Search found 79 matches

vt

Monday, 1st March 2021, 20:22

Forum: Game Design Discussion

Topic: New Ashenzari redesign

Replies: 25

Views: 1803

Re: New Ashenzari redesign

In the latest version, the categories are explained when viewing the details of the Curse Item ability or a cursed item. Seems like an optimal solution to me. I realize the information is available in game. I am asking for it to *also* be printed in the character dump in the item description, just ...

vt

Sunday, 28th February 2021, 00:23

Forum: Game Design Discussion

Topic: New Ashenzari redesign

Replies: 25

Views: 1803

Re: New Ashenzari redesign

I mean I know how to look it up in the source code. I didn't mean someone please tell me here what they mean, I meant that it should be easier for anyone to tell without looking at code or a spoiler, loading up wizmode and getting god gifts, etc.

vt

Saturday, 27th February 2021, 23:31

Forum: Game Design Discussion

Topic: New Ashenzari redesign

Replies: 25

Views: 1803

Re: New Ashenzari redesign

Can we please have explanations of what 'cun' 'bglg' etc. mean in terms of specific skills boosted in character dumps? It looks like the correspondence is already printed in in-game item descriptions. It is relevant for understanding the state of a character. Currently it seems (assuming you don't h...

vt

Tuesday, 24th November 2020, 17:08

Forum: Game Design Discussion

Topic: Treasure troves' cost should be rebalanced

Replies: 11

Views: 1080

Re: Treasure troves' cost should be rebalanced

Costs do include things you can reasonably get before the late game: e.g., a handful for fog or fear scrolls, all your piety, weapons or armour you might have been lucky to have drop, and items in shops.

vt

Saturday, 24th October 2020, 14:45

Forum: Dungeon Crawling Advice

Topic: Zot:5 lethal situation

Replies: 7

Views: 1164

Re: Zot:5 lethal situation

It is an idea to blink next to the teleport trap and then step on it.

You can blink directly into the trap.

vt

Thursday, 22nd October 2020, 01:54

Forum: Game Design Discussion

Topic: "bezotted" status confusing

Replies: 2

Views: 604

Re: "bezotted" status confusing

On a similar note it would be nice if the status somehow changed when the clock is not actually active. Right now if you grab the orb or are in the abyss it keeps displaying and ticking down (eventually into negative numbers!).

vt

Thursday, 27th August 2020, 21:15

Forum: Crazy Yiuf's Corner

Topic: what happened to tavern

Replies: 31

Views: 3598

Re: what happened to tavern

There are several dcss discord servers/channels. I assume people are talking about (IME) the most active one, which is a channel on the r/roguelikes server, and is public: https://discord.gg/t9cVHhj You can search just that channel by adding `in: dcss` to the query while in that server. (As mentione...

vt

Monday, 10th August 2020, 23:45

Forum: Game Design Discussion

Topic: keyboard controls

Replies: 9

Views: 1041

Re: keyboard controls

If I understand you right, there is an existing option that does this: equip_unequip = false If this is true, selecting an already-equipped piece of equipment via the 'w', 'W' or 'P' menus (for weapons, armour or jewellery respectively) will unequip that item. Is this a request to change the default...

vt

Sunday, 2nd August 2020, 23:06

Forum: YASD! YAVP! and characters in progress too

Topic: (YAVP)(GrWn of Gozag) 7 runes and away

Replies: 1

Views: 600

Re: (YAVP)(GrWn of Gozag) 7 runes and away

Nice, congrats. Any particular reason you stopped at 7 instead of going for all 15, or were you just ready to be done?

vt

Sunday, 26th July 2020, 20:49

Forum: Dungeon Crawling Advice

Topic: how to access hidden shops

Replies: 7

Views: 1092

Re: how to access hidden shops

They're merely arches.

vt

Thursday, 23rd July 2020, 02:05

Forum: Dungeon Crawling Advice

Topic: Has Hep changed?

Replies: 1

Views: 736

Re: Has Hep changed?

