Search found 128 matches

Tuesday, 13th September 2011, 13:40

Forum: Dungeon Crawling Advice

Topic: Almost got my first rune!!

Replies: 22

Views: 4753

Re: Almost got my first rune!!

I really enjoy death knights, but am undecided on a race. It seems like Kobolds would be good since you can focus on raising zombies instead of eating the bodies, but they do have considerably less str than say a Md. you want a fun race with high strength - try trolls. Sure you eat most of the bodi...

Tuesday, 13th September 2011, 13:01

Forum: Technical Support

Topic: Summoned monsters branding

Replies: 5

Views: 1758

Re: Summoned monsters branding

branding normally refers to the type of a weapon - flame/pain/poison/distortion etc. Not heard of it being used on monsters. The monsters do form groups - J for jellies 1,2,3,4 and 5 for demons. I think there are also colours (i play tiles so I am less sure here) - for a blue draconian the letter ma...

Tuesday, 13th September 2011, 12:55

Forum: Dungeon Crawling Advice

Topic: Quick noob question

Replies: 4

Views: 1314

Re: Quick noob question

There's a little difference between enchanting ammo and weapons, in case you didn't know: the latter have +acc/+dam while the missiles have one + for both. I prefer using the EW I scrolls on them because of this. The little difference that there is is that the enchanted ammo mulches (dissappears) l...

Tuesday, 13th September 2011, 08:11

Forum: Dungeon Crawling Advice

Topic: Something a little more... interesting.

Replies: 8

Views: 2935

Re: Something a little more... interesting.

I think my mistake with this is leaving fighting , unarmed, spell casting and trans all on from the start - I struggle to get blade hands castable. Would going Ash help with the training? I quite like Yred - if thats the one that allows making zombies - you can carry everything you can't eat down to...

Monday, 12th September 2011, 13:25

Forum: Dungeon Crawling Advice

Topic: My most promising start!

Replies: 5

Views: 1461

Re: My most promising start!

Summon imps is also worth a look - primarily for the shadow imps who raise from the dead (cast post combat). Scorpion probably isn't worth it.

what other spells do you have available? that is probably your next challenge

Monday, 12th September 2011, 13:02

Forum: Game Design Discussion

Topic: Proposed L1/2 transformation: Aspect of Demon

Replies: 58

Views: 14396

Re: Proposed L1/2 transformation: Aspect of Demon

Could the mutation fade or timeout, or randomly reset if recast. a set list of mutations could be fine - most with positives and negatives - perhaps even some extra ones only available through the spell. If there are enough of them the recasting thing becomes less attractive as you have to recast it...

Monday, 12th September 2011, 12:36

Forum: Game Design Discussion

Topic: Improve the early game

Replies: 112

Views: 22391

Re: Improve the early game

clubs are functionally similar, but weaker than handaxes and spears. Given that their damage is only equivalent to darts iirc (and weight and space is worse) they have a very short window of usefullness. it might be more interesting if they had the following relationships stone<dart<dagger<club for ...

Friday, 9th September 2011, 09:00

Forum: Game Design Discussion

Topic: attack delay

Replies: 19

Views: 3092

Re: attack delay

how about weapon speed = base speed (1 -wsf(Min (skill,dex)/27) Base weapon damage = base damage *(1+1/3((str-10)/27)*(1+wdf)^skill wsf = weapon speed factor wdf = weapon damage factor wsf might be 2/3 for a rapier like weapon, but 1/4 for a club - then for the rapier the attack delay would be one t...

Thursday, 8th September 2011, 15:19

Forum: Crazy Yiuf's Corner

Topic: RNG Hates This Char...

Replies: 9

Views: 2020

Re: RNG Hates This Char...

BiA is the panic button. Berserk needs careful consideration

Thursday, 8th September 2011, 09:18

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 898559

Re: I think we learned an important lesson today.

daetrin wrote:Warnings about how deadly Mennas is are not exagerrated in the slightest.


