Search found 123 matches

Friday, 5th December 2014, 12:28

Forum: Crazy Yiuf's Corner

Topic: Q re: gfx

Replies: 9

Views: 3145

Re: Q re: gfx

Try setting tile_filter_scaling=true in your config.

Monday, 18th August 2014, 19:54

Forum: Coding

Topic: Webtiles Server Troubleshooting

Replies: 3

Views: 2792

Re: Webtiles Server Troubleshooting

The problem is that your tornado version is too new. The good news is that the incompatibility is easily fixed, so I've done that and pushed the fix to master.

Friday, 10th May 2013, 17:43

Forum: Game Design Discussion

Topic: Official android port

Replies: 136

Views: 204861

Re: Official android port

Have you done this?
If you had a go with previous builds, you must delete:
/sdcard/app-data/org.develz.crawl/libsdl-DownloadFinished-0.flag

Saturday, 4th May 2013, 11:07

Forum: Crazy Yiuf's Corner

Topic: Who here runs Crawl on Linux?

Replies: 31

Views: 8051

Re: Who here runs Crawl on Linux?

(Note that I mean Ubuntard in (almost) no disrespect; it's just that I don't want to say Debian user, Ubuntu user, etc.) What? You can't just use an offensive word (not just towards Ubuntu users, also towards disabled people) and say you don't mean it to be offensive. Words have meanings independen...

Saturday, 5th January 2013, 19:07

Forum: Technical Support

Topic: Can't run crawl on ubuntu

Replies: 5

Views: 2341

Re: Can't run crawl on ubuntu

What does glxinfo say? What graphics chipset do you have?

Thursday, 3rd January 2013, 12:25

Forum: Technical Support

Topic: Various questions about Webtiles and rc-file settings for LP

Replies: 3

Views: 2140

Re: Various questions about Webtiles and rc-file settings fo

Changing the tiles font settings in the rc file will have no effect on webtiles, but you can change the font in the stylesheet. You can also set the width and height of the menu with the corresponding CSS properties.

Thursday, 3rd January 2013, 12:09

Forum: Technical Support

Topic: Various questions about Webtiles and rc-file settings for LP

Replies: 3

Views: 2140

Re: Various questions about Webtiles and rc-file settings fo

None of this is possible with rc files, but you could achieve a lot of it with a custom stylesheet (for example, using the "stylish" extension for chrome). For 1a), for example, you could use #menu { left: 0 !important; top: 0 !important; } For 2), you can do something like .fg8 { color: #...

Monday, 24th December 2012, 10:39

Forum: Technical Support

Topic: Webtiles unplayable after bug

Replies: 2

Views: 1515

Re: Webtiles unplayable after bug

Fixed.

By the way, the Mantis would normally be a better place to report something like this.

Monday, 10th December 2012, 22:00

Forum: Technical Support

Topic: Freezed PC on Tiles startup

Replies: 11

Views: 3120

Re: Freezed PC on Tiles startup

Try disabling fullscreen as I mentioned above; also, if privileges are the problem, running the game as administrator should work.

Sunday, 9th December 2012, 10:28

Forum: Technical Support

Topic: Freezed PC on Tiles startup

Replies: 11

Views: 3120

Re: Freezed PC on Tiles startup

If you're running in fullscreen, try disabling that by setting tile_full_screen = false in init.txt.

Saturday, 8th December 2012, 22:15

Forum: Game Design Discussion

Topic: Dwarven Shields?

Replies: 9

Views: 2716

Re: Dwarven Shields?

DuxOrbis wrote:almost triple normal shields.
I think you're misunderstanding the formula. "increased by 13%" means that you get 13% of the base shield value (i.e. 13% of 5 for normal shields) added to your blocking value.

Wednesday, 5th December 2012, 20:39

Forum: Technical Support

Topic: Freezed PC on Tiles startup

Replies: 11

Views: 3120

Re: Freezed PC on Tiles startup

Where did you get the graphics card driver from, nVidia or Windows Update?

Thursday, 29th November 2012, 17:41

Forum: Game Design Discussion

Topic: Webtiles trunk text scroll

Replies: 12

Views: 4161

Re: Webtiles trunk text scroll

I just fixed this (the fix will be on the servers tomorrow).