The attack and retreat ally commands are currently broken. (I would guess due to recent changes to the direction chooser, but I haven't looked into it in detail.) You can still use t g to make it aggressive.

vt

Wednesday, 22nd July 2020, 04:40

Forum: Dungeon Crawling Advice

Topic: dispersal trap blocking treasure

Replies: 9

Views: 1073

Re: dispersal trap blocking treasure

Yes, IMO it is a good idea for many characters, especially for places like Zot where hitting a teleport trap is potentially a big deal. The contamination is unlikely to do anything unless you go for too high a level spell or you miscast repeatedly without letting it dissipate. Of course if you're in...

vt

Wednesday, 22nd July 2020, 03:46

Forum: Dungeon Crawling Advice

Topic: dispersal trap blocking treasure

Replies: 9

Views: 1073

Re: dispersal trap blocking treasure

For the future: in up-to-date versions you can get temporary -tele by miscasting translocations spells.

vt

Sunday, 12th July 2020, 06:09

Forum: Game Design Discussion

Topic: Clock Brainstorming Thread

Replies: 55

Views: 16318

Re: Clock Brainstorming Thread

The OP assumes that a clock is needed even absent the desire for general forward pressure on "normal" play. I'm not sure I'm convinced by that, but IMO it's hard to know without knowing what the undesirable behavior is a bit more concretely. (I know waiting for gifts with Xom is part of th...

vt

Sunday, 12th July 2020, 05:53

Forum: Game Design Discussion

Topic: Proposal for an upper bound on turns taken: Zot Specters

Replies: 11

Views: 1331

Re: Proposal for an upper bound on turns taken: Zot Specters

The mechanic should be obscure to most players: even playing a weak background/species combo, resting, luring, and running around, you should never encounter a Zot Specter. I suspect it will be hard to meet this constraint with a per-floor limit without allowing faster players playing stronger comb...

vt

Wednesday, 8th July 2020, 23:16

Forum: Dungeon Crawling Advice

Topic: Figurine of Zig to escape a zig?

Replies: 2

Views: 723

Re: Figurine of Zig to escape a zig?

No.

vt

Friday, 19th June 2020, 06:04

Forum: Game Design Discussion

Topic: Add debuff to Wu Jian's whirlwind

Replies: 17

Views: 2320

Re: Add debuff to Wu Jian's whirlwind

Siegurt, I didn't mean to start a whole argument about what "piety intensive" means. I only wanted to clarify in case someone heard the phrase the way I did and would. If that's not you, that's fine. > With the EV bonus, wu-walking around enemies would grant both increased offence and incr...

vt

Thursday, 18th June 2020, 19:42

Forum: Game Design Discussion

Topic: Add debuff to Wu Jian's whirlwind

Replies: 17

Views: 2320

Re: Add debuff to Wu Jian's whirlwind

I just don't understand your argument from this tidbit (lash is good for literally anyone, as is the heavenly clouds, but they're both fairly piety intensive, so you can't use them super liberally IIUC the code, Serpent's Lash is 2-3 piety. For comparison Heroism, which I often see regarded as pret...

vt

Thursday, 11th June 2020, 17:46

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: BaGl^Chei, 15 runes, seeded run

Replies: 3

Views: 679

Re: YAVP: BaGl^Chei, 15 runes, seeded run

If you're going to do that seems to me you might as well load up the seed in wizmode, freeze time, and explore. You could also use the seed explorer to get a sense for where items, altars, and monsters are. Probably faster and easier than trying to gather information by actually playing and then res...

vt

Thursday, 11th June 2020, 17:40

Forum: Dungeon Crawling Advice

Topic: How to survive giants?

Replies: 6

Views: 1296

Re: How to survive giants?

Re: meat-shields, allies can be good blockers in this case since cyclops and giants tend to have not much ammo and will waste it hitting your buddy, allowing you to deplete their stock. (The projectile can still miss the ally, fly past, and hit you.) If you block line of fire with a hostile the gian...

vt

Sunday, 7th June 2020, 18:03

Forum: Crazy Yiuf's Corner

Topic: Find the mistake in the description

Replies: 6

Views: 1499

Re: Find the mistake in the description

Assuming you mean this

This weapon's minimum attack delay (1.6) is reached at skill level 28.


