Search found 5 matches

Wednesday, 11th May 2011, 20:52

Forum: Game Design Discussion

Topic: Felids

Replies: 60

Views: 15955

Re: Felids

Maybe I should have left the "extra lives" thing out of my original post, because this whole thread has become about that aspect of the race. I don't think there is anything inherently wrong with the concept of a race with multiple lives, although I do feel that the current implementation ...

Tuesday, 10th May 2011, 20:28

Forum: Game Design Discussion

Topic: Felids

Replies: 60

Views: 15955

Re: Felid is not a good race

Very good point.

Tuesday, 10th May 2011, 19:23

Forum: Game Design Discussion

Topic: Felids

Replies: 60

Views: 15955

Re: Felid is not a good race

I didn't even suggest any changes, nor did I say anything about the difficulty of the race. A lot of the talk here is about the opinion that they are overpowered, but I simply think that they are BORING. I think that restricting all equipment as well as items/wands while giving nothing interesting i...

Tuesday, 10th May 2011, 02:33

Forum: Game Design Discussion

Topic: Felids

Replies: 60

Views: 15955

Felids

I don't keep up with development at all, and I have to say I was pretty surprised that the Felid made it into the final release of 0.8 in its current state. I don't know about you, but I feel that not only is it the most boring race in the game, but that the extra lives mechanic goes against the spi...

Saturday, 7th May 2011, 03:54

Forum: Game Design Discussion

Topic: How to Remove Victory Dancing

Replies: 40

Views: 9823

Re: How to Remove Victory Dancing

Getting rid of the need for victory dancing is a great plan. I would agree with keeping the initial skill level gain as a manual process. The "reading scrolls for spellcasting" is a cool mechanic, and gaining the initial weapon points at the beginning of the game is part of the challenge- ...

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