Search found 62 matches

Wednesday, 1st January 2020, 18:58

Forum: Dungeon Crawling Advice

Topic: All 27 Gnoll and Super Extended

Replies: 4

Views: 1328

Re: All 27 Gnoll and Super Extended

*shrug* If you can bring a Gnoll to 15 runes, you can surely keep it alive a while longer for the full skills. To me it seems mostly like an exercise in patience. That being said, Wizard is the most popular background for.a good reason, the early Spellcasting boost goes a long way towards easing the...

Tuesday, 31st December 2019, 20:08

Forum: Game Design Discussion

Topic: Update stair logic (nerf stair dancing)

Replies: 86

Views: 8282

Re: Update stair logic (nerf stair dancing)

Out of these two options, I like the first one much, much better. It is easy to understand and removes only gratuitious stair dancing, you can still try to use it in an emergency situation. It doesn't solve the artificial loading barrier effect but that is a minor flavor issue that can be addressed ...

Thursday, 7th February 2019, 20:34

Forum: YASD! YAVP! and characters in progress too

Topic: YASD Suprised to death

Replies: 3

Views: 627

Re: YASD Suprised to death

Xv is your friend . Even more so when you see something you don't understand.

I don't want to sound too harsh... but that kind of fight or flight reflex will get all of your mummies killed if you can't reign it in. They are very, very unforgiving of player mistakes.

Saturday, 2nd February 2019, 20:22

Forum: Dungeon Crawling Advice

Topic: Casters:delaing with silent spectres

Replies: 4

Views: 800

Re: Casters:delaing with silent spectres

I like Portal Projectile. Cast outside Spectre range, move in LoS, deliver Javelins to the face until they cease to exist.

Also, all of the other options mentioned above. Zig is no place for one Trick ponies.

Wednesday, 25th December 2013, 15:13

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: OgBe - *Tele is bad no matter what

Replies: 9

Views: 973

Re: CiP: OgBe - Vampiric *Tele?

Found stasis in Slime, tried using it in Zot1 and died to Electric Golem because weapon with rElec was the only source of resistance. Choosing IDA over FDA was a strategic mistake, I could have either rElec or rF+ and was attacked by both kinds of monsters. Your mistake and/or bad luck was that you...

Wednesday, 25th December 2013, 14:27

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2853

Views: 487449

Re: Best/Worst Artifacts

the +11 crystal plate armour of the Archfiend (worn) {+Blink Dam+5}
(Okawaru gifted it to you on level 17 of the Dungeon)


And this, kids, is why we worship Okawaru.

Wednesday, 25th December 2013, 14:15

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: OgBe - *Tele is bad no matter what

Replies: 9

Views: 973

Re: CiP: OgBe - Vampiric *Tele?

Found stasis in Slime, tried using it in Zot1 and died to Electric Golem because weapon with rElec was the only source of resistance. Choosing IDA over FDA was a strategic mistake, I could have either rElec or rF+ and was attacked by both kinds of monsters. Your mistake and/or bad luck was that you...

Wednesday, 28th August 2013, 22:33

Forum: Dungeon Crawling Advice

Topic: Ascending with Chei

Replies: 10

Views: 1443

Ascending with Chei

This one purely hypothetical... yet: Let's say I have play a SomethingSomething worhsipping Cheibriados, cleared Zot 5, got all the runes I want and feel ready to win. What is my incentive not to leave Chei before I grab the orb? I am aware that he slows monster spawn rate, but intuitively I'd still...

Wednesday, 28th August 2013, 18:59

Forum: Game Design Discussion

Topic: Disarm

Replies: 33

Views: 4707

Re: Disarm

What about expanding Apportation, allowing it to Disarm monsters by targeting their tile? It would give the spell more sense in the earlygame (though its MP cost would need to be increased).

Tuesday, 27th August 2013, 06:00

Forum: Dungeon Crawling Advice

Topic: Remove oklob vault (img)

Replies: 35

Views: 4889

Re: Remove oklob vault (img)

Also, sticky flame breath may be sufficient provided you find a Wand of Digging. Carve out the lower right corner of the vault, move in, Sticky Flame the plant, move behind the wall for cover. Repeat the last three steps until profit. Repeat the same process for the other plants as well.