IIRC it's not a mistake, but a slightly awkward way to deal with the fact that at 27 skill you swing one speed half the time and another the other half.

vt

Friday, 5th June 2020, 21:34

Forum: Dungeon Crawling Advice

Topic: turn off auto-butcher?

Replies: 2

Views: 713

Re: turn off auto-butcher?

Yes, put the line

  Code:
auto_butcher = false


in your rcfile.

There are lots of options like this listed in the options guide btw, in case you want to take a look at them more generally https://github.com/crawl/crawl/blob/mas ... _guide.txt

vt

Wednesday, 27th May 2020, 18:00

Forum: Technical Support

Topic: RC options for stopping manual exploration

Replies: 5

Views: 1099

Re: RC options for stopping manual exploration

Of course! Fair warning, I wouldn't call this elegant code : { function custom_move_dl() a = {} if safe_move_toggle then a[1] = "CMD_SAFE_MOVE_DOWN_LEFT" else a[1] = "CMD_MOVE_DOWN_LEFT" end crawl.do_commands(a) end function custom_move_l() a = {} if safe_move_toggle then a[1] = ...

vt

Tuesday, 26th May 2020, 12:21

Forum: Technical Support

Topic: RC options for stopping manual exploration

Replies: 5

Views: 1099

Re: RC options for stopping manual exploration

I think if you go the route where you put force_mores on messages, you will want to catch it when you discover some monster when it "opens the door" or "opens the gate," too. Another approach is to use the safe moves listed in safe_move_shift.txt. These allow you to move but only...

vt

Sunday, 17th May 2020, 14:10

Forum: Game Design Discussion

Topic: Miscast Simplification

Replies: 33

Views: 5105

Re: Miscast Simplification

Both scaling of severity and a threshold under which there is no miscast effect exist already.

vt

Friday, 15th May 2020, 23:53

Forum: Game Design Discussion

Topic: XP given by popcorn monsters

Replies: 19

Views: 3507

Re: XP given by popcorn monsters

What is on the x-axis?

Sorry if I'm just being dense here.

vt

Friday, 15th May 2020, 23:46

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: MfSu - how do break iron grates?

Replies: 8

Views: 1424

Re: CIP: MfSu - how do break iron grates?

For the future, portal projectile and hailstorm were cheap options you had access to that could have killed the monsters without breaking the grates. Poisonous vapours, the current version of tremorstones, ignition, ozo's refrigeration, and fire storm can all hit behind grates. I'm sure I'm missing ...

vt

Thursday, 14th May 2020, 21:12

Forum: Game Design Discussion

Topic: Whatever happened to goldify ideas

Replies: 10

Views: 1903

Re: Whatever happened to goldify ideas

You could also make acquirement not look at skills for gnolls. Skills influencing acquirement doesn't make any sense for gnolls. It still makes some sense, since all else equal you can get more use out of something you have higher skill with, even if you did not choose to have that higher skill. Mo...

vt

Wednesday, 6th May 2020, 22:24

Forum: YASD! YAVP! and characters in progress too

Topic: [CIP] CeHu^Oka with amazing equipment

Replies: 3

Views: 1045

Re: [CIP] CeHu^Oka with amazing equipment

I'm currently using the Harm amulet because +30% damage is nice but feels like it could become dangerous. If you stick with the harm amulet, keep in mind that you can take it off in 5 auts (half a normal turn). It's one of the fastest things you can do in this game. Taking the amulet off drains you...

vt

Monday, 4th May 2020, 07:27

Forum: Dungeon Crawling Advice

Topic: Can a melee fighter defeat the Tomb?

Replies: 16

Views: 2763

Re: Can a melee fighter defeat the Tomb?

If you read carefully, you might notice that there are, in fact, two instance of Zot paralysis in the text above. If you read carefully, you might notice that I did not contest that, in this thread or the linked thread. Show me one player action taken in this sequence after "you slide downward...

vt

Monday, 4th May 2020, 04:23

Forum: Dungeon Crawling Advice

Topic: Can a melee fighter defeat the Tomb?

Replies: 16

Views: 2763

Re: Can a melee fighter defeat the Tomb?