Thursday, 29th November 2012, 17:36

Forum: Technical Support

Topic: Couple notes about Trunk online

Replies: 2

Views: 1338

Re: Couple notes about Trunk online

The missing tile row has just been fixed. The -cTele indicator... yeah, I know what's causing it (it's implemented in a hacky way different from all the other status lights), I just need to decide how to fix it. And by the way, the Mantis would be a better place for this kind of bug report (but I ap...

Sunday, 25th November 2012, 16:02

Forum: Game Design Discussion

Topic: Webtiles trunk text scroll

Replies: 12

Views: 4161

Re: Webtiles trunk text scroll

Thanks, but a screenshot of the whole browser window, not just part of it, would help more.

Sunday, 25th November 2012, 13:57

Forum: Game Design Discussion

Topic: Webtiles trunk text scroll

Replies: 12

Views: 4161

Re: Webtiles trunk text scroll

Huh, that's weird. Could you make a screenshot?

Saturday, 24th November 2012, 13:37

Forum: Game Design Discussion

Topic: Official android port

Replies: 136

Views: 204861

Re: Official android port

Status lights are often very important. Could the space for them spill over into the Str Int Dex AC EV SH area when needed? The way I've got it currently working is: ⋅  if there's one status, it'll print the full text ⋅  if there are a few statuses, it'll print the first letter+...

Saturday, 24th November 2012, 09:54

Forum: Game Design Discussion

Topic: Webtiles trunk text scroll

Replies: 12

Views: 4161

Re: Webtiles trunk text scroll

Message scrolling is now* instantaneous again (except if animations are turned on); the turn counter is not updated during resting anymore; and I gave the HP/MP bars their old width back (this was just an oversight -- I thought the ratio of the columns was 50%, when it was actually about 45%/55%). T...

Friday, 23rd November 2012, 23:03

Forum: Technical Support

Topic: Dying just leads to game restarting from beginning of floor?

Replies: 15

Views: 4411

Re: Dying just leads to game restarting from beginning of fl

1. Update to 0.11.1, your problem may already be fixed (though I don't recall anything of the sort). 2. Install gdb, if you don't have it already. 3. Run crawl. 4. In another terminal, run: gdb --batch --pid=$(pidof crawl) --eval-command="c" --eval-command="bt" --eval-command=&qu...

Friday, 23rd November 2012, 22:32

Forum: Technical Support

Topic: Dying just leads to game restarting from beginning of floor?

Replies: 15

Views: 4411

Re: Dying just leads to game restarting from beginning of fl

... or even run with gdb and report the backtrace. (And with both, you can attach to an existing process, so you could also do it with console.) But really, there should be some crash logs if the morgue directory is writable, so maybe you're looking in the wrong place? What happens if you do a chard...

Thursday, 22nd November 2012, 21:59

Forum: Technical Support

Topic: Dying just leads to game restarting from beginning of floor?

Replies: 15

Views: 4411

Re: Dying just leads to game restarting from beginning of fl

Oh, ok. So are there any named crash-(something)? How did you install the game?

Thursday, 22nd November 2012, 19:39

Forum: Technical Support

Topic: Dying just leads to game restarting from beginning of floor?

Replies: 15

Views: 4411

Re: Dying just leads to game restarting from beginning of fl

The game is crashing. Does your morgue directory contain any files? (I'm not sure where it is on Windows, I think AppData\crawl\morgue.)

Friday, 16th November 2012, 06:16

Forum: Technical Support

Topic: Strange art for orc followers

Replies: 2

Views: 1388

Re: Strange art for orc followers

... which has already been fixed in 0.11.

Saturday, 10th November 2012, 16:26

Forum: Technical Support

Topic: Can you convert a windows save file to linux?

Replies: 5

Views: 1753

Re: Can you convert a windows save file to linux?

Have tried just copying the file over? I don't think there's any difference between them.

Thursday, 8th November 2012, 20:30

Forum: Game Design Discussion

Topic: Web Tiles feature request: 2nd attempt

Replies: 14

Views: 3858

Re: Web Tiles feature request: 2nd attempt

I'm not a coder but this would be as simple as storing an array containing usernames and a number indicating the number of wins the user accrued on that particular server. Each time a user won, increment the number by one. If the number was above a certain threshold, print their name in gold or wha...

Thursday, 8th November 2012, 20:23

Forum: Technical Support

Topic: Segfault in Zot:5 on CSN trunk

Replies: 14

Views: 3686

Re: Segfault in Zot:5 on CSN trunk

Well, I hadn't actually fixed it yet, but this clued me in to what I needed to reproduce it: A build with optimizations on (I only used debug builds). After that, the problem wasn't that hard to fix.

