Search found 546 matches

Tuesday, 25th February 2014, 08:16

Forum: Game Design Discussion

Topic: Are ego/artefact weapon art the same now?

Replies: 6

Views: 1944

Re: Are ego/artefact weapon art the same now?

Hahahahahaaa.

No.

(the coloration of items is a setting, and has no fixed meaning. Perhaps the default coloring settings changed?)

Monday, 24th February 2014, 10:10

Forum: Game Design Discussion

Topic: Smith/fire god

Replies: 67

Views: 19397

Re: Smith/fire god

I read 'reforge' as .. replacing the weapon, not changing it. But I see that Pubby has clarified that now.

Monday, 24th February 2014, 08:16

Forum: Game Design Discussion

Topic: Smith/fire god

Replies: 67

Views: 19397

Re: Smith/fire god

This: 1. Reforge is alright, but might be better as a passive ability. and this: I'd like to see some discussion about the potential scope for such a god Gave me the idea that this god could have passive disenchantment of enemy weapons/armor during melee. IMO this would create an interesting choice ...

Monday, 24th February 2014, 07:39

Forum: Game Design Discussion

Topic: Smith/fire god

Replies: 67

Views: 19397

Re: Smith/fire god

It occurs to me that reforge should ironically work pretty well against Cerebov.

Monday, 24th February 2014, 06:39

Forum: Crazy Yiuf's Corner

Topic: Number of uniques on a level

Replies: 9

Views: 2422

Re: Number of uniques on a level

^ ie. *50% chance of no uniques * 50% chance of >=1 uniques ** 25% chance of >1 uniques *** 12.5% chance of >2 uniques **** 4% chance of >3 uniques ***** 1% chance of >4 uniques ****** 0.2% chance of >5 uniques ******* 0.03% chance of >6 uniques (the OP's situation. a 1 in 2880 chance.) ******** 0.0...

Monday, 24th February 2014, 06:23

Forum: Dungeon Crawling Advice

Topic: Significance of stealth--

Replies: 20

Views: 4864

Re: Significance of stealth--

Yes, but not only that -- they have a N in STEALTH chance to notice you each (player) turn. See learndb 'stealth' for the details.

Monday, 24th February 2014, 03:53

Forum: Game Design Discussion

Topic: Remove chunks and butchering, have corpses act as chunks

Replies: 68

Views: 29763

Re: Remove chunks and butchering, have corpses act as chunks

^ Djinn Glow is underwhelming, temporary mutations resulting from it are a joke. It's a very weak deterrent and one of the reasons Dj are regarded as imbalanced. Life force drain is also not that significant an effect, because a player normally won't try to cast spells that are significantly beyond ...

Monday, 24th February 2014, 03:11

Forum: Dungeon Crawling Advice

Topic: Unable to proceed past the early game

Replies: 389

Views: 103184

Re: Unable to proceed past the early game

I knew the weapon was vampiric. I could not use it even if I wanted to though it was definitely a nice one. And I posted that dump fully aware that I screwed the pooch hence "stupid I know". But even so those blink frogs are insane. They don't take damage at all from anything. (They do bu...

Sunday, 23rd February 2014, 09:59

Forum: Technical Support

Topic: seeing dodge % stab % etc in morgue file

Replies: 1

Views: 1240

Re: seeing dodge % stab % etc in morgue file

You want to add action_counts to your dump_order. Mine looks like this: dump_order = dump_order += header,hiscore,stats,misc,mutations,skills,spells,overview dump_order += inventory dump_order += screenshot,monlist,messages,action_counts,vaults,notes,kills As far as I know, there are no percentages ...

Sunday, 23rd February 2014, 02:18

Forum: Technical Support

Topic: color monster name in messages via difficulty

Replies: 6

Views: 3270

Re: color monster name in messages via difficulty

I just use ctrl+X, as the command list page (press '??') says. It doesn't seem to have coloring by threat level by default, though. I play tiles. Have never tried to get coloring by threat level, so far. Might be good, I'll have a go. IMO the message color should be red because stumbling on a monste...

