Search found 6 matches

Sunday, 16th June 2019, 21:09

Forum: Game Design Discussion

Topic: As a new player, dungeon feels too long

Replies: 42

Views: 15026

Re: As a new player, dungeon feels too long

lots of text I thought about this for days, trying to figure out a way to say this in a nice way. If you can't reliably reach Lair, your opinion about DCSS game design is not worth taking into account. Hundreds or thousands of people play this game seriously for years and have Very Good Ideas which...

Tuesday, 11th June 2019, 18:24

Forum: Game Design Discussion

Topic: As a new player, dungeon feels too long

Replies: 42

Views: 15026

Re: As a new player, dungeon feels too long

So I've played the game some more. Think problem might be more of the advice I got of "spam a single character until you win". I chose GrEE as my spam thing, and as a result all of my early interaction fell into very few categories: 1. Sandblast the enemy 2. Tab the enemy 3. Use random con...

Sunday, 9th June 2019, 06:24

Forum: Game Design Discussion

Topic: As a new player, dungeon feels too long

Replies: 42

Views: 15026

Re: As a new player, dungeon feels too long

Randomly dying to grinder and not being able to do anything about it isn't very interesting. It's frustrating. I have been through this feeling, as I guess most other crawl players. So it is a natural feeling. But it is wrong. You do not "randomly" die to grinder, you die because you play...

Tuesday, 21st May 2019, 17:14

Forum: Game Design Discussion

Topic: As a new player, dungeon feels too long

Replies: 42

Views: 15026

Re: As a new player, dungeon feels too long

I'm surprised that no one mentioned that Dungeon used to have 27 levels ! Things are now better with Depths:1-5 replacing Dungeon:16-27 I also like a lot Lair and S branches, Orc, Elf and Vaults. And my favourite places are optionnal vaults : Sewer, Volcano, Ice Cave, Lab, ... I honestly have only ...

Tuesday, 21st May 2019, 17:09

Forum: Game Design Discussion

Topic: As a new player, dungeon feels too long

Replies: 42

Views: 15026

Re: As a new player, dungeon feels too long

While I can sympathise with your feelings on only seeing L and other cool features once in ten or so games, your post is a lot to work through. Yes, it does feel boring when you have to make your way through the same D:1-8 (or 11 at times) just to get a chance at being mauled by a hydra. It is frus...

Tuesday, 21st May 2019, 07:46

Forum: Game Design Discussion

Topic: As a new player, dungeon feels too long

Replies: 42

Views: 15026

As a new player, dungeon feels too long

So back when I started playing crawl, I was learning controls, and learning to play the game. I did the tutorial etc to learn controls and then I actually got around to playing the game. For a while it was really overwhelming because there were so many buttons to press . However eventually I did get...

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