Wednesday, 7th November 2012, 20:59

Forum: Technical Support

Topic: Segfault in Zot:5 on CSN trunk

Replies: 14

Views: 3686

Re: Segfault in Zot:5 on CSN trunk

The problem is webtiles-related (yes, even on the console), but it's not dependent on the browser (crashes basically never are).

Wednesday, 7th November 2012, 19:59

Forum: Technical Support

Topic: Segfault in Zot:5 on CSN trunk

Replies: 14

Views: 3686

Re: Segfault in Zot:5 on CSN trunk

Yeah, I did already figure out as much, but it doesn't help me reproduce this -- even with your save that crashes on startup, even if I run it with your rc file and on CSN, I don't get a crash. :?

Wednesday, 7th November 2012, 17:51

Forum: Technical Support

Topic: Segfault in Zot:5 on CSN trunk

Replies: 14

Views: 3686

Re: Segfault in Zot:5 on CSN trunk

You're still having this problem, right? There have also been other reports, but still I'm having a very hard time reproducing it. So could you please just make it happen a few more times with the current trunk on CSN? I added a bit more debugging output that will hopefully help.

Sunday, 28th October 2012, 19:21

Forum: Contributions

Topic: Attn Devs - Tiles Copied In Mobile Game

Replies: 4

Views: 2421

Re: Attn Devs - Tiles Copied In Mobile Game

Newer tiles are GPL unless their author specifically license them otherwise (which they didn't AFAIK). Those ones can only be used in another open source project with a compatible license. I think most of the new tile authors have stated that their tiles are public domain, although it's not written...

Friday, 19th October 2012, 15:43

Forum: Technical Support

Topic: 0.11 console does not show health of monsters

Replies: 11

Views: 3009

Re: 0.11 console does not show health of monsters

The trunk builds on http://crawl.develz.org/trunk/ already contain the fix; it hasn't been ported to 0.11 yet, though.

Saturday, 13th October 2012, 23:17

Forum: Technical Support

Topic: CSZO tiles bug

Replies: 2

Views: 1364

Re: CSZO tiles bug

If you've tried reloading the page and that didn't work, try reloading the cache.

Wednesday, 3rd October 2012, 14:27

Forum: Technical Support

Topic: Roguelike-killer bug

Replies: 7

Views: 2357

Re: Roguelike-killer bug

Maybe Crawl can't write to the morgue directory? Are you using the ZIP version?

Wednesday, 3rd October 2012, 14:26

Forum: Technical Support

Topic: Blocked paths in dungeon entry

Replies: 5

Views: 1651

Re: Blocked paths in dungeon entry

Secret doors are removed in 0.12 -- you're probably playing 0.11.

Tuesday, 2nd October 2012, 23:11

Forum: Technical Support

Topic: upgrading from 0.10 to 0.11

Replies: 1

Views: 1067

Re: upgrading from 0.10 to 0.11

Saved games aren't compatible (because of the portal vault rewrite, IIRC), so you'll have to finish them in 0.10 ;) saves/db and saves/des are databases that will just be regenerated if the version doesn't match -- copying or not copying them from an older version shouldn't have any effect. Scores c...

Tuesday, 2nd October 2012, 22:56

Forum: Technical Support

Topic: Broken character and monster graphics in Tiles 0.11.0

Replies: 2

Views: 1516

Re: Broken character and monster graphics in Tiles 0.11.0

Yeah, that looks like a driver problem. Any modern video card should be able to handle Crawl, but the default OpenGL drivers in Windows 7 are extremely crappy. Try getting drivers for your chipset from Intel.

There's no way to speed up beams (that I know of), apart from (hopefully) a better driver.

Wednesday, 26th September 2012, 10:45

Forum: Technical Support

Topic: Extended Commands?

Replies: 8

Views: 2250

Re: Extended Commands?

This isn't Nethack, there are no extended commands. You can press ?? for a list of commands.

Saturday, 15th September 2012, 15:16

Forum: Technical Support

Topic: Changing tiles once and for all.

Replies: 13

Views: 3639

Re: Changing tiles once and for all.

Find where the tile is listed in the dc-*.txt files in rltiles/, then put "%rim 0" before and "%rim 1" after the line.