Saturday, 22nd February 2014, 04:32

Forum: Technical Support

Topic: color monster name in messages via difficulty

Replies: 6

Views: 3270

Re: color monster name in messages via difficulty

You can color them in the monster list via 'monster_list_colour'.
And you can set a color for a message line containing eg 'stone giant' using, for example 'message_colour ^= red:stone giant'.

But you cannot colour the individual words. Colour can only be set per message line.

Saturday, 22nd February 2014, 02:43

Forum: Crazy Yiuf's Corner

Topic: DC:SS with Traits from C:DDA

Replies: 3

Views: 1617

Re: DC:SS with Traits from C:DDA

Parkour Expert - ??? Really? I would think that would just be a straight +2 str, +3(or maybe 4) dex. (I don't have experience with C:DDA though, only real life parkour). Yeah, Night Vision just can't work in crawl. If anything, Nightstalker mutation provides opposite effects that achieve a similar ...

Friday, 21st February 2014, 03:30

Forum: YASD! YAVP! and characters in progress too

Topic: DECo -- walking into fulminant prisms

Replies: 7

Views: 2147

Re: DECo -- walking into fulminant prisms

Thanks, this tactic works great!

Though I don't use it for kiting per se, it's great for getting some distance from fast / hard hitting enemies.

I think the AI may work differently now, because my experience is the monster continues down the alt path usually, rather than turning back.

Friday, 21st February 2014, 03:27

Forum: Dungeon Crawling Advice

Topic: Don't know how to play DemonSpawn

Replies: 17

Views: 4862

Re: Don't know how to play DemonSpawn

At the very beginning of the game, picking up any weapon, even a dagger, is good enough, but unbranded daggers are awful weapons, and you should do your best to upgrade ASAP. Short swords, spears, and whips represent a modest step up (all have the same damage and delay), and anything with a decent ...

Thursday, 20th February 2014, 09:31

Forum: Technical Support

Topic: autopickup question

Replies: 11

Views: 4801

Re: autopickup question

You should be able to exclude every IDed non-artifact staff using a single entry with the pattern 'staff of', IIRC. crate's rcfile has this line:

  Code:
ae += (amulet|ring|staff|rod) of

(ae has been previously defined as an alias using the line 'ae := autopickup_exceptions')

Thursday, 20th February 2014, 09:19

Forum: Game Design Discussion

Topic: proposal: make butterflies neutral...

Replies: 4

Views: 1657

Re: proposal: make butterflies neutral...

^ Haha, well I read the topic title and thought "make butterflies mutually assured destruction." So yes :D

Thursday, 20th February 2014, 07:07

Forum: Game Design Discussion

Topic: proposal: make butterflies neutral...

Replies: 4

Views: 1657

Re: proposal: make butterflies neutral...

I really find it hard to imagine the result.. except perhaps making summoning in corridors terrible. I had a silly idea in response that I thought about for a bit and realized it might be actually not terrible: all butterflies are summoned with 'inner flame' condition. If nothing else, Xom would cer...

Thursday, 20th February 2014, 02:39

Forum: Crazy Yiuf's Corner

Topic: altar mimics

Replies: 31

Views: 8158

Re: altar mimics

FR: recursive mimics

Wednesday, 19th February 2014, 21:44

Forum: Crazy Yiuf's Corner

Topic: TOME 4 impressions

Replies: 56

Views: 19271

Re: TOME 4 impressions

tile_cell_pixels = 64 tile_filter_scaling = false This doesn't do anything for my game. :? You are putting it in the /usr/share/crawl/data/settings/init.txt, right? (In the case that you're running Windows, I can't comment as I never use Windows) Try putting it at the end of the file, so it will ov...

Wednesday, 19th February 2014, 12:53

Forum: Dungeon Crawling Advice

Topic: Sif or Veh for a OpCj?

Replies: 18

Views: 3556

Re: Sif or Veh for a OpCj?

Also I'd say there's about a 30% chance that you don't obtain some source of Blink before your 3rd rune, which is kind of important, so Sif is better on that front. I don't get this, what is the connection between the 3rd rune and blink? That's because there is no inherent connection. after you get...