Sunday, 4th August 2013, 14:50

Forum: Dungeon Crawling Advice

Topic: fighter vs hunter start

Replies: 10

Views: 1390

Re: fighter vs hunter start

Hunters also start with an attribute score distribution that is likely to be more beneficial in the long run. Not much of a difference of course, but for some it may tip the scales.

Friday, 2nd August 2013, 21:13

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 483568

Re: I think we learned an important lesson today.

After you grab the rune from the Vaults, don't stick around and fight the rest of the enemies. Eventually a Tentacled Monstrosity will grab you and prevent you from stairdancing at the worst time. Seriously, do the monsters in that level EVER run out?? On a related note... Even if your MiFi is able...

Wednesday, 31st July 2013, 08:11

Forum: Game Design Discussion

Topic: Just... no.

Replies: 22

Views: 3889

Re: Just... no.

Abyss is an awful thing that needs to be removed from Crawl with extreme prejudice. The Abyss just need to be made survivable by lower level, unlucky characters that get banished. Then it'd all be fine. 5 level Abyss is a very good step in the right direction. Abyss 1 could be a bit easier - but pe...

Wednesday, 31st July 2013, 08:07

Forum: Dungeon Crawling Advice

Topic: Dex -2 on otherwise good weapon?

Replies: 8

Views: 1131

Re: Dex -2 on otherwise good weapon?

-2 Dex is easily bearable - but the weapon itself is likely to get outclassed by a future Trog gift anyway. I say this can be your Lair and maybe early Spider Nest weapon but past that, you want more raw damage.

Monday, 15th July 2013, 21:37

Forum: Dungeon Crawling Advice

Topic: Rescue this DECj on the orb run

Replies: 58

Views: 6853

Re: Rescue this DECj on the orb run

Fog+Teleport sound sensible enough. But as step 3 I would have thought Summon Butterflies made more sense. Really not sure about this, though :/

Saturday, 13th July 2013, 06:32

Forum: Dungeon Crawling Advice

Topic: Help finding food in the extended game

Replies: 18

Views: 2361

Re: Help finding food in the extended game

i managed to yoink the remaining hell runes for my orb run, do i stick with zin or go back to tso? i haven't cleared zot2-5 yet and the only time i've won (only time i've ever been in zot really) was with a giant undead army as mfdk Of course it's too late now, but: Why switch to TSO over Zin? Does...

Saturday, 13th July 2013, 06:23

Forum: Dungeon Crawling Advice

Topic: Is A Trove Worth 2 Acq Scrolls?

Replies: 24

Views: 2928

Re: Is A Trove Worth 2 Acq Scrolls?

whale: With hindsight, was it worth it? Not really, I should have gone for armour acq. Most of the jewelry was randart, but there were no truly great pieces. I was somehow under impression that troves give randomized loot, if I knew that troves are thematic, I wouldn't have risked hoping for an arm...

Thursday, 11th July 2013, 21:59

Forum: Game Design Discussion

Topic: Summons Nerf Redux

Replies: 13

Views: 2042

Re: Summons Nerf Redux

What if each summon spell includes a chance for the summon to turn out hostile that scales with the number of summons you already have. This might be enough to selectively disable swimming in imp strategies.

Thursday, 11th July 2013, 21:43

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - Multiple Casters Need Generic Advice

Replies: 21

Views: 1782

Re: YASD - Multiple Casters Need Generic Advice

Throw Flame has better range (starting the fight earlier enables you to end it earlier) and against packs of monsters the decreased accuracy becomes less of a factor. Miss opp 1, hit opp 2 who was next on your "to-kill" list anyway. I haven't tried out Vehumet with his new spell-gifting sy...

Thursday, 11th July 2013, 21:29

Forum: Dungeon Crawling Advice

Topic: Weapon Categories; Swords and Maces?

Replies: 25

Views: 4393

Re: Weapon Categories; Swords and Maces?