Thursday, 13th September 2012, 14:47

Forum: Technical Support

Topic: (Still) can't use .rc-file on webtiles

Replies: 5

Views: 2576

Re: (Still) can't use .rc-file on webtiles

Sorry, I still don't see anything wrong with your config file on CDO.

Have you tried making a new account on CDO?

Monday, 3rd September 2012, 19:55

Forum: Contributions

Topic: Looking for feedback... (tiles discussion)

Replies: 116

Views: 37345

Re: Looking for feedback... (tiles discussion)

This certainly looks great. ⋅  I'll have to think about how viable this is to implement; but it'll probably get pretty messy. Even if it's possible to implement, expect it to be a long while until that happens. ⋅  It's important that it's still clearly visible which cells are wat...

Tuesday, 28th August 2012, 14:35

Forum: Technical Support

Topic: Can't connect to webtiles

Replies: 32

Views: 11078

Re: Can't connect to webtiles

wolloloo wrote:Where can I find

a) instructions on setting up a Webtiles server locally,
b) the source code that is specific to webtiles,
The server code is in webserver/ in the crawl source code. There's a README file about setting it up. The biggest part of the Webtiles-specific Crawl code is in tileweb.cc.

Monday, 27th August 2012, 22:25

Forum: Technical Support

Topic: Can't connect to webtiles

Replies: 32

Views: 11078

Re: Can't connect to webtiles

wolloloo: I personally doubt that the problems on CDO have to do with the webtiles networking code, but you're welcome to take a look at the source and propose changes or other actions.
The dead games don't take any resources, though; they're annoying, but not the problem.

Wednesday, 22nd August 2012, 16:40

Forum: Contributions

Topic: Lightning-ish lightning tiles

Replies: 15

Views: 4855

Re: Lightning-ish lightning tiles

No, it's just used for shock.

Sunday, 12th August 2012, 14:34

Forum: Technical Support

Topic: 0.10.3 on Windows XP sometime hangs on startup

Replies: 35

Views: 7302

Re: 0.10.3 on Windows XP sometime hangs on startup

0.10.3 is not a development version, it's (as white_noise said) the latest release of the (stable) 0.10 series. That means that there's no new features, but a lot of bugfixes compared to 0.10.2.

Sunday, 12th August 2012, 10:24

Forum: Contributions

Topic: Looking for feedback... (tiles discussion)

Replies: 116

Views: 37345

Re: Looking for feedback...

I'm not sure about the skulls around the Lair entrance, considering there are practically no intelligent monsters in Lair that could have placed them there. Also, is there any way for me to know which floors used in each branch (except actually walk there in game)? I need it to make exits and inner ...

Thursday, 9th August 2012, 15:56

Forum: Contributions

Topic: GUI icons

Replies: 61

Views: 16984

Re: GUI icons

Yes, the point is to make it look more like the regular UI. Currently, there are no tabs, but I plan to add them soon.

(I like scheme... sadly can't use it for Crawl, though ;) )

Thursday, 9th August 2012, 15:30

Forum: Contributions

Topic: GUI icons

Replies: 61

Views: 16984

Re: GUI icons

Hm. I should look into Gimp scripting.

By the way, I'll probably need tab icons for the Webtiles chat pane (ideally two, new messages / no new messages) sometime in the future, so if you're feeling bored... ;) It's not urgent, though.

Thursday, 9th August 2012, 14:44

Forum: Contributions

Topic: GUI icons

Replies: 61

Views: 16984

Re: GUI icons

Uploading the xcf file would probably also help. You don't need to do extra work, we're used to cutting up images; I just don't want you to unnecessarily glue the tiles together if you had them in a format that's easier for us to process ;)

Thursday, 9th August 2012, 14:15

Forum: Contributions

Topic: GUI icons

Replies: 61

Views: 16984

Re: GUI icons

If you have them as separate 32x32 (or smaller, for the tabs) images, that'd be a lot easier to integrate. Actually, the best way would probably be one image like you posted, for preview, and a zip file with each tile in a separate image.

Tuesday, 7th August 2012, 16:54

Forum: Contributions

Topic: Request for screenshots

Replies: 12

Views: 4321

Request for screenshots

I noticed that the last screenshots on the screenshots page are from 0.8, so it might be a good idea to collect a few new ones. Both console and tiles would be good. Most importantly, they should be from trunk, since we're very close to releasing 0.11 and it would be good to see the improvements ;)
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