Search found 194 matches

Monday, 28th September 2015, 19:59

Forum: Crazy Yiuf's Corner

Topic: Freezing Fire Unique

Replies: 4

Views: 1491

Re: Freezing Fire Unique

duvessa wrote:jesus


No bikeshedding please!

Tuesday, 22nd July 2014, 04:55

Forum: Game Design Discussion

Topic: Monsters picking up items

Replies: 15

Views: 4602

Re: Monsters picking up items

godzilla wrote:First off, yes, that third option was a joke.

Ah, I took it to mean using ranged attacks in general. Apologies

Tuesday, 22nd July 2014, 03:34

Forum: Game Design Discussion

Topic: Monsters picking up items

Replies: 15

Views: 4602

Re: Monsters picking up items

Flavor-wise, this doesn't make much less sense than straight-up disallowing it In my humble personal opinion, this is absolutely and totally false. Also, the proposal is not very clear: - 20 turns after the player sees the item, after the monster sees it, or both? - What happens after 20 turns? Doe...

Sunday, 11th May 2014, 01:37

Forum: Game Design Discussion

Topic: God Concept: I, King of Hell

Replies: 19

Views: 5177

Re: God Concept: I, King of Hell

and into's proposal looks good; I like the abilities and their "demonic pact" theme. I understand the idea of maintaining a distinction between your standing with the god and how demonic you currently are, but this doesn't seem enough to justify having two kinds of piety. Most gods have pi...

Friday, 7th March 2014, 10:57

Forum: Game Design Discussion

Topic: Proposal: Make monster mer* more gender-equitable

Replies: 118

Views: 35343

Re: Proposal: Make monster mer* more gender-equitable

I support this proposal, for real

Monday, 24th February 2014, 19:24

Forum: Crazy Yiuf's Corner

Topic: Proposal: let the player eat poisoned chunks even w/o rPois

Replies: 34

Views: 9125

Re: Proposal: let the player eat poisoned chunks even w/o rP

They are plant corpses, you sick necrophagiacs

Friday, 14th February 2014, 21:36

Forum: Game Design Discussion

Topic: New God: Dang, the Shadowed

Replies: 277

Views: 79797

Re: New God: Dang, the Shadowed

I woulda gone for "Dithmegnos" myself but it's not my bikeshed

Thursday, 13th February 2014, 06:41

Forum: Game Design Discussion

Topic: Modify Djinn Description

Replies: 33

Views: 12536

Re: Modify Djinn Description

Yeah to be clear I'm not Muslim either, but still. If someone comes up and says "X might offend people of group Y" the correct question to ask is not "does X offend me", it is "will X offend people of group Y"

Thursday, 13th February 2014, 05:28

Forum: Game Design Discussion

Topic: Modify Djinn Description

Replies: 33

Views: 12536

Re: Modify Djinn Description

Yes, this is different. The description contains a direct quote from the Quran, which has Allah creating the Jinn "of smokeless fire" ( Quran citation ). Imagine if you are actually Muslim. The connection is clear, whether intended or not. Edit: Here try this: "Mundane and average, Hu...

Wednesday, 29th January 2014, 04:12

Forum: Game Design Discussion

Topic: Sticky flame is too good at annihilating scrolls

Replies: 33

Views: 12728

Re: Sticky flame is too good at annihilating scrolls

I have lost upwards of around 20 scrolls to one Sticky Flame before. Its scroll destruction potency is quite ridiculous. Either drop all your scrolls when seeing any Mottled Dragon, Hell Hog, etc, or lose all your scrolls. This is one reason why I pick up the useless junk scrolls. They act as a fla...

Thursday, 23rd January 2014, 20:55

Forum: Game Design Discussion

Topic: Nemelex reform

Replies: 76

Views: 22818

Re: Nemelex reform

galbolle wrote:How about pity for discovering items on the floor, and a pity hit on picking up items for the first time?


The latter is bad because it penalizes autopickup.