And he is just as lethal on Zot defence

Tuesday, 6th September 2011, 08:51

Forum: Coding

Topic: Zot Bot - A Stone Soup Borg [v0.1.6]

Replies: 26

Views: 15460

Re: Zot Bot - A Stone Soup Borg [v0.1.6]

Wouldn't mind giving you a hand on this. I split throwables into stackable and non stackable - you dont want the inventory cluttered with clubs, but you do want all the javalins, darts and stones. some questions. 1)Is there a way of telling if the main weapon is cursed? This would help with some err...

Tuesday, 6th September 2011, 07:58

Forum: Dungeon Crawling Advice

Topic: Zot Defence

Replies: 8

Views: 3475

Re: Zot Defence

summon imp is probably the most important spell - primarily for getting shadow imps that suddenly mean you get a whole lot of zombies. some traps on the choke points will help on the early game - as will som initial missiles. (perhaps 4 dart traps on each side at the beginning - they help generate a...

Monday, 5th September 2011, 15:36

Forum: Game Design Discussion

Topic: Stash Branches

Replies: 28

Views: 7878

Re: Stash Branches

Perhaps almost like one of those treasure vault things (that I have never seen) show [20 assorted potions] /[100 stones]/[5 armours]/[a rune]etc and a portal opens up with a message "looks like you need a place to store all that stuff" - perhaps could even reuse the code.

Monday, 5th September 2011, 08:07

Forum: Coding

Topic: Zot Bot - A Stone Soup Borg [v0.1.6]

Replies: 26

Views: 15460

Re: Zot Bot - A Stone Soup Borg [v0.1.6]

Gave it a try - did quite well as a troll monk, but it did keep dropping stones and darts. Not that they help much, but they shouldn't be dropped. Have just made the following changes - will test them out later Throwables will always be useful - (not just for these with ranged skill) corpse will be ...

Thursday, 1st September 2011, 13:10

Forum: Dungeon Crawling Advice

Topic: List your favourite builds

Replies: 212

Views: 94861

Re: List your favourite builds

RFHolloway wrote:TrMo of Nem
MDDK
KoAK (because it had the lowest best score on the web, and was therefore the only one I thought I stood a chance of beating!)
Trwz
decj


After a bit of experience

TrGl of trog - possibly fighter
TrNe (current high score)
SpWz/Vm
koHu
NaVm/Ne

Thursday, 1st September 2011, 11:39

Forum: Coding

Topic: Zot Bot - A Stone Soup Borg [v0.1.6]

Replies: 26

Views: 15460

Re: Zot Bot - A Stone Soup Borg [v0.1.6]

To-Do List •Proper detection and handling of stat choice on level up. •Use spells. •Use abilities •God worship •Define more use cases for specific scrolls and potions •Handle shopping •Stop fleeing and attack if unable to escape •Use stairs to aid fleeing •Use found weapons and armor •Handle invisi...

Wednesday, 31st August 2011, 12:42

Forum: Game Design Discussion

Topic: Suggestion: (Mostly) remove paralyze effect

Replies: 6

Views: 1906

Re: Suggestion: (Mostly) remove paralyze effect

Perhaps some form of accumulating system -

level 1 - cant move but can still attack and cast (like held?)
level 2 - as level 1 plus slowed
Level 3 - as current paralysis
That would give you some warning, while you still had the ability to do something about it.

Friday, 19th August 2011, 09:38

Forum: Game Design Discussion

Topic: Let's Talk About Hex: A Compilation Thread

Replies: 53

Views: 10037

Re: Let's Talk About Hex: A Compilation Thread

Could combine the two ideas and have a separate unresistable spell to reduce resistance. - perhaps called hypnotise. Probably level 2 or 3, with perhaps a mass hypnotise at level 5 or 6

Thursday, 18th August 2011, 13:06

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - not knowing where to go

Replies: 16

Views: 3020

Re: YASD - not knowing where to go

Plan was Troll necro with support. Probably over emphasised the support aspect. Magic dart was good initially for the extra range, but pain had higher damage in the end I think. I wanted conjour fire for tactical sealing off of corridors. Trying agin focusing on animate dead, and pain, dispel undead...