I don't like the design of multi-entry into W:2. I was double-paralyzed and killed before getting a move after clearing W:1 hallway and going into a side area of W:2, which is an example of the very rare BS late game death. 100 --> 0 from chain paralysis without getting a move on the floor is very ...

vt

Monday, 4th May 2020, 04:00

Forum: Crazy Yiuf's Corner

Topic: Map DCSS key-presses to trigger audio clips in another app?

Replies: 6

Views: 1655

Re: Map DCSS key-presses to trigger audio clips in another a

Oh I meant to say: iirc Lua is pretty much designed to be a simple, small, easy-to-pick-up scripting language. Of course you might not want to put that much work into the project. But it's not that scary to pick up the basics of.

vt

Monday, 4th May 2020, 03:18

Forum: Crazy Yiuf's Corner

Topic: Map DCSS key-presses to trigger audio clips in another app?

Replies: 6

Views: 1655

Re: Map DCSS key-presses to trigger audio clips in another a

Another idea is to look at how CWZ (the Korean server) does its sound module. From what I hear it parses the message log and makes a sound based on that. Based on how far it is from what you want you may be able to simply use it while changing its sound files out. At least it may provide a way forwa...

vt

Friday, 1st May 2020, 04:56

Forum: Game Design Discussion

Topic: Issue: Flying and Shafts

Replies: 7

Views: 1375

Re: Issue: Flying and Shafts

=flight should give persistent flight while you wear it, if just for the sake of smoother UI. But I don't think that should mean or allow a change in how it interacts with shaft traps. (At least not without further mechanical changes.) If persistent flying with =flight prevents shaft traps from acti...

vt

Tuesday, 14th April 2020, 15:03

Forum: YASD! YAVP! and characters in progress too

Topic: [YASD] DDFi^Mak - not enough regen

Replies: 5

Views: 1524

Re: [CiP] DDFi^Mak - not enough regen

Remember that you can park monsters to leech off of with your vamp axe. (For that it's actually kind of nice that your vamp axe isn't very good---you're less likely to accidentally kill your bloodbags outright.) This lets you top off your hp in between fights if you're not dangerously low on hp, wit...

vt

Monday, 13th April 2020, 20:23

Forum: Game Design Discussion

Topic: Miscast Simplification

Replies: 33

Views: 5105

Re: Miscast Simplification

A few quibbles about the presentation/UI: 1) the manual describes magenta fail rate as corresponding to "potentially lethal damage," which is a bit misleading since, if I'm understanding correctly, the damage can potentially kill you at lower severities too. The point is that at that sever...

vt

Wednesday, 8th April 2020, 15:01

Forum: Game Design Discussion

Topic: merfolk avoiding shallow water

Replies: 14

Views: 2236

Re: merfolk avoiding shallow water

I'm thinking "Your boots of Awesomeness {rEverything+++ Clarity etc.} meld" might come as a nasty surprise... You do autoexplore into water as a merfolk right now, by default. This line seems to disincentivize it somehow, but it does not disallow it. If you want not to autoexplore into sh...

vt

Friday, 20th March 2020, 06:34

Forum: Crazy Yiuf's Corner

Topic: Vampire/dream sheep bug?

Replies: 6

Views: 1976

Re: Vampire/dream sheep bug?

Grey draconians can be put to sleep by dream dust. Whether or not you can sleep appears to depend on your holiness, not whether or not you can breathe. I assume le_nerd was making a joke. You actually can see that you're immune to the sleep spell when you x-v over a monster with it while undead. I i...

vt

Friday, 13th March 2020, 20:23

Forum: YASD! YAVP! and characters in progress too

Topic: Streak of 30 15-runes games

Replies: 27

Views: 4533

Re: Streak of 30 15-runes games

The hatches to different locations are distinguishable.

vt

Thursday, 12th March 2020, 19:14

Forum: YASD! YAVP! and characters in progress too

Topic: Streak of 30 15-runes games

Replies: 27

Views: 4533

Re: Streak of 30 15-runes games

Oh sorry, you are right. It's not noted again in the turn log if you're already paralysed---it looks to me like it was a deliberate decision but as far as I can see the original author didn't record why they decided to do that.