Wednesday, 15th January 2014, 19:33

Forum: Game Design Discussion

Topic: swords

Replies: 56

Views: 14886

Re: swords

Flashing icons or underlines or diacriticals or whatever don't seem like great solutions. My suggestion: pressing some key puts you in "weapon view mode" where each individual monster has their glyph replaced by a unique alphabet letter. The monster list on the right is replaced by a list ...

Wednesday, 15th January 2014, 06:37

Forum: Crazy Yiuf's Corner

Topic: god of insane killers (split from Seth, the Shadow King)

Replies: 46

Views: 13544

Re: god of insane killers (split from Seth, the Shadow King)

bloody good stuff for the bloody good god

Tuesday, 17th December 2013, 20:31

Forum: Game Design Discussion

Topic: Color coded difficulty levels

Replies: 20

Views: 5697

Re: Color coded difficulty levels

I think there's really a massive disconnect between what works well for a brand new player and someone who's won 40 games. Forget 40—if you have enough skill to win even one game you're not in the same universe as people who have just started. Creating recommendations tailored to beginning Crawl pl...

Wednesday, 11th September 2013, 20:48

Forum: Game Design Discussion

Topic: Detailed description for Fighting skill

Replies: 76

Views: 21505

Re: Detailed description for Fighting skill

I also like Siegurt's "current effects" idea, and would go so far as to say it should be done for all skills. It's a transparent way to show what the skills are actually doing without presenting any formulae for the player to go to the calculator over. In short it answers the question &quo...

Friday, 21st June 2013, 22:20

Forum: Game Design Discussion

Topic: Proposal: Make Str better

Replies: 59

Views: 17181

Re: Proposal: Make Str better

I don't know, if Siegurt agreed that the encumbrance change was enough, then he wouldn't be posting this proposal, right? Since Siegurt obviously disagrees that whatever recent changes happened to Str are enough to make it a worthwhile stat to raise, this thread could benefit from somebody backing u...

Friday, 21st June 2013, 20:38

Forum: Game Design Discussion

Topic: Proposal: Make Str better

Replies: 59

Views: 17181

Re: Proposal: Make Str better (Please don't)

I would reference the line of his post which you omitted from your quote, "The encumbrance change is enough." You are right. I must have missed that the first time since it is neither substantiated in the least nor at all relevant to the OP's concerns, but I must now agree that it is at l...

Friday, 21st June 2013, 19:19

Forum: Game Design Discussion

Topic: Proposal: Make Str better

Replies: 59

Views: 17181

Re: Proposal: Make Str better (Please don't)

rebthor wrote:Please don't make Str better.

The OP proposes to make low strength worse as well as high strength better. Seems like the proposal is actually "Make Str matter". Do you disagree, or have an actual argument for why we shouldn't do that?

Wednesday, 19th June 2013, 16:43

Forum: Game Design Discussion

Topic: New Species: Gargoyle

Replies: 215

Views: 58155

Re: New Species: Gargoyle

To clarify, would being in anchored in a corridor give you a bonus in front and behind? No; if you were standing in a straight corridor, then both of the open spaces would have an open space in the opposite direction, and wouldn't receive a combat boost. You can, however, stand at a bend in a corri...

Monday, 17th June 2013, 23:31

Forum: Dungeon Crawling Advice

Topic: Silenced with Erica and Sonja in LOS

Replies: 10

Views: 2559

Re: Silenced with Erica and Sonja in LOS

  Code:
reaver the Cleaver

Nice.

Sunday, 16th June 2013, 18:39

Forum: Game Design Discussion

Topic: Balance tweaks for new elemental evokers?