Wednesday, 19th February 2014, 06:51

Forum: Crazy Yiuf's Corner

Topic: TOME 4 impressions

Replies: 56

Views: 19271

Re: TOME 4 impressions

64px tiles are buggy: http://i.imgur.com/sPOcgua.png tile_cell_pixels = 64 tile_filter_scaling = false Note the uneven scaling (obvious on the needle tile, but can be seen on every tile). This should only happen if the size is not actually a multiple of original tile size (eg. if it's being clamped ...

Wednesday, 19th February 2014, 06:27

Forum: Dungeon Crawling Advice

Topic: Sif or Veh for a OpCj?

Replies: 18

Views: 3556

Re: Sif or Veh for a OpCj?

can I survive with the starting book until sif starts gifting? Easy question, the answer is 'yes'.. Cj starting book is pretty good IME, I've never felt underpowered until ~DL14, regardless of god choice. But I must add that I'm not very experienced with Sif. WRT Veh, in later game the MP restorati...

Wednesday, 19th February 2014, 05:02

Forum: Dungeon Crawling Advice

Topic: Unable to proceed past the early game

Replies: 389

Views: 103184

Re: Unable to proceed past the early game

* Even if you're forced to do Orc before Lair, it's often wise to put off doing branch endings, since they are disproportionately dangerous. In your situation I would have finished off Orc:3 and then gone looking for Lair again. * Both Orc and Lair entrances tend to have thematic monsters generated ...

Tuesday, 18th February 2014, 12:26

Forum: Dungeon Crawling Advice

Topic: Unable to proceed past the early game

Replies: 389

Views: 103184

Re: Unable to proceed past the early game

Frankly, people will be able to help you a lot more effectively if you post the morgue/character dump for your characters. Even better, play on Webtiles and ask someone in ##crawl to spectate you, so they can point out errors you are making -before- it is too late. On the subject of auto skilling, y...

Tuesday, 18th February 2014, 05:42

Forum: Game Design Discussion

Topic: Simplify putting on things

Replies: 40

Views: 15756

Re: Simplify putting on things

So you want an interface that allows you to modify your equipment in a way that intelligently handles interactions between equipment. Okay. ] already approaches this somewhat (makes it easy to unequip stuff, but not to equip it). It might be improvable to show empty slots as well, although there is ...

Tuesday, 18th February 2014, 05:17

Forum: Game Design Discussion

Topic: Simplify putting on things

Replies: 40

Views: 15756

Re: Simplify putting on things

Have you tried putting stuff on via the inventory? Eg. supposing that you have 'd - 11 poisoned needles' , entering 'id' presents you with info about them, including a menu of possible actions (including eg. quiver with q). Personally, I don't understand why DCSS offers me the chance to wield Giant ...

Tuesday, 18th February 2014, 00:52

Forum: Dungeon Crawling Advice

Topic: FeBe jewellery choice

Replies: 5

Views: 1955

Re: FeBe jewellery choice

My own experience with FeBe's is that they don't usually need Faith, because they already gain piety with Trog quickly. That said, you have reached a part of the game beyond what my FeBe's usually do, so maybe my advice isn't that good.

Monday, 17th February 2014, 02:20

Forum: Dungeon Crawling Advice

Topic: Maxing FeBe skills

Replies: 6

Views: 1883

Re: Maxing FeBe skills

In recent trunk, they have been buffed, and can now train a staggering 6! skills!.

(Evocations. Yes, this means they can use wands.)

Monday, 17th February 2014, 01:15

Forum: Dungeon Crawling Advice

Topic: Tips/suggestions for a Human Venom Mage of Vehumet

Replies: 7

Views: 1876

Re: Tips/suggestions for a Human Venom Mage of Vehumet

Mostly I was referring to wights, jellies, phantoms and imps. Phantoms in particular seem to home in on me easily even after I escape and re enter the floor through another staircase. Wights can be scary on an open level, but as long as you retreat immediately, they are usually avoidable (especiall...

Sunday, 16th February 2014, 05:57

Forum: Dungeon Crawling Advice

Topic: Tips/suggestions for a Human Venom Mage of Vehumet

Replies: 7

Views: 1876

Re: Tips/suggestions for a Human Venom Mage of Vehumet

My general experience is that VM have a fairly easy time until Lair. What monsters are you encountering that have RPois? Inflicting damage: * Darts are generally underwhelming, but if you get some branded ones those can be moderately effective (wear an enemy away as they approach, so that by the tim...

