Search found 4 matches

Tuesday, 1st October 2019, 13:39

Forum: Contributions

Topic: Tile Request: Hound

Replies: 0

Views: 2487

Tile Request: Hound

This is just a personal plea to all you artists out there. The tile used for hounds is confusing. The tile used for "warg" actually looks like a dog. But every time I see the "hound" tile I think I'm looking at a crocodile. No joke, every time. If one of you mix-master geniuses c...

Tuesday, 17th September 2019, 14:07

Forum: Contributions

Topic: Decor for vaults

Replies: 8

Views: 5357

Re: Decor for vaults

You could go a little off-Tolkein with your hobbit hole. Sure, it would be filled with Hobbits, slings weapons, and STUFFED with food. But save yourself all the decor issues and just make the hole a dark, claustrophobic cave. Weirdly shaped, small rooms, winding passages, that sort of thing. Will it...

Monday, 16th September 2019, 16:31

Forum: Contributions

Topic: detritus

Replies: 2

Views: 3327

Re: detritus

I think #2 would be easy. I could certainly go through and significantly beef up the variety of useless things that happen. * you could be told something about your character you already know * you could be hear some banal platitudes * I could significantly beef up the variety of things you can hear...

Monday, 16th September 2019, 16:12

Forum: Contributions

Topic: Passwall Maze Vault

Replies: 9

Views: 6120

Re: Passwall Maze Vault

I don't know the Crawl codebase, but I know quite a bit about maze-generating and maze-solving algorithms. (This is me, though it's in Python not C++: https://github.com/theJollySin/mazelib) If there is some interest, I could certainly throw my hand in on something like this and add maze-centric vau...

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