Replies: 17

Views: 4482

Re: Balance tweaks for new elemental evokers?

twelwe wrote:if you think about it what is infinity anyway, just a human word, and if you think about it what are human words even anyway? hit it & pass the toke bro, i smoke weed invariably

Nooow I know where twelwe got his color…

Saturday, 8th June 2013, 08:32

Forum: Game Design Discussion

Topic: New Species - Drider (Top Half Elf, Bottom Half Spider)

Replies: 15

Views: 3944

Re: New Species - Drider (Top Half Elf, Bottom Half Spider)

I firmly believe that if the Devs and some of you blind followers have your way, DCSS will end up as a RL simulator relying on a RNG to simply tell the player if they won or not after they choose their race/background combo. That's the final form some of you are striving for. Please read what you w...

Saturday, 8th June 2013, 01:08

Forum: Game Design Discussion

Topic: New Species - Drider (Top Half Elf, Bottom Half Spider)

Replies: 15

Views: 3944

Re: New Species - Drider (Top Half Elf, Bottom Half Spider)

xzanthius wrote:I think racial equipment is under-used.

I think racial equipment is over-rated and it should probably be removed so that people don't get tricked into believing it does anything important

Thursday, 6th June 2013, 18:21

Forum: Game Design Discussion

Topic: Lava Orc comments

Replies: 46

Views: 13692

Re: Lava Orc comments

Seems rather terrible that LO breaks allies. Maybe your buddies should know not to stand next to you when you're getting your heat on.

Tuesday, 4th June 2013, 00:31

Forum: Game Design Discussion

Topic: New Species: Gargoyle

Replies: 215

Views: 58155

Re: New Species: Gargoyle

Gargoyles currently can't self-petrify in forms, but the self-petrification mutation is not marked as suppressable in the mutations screen.

You can still set off the petrification and then change form to make it work the exact same way, though, so they should get to self-petrify in forms too.

Tuesday, 4th June 2013, 00:11

Forum: Game Design Discussion

Topic: Lava Orc comments

Replies: 46

Views: 13692

Re: Lava Orc comments

I believe that tension should depend on how much damage you could possible get from enemies *right now*. This would mean more tension with melee-attacking monsters next to you or with ranged attackers having an open line of fire. This would be a great improvement, either to tension or to the LO mec...

Sunday, 2nd June 2013, 17:09

Forum: Game Design Discussion

Topic: New Species: Gargoyle

Replies: 215

Views: 58155

Re: New Species: Grotesk

WalkerBoh wrote:If you change it, change Mf to Me, Op to Oc, and Vp to Va while you're at it. I think Gr is fine.

These all have the second letter as the first letter of some syllable in the name. By this logic we should have Gg.

Saturday, 1st June 2013, 22:32

Forum: Game Design Discussion

Topic: Lava Orc comments

Replies: 46

Views: 13692

Lava Orc comments

It seems the Lava Orc's 'heating up' mechanic is too easily gamed and manipulated: it's usually no trouble to retreat from a normal-speed monster until you're at full temperature, and usually worth it to do so for a difficult encounter. Also, it's a problem that ⋅ A single white-difficulty...

Friday, 17th May 2013, 04:46

Forum: Game Design Discussion

Topic: Discussion: Improving Skalds

Replies: 221

Views: 75066

Re: Discussion: Improving Skalds

XuaXua wrote:Regarding the book of War Chants, I don't see why Sure Blade isn't in it other than it only working with Short Swords/daggers.


Since Skalds can start with all weapon types, that sounds like a good enough reason for me.

Thursday, 20th December 2012, 16:10

Forum: Game Design Discussion

Topic: Time stop

Replies: 49

Views: 11071

Re: Time stop

Missiles only "travel" after this spell ends. If you cast a fireball for instance, and move, the location of take off will be from the cast location; fired arrows, the same. You could fire or cast as many missiles from the same location as you wanted, for the duration of the spell. They w...

