Search found 546 matches
Thursday, 26th January 2017, 01:54
Forum: Game Design Discussion
Topic: map p for Put on
Replies: 12
Views: 3696
Friday, 28th October 2016, 05:17
Forum: Crazy Yiuf's Corner
Topic: Pakellas Situation
Replies: 48
Views: 14189
Re: Pakellas Situation
Tuesday, 25th October 2016, 08:26
Forum: Crazy Yiuf's Corner
Topic: easter egg real sacs
Replies: 5
Views: 2061
Re: easter egg real sacs
Hell no. That would be like a kind of inverse Elbereth - spoily, somewhat grindy ritual to make things harder.
Having, say, a key you can press during race/background choice to choose sacs? That would be less problematic IMO.
Friday, 30th September 2016, 09:01
Forum: Crazy Yiuf's Corner
Topic: Sound patch for Console made by Crawler
Replies: 3
Views: 1623
Re: Sound patch for Console made by Crawler
It appears to just set some config options using the standard `sound +=` mechanism, which is broken AFAICT.
Monday, 19th September 2016, 04:27
Forum: Game Design Discussion
Topic: Change polymorph to avoid spoilers being useful
Replies: 19
Views: 5547
Re: Change polymorph to avoid spoilers being useful
Friday, 22nd July 2016, 07:37
Forum: Dungeon Crawling Advice
Topic: A Guide to Transmutation DCSS Spells
Replies: 40
Views: 15584
Re: A Situational Guide to DCSS Spells
Tuesday, 19th July 2016, 11:03
Forum: Game Design Discussion
Topic: Disallow Labyrinth Minotaur from teleporting
Replies: 20
Views: 5032
Re: Disallow Labyrinth Minotaur from teleporting
Monday, 4th July 2016, 05:33
Forum: Game Design Discussion
Topic: Hydra head chopping (was: Riposte)
Replies: 46
Views: 14022
Re: Hydra head chopping (was: Riposte)
Tuesday, 28th June 2016, 13:07
Forum: Coding
Topic: Compiling Endfolder Issues
Replies: 2
Views: 2748
Re: Compiling Endfolder Issues
Some file browsers can be set to filter the view (the one I use, SpaceFM, certainly does). IDEs also frequently ignore non-source files.
You can get away without an IDE if you must. But a decent IDE will make your life easier in multiple ways.
Saturday, 25th June 2016, 14:46
Forum: Dungeon Crawling Advice
Topic: Should I always use arrow keys or should I use 'o' to crawl
Replies: 17
Views: 4156
Re: Should I always use arrow keys or should I use 'o' to cr
Saturday, 25th June 2016, 06:32
Forum: Contributions
Topic: Keyboard cheat sheet
Replies: 12
Views: 8396
Re: Keyboard cheat sheet
pumpyscump wrote:I need deets on your keybind choices! Just finished transitioning to colemak this week! So timely.
Probably you don't -- they're default. Since I don't use vi-keys, defaults are ok.
Saturday, 25th June 2016, 01:14
Forum: Dungeon Crawling Advice
Topic: Should I always use arrow keys or should I use 'o' to crawl
Replies: 17
Views: 4156
Re: Should I always use arrow keys or should I use 'o' to cr
Saturday, 25th June 2016, 01:03
Forum: Crazy Yiuf's Corner
Topic: Remove all features
Replies: 35
Views: 7528
Re: Remove all features
Friday, 24th June 2016, 10:24
Forum: Crazy Yiuf's Corner
Topic: Remove all features
Replies: 35
Views: 7528
Re: Remove all features
There is no whining that is so whiny that nobody will seriously do it.
My 'fightality' suggestion was also clearly a joke but it was meant seriously too (as in, it's a really silly name but might still be an improvement on what we have)
Friday, 24th June 2016, 08:58
Forum: Crazy Yiuf's Corner
Topic: Remove all features
Replies: 35
Views: 7528
Re: Remove all features
(arguably Spellcasting has the same problem -- spell levels rather than casting competency is its most salient feature in practice)
Friday, 24th June 2016, 02:37
Forum: Crazy Yiuf's Corner
Topic: Remove all features
Replies: 35
Views: 7528
Re: Remove all features
Thursday, 23rd June 2016, 10:20
Forum: Crazy Yiuf's Corner
Topic: Remove all features
Replies: 35
Views: 7528
Re: Remove all features
Thursday, 23rd June 2016, 05:48
Forum: Crazy Yiuf's Corner
Topic: Remove all features
Replies: 35
Views: 7528
Re: Remove all features
Wednesday, 22nd June 2016, 10:12
Forum: Game Design Discussion
Topic: Ctrl+F items on orcish followers
Replies: 1
Views: 877
Re: Ctrl+F items on orcish followers
Tuesday, 21st June 2016, 13:05
Forum: Game Design Discussion
Topic: Remove stairway up
Replies: 46
Views: 17952
Re: Remove stairway up
Tuesday, 21st June 2016, 12:39
Forum: Game Design Discussion
Topic: Remove stairway up
Replies: 46
Views: 17952
Re: Remove stairway up
Perhaps I should have just said 'that's simply infeasible, and essentially that's the meaning of what crate is saying about it too'.
Tuesday, 21st June 2016, 12:24
Forum: Game Design Discussion
Topic: Remove stairway up
Replies: 46
Views: 17952
Re: Remove stairway up
Tuesday, 21st June 2016, 11:42
Forum: Game Design Discussion
Topic: Remove stairway up
Replies: 46
Views: 17952
Re: Remove stairway up
Nor is it obvious that such a constraint is not involved; given that you state that so definitely, you must have a citation on that, right?