Thursday, 18th August 2011, 08:02

Forum: Game Design Discussion

Topic: Races Suggestion: Cast from HPer?

Replies: 20

Views: 4384

Re: Races Suggestion: Cast from HPer?

How about an inate guardian spirit amulet, but only ever a ridiculously small number of hitpoints (1 per level)

Thursday, 18th August 2011, 07:36

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - not knowing where to go

Replies: 16

Views: 3020

YASD - not knowing where to go

Well this is the furthest I have got ever. Lair 8, Orc 4, and dungeon 16, killed first hydra. Didn't know where to go next. Tries snake 1 - ran into a high level naga, and failed to execute the excape properly. (forgot blink,forgot healing, tried a risky combat) 4 questions 1) where was the next pla...

Wednesday, 17th August 2011, 12:18

Forum: Dungeon Crawling Advice

Topic: Necromancer, why is DD so good? Other options / opinions?

Replies: 14

Views: 4184

Re: Necromancer, why is DD so good? Other options / opinions

I would agree that the easiest DD is a necro (for the healing) but the easiest necro? I am having fun with a troll necro at the moment - the extra strength sure helps moving corpses between levels.

Tuesday, 16th August 2011, 12:36

Forum: Dungeon Crawling Advice

Topic: Hybrids for Beginners

Replies: 40

Views: 11957

Re: Hybrids for Beginners

troll wizard any troll spell caster feels like a hybrid. you can get quite a way with magic dart for ranged and claws for close work, plus some of the other wizard spells as utility, and darts or stones as back up ranged. You can't wear armour (and wouldn't want to as a mage), you get some regenerat...

Tuesday, 16th August 2011, 11:13

Forum: Dungeon Crawling Advice

Topic: Total newbie advice

Replies: 16

Views: 4170

Re: Total newbie advice

This is mainly due to the loss of concentration factor - if you expect to move to the end of the corridor, you probably have already taken the extra step before you realise someone has come round the corner.

Friday, 12th August 2011, 15:41

Forum: Game Design Discussion

Topic: STR to 8 then INT

Replies: 6

Views: 2337

Re: STR to 8 then INT

Troll unarmed necro? - how heavy are those corpses anyway?

Tuesday, 9th August 2011, 09:53

Forum: Game Design Discussion

Topic: Octopodes

Replies: 117

Views: 26644

Re: Octopodes

snow wrote:I'd think most would fight unarmed since they have tentacles. I thought unarmed players usually wear light armor? I could be mistaken but even if they're given the choice I don't think many at all would chose heavy armor. Anyway I'd like to see them get a cloak.


Cloaks get tangled in the tenticles?

Wednesday, 3rd August 2011, 12:24

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: Summoners (DEWz iP)

Replies: 12

Views: 2483

Re: CiP: Vampire Summoner

control +f for book to see what is available then go to http://crawl.chaosforge.org/index.php?title=Category:Books and consider your options. sumoning plus ice looks to be the way to go given your existing options (how castable is bolt of cold?), but you could train poison with the scorpions. Airstr...

Monday, 1st August 2011, 11:51

Forum: Suggestions & Criticism

Topic: Forum is hard to find :(

Replies: 4

Views: 2633

Re: Forum is hard to find :(

it is listed on the main web page, as "the tavern" - would probably be an idea to make it clear what that actually is, perhaps with a heading or a line of description.

Monday, 1st August 2011, 08:58

Forum: Game Design Discussion

Topic: Wafetri the god of the elements (new and revised 4)

Replies: 27

Views: 6190

Re: Wafetri the god of the elements (revised 3)

Perhpas the god could grant an elemental weapon branding (with random element) as an invokable for MP + food and grant piety when kills were made with this active. Perhaps it would need to be damage done to balance it with other gods.

Monday, 1st August 2011, 07:58

Forum: Dungeon Crawling Advice

Topic: dealing with DrTm ghosts as DrTm

Replies: 4

Views: 1815

Re: dealing with DrTm ghosts as DrTm

undead don't generate Ghosts. You can therefore play as a Ghmo, GhBe VaWz or MuIE to try to thin the ghosts out a bit, while trying out an alternative play style.