Saturday, 15th February 2014, 11:40

Forum: Dungeon Crawling Advice

Topic: Unable to proceed past the early game

Replies: 389

Views: 103184

Re: Unable to proceed past the early game

@Hopeless: The 'F' stands for 'seriously'* ;) Maybe it should stand for 'patiently', though.. My impression is generally that you are rushing through things looking for your specific idea of exactly what you want rather than examining them and figuring out what's actually going on. (both ingame and ...

Saturday, 15th February 2014, 10:34

Forum: Dungeon Crawling Advice

Topic: Unable to proceed past the early game

Replies: 389

Views: 103184

Re: Unable to proceed past the early game

since there is no (r)est until ... command Listen: There is a rest until.. command, it's documented in the help, and everyone uses it . A few people in this thread have tried to explain this to you. KP_Begin is what X11 calls that key. Begin is its official, if old and poorly-known-now name (Much a...

Saturday, 15th February 2014, 09:58

Forum: Dungeon Crawling Advice

Topic: Unable to proceed past the early game

Replies: 389

Views: 103184

Re: Unable to proceed past the early game

^ don't ever hold down any key in any roguelike, ever. Seriously. Catastrophically bad idea. If you really have to, use 0 <number of repetitions> <command> instead (for example '020ef' if slot f in your inventory is a stack of 20 sultanas that you want to eat all of ;). It automatically handles dist...

Friday, 14th February 2014, 11:09

Forum: Game Design Discussion

Topic: Why are nets consuming my inventory?

Replies: 16

Views: 5643

Re: Why are nets consuming my inventory?

Agreed on the second scenario, not so sure about the first.

Friday, 14th February 2014, 09:31

Forum: Game Design Discussion

Topic: Why are nets consuming my inventory?

Replies: 16

Views: 5643

Re: Why are nets consuming my inventory?

^ What is the merit of that proposition? Why wouldn't we just do the 'remove wear, add fixed chance of destruction' thing that reaver describes? It's statistically similar while removing the annoyance of manually managing a distinction you won't usually care about.

Friday, 14th February 2014, 09:27

Forum: Game Design Discussion

Topic: Longswords

Replies: 11

Views: 3121

Re: Longswords

How many hundred games have you observed this in?

(anything less is statistically insignificant)

Wednesday, 12th February 2014, 07:17

Forum: Game Design Discussion

Topic: New God: Dang, the Shadowed

Replies: 277

Views: 82376

Re: New God: Seth, the Shadow King

Dith shadow mimic melee damage also got nerfed, btw. I guess the shadow-mimic-specific spells counts as a nerf for Conj mimicry, but I haven't recompiled yet.

Wednesday, 12th February 2014, 06:59

Forum: Game Design Discussion

Topic: New God: Dang, the Shadowed

Replies: 277

Views: 82376

Re: New God: Seth, the Shadow King

^ You completely missed the point, which is that when shadow mimicry fires, total damage from OoD is typically -0-. Not extra damage. Total damage is 0.
The commit linked by Arrythmia fixes this by making it so there are not two OoDs to collide.

Wednesday, 12th February 2014, 04:02

Forum: Technical Support

Topic: Sound mod - no sounds playing

Replies: 6

Views: 3606

Re: Sound mod - no sounds playing

I'm trying to get the sound to work and from this thread so far the only solution I am seeing is... "do a native windows compile". I thought that the posted trunk builds *were* native windows compiled, no? the downloadable windows binary are cross-compiled from a Linux That is, they are c...

Wednesday, 12th February 2014, 02:57

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - RNG giveth and RNG taketh away

Replies: 2

Views: 1017

Re: YASD - RNG giveth and RNG taketh away

Yaktaur captains on D:9? That could happen if you hang around on one floor too long. Try wizmoding up a mummy sometime, hang around on D1 for a long time, and see what turns up ;)

Wednesday, 12th February 2014, 02:48

Forum: Crazy Yiuf's Corner

Topic: Getting the sound mod to work - help please :)

Replies: 7

Views: 2967

Re: Getting the sound mod to work - help please :)

A few devs (galehar?) have spoken of the sound code as if it works. I haven't yet seen any evidence of someone actually recently using it successfully though. I assume you are on Windows. I'm running Arch Linux and have the same problem. In theory, you just add mappings textpattern:soundfile to 'sou...

