Search found 11 matches

Friday, 16th January 2015, 07:23

Forum: Game Design Discussion

Topic: swords

Replies: 56

Views: 17785

Re: swords

It would be possible to modify reaching: instead of attacking at distance two, it could make an automated attack when closing into distance one I like this idea, and it could also work for long blades. Call it lunge , thrust , or charge . When closing to distance zero directly towards an enemy, you...

Wednesday, 5th March 2014, 07:21

Forum: Game Design Discussion

Topic: Equipment god

Replies: 121

Views: 47089

Re: Equipment god

dpeg: Very cool! One forging edge case you may want to consider: some altars can't be returned to (e.g. in abyss or portal vault). It'd be disappointing if offered quests which can't be completed. Perhaps a simple workaround would be that returning to the altar isn't necessary, but the forging quest...

Thursday, 20th February 2014, 08:15

Forum: Game Design Discussion

Topic: Sif Muna revamp

Replies: 150

Views: 55245

Re: Sif Muna revamp

I like the idea that Vehumet-worshipers maximize DPS while Sif-worshipers use magic with more finesse. Here are some ideas for passive boosts which fit that theme: - faster casting of non-destruction spells - improved secondary spell effects (e.g. AOE, duration, resistance penetration, cast time, ac...

Tuesday, 19th November 2013, 04:29

Forum: Game Design Discussion

Topic: Poison effect

Replies: 118

Views: 42172

Re: Poison effect

I'll reiterate what I said earlier because there is some support for the idea of poison slowing. Slowing isn't the only temporary and tactically relevant effect we can consider. Another approach would be to give poison temporary and tactically relevant non-damage effects. Effects like stat damage, M...

Saturday, 16th November 2013, 10:25

Forum: Game Design Discussion

Topic: Poison effect

Replies: 118

Views: 42172

Re: Poison effect

Tedium because of increased resting (which even need some special configuration to avoid long rest being constantly interrupted). Galehar's suggestion to shorten the duration would solve this, although it may reduce differentiation of the poison damage type. Consider even a drastic reduction, where...

Thursday, 28th March 2013, 09:57

Forum: Game Design Discussion

Topic: Make Ds mutations more gamechanging

Replies: 78

Views: 23750

Re: Make Ds mutations more gamechanging

A quick brainstorm for more radical DS mutations: - other ways to trade item slots for greater benefits, e.g. permanent blade hands - bonuses in water, lava, or various clouds - conditional mobility, e.g. short-range (2 space) cblink triggered from breath timer, high tension, and/or high damage deal...

Saturday, 3rd November 2012, 09:06

Forum: Game Design Discussion

Topic: Roshuum, Lawful Stealthy God

Replies: 17

Views: 5693

Re: Roshuum, Lawful Stealthy God

Having a god centered around noise is a cool idea, and there seems to be some design space here. My comments/questions: - Why can't the god just wear some divine earplugs? - Roshuum, the Censor: for a "silence" theme less conducive to stealth, the god could lash out at (smite / confuse / s...

Friday, 21st September 2012, 16:04

Forum: Game Design Discussion

Topic: Long Blades, M&F effect brainstorm

Replies: 200

Views: 55518

Re: Long Blades, M&F effect brainstorm

Long blades - Disarm: doesn't bring you the weapon (like a whip might), but causes it to be dropped. It could even be "thrown" (blink so it doesn't go in lava/deep water) a short distance away. Chance to disarm could be based on weapon skill, monster HD (e.g. not easy to disarm Cerebov), a...

Friday, 3rd February 2012, 08:01

Forum: Game Design Discussion

Topic: Interrupting the donning of armor

Replies: 23

Views: 6501

Re: Interrupting the donning of armor

From a flavor perspective, I can see being unable to defend oneself while putting on some armor. Some full suits of medieval plate required the assistance of servants.

Tuesday, 10th May 2011, 12:04

Forum: Dungeon Crawling Advice

Topic: Class Rankings

Replies: 9

Views: 4835

Re: Class Rankings

Favorite: 1. Conjurer (Ice) - Blasting things is cool. Mephitic Cloud makes your life easy. I always try to get Ozocubu's Refrigeration later, which is silly fun. 2. Crusader - This hybrid class is very flexibile. Charms offer great utility, and Berserk is really powerful. High Fighting means you ar...

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