Thursday, 28th July 2011, 10:58

Forum: Game Design Discussion

Topic: Can Good AI Be Bad?

Replies: 69

Views: 13591

Re: Can Good AI Be Bad?

3) Possibly (if inteligent) go look for a missile weapon, equip it and come back. If you haven't managed to do that in X turns then revert to normal where you are. This one is actually quite tricky. You could litter the shore with darts and stones to trick them into staying there. The monster would...

Wednesday, 27th July 2011, 13:04

Forum: YASD! YAVP! and characters in progress too

Topic: After 3000 online games, first victory!

Replies: 13

Views: 3440

Re: After 3000 online games, first victory!

Win with a different race or class

Perhaps as a Tm - as you have over 500 attempts at that class in all.

http://crawl.akrasiac.org/scoring/players/jejorda2.html

Wednesday, 27th July 2011, 12:45

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: not your typical HEWz

Replies: 8

Views: 2091

Re: CIP: not your typical HEWz

paste the text in the message within code tags like so. but you do have to cut it down if it is a late game one like this. Dungeon Crawl Stone Soup version 0.8.0 character file. Luis the Meteorologist (High Elf Wizard) Turns: 164972, Time: 1, 02:46:05 HP 165/165 AC 14 Str 9 Exp: 27/1626803 (93399) M...

Wednesday, 27th July 2011, 12:34

Forum: Dungeon Crawling Advice

Topic: Deep Elf Summoner

Replies: 17

Views: 4930

Re: Deep Elf Summoner

Im really enjoying it right now! But I don´t start as a summoner, I start as a wizard and focus on the summoning, that way I have blink and repel missels too, in case the enemies get near me! And the imps are great! many kinds, all together are really strong! and you may end up with some permenant ...

Wednesday, 27th July 2011, 12:29

Forum: Game Design Discussion

Topic: Can Good AI Be Bad?

Replies: 69

Views: 13591

Re: Can Good AI Be Bad?

I think what is being proposed is something like AI which says - if a monster is being attacked and cant damage the attacker with any available option, 1) Possibly shout 2) retreat until out of sight 3) Possibly (if inteligent) go look for a missile weapon, equip it and come back. If you haven't man...

Wednesday, 27th July 2011, 08:15

Forum: Game Design Discussion

Topic: Martial Manuvers, Stances and Special Attacks.

Replies: 92

Views: 21113

Re: Martial Manuvers, Stances and Special Attacks.

i have an interesting idea, a way to make passive abilities more interesting. Instead of giving each weapon a minor bonus, give each weapon a chance to trigger a major bonus that lasts for a few turns, the chance increases depending on your weapon skill. Because the triggered ability lasts for a li...

Tuesday, 26th July 2011, 08:46

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 111168

Re: DCSS Text Improvement Taskforce

Oh, yeah, sorry. I didn't know changes were supposed to be marked blue. I added some stuff to Xtahua and Prince Ribbit, but mind you, it has to be checked by a native speaker. Suggested a revision to A handsome prince before he was cursed, he now adventures for a cure. Moving through the halls with...

Monday, 25th July 2011, 13:02

Forum: Game Design Discussion

Topic: Multischool spell proposal

Replies: 7

Views: 1933

Re: Multischool spell proposal

picking up spells for cheap when you have little to no investment in one of its schools is a problem Alternative to above to address the above - Use geometic mean for spell levels, slightly modified to cope with level zero for 2 school spells - [(A+1)(B+1)]^(1/2) -1 for 3 school spells - [(A+1)(B+1...

Monday, 25th July 2011, 12:32

Forum: YASD! YAVP! and characters in progress too

Topic: YASD DsVM

Replies: 1

Views: 735

Re: YASD DsVM

Rupert hits you with a great sword of holy wrath!
* * * LOW HITPOINT WARNING * * *
You convulse!
You die...