One-Eyed Jack wrote:You can kite monsters with swiftness and a <1 delay attack with any weapon, it's just more annoying


Not sure about this - but wouldn't the slight randomization in movement speed allow a few hits through in that case?

Wednesday, 10th July 2013, 04:38

Forum: Dungeon Crawling Advice

Topic: remove hydras from the game

Replies: 48

Views: 7794

Re: remove hydras from the game

delarado wrote:How the f* are you supposed to deal with these things.


Plan A) Run away
Plan B) Blink to gain distance then Run Away
Plan C) Go Berserk and Run away
Plan D) Overwhelm with wand charges/BIA

Wednesday, 10th July 2013, 04:29

Forum: Dungeon Crawling Advice

Topic: First Spellcaster?

Replies: 60

Views: 7631

Re: First Spellcaster?

Given the background of having played melee, I think doing a more straight forward caster is a better choice. Wz are great because of their flexibility and many options, which isn't something you want someone just getting into casters to deal with right away. Play a DEFE. Basically the magic equiva...

Tuesday, 9th July 2013, 16:52

Forum: Game Design Discussion

Topic: Curses

Replies: 109

Views: 15713

Re: Curses

I like Siegurt's idea. Having a positive effect along with a negative one and no way to remove curses would make cursed items quite a bit more insteresting. I agree. We do have this philosophy already with the distortion brand and I think there is potential for other double-edged brands: - Rework a...

Tuesday, 9th July 2013, 15:47

Forum: Dungeon Crawling Advice

Topic: Unknown Wand {tried by monster}

Replies: 11

Views: 2014

Re: Unknown Wand {tried by monster}

You can always zap the wand at a rat or the like to identify it, no need for ?identify. The wand is empty. I recently changed my wand id approach from rat-me to wall-me. But why? Hasted/invisible/polymorphed rats are still harmless and digging still gets identified if a wall is behind the rat. The ...

Thursday, 24th May 2012, 06:40

Forum: YASD! YAVP! and characters in progress too

Topic: [CIP] DGIE - what to do against 27-headed hydra

Replies: 8

Views: 851

Re: [CIP] DGIE - what to do against 27-headed hydra

Seen the topic too late...but wouldn't the best bet have been trying to run towards the swamp drakes diagonally down, hoping that the enemies move in a way that leaves the Lernaean Hydra stuck behind another enemy? I don't know much about how walking paths are determined but using the weaker enemies...

Wednesday, 23rd May 2012, 00:05

Forum: Dungeon Crawling Advice

Topic: [PROTIPS] Secret Tricks

Replies: 264

Views: 57356

Re: [PROTIPS] Secret Tricks

I think, since Dowan gets a perpetual buff once Duvessa is dead, and Duvessa only gets that one berserk, she should instead get the ability to berserk once she's done from prior berserk exhaustion. ...because it's obviously good if all things work in the same way? Duvessa provides a more unique cha...

Monday, 21st May 2012, 23:43

Forum: Dungeon Crawling Advice

Topic: Playing summoners

Replies: 9

Views: 1875

Re: Playing summoners

Blade wrote:actually, veh sucks for summoners


I will not argue that MuSu of Sif Muna is objectively stronger, more reliable, etc. - but his question was how to reduce tedium. And the hybrid route does the job.

Monday, 21st May 2012, 21:05

Forum: Dungeon Crawling Advice

Topic: Playing summoners

Replies: 9

Views: 1875

Re: Playing summoners

Or start off as a Conjurer and gradually switch to Summoning as primary kill mechanism later on. There is a deity precisely for this career path.

Monday, 21st May 2012, 17:05

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - Shadow Weapons, why you no help?

Replies: 19

Views: 2184

Re: YASD - Shadow Weapons, why you no help?

I like doing the Hall of Blades on SpEn or the like. If you are careful enough the risk is basically zero, and the experience you gain is pretty good. I wouldn't recommend doing it on any character that doesn't do Invisibility stabbing with a decent duration on said spell, though, for reasons point...

