Re: Music and Sound In-Game

evktalo wrote:Title screen, I'll call it "The March of the Unsuspecting Victims" ;) based on how people indeed are saying that it sounds a bit too optimistic. I feel somewhat like that too.


..though perhaps it goes well with the Crawl sense of humour?

--Eino

Monday, 13th May 2013, 07:28

Forum: Contributions

Topic: Music and Sound In-Game

Replies: 60

Views: 13430

Re: Music and Sound In-Game

First some feedback to corvett, then some of my own thoughts and whatnot about Crawl music. I think this sounds perfect for the Temple branch. I like how it's ambient and simple, so it won't be too much of a distraction while the player sits and thinks about which god to pick; and I think it could e...

Thursday, 2nd May 2013, 16:59

Forum: Game Design Discussion

Topic: wielding a short blade and a blowgun together?

Replies: 29

Views: 2093

Re: wielding a short blade and a blowgun together?

It's very quick switching between weapons. It's easier if you assign your sword and your blowgun to the a and b keys, then you can switch between them with '. To reassign inventory letters use the = menu. This should actually be included in the Tutorial. I think at one point it was but it no longer...

Friday, 26th April 2013, 14:56

Forum: Game Design Discussion

Topic: Should corrosion be temporary and more severe?

Replies: 45

Views: 2093

Re: Should corrosion be temporary and more severe?

FWIW stronger, temporary corrosion effect sounds good to me, regardless if the permanent effect stays or not. I've toyed with the idea of such an effect on natural AC (player yellow drac boost), including any AC would be fine in my opinion.

--Eino

Sunday, 21st April 2013, 11:27

Forum: Contributions

Topic: Music and Sound In-Game

Replies: 60

Views: 13430

Re: Music and Sound In-Game?

Sounds great, evktalo! I'm interested to hear your music; can you link some? Here's a Castlevania 64 rearrangement I did and that currently stands as accepted for release on OverClocked ReMix (which is a nice stamp of external validation!). I've mostly done game music rearrangements lately, and my ...

Sunday, 21st April 2013, 09:00

Forum: Crazy Yiuf's Corner

Topic: I think I found something worth checking out today.

Replies: 571

Views: 39918

Re: I think I found something worth checking out today.

A tight, compact, fairly brilliant 2-4 player deathmatch game (on a single computer): Toxic Takedown . If you remember the Rane vs Reiska game I posted earlier, the one which was a head-to-head game where two builders tried to build a wall around the world while punching each other & their walls...

Saturday, 20th April 2013, 11:46

Forum: Contributions

Topic: Music and Sound In-Game

Replies: 60

Views: 13430

Re: Music and Sound In-Game?

I also write music (mainly using Renoise tracker), so I'll be happy to chip in when I get the opportunity. I've actually thought about music for Crawl for some time; this thread already seems to include most of my ideas, so it all sounds good to me. I'll give your stuff a listen corvett when I get t...

Sunday, 3rd March 2013, 12:42

Forum: Game Design Discussion

Topic: Unloved Spells: Creativity vs Efficiency

Replies: 44

Views: 3665

Re: Unloved Spells: Creativity vs Efficiency

Tukima's Dance I like the idea of targetting a monster to animate its weapon Ditto. Malign Gateway Indeed, reducing the emerging time seems like a needed boost for this unique and interesting spell. I keep thinking the spell is perhaps at the right spot, but most of the Summonings are perpetually o...

Friday, 22nd February 2013, 11:20

Forum: Game Design Discussion

Topic: New Book of Conjurations

Replies: 161

Views: 11283

Re: New Book of Conjurations

Force lance is just kind of bad as a low-level spell. Knockback is a really strong effect, so if it's a level 2 spell that has both knockback and damage then the damage has to be bad. But then the way that force lance works means that because the damage is bad the knockback on a lot of things isn't...

Friday, 15th February 2013, 08:44

Forum: Game Design Discussion

Topic: Item Destruction

Replies: 54

Views: 9102

Re: Item Destruction

I quite like the idea of giving the player, when hit with an elemental attack, a durational enchantment which makes the destructible items unusable. This is simpler than targeting individual items: I'd imagine I'd feel the need to check my inventory which potions etc were affected, or even drop some...

