Search found 7 matches

Thursday, 19th December 2019, 14:50

Forum: Crazy Yiuf's Corner

Topic: Stats discussion

Replies: 5

Views: 2533

Stats discussion

Jokes aside what do you think about Str/Int giving a chance of critical damage and Dex giving a chance to adjacent monster to hit itself? Why should this be a thing? Are you intending to fix the transparency issues with this? Why complicate stats more? This would probably be just as "transpare...

Saturday, 20th July 2019, 17:28

Forum: Game Design Discussion

Topic: Contamination to replace spell hunger

Replies: 7

Views: 3034

Re: Contamination to replace spell hunger

It's not clear to me what you're trying to achieve. What problem is being solved by using contamination? I can point out that an old fork "Crawl Light" did remove hunger, and replaced all food costs with "glow" costs. However, I think the better way to go would be to remove spel...

Friday, 19th July 2019, 18:15

Forum: Game Design Discussion

Topic: Limiting stat-stick swapping

Replies: 7

Views: 2791

Re: Limiting stat-stick swapping

I was wondering why people mentioned rings in replies and then I realised I completely forgot about artifact rings, while I was talking about making only weapon artifacts take longer to swap. Sorry about the mistake.

Friday, 19th July 2019, 15:46

Forum: Game Design Discussion

Topic: Contamination to replace spell hunger

Replies: 7

Views: 3034

Re: Contamination to replace spell hunger

Your proposal has a deterministic base that triggers off success which you want to replace the stochastic base that triggers off failure. Completely opposite in concept, and likely in purpose. The problem with this approach is that you'd needlessly punish every caster background unless the char bec...

Friday, 19th July 2019, 15:28

Forum: Game Design Discussion

Topic: Limiting stat-stick swapping

Replies: 7

Views: 2791

Re: Limiting stat-stick swapping

Or do not generate stat-sticks... As an example, I think that resistances should only occur on items that are slow to change, so you do not need to swap them according to the enemy. I agree, but decided to pick a middle ground so this would have a higher chance of consideration. Then what's left fo...

Friday, 19th July 2019, 14:39

Forum: Game Design Discussion

Topic: Contamination to replace spell hunger

Replies: 7

Views: 3034

Contamination to replace spell hunger

There are several problems with spell hunger being a spellcasting limiter, as discussed in another thread . So i propose to use magic contamination instead of spell hunger. This will untie food from magic and make contamination more interesting; however a whole revision of contamination would be req...

Friday, 19th July 2019, 12:28

Forum: Game Design Discussion

Topic: Limiting stat-stick swapping

Replies: 7

Views: 2791

Limiting stat-stick swapping

The problem: swapping artifact stat-sticks is optimal, but not interesting or fun. Proposed solution: artifacts take 2.0 turns (or more) to wield or unwield. Possible flavour justifications: "Artifacts require special handling methods" , "The Plog's spirit resists!" . EDIT: I was...

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