vt

Thursday, 12th March 2020, 17:54

Forum: YASD! YAVP! and characters in progress too

Topic: Streak of 30 15-runes games

Replies: 27

Views: 4533

Re: Streak of 30 15-runes games

After source diving for a minute, it looks like you are immune to getting paralysed while already paralysed and do get a (potentially very) short period of immunity to paralysis after your paralysis times out---but some sources of paralysis override that immunity. Including, unfortunately, Zot traps...

vt

Thursday, 12th March 2020, 16:32

Forum: YASD! YAVP! and characters in progress too

Topic: Streak of 30 15-runes games

Replies: 27

Views: 4533

Re: Streak of 30 15-runes games

Like I said, I cleared W:2 ambush, did the W:1 corridors, then went back to W:2. Unless you have shatter, it is impossible to progress in Tomb without doing this. That's not true: you can teleport into the ring on Tomb 1 that leads to the part of Tomb 2 that is meant to be done second, and so total...

vt

Tuesday, 10th March 2020, 19:24

Forum: Dungeon Crawling Advice

Topic: New Leech

Replies: 17

Views: 3383

Re: New Leech

I'm assuming a weapon brand of some decent variety for the eveningstar of course. I used flaming, which I think of as a pretty "vanilla" standard brand. So as far as I know, people generally regard vampiric as a pretty good brand, assuming it's on a good base type (demon blade is a good b...

vt

Sunday, 8th March 2020, 23:57

Forum: Dungeon Crawling Advice

Topic: New Leech

Replies: 17

Views: 3383

Re: New Leech

Yeah agreed, Eos does good damage. (Some very quick and dirty fsimming makes me skeptical that you can be confident that "You will do better with +9 eveningstar." I'm sure it's true for some characters and some enemies though.) It seems to outdamage Leech by a solid margin at comparable sk...

vt

Monday, 2nd March 2020, 17:40

Forum: Dungeon Crawling Advice

Topic: Troll

Replies: 24

Views: 4812

Re: Troll

I don't know why you're calling me a troll though.


I thought you were commenting in bad faith. I apologize if I was wrong.

vt

Saturday, 29th February 2020, 02:19

Forum: Dungeon Crawling Advice

Topic: Troll

Replies: 24

Views: 4812

Re: Troll

Quick blades are actually pretty bad compared to similarly rare one-handed weapons (like demon weapons) Demon weapons have nothing to do with what I said. But it's true that with slaying they're better than short swords. Yes it is true, since it's also true that a quick blade is better than a short...

vt

Friday, 28th February 2020, 18:31

Forum: Game Design Discussion

Topic: acrobat/wu

Replies: 7

Views: 1254

Re: acrobat/wu

Oh, sorry. By 'tabbing' I meant attacking by using the autofight command bound to the tab key. If you're using a melee weapon it approaches an enemy and then bump-attacks them (or reaches if you're using a polearm) when they're in range. Really I guess I should have just said bump-attacking (and rea...

vt

Friday, 28th February 2020, 17:55

Forum: Dungeon Crawling Advice

Topic: Troll

Replies: 24

Views: 4812

Re: Troll

If you're just comparing base damage, a short sword looks better than a quickblade. If you omit enough details at some point it moves from "big-picture summary" to "deceptive."

vt

Friday, 28th February 2020, 17:40

Forum: Game Design Discussion

Topic: acrobat/wu

Replies: 7

Views: 1254

Re: acrobat/wu

Just an observation: if this happened, I think lots of folks playing melee Wu characters (surely that's the bulk of Wu characters?) who find acrobat amulets will think they ought to whirlwind basically all the time instead of tabbing. Off the cuff that seems to me like it would be a reasonable decis...

vt

Friday, 28th February 2020, 00:02

Forum: Dungeon Crawling Advice

Topic: Troll

Replies: 24

Views: 4812

Re: Troll

> At 10 UC, your punch has a base damage of 19, just one less than a +0 giant club - a pretty good weapon at that point in the game.

These numbers (19 and 20) are used in different ways, so it's a little deceptive to directly compare them against each other like this.
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