Sunday, 20th May 2012, 18:54

Forum: Game Design Discussion

Topic: Defile Altars

Replies: 9

Views: 1197

Re: Defile Altars

Für Demigods and Lugonu it makes a lot of sense. If this is already being implemented, I would in addition suggest for Yred/Kiku/Makhleb vs. the Good Gods to be able to sabotage their altars. At least the good gods could benefit a lot from engaging in the battle against evil early on.

Sunday, 20th May 2012, 17:15

Forum: Game Design Discussion

Topic: Defile Altars

Replies: 9

Views: 1197

Defile Altars

The wrath of the Crawl gods is one of the fine challenges Crawl has to offer - but IMO there are few situation where it makes sense to risk it. In order to get the angry deities a bit more involved, why not offer the player a chance to provoke them, i.e. by going to one of their altars and corruptin...

Sunday, 20th May 2012, 13:26

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - Shadow Weapons, why you no help?

Replies: 19

Views: 2184

Re: YASD - Shadow Weapons, why you no help?

OK, that explains it...

Summon Butterflies would not have helped, though. The problem was that Frederick got two shots in. One destroyed my Flame Cloud buffer, the second one hit me.

Sunday, 20th May 2012, 12:39

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - Shadow Weapons, why you no help?

Replies: 19

Views: 2184

YASD - Shadow Weapons, why you no help?

After a few weeks of horrible play and no snatched runes, I finally got myself a character well into the middlegame again - the more painful it is that he died a stupid death that I failed to figure entirely yet... Started off as DEFE with pretty much what I consider the default options. Following V...

Thursday, 4th August 2011, 08:31

Forum: Crazy Yiuf's Corner

Topic: New class proposal: Beat poet

Replies: 149

Views: 16942

Re: New class proposal: Beat poet

So... it's pretty much the D&D Bard. Not unfathomable but I really doubt that a new school is what Crawl needs right now. Most "classic" Bard spells already exist as either Charms or Hexes and the poetry school would find it hard to produce spells that don't fall into those categories.

Tuesday, 2nd August 2011, 22:09

Forum: Game Design Discussion

Topic: Monks and balance

Replies: 42

Views: 4931

Re: Monks and balance

There is a reason why I didn't push the third alternative in my list (the list was Spellcasting / piety / Invocations). In the future, I'd like to see Invocations being tracked separately (for each god using the skill; and the good gods would share). God switching should be made easier by reducing ...

Monday, 1st August 2011, 20:33

Forum: Game Design Discussion

Topic: Monks and balance

Replies: 42

Views: 4931

Re: Monks and balance

The background really doesn't need more equipment or special abilities. There needs to be a general-purpose unarmed combat background, just as there is a general-purpose weapon combat background. I would rather do a straight buff than add any extra gimmicks. This goes for fighters, too. I, too, don...

Saturday, 30th July 2011, 08:05

Forum: Dungeon Crawling Advice

Topic: Immutable Laws of the Dungeon of Zot

Replies: 253

Views: 36026

Re: Immutable Laws of the Dungeon of Zot

The only way you are EVER going to get a set of three strong mutations from a potion is when you are desperately quaffing it in search of a healing potion and 1HP.

Saturday, 30th July 2011, 07:55

Forum: Dungeon Crawling Advice

Topic: Where is the Temple?

Replies: 14

Views: 1025

Re: Where is the Temple?

Also, removing the temple would rob my spellcasters and Death Knights of their early stash.

Thursday, 28th July 2011, 01:23

Forum: Dungeon Crawling Advice

Topic: DDNe + Sword of the Doom Knight

Replies: 5

Views: 633

Re: DDNe + Sword of the Doom Knight

As a Necromancer you are already used to unwielding all the time because of Sublimination of Blood, so this should be routine for you ;)

Tuesday, 26th July 2011, 17:16

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 314423

Re: The 'Questions too small to need their own thread' threa

I like Feline Fighters as Pseudo-Artificiers. Their unarmed prowess gives them some survivability until you can reliably draw from decks. I haven't managed to bring one to Zot yet, though this is probably more my fault rather than the cats.

