Search found 3 matches

Monday, 20th January 2014, 08:24

Forum: Game Design Discussion

Topic: {Hunger} is tedious

Replies: 15

Views: 5745

Re: {Hunger} is tedious

Personally, as annoying as a ring of hunger is and how important it is to get the damn thing off, it does make you play differently to cope with it (resting less and rushing into fights so you can chow down on more corpses). And that's nice. Might be an idea for a fixedart there. Something that made...

Wednesday, 22nd June 2011, 09:49

Forum: Game Design Discussion

Topic: New crusader

Replies: 126

Views: 32473

Re: New crusader

Knight-Arcane? Or some permutation thereof. Mentions magic to clue people in that the class uses spells, but mentioning 'knight' emphasises non-negligible armour and weapons, which also fits the goal of encouraging medium-armour usage. As to the new book itself, I like it. I had to be pretty careful...

Wednesday, 27th April 2011, 07:10

Forum: Game Design Discussion

Topic: Demonspawn Mutation Feedback

Replies: 9

Views: 3903

Re: Demonspawn Mutation Feedback

Getting Magic Mapping always feels like a waste of a slot. I'm with the above posters - the current implementations of rN+ and rTorment feel kinda flat. It would be fun to expand them into proper facets (and giving out three pips of rN for a facet feels both kinda over powered and bland at the same ...

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