Tuesday, 21st June 2016, 11:22
Forum: Game Design Discussion
Topic: Remove stairway up
Replies: 46
Views: 17952
Re: Remove stairway up
Tuesday, 21st June 2016, 07:12
Forum: Crazy Yiuf's Corner
Topic: I wanna do Pixel Art
Replies: 8
Views: 2479
Re: I wanna do Pixel Art
Tuesday, 21st June 2016, 00:28
Forum: Crazy Yiuf's Corner
Topic: I wanna do Pixel Art
Replies: 8
Views: 2479
Re: I wanna do Pixel Art
Friday, 27th May 2016, 09:54
Forum: Game Design Discussion
Topic: Make some gods unavailable
Replies: 33
Views: 6784
Re: Make some gods unavailable
Monday, 25th April 2016, 10:12
Forum: Game Design Discussion
Topic: Another auto pickup button
Replies: 19
Views: 5478
Re: Another auto pickup button
Friday, 4th March 2016, 13:35
Forum: Crazy Yiuf's Corner
Topic: Quick Nemelex fix: No more Nemelex
Replies: 34
Views: 8262
Re: Quick Nemelex fix: No more Nemelex
(I'm not sure exactly how terrible that is. It might even be less terrible than I initially thought.)
Friday, 4th March 2016, 05:27
Forum: Crazy Yiuf's Corner
Topic: Have armour drops been massively nerfed?
Replies: 13
Views: 3118
Re: Have armour drops been massively nerfed?
Tuesday, 23rd February 2016, 02:03
Forum: Contributions
Topic: Keyboard cheat sheet
Replies: 12
Views: 8396
Re: Keyboard cheat sheet
Sunday, 21st February 2016, 14:13
Forum: Game Design Discussion
Topic: It should be theoretically possible to ascend any character
Replies: 82
Views: 26139
Re: Re:
Sunday, 21st February 2016, 10:55
Forum: Game Design Discussion
Topic: It should be theoretically possible to ascend any character
Replies: 82
Views: 26139
Re: Re:
Sunday, 21st February 2016, 10:37
Forum: Game Design Discussion
Topic: It should be theoretically possible to ascend any character
Replies: 82
Views: 26139
Re: Re:
Saturday, 20th February 2016, 03:51
Forum: Game Design Discussion
Topic: It should be theoretically possible to ascend any character
Replies: 82
Views: 26139
Re: It should be theoretically possible to ascend any charac
Saturday, 20th February 2016, 01:36
Forum: Game Design Discussion
Topic: It should be theoretically possible to ascend any character
Replies: 82
Views: 26139
Re: It should be theoretically possible to ascend any charac
Wednesday, 17th February 2016, 05:46
Forum: Game Design Discussion
Topic: An option to allow the player to see chance-to-hit.
Replies: 35
Views: 8741
Re: An option to allow the player to see chance-to-hit.
Tuesday, 16th February 2016, 13:10
Forum: Game Design Discussion
Topic: An option to allow the player to see chance-to-hit.
Replies: 35
Views: 8741
Re: An option to allow the player to see chance-to-hit.
Tuesday, 16th February 2016, 10:17
Forum: Game Design Discussion
Topic: An option to allow the player to see chance-to-hit.
Replies: 35
Views: 8741
Re: An option to allow the player to see chance-to-hit.
Wednesday, 3rd February 2016, 13:46
Forum: Game Design Discussion
Topic: Wand removal nitpick
Replies: 27
Views: 7206
Re: Wand removal nitpick
Wednesday, 3rd February 2016, 03:50
Forum: Game Design Discussion
Topic: Wand removal nitpick
Replies: 27
Views: 7206
Sunday, 31st January 2016, 01:10
Forum: Game Design Discussion
Topic: Luring (was: DCSS has a power creep problem)
Replies: 196
Views: 59611
Re: Luring (was: DCSS has a power creep problem)
Tuesday, 26th January 2016, 12:35
Forum: Game Design Discussion
Topic: Concise skill progression table in morgue file
Replies: 24
Views: 7057
Re: Concise skill progression table in morgue file
Siegurt wrote:It is also how all the other numbers in the game are communicated.
Yes, that's why I said consistency was a far better argument than obviousness.
Tuesday, 26th January 2016, 11:23
Forum: Game Design Discussion
Topic: Concise skill progression table in morgue file
Replies: 24
Views: 7057
Re: Concise skill progression table in morgue file
Tuesday, 26th January 2016, 09:19
Forum: Game Design Discussion
Topic: Concise skill progression table in morgue file
Replies: 24
Views: 7057
Re: Concise skill progression table in morgue file
Tuesday, 26th January 2016, 06:43
Forum: Game Design Discussion
Topic: Concise skill progression table in morgue file
Replies: 24
Views: 7057
Re: Concise skill progression table in morgue file
Sunday, 24th January 2016, 13:45
Forum: Game Design Discussion
Topic: Improving Random Altars
Replies: 39
Views: 9906
Re: Improving Random Altars
Sunday, 24th January 2016, 07:54
Forum: Game Design Discussion
Topic: Improving Random Altars
Replies: 39
Views: 9906
Re: Improving Random Altars
Monday, 18th January 2016, 04:30
Forum: Crazy Yiuf's Corner
Topic: why do you think
Replies: 22
Views: 5339
Re: why do you think
Sunday, 17th January 2016, 02:55
Forum: Game Design Discussion
Topic: the cost of each skill level
Replies: 3
Views: 1262