Sunday, 10th February 2013, 07:18

Forum: Crazy Yiuf's Corner

Topic: Linley Henzell, Legend Gamer

Replies: 28

Views: 2144

Re: Linley Henzell, Legend Gamer

So that's why there hasn't been an update to Angry Moth.

Also, I used to dev Crawl, but then I took a child to the knee.

--Eino

Sunday, 21st October 2012, 10:31

Forum: Crazy Yiuf's Corner

Topic: I think I found something worth checking out today.

Replies: 571

Views: 39918

Re: I think I found something worth checking out today.

A Crawl comic depicting the life of a HOBe. Was in the "incoming links" section on the cdo front page. Start from the bottom. Sorry if this was covered already, looks like it's from February.

--Eino

Friday, 7th September 2012, 08:51

Forum: Crazy Yiuf's Corner

Topic: I think I found something worth checking out today.

Replies: 571

Views: 39918

Re: I think I found something worth checking out today.

AirBuccaneers has a Steam Greenlight campaign going on. It deserves support. It's quite a mad game, easily my favourite team-based FPS. I mean, you fly hot air balloons armed with cannons. Here's a video and here's the campaign.

--Eino

Sunday, 26th August 2012, 05:08

Forum: Crazy Yiuf's Corner

Topic: You still haven't won yet?

Replies: 33

Views: 2019

Re: You still haven't won yet?

Well, I've been playing Crawl from the very first versions, before it was any good. I won a game in Linley's DC 2.something. There were no branches/runes and I don't think there were gods yet either. AI had telepathic knowledge of your whereabouts, but could not pathfind around the level. I think I ...

Friday, 17th August 2012, 14:34

Forum: Contributions

Topic: Tutorial changes, testing and comments appreciated

Replies: 9

Views: 1587

Re: Tutorial changes, testing and comments appreciated

I've just pushed a revision of the third lesson to master. Testing much appreciated! Here's the commit message for an overview of the changes: Changes include: * Autopickup frame explained when you see the autopickup'd item * Autopickup text shortened * The goblin that prevents autopickup later on o...

Sunday, 8th July 2012, 07:54

Forum: Crazy Yiuf's Corner

Topic: Making music

Replies: 10

Views: 1029

Making music

Do you make music? Let's post some of our work!

Here's a game music rearrangement/remix I'm making out of Castlevania 64 track called Stairway to the Clouds: Clockwork Groove

Source tune

--Eino

Sunday, 8th July 2012, 06:08

Forum: Contributions

Topic: Tutorial changes, testing and comments appreciated

Replies: 9

Views: 1587

Re: Tutorial changes, testing and comments appreciated

So many thanks moxian, that was some high quality feedback! Awesome. Makes me happy! [*]When you select tutorial, a black screen with a character tile in the cente appears. There is no terrain whatsoever. The status menu on the right says it doesn't have health, magic, experience, str/dex/int etc. F...

Thursday, 5th July 2012, 19:31

Forum: Contributions

Topic: Tutorial changes, testing and comments appreciated

Replies: 9

Views: 1587

Re: Tutorial changes, testing and comments appreciated

From my uni (Oulu University) we've got two kinds of teams: project course teams (UP team and KiSS) and usability testing course teams (Warwalrus, Dungeon Olms). The teams from the latter course do just testing (as you might guess). In the project course, there's just 300 hours or something per stud...

Thursday, 5th July 2012, 14:20

Forum: Contributions

Topic: Tutorial changes, testing and comments appreciated

Replies: 9

Views: 1587

Re: Tutorial changes, testing and comments appreciated

Lesson 2 is ready for testing. Here's the commit if you want to look at the diff, and here's the commit message. Tutorial lesson 2: incorporate changes from KiSS team, edit further, put messages into database. I've changed the key assignment around in cmd-keys.h to make sure the "primary" ...

Saturday, 30th June 2012, 18:45

Forum: Contributions

Topic: Tile contributions...

Replies: 177

Views: 14906

Re: Tile contributions...