Monday, 25th July 2011, 18:41

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: HODK(YAD)

Replies: 2

Views: 354

Re: CIP: HODK(YAD)

I notice you were "only" level 14 and saw 5 branches. Elves probably came a bit too early. You should at least clear Hive/Swamp/Pit (maybe even Vault 1-7( before it to let your undead army grow some more and maybe stack up on some resistances. Edit: For Yredelemnul, I recommend (roughly) t...

Monday, 25th July 2011, 12:22

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Not a MiBe or MDFi what could it be?

Replies: 2

Views: 312

Re: CIP: Not a MiBe or MDFi what could it be?

I think my favorite would be Makhleb. You already have Demonic Guardian and spamming an army from two sources is a totally viable lategame strategy. Of course there is nothing wrong with Sif Muna/Vehumet either. Only from Chei I would refrain until you know what your body slot mutation is.

Sunday, 24th July 2011, 14:33

Forum: Dungeon Crawling Advice

Topic: Should I unwield?

Replies: 20

Views: 1998

Re: Should I unwield?

Well, the way I see it, there are two ways to play: Optimize wins per time or optimize wins per games. I am firmly in the former category and always thought that I'd share it with the majority (and given that a serious attempt may take 24 hours or more I still consider it the more sensible one). Tha...

Sunday, 24th July 2011, 00:05

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 483568

Re: I think we learned an important lesson today.

Read-identifying a scroll of immolation can be even more dangerous when you are surrounded by four ghoul friendlies who suddenly decide to not be friendly anymore. This prelude to YASD was made even more embarassing by the fact that immolation was the last unidentified type of scroll in the game.

Saturday, 23rd July 2011, 22:17

Forum: Crazy Yiuf's Corner

Topic: Your favorite dialog or game message?

Replies: 119

Views: 20927

Re: Your favorite dialog or game message?

joellercoaster wrote:Your flayed ghost says, "I will never run around and desert you."

Dear Gods, did I just get rickrolled by Crawl?


I got this one too, but even cuter:

"Nessos says, "I will never run around and desert you."
Nessos blinks

Saturday, 23rd July 2011, 22:11

Forum: Dungeon Crawling Advice

Topic: Should I unwield?

Replies: 20

Views: 1998

Re: Should I unwield?

I'm wondering if my current character looks like he might survive a trip to the Abyss if I unwield this dagger of distortion I've had since D2... Not sure how to post an online character dump, but he's a L15 KoBe, with a ring of sustenance, evokable levitation, and a pair of Stlth++ boots, so I fig...

Saturday, 23rd July 2011, 20:52

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: MDDK diving where i've never been (dead in an Ice Cave)

Replies: 11

Views: 1235

Re: CIP: MDDK diving where i've never been

Yes, the Crypt IS full of undead. They're actually pretty pedestrian undead until you get to the last level, which often contains ancient liches, the more advanced mummies, and other horrors. Probably not worthwhile for your character, no. Your current plan - finish the main Dungeon, then come back...

Tuesday, 10th May 2011, 00:03

Forum: Dungeon Crawling Advice

Topic: Stalker Strategies

Replies: 5

Views: 1557

Re: Stalker Strategies

Stalker is a background that allows you to survive the early game pretty easily (Stealth, Evaporate, good dagger, no blatant weakness) while already including Spellcasting, Fighting and no reliance on a god which means that you can enter various paths depending on what you find in the earlygame. Mak...

Monday, 9th May 2011, 23:43

Forum: Game Design Discussion

Topic: New scroll: stash

Replies: 35

Views: 3426

Re: New scroll: stash

Personally, the limited carrying space and necessity of stashes always struck me as one of the key challenges of roguelikes that need not be removed. IF we were to remove (or alleviate) it, I'd rather suggest Bags of Holding to solve the problem altogether. There should be a way to implement those. ...

Sunday, 8th May 2011, 14:05

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 314423

Re: The 'Questions too small to need their own thread' threa

If a monster triggers a Zot trap when the player is not nearby, does it have any effect on the monster or on anything else? I have never seen such a thing (mostly because I am relatively new to this) but as far as I know, the zot traps use the same syntax as all other traps. Monsters trigger them e...
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