Thursday, 8th November 2012, 18:17

Forum: Game Design Discussion

Topic: U!ktaska, God of Surprise

Replies: 12

Views: 3730

Re: U!ktaska, God of Surprise

JeffQyzt wrote:Also - what's with the '!' in the name? I suppose that's supposed to evoke surprise? Unpronounceable, though. (unless it's supposed to be taken as a stop, perhaps it could be re-written as - "U k'taska" or something?)

http://en.wikipedia.org/wiki/Alveolar_clicks

Saturday, 27th October 2012, 17:34

Forum: Game Design Discussion

Topic: Long Blades, M&F effect brainstorm

Replies: 200

Views: 44098

Re: Long Blades, M&F effect brainstorm

I agree that Crawl allows more directions than the intuitive eight, so that the proposal above is also fine to me, but I would like that the side positions make the attack less hard. This way the strategy of retreating from an ogre seen above is still optimal in open spaces. The idea was to not mak...

Friday, 26th October 2012, 18:05

Forum: Game Design Discussion

Topic: Long Blades, M&F effect brainstorm

Replies: 200

Views: 44098

Re: Long Blades, M&F effect brainstorm

I like charge for M&F; it's cool and thematic. It would be even better if it could encourage players to charge out of corridors instead of fighting in them. However: Not always, the square of adjacency in the same direction as the monster moves is a restriction (sorry if bad explained above): .....

Wednesday, 5th September 2012, 09:25

Forum: Game Design Discussion

Topic: Curses

Replies: 74

Views: 21248

Re: Curses

Stickiness becomes completely divorced from the concept of curses, and purely associated with Ashenzari. Ashenzari becomes god of "bondage" instead of "curses". Followers immediately get a "Bind item" invocation to bind any worn item, making it sticky and granting a sm...

Tuesday, 28th August 2012, 23:01

Forum: Game Design Discussion

Topic: Trog's sacrifices

Replies: 65

Views: 14188

Re: Trog's sacrifices

For Trog, it would make sense to give piety for corpse sacrifices when berserk. (If you never did that, try it, it's fun.) For that to work, piles with corpses should be highlighted (so you can easily spot them when berserk): for example having the corpse glyph on top, or with colour. That sounds u...

Friday, 24th August 2012, 16:26

Forum: Dungeon Crawling Advice

Topic: NaTm^Chei to squishy

Replies: 8

Views: 2536

Re: NaTm^Chei to squishy

Get a load of dodging to reduce their chances of actually getting those few hits in. Normally that's not really that easy, but +15 Dex at least helps. Sold! Or with Okawaru, get +5 to Dodging—and to every other combat skill—whenever you want, and still be able to use the Haste spell/potion/wand, th...

Friday, 24th August 2012, 16:23

Forum: Dungeon Crawling Advice

Topic: Rate your species!

Replies: 38

Views: 10074

Re: Rate your species!

If I understand you correctly, for a Troll, BA will never modify arms, hence Unarmed Combat skill is not exercised, but BA will increase the number of attacks? Apparently the extra attack from horns or talons will not exercise any ability at all? I abandoned my TrTm because it was too weak compared...

Thursday, 16th August 2012, 05:32

Forum: Game Design Discussion

Topic: Spider god

Replies: 167

Views: 93581

Re: Spider god

Count me as another person who feels iffy about putting spider-rape in the game. Ix is weird enough and cool enough without it.

Edit: To clarify, I only object to mating with humanoids turned into spiders, not the mating ritual with Ix or other spiders.

Tuesday, 14th August 2012, 23:13

Forum: Game Design Discussion

Topic: Spider god

Replies: 167

Views: 93581

Re: Spider god

This is the most exciting god proposal I've seen in some time, but I don't like that I would have to find+learn+cast the spell Spider Form in order to join. It sounds like it would be just a tedious hurdle, and I don't see what purpose it would serve besides flavor and making the god even harder to ...

Saturday, 11th August 2012, 23:54

Forum: Dungeon Crawling Advice

Topic: Rate your species!

Replies: 38

Views: 10074

Re: Rate your species!

Well, after many defeats, I've finally gotten a Troll Transmuter that can clean out the Orcish Mines. Not bad. Does that mean he could win? No. But is he viable? Maybe. The only spell I use is Beastly Appendage, and I don't really know how much it enhances my unarmed combat, and dread somebody here...