Your stuff is so good that it gets pretty specific critique :) Seriously, thank you for your excellent contributions. I mostly play console online, but I usually build tiles when I dev (sadly, not often these days). I'm always blown away by the tile improvements that have piled up in between, and th...

Saturday, 30th June 2012, 10:07

Forum: Contributions

Topic: Tile contributions...

Replies: 177

Views: 14906

Re: Tile contributions...

I personally think these later contributions look pixely enough. The adjustment earlier towards less antialiasing was necessary, but the style seems similar enough now (If I'm seeing things it's embarrassing..) I'm a fan of the pixelated, limited-paletted style prevalent in Crawl and think it should...

Thursday, 28th June 2012, 14:48

Forum: Game Design Discussion

Topic: "Problems" Pre-Lair [Whinging]

Replies: 6

Views: 672

Re: "Problems" Pre-Lair [Whinging]

However, you don't really get rewarded early game for overcoming foes. Unless I am streaking I will throw myself at Grinder or Pikel every game in the hopes that I kill them before exploding because multi-leveling is fun and skipping levels or dancing stairs to lose pursuers is unfun. Running away ...

Thursday, 28th June 2012, 14:36

Forum: Game Design Discussion

Topic: Does Amulet of Faith add much to the game?

Replies: 42

Views: 3086

Re: Does Amulet of Faith add much to the game?

Mirror Damage is indeed quite good example: it is very useful, but also noticeably costly. That all adds up to a feeling of divine intervention! FWIW I also like the idea of dropping permanent allies from Yred and replacing them with summons. My current game is taking months because of getting tired...

Wednesday, 27th June 2012, 19:45

Forum: Contributions

Topic: Tile contributions...

Replies: 177

Views: 14906

Re: Tile contributions...

Really good going, dd, keep up the great work!

--Eino

Wednesday, 27th June 2012, 19:21

Forum: Contributions

Topic: Tutorial changes, testing and comments appreciated

Replies: 9

Views: 1587

Tutorial changes, testing and comments appreciated

I've pushed some changes to the first tutorial lesson to master, and would appreciate testing and comments, especially from people who have (since 0.7 or 0.8) used the tutorial to learn the game. The general aim of these and coming changes is to shorten the time required to go through the tutorials,...

Thursday, 7th June 2012, 12:55

Forum: Crazy Yiuf's Corner

Topic: I think I found something worth checking out today.

Replies: 571

Views: 39918

Re: I think I found something worth checking out today.

A great local game company have a Kickstarter on a game that combines Shaun of the Dead with Loveboat (!!!) in an iOS/PC Adventure game. Sounds fairly nutty.

--Eino

Friday, 18th May 2012, 07:39

Forum: Game Design Discussion

Topic: Reordering Choices on Start Screen

Replies: 17

Views: 882

Re: Reordering Choices on Start Screen

Tutorial should be above hints mode, since a new player is supposed to play tutorial before hints mode. Optimally we would know that a player was a new player and offer them the tutorial first (no menu, just a prompt). But until that, this is the compromise. quick edit: Maybe Tutorial, Hints mode an...

Friday, 18th May 2012, 07:12

Forum: Contributions

Topic: Translations

Replies: 262

Views: 112389

Re: Translations

I'm pretty excited to see a Finnish translation in the works too! I hope to contribute once I have the time.

--Eino

Monday, 7th May 2012, 08:30

Forum: Game Design Discussion

Topic: New Race: Spider People

Replies: 12

Views: 1051

Re: New Race: Spider People

Earlier spider person mullings: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:propose:arachnid - feel free to add your version to that page. The discussion bits could use some editing too if anyone is up for taking care of the page. ;) It has one idea not mentioned here previousl...

Friday, 2nd March 2012, 06:16

Forum: Crazy Yiuf's Corner

Topic: Added difficulty?

Replies: 52

Views: 2410

Re: Added difficulty?

I find them easier, since when they attack with reaching, it does less damage (or miss more) than in melee. So it's less deadly to flee in a corridor and go upstair. That sounds wrong - that probably doesn't happen, and if it did it really shouldn't. I did a quick grep through the code and I didn't...
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