The key may be in the convulse message - you appear to have been at low hits before that message - and then dead after it.

Monday, 25th July 2011, 09:18

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: not your typical HEWz

Replies: 8

Views: 2091

Re: CIP: not your typical HEWz

Couple of comments

manuals won't help until you get some XP in the pool

-1 on summoning doesn't affect your abilities just the amount of XP to get the skill - and you already have 13 summoning - would be a shame to waste it

Friday, 22nd July 2011, 16:09

Forum: Dungeon Crawling Advice

Topic: Troll Monk of Nemelex

Replies: 49

Views: 15993

Re: Troll Monk of Nemelex

Ithink TRMo of Nem is a great combination - Nem provides both a use for the stuff that a troll cant eat - sorry use - and some extra magic. Slightly more flexible than a TrBe (more options with the decks) but you do lose Brothers in Arms.

Friday, 22nd July 2011, 08:18

Forum: Crazy Yiuf's Corner

Topic: Mini tournament challenge - Results!

Replies: 9

Views: 3280

Re: Mini tournament challenge

Results - I missed capturing the data at the deadline which worked well for jeanjacques.

1st jeanjaques 14,792,535 HaAK (second highest)
2nd hyperbolic 1,525,690 DDAK
3rd DrkPaladin 153,360 TrAK
4th Daydreamer 61,177 KeAK

Tuesday, 19th July 2011, 14:36

Forum: Dungeon Crawling Advice

Topic: Late Game Beogh

Replies: 45

Views: 14355

Re: Late Game Beogh

As Eharper says, I think Beogh could do with a buff for getting full piety. Waterwalking is pretty rubbish as a final ability, and although interesting flavour, doesn't really make sense as a final ability. (Perhaps even if it was just a + in fire and ice, it'd make them just slightly stronger?) To...

Monday, 18th July 2011, 15:26

Forum: Game Design Discussion

Topic: Buffs

Replies: 65

Views: 15336

Re: Buffs

you might soft cap the number of buffs through glow

perhaps adding INT [k *Spell level * (n-skill level)] glow every T turns (play with k , n and t until reasionable.)

Friday, 15th July 2011, 12:12

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 111168

Re: DCSS Text Improvement Taskforce

One small issue: there's no actual maximum for stealth and MR. but you have a maximum description, and I was aiming for a visual representation of the text description in an existing format. I suppose you could probably have a theoretical practical maximum. on a log scale the last point would cover...

Friday, 15th July 2011, 11:45

Forum: Dungeon Crawling Advice

Topic: Speed Runs

Replies: 5

Views: 1734

Re: Speed Runs

minmay wrote:Don't press 5.

dont get hit

Friday, 15th July 2011, 08:07

Forum: Dungeon Crawling Advice

Topic: Wizard god

Replies: 19

Views: 5059

Re: Wizard god

Nem is certainly good for any character - thats the one that will give you decks - sif wont even let you join if you are not sufficiently magic (suspect 1 level of spellcasting)

Thursday, 14th July 2011, 12:12

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 111168

Re: DCSS Text Improvement Taskforce

What do you mean by power graph? ######..... like for spell power so you might see Stealth:##........ (very unstealthy) MR :########.. (very magic resistant) FR :##. (very fire resistant) CR :-.. (slightly cold susceptable) PR :... (not especially resistant to poison)

Thursday, 14th July 2011, 11:40

Forum: Dungeon Crawling Advice

Topic: Should I unwield?

Replies: 20

Views: 4232

Re: Should I unwield?

XuaXua wrote:Last three times I've unwielded, no banishment.

thats set you up for the next time!

Thursday, 14th July 2011, 08:00

Forum: Dungeon Crawling Advice

Topic: XL11 troll berserker vs 4 headed hydra

Replies: 33

Views: 9887

Re: XL11 troll berserker vs 4 headed hydra

quick post script to this - you do need something - berserk plus a brother in arms probably in the original case, curare needles and a potion of might probably in this case. This character was a similar unarmed troll, and managed to get an initially 7 headed hydra to half hits, and ten heads by stan...
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