Tuesday, 11th February 2014, 22:49

Forum: Game Design Discussion

Topic: New God: Dang, the Shadowed

Replies: 277

Views: 82376

Re: New God: Seth, the Shadow King

I think umbra is quite fine in the set of the abilities he gives. What really is too strong now, as it seemed to me are spells and projectiles. Maybe it's also true for heavy melee weapons, but I don't often play those types. I imagine an ogre who is double "stabbing" with a GSC would be ...

Tuesday, 11th February 2014, 22:39

Forum: Dungeon Crawling Advice

Topic: Avoiding Banishment in Mid-game

Replies: 21

Views: 5817

Re: Avoiding Banishment in Mid-game

Don't forget to put these things in your 'force_more_message' list so you have a hard time missing them: more := force_more_message [...] # Bad things more += Your surroundings flicker [...] more += Space warps horribly around you more += hits you.*distortion more += Space bends around you\. [...] A...

Tuesday, 11th February 2014, 04:30

Forum: Dungeon Crawling Advice

Topic: Legendary ghosts in Orc?

Replies: 16

Views: 5299

Re: Legendary ghosts in Orc?

ascension + stupidity + particularly pernicious pan lord

Monday, 10th February 2014, 10:00

Forum: Crazy Yiuf's Corner

Topic: Advanced Vault Design

Replies: 12

Views: 3558

Re: Advanced Vault Design

The first line is slightly confusing. What we're asking is "are both asolid and csolid equal to true?" If you wanted to be more verbose, the first line is equivalent to if asolid == true and csolid == true then This is not actually true. in "if asolid == true and csolid == true"...

Sunday, 9th February 2014, 09:58

Forum: Game Design Discussion

Topic: Proposal: Kill some plain rings

Replies: 30

Views: 8515

Re: Proposal: Kill some plain rings

I think that, based on the changes to Draining, combining them makes a lot of sense. - - - I also think the following should be done: Remove rings of fire resistance and cold resistance; leave only rings of Fire and rings of Ice. From a subjective experience perspective, I strongly agree with both ...

Sunday, 9th February 2014, 06:08

Forum: Dungeon Crawling Advice

Topic: Mid-game blues

Replies: 15

Views: 4189

Re: Mid-game blues

IMO the default hp_warning threshold is too low, and only suitable for total HP tanks. You should definitely increase it if you're having troubles surviving -- I regard 65% as a more sane value than the default 50%, you could even go as high as 75% for particularly fragile builds. This will not addr...

Sunday, 9th February 2014, 01:10

Forum: YASD! YAVP! and characters in progress too

Topic: CiP->YASD: DEEE of Dith=

Replies: 17

Views: 3399

Re: CiP->YASD: DEEE of Dith=

Is the magnitude of distortion unwield dependent on CL or DL? Because so far, my policy of unwielding distortion weapons immediately has only got me banished twice (out of, eh, 24 times?)

Saturday, 8th February 2014, 14:55

Forum: Dungeon Crawling Advice

Topic: Nightstalker mutation

Replies: 9

Views: 2262

Re: Nightstalker mutation

If it would work like you say, you could cast 3 spells before a monster could attack you, it's almost like increasing your damage by 3 times... I'm not sure who you are addressing this to, but reading your post made me realize that Nightstalker upgrades the effective range of your spells (the small...

Saturday, 8th February 2014, 14:44

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Vamp Enchanter Bodied by Nergall Mines 4

Replies: 30

Views: 6947

Re: YASD: Vamp Enchanter Bodied by Nergall Mines 4

Trolling, really? I am really surprised that you would feel that way about a slang term you dont use. In any case, I guess this discussion is no longer productive. Thanks for all the tips guys! I feel like I am much better at the game than I was before I knew all this stuff and my subsequent runs h...
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