Sunday, 22nd July 2012, 00:30

Forum: Game Design Discussion

Topic: Change default autofight threshold

Replies: 12

Views: 2779

Re: Change default autofight threshold

I've read a few times recently that it's a good idea to set autofight to a higher percentage, e.g. so you stop auto-fighting earlier. Should that higher level (I think 50% HP was recommended?) be made a default? I think it makes more sense to use a conservative default, and let reckless players red...

Thursday, 12th July 2012, 20:53

Forum: Game Design Discussion

Topic: About Hunger

Replies: 37

Views: 8424

Re: About Hunger

dd wrote:I've always wondered why pretty much all roguelikes implement hunger, but almost none implement thirst. After all you can survive much longer without food than you can without water...

Dwarf Fortress implements both.

Monday, 28th May 2012, 08:25

Forum: Dungeon Crawling Advice

Topic: Importing Highscores between versions (trunk)

Replies: 7

Views: 1803

Re: Importing Highscores between versions (trunk)

Or you can play online! You'll automatically get the latest version, and the server will remember every game you ever played.

Thursday, 26th April 2012, 20:21

Forum: Crazy Yiuf's Corner

Topic: Good computer games?

Replies: 166

Views: 50864

Re: Good computer games?

edit: oh, a roguelike that I've been playing recently is Sil - it's based on Angband, but heavily modified - no town, simplified stats, new skill system, new combat system... Thanks for sharing Sil—I've been playing it non-stop for the last two or three days! Really a well-made game, and deserves g...

Wednesday, 25th April 2012, 20:23

Forum: Dungeon Crawling Advice

Topic: Macros and Humans: a lesson in anthropology

Replies: 23

Views: 5668

Re: Macros and Humans: a lesson in anthropology

This isn't strictly a keybinding setting, but I have these options in my config: force_more_message = You kill the force_more_message = You destroy the force_more_message = into view It's not foolproof, but it'll let you hold tab without printing "No target in sight (x15,000)" or getting y...

Tuesday, 24th April 2012, 20:02

Forum: Game Design Discussion

Topic: Labyrinth brainstorming

Replies: 65

Views: 12519

Re: Labyrinth brainstorming

XuaXua wrote:
Blade wrote:
xuaxua wrote:5.1 Disciples of Xom get altogether different tiles to indicate floor use.

Sure, let's make a nonsensical and time-consuming distinction just to give one class "flavour"


Xom is not a class, it's a choice.

It's a way of life maaaan

Tuesday, 24th April 2012, 03:57

Forum: Game Design Discussion

Topic: Merfolk Hunters / start with spear ?

Replies: 21

Views: 3994

Re: Merfolk Hunters / start with spear ?

XuaXua wrote:I wonder if Spears should be reduced in melee combat effectiveness, but better for throwing.

Who throws spears anyway?

Thursday, 19th April 2012, 23:34

Forum: Game Design Discussion

Topic: Monster generation

Replies: 21

Views: 4714

Re: Monster generation

Also note that trivial monsters no longer appear in late D. That is a matter of opinion. 33d24bf | Raphael Langella | 2012-04-11 23:53:42 +0200 Remove the chance for easy monsters in lower D. I'm not really sure what are going to be the consequences of this change. At the very least, it should remo...

Wednesday, 18th April 2012, 20:31

Forum: Dungeon Crawling Advice

Topic: Troll Transmuter

Replies: 33

Views: 12160

Re: Troll Transmuter

XuaXua wrote:Blade Hands vs Hydra < Stone Form vs Hydra

Ice Form is the go-to anti-Hydra spell for my TrTms, since it takes away their claws.

Sunday, 15th April 2012, 20:26

Forum: Dungeon Crawling Advice

Topic: Troll Transmuter

Replies: 33

Views: 12160

Re: Troll Transmuter

Blade wrote:Blade hands troll is lousy and pointless.

Could you explain the reasons why?
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