Search found 5 matches

Sunday, 10th November 2019, 03:30

Forum: Game Design Discussion

Topic: Remove 1 MP Spells

Replies: 15

Views: 2368

Re: Remove 1 MP Spells

Level 1 spells are quickly obsoleted. I usually amnesia them first when I need more spell slots. Why should you save a level 1 spell for popcorn when you can simply wack it with your +9 foo which will do way more damage than your level 1 spell? Most level 1 spells have a power cap of 25-50, and even...

Sunday, 10th November 2019, 03:23

Forum: Game Design Discussion

Topic: Divine Exegesis piety cost should not be static

Replies: 9

Views: 1588

Re: Divine Exegesis piety cost should not be static

The other problem with it is that it requires a really high invocation level to use semi-reliably. If you simply put that invocation experience into leveling magic schools, you would have no problem casting any lower level spell without need for Divine Exegesis. Basically, it's only useful for casti...

Wednesday, 25th September 2019, 22:11

Forum: Game Design Discussion

Topic: monks being zealots

Replies: 8

Views: 1335

Re: monks being zealots

Well, they should be categorized as such.

Monday, 23rd September 2019, 07:42

Forum: Game Design Discussion

Topic: monks being zealots

Replies: 8

Views: 1335

monks being zealots

Simple question: Why aren't monks categorized as zealots?

Monday, 16th September 2019, 04:36

Forum: Game Design Discussion

Topic: High-level poison spell

Replies: 4

Views: 1144

Re: High-level poison spell

By the time you can cast a level 8 spell (especially a dual school level 8 spell), you are already tackling the extended end game, where most enemies are immune to poison. So, it sounds like the main point of the spell is to be a more powerful scroll of fog. Fogs are very useful, though probably not...

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