Search found 82 matches

Friday, 17th May 2019, 14:29

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3061890

Re: Best/Worst Artifacts

Pretty nice Bow here. Not necessarily the best artifact, but definitely useful. Wasn't playing ranged when I found it, sadly.

the +8 longbow "Zephyr" {speed, Dex +3, SInv}

Friday, 10th May 2019, 18:57

Forum: Crazy Yiuf's Corner

Topic: Species Idea: Anansi

Replies: 15

Views: 4990

Re: Species Idea: Anansi

Here's another different version. I thought about it, and infinite nets on a cooldown doesn't sound that bad to me. Could be wrong, but I do want to give this species a tool to use that isn't just being fast. Also removed jump, because making the webs better with no jump sounded more interesting tha...

Friday, 10th May 2019, 18:12

Forum: Game Design Discussion

Topic: Re-positioning branch's entrance and make short.

Replies: 29

Views: 8970

Re: Re-positioning branch's entrance and make short.

Honestly, just shorten dungeon from 15 to 8 and rebalance. Most boring part of the game, IMO. No reason to cut out more thematically interesting stuff when we have 15 whole floors of generic dungeon.

Friday, 10th May 2019, 00:50

Forum: Crazy Yiuf's Corner

Topic: Species Idea: Anansi

Replies: 15

Views: 4990

Re: Species Idea: Anansi

Here's a slightly different version. Description Intelligent, humanoid creatures with the body of a spider from the waist down. They are agile and very capable spellcasters, but are frail. Base Stats and Attributes Size: Hybrid -20% HP STR: 6 INT: 10 DEX: 8 Innate Abilities Can shoot webs (cause...

Thursday, 9th May 2019, 21:21

Forum: Crazy Yiuf's Corner

Topic: Species Idea: Anansi

Replies: 15

Views: 4990

Re: Species Idea: Anansi

I really like the Anansi folklore, and think it could be incorporated successfully in Crawl as flavour for some kind of enhanced stealth/mobility/illusion archetype. Stealth play in DCSS is very weak, and adding a species (or god) that does something better than the status quo here would be a welco...

Thursday, 9th May 2019, 18:53

Forum: Crazy Yiuf's Corner

Topic: Species Idea: Anansi

Replies: 15

Views: 4990

Re: Species Idea: Anansi

Anansi are almost like a more mobile DE from my view. I see no need to compare AC to EV, all five types of def. stat have their own strengths and weaknesses. I haven't played much of any DE, so forgive me if I'm wrong, but I think the playstyle of the two would differ a good amount. My idea was to ...

Thursday, 9th May 2019, 18:01

Forum: Crazy Yiuf's Corner

Topic: Species Idea: Anansi

Replies: 15

Views: 4990

Re: Species Idea: Anansi

Is that EV boost more significant than the gargoyle AC boost? All else being equal I'd usually want AC over EV, and a -20% species with gear restrictions and normal move speed wouldn't be too oppressive I suspect. The jump strikes me as stronger, unless it has an accuracy penalty like the Barachi. ...

Thursday, 9th May 2019, 17:34

Forum: Game Design Discussion

Topic: Combine Centaur and Naga barding into a single item

Replies: 20

Views: 7871

Re: Combine Centaur and Naga barding into a single item

...So why hasn't this been done yet? Seems to me like a very good change. Is there a reason it was dropped?

Thursday, 9th May 2019, 16:56

Forum: Crazy Yiuf's Corner

Topic: Species Idea: Anansi

Replies: 15

Views: 4990

Species Idea: Anansi

Not to be taken too seriously. It's just a concept, not a real suggestion. Description Intelligent, humanoid creatures with the body of a spider from the waist down. They are agile and very capable spellcasters, but are frail. Base Stats and Attributes Size: Hybrid -20% HP STR: 6 INT: 10 DEX: 8 Inna...

Thursday, 9th May 2019, 13:39

Forum: Crazy Yiuf's Corner

Topic: weird sewer vault

Replies: 5

Views: 2830

Re: weird sewer vault

Wait, so what would happen if you did teleport in, using a scroll or something? Would you be completely stuck? Or does the game not allow your to teleport to a place you couldn't escape from?

Wednesday, 8th May 2019, 02:22

Forum: Crazy Yiuf's Corner

Topic: Size Variation in Player Tiles

Replies: 5

Views: 2371

Re: Size Variation in Player Tiles

Here are the smol females. Now to tackle the Ogre and Troll females, and I can move on to the equipment tiles.

Thursday, 2nd May 2019, 15:58

Forum: Crazy Yiuf's Corner

Topic: If Each Monster Had Max 1 Spell

Replies: 15

Views: 4310

Re: If Each Monster Had Max 1 Spell

If you make monsters refuse to enter corridors you create artificial sanctuaries with no penalty for attacking. It's very easy for "anti luring" to turn into "free hits" or "easy escapes". You don't need to prohibit moving through corridors. Just give the AI a focus on...

Wednesday, 1st May 2019, 15:46

Forum: Crazy Yiuf's Corner

Topic: If Each Monster Had Max 1 Spell

Replies: 15

Views: 4310

Re: If Each Monster Had Max 1 Spell

I like this idea, for player comprehension. There would also be strategy added, by incentivising taking out the biggest threats to your current character first. If there were many enemies that were mixed and matched in each group, it'd be interesting to evaluate the threat level of each encounter in...

Wednesday, 1st May 2019, 14:56

Forum: Crazy Yiuf's Corner

Topic: Size Variation in Player Tiles

Replies: 5

Views: 2371

Re: Size Variation in Player Tiles

Here is the updated Troll.

Tuesday, 30th April 2019, 18:54

Forum: Crazy Yiuf's Corner

Topic: Size Variation in Player Tiles

Replies: 5

Views: 2371

Re: Size Variation in Player Tiles

Spriggans are smaller than kobolds and halflings, if you want to try to represent that. Your troll looks a bit like the hulk (afaict it just looks like a recolored ogre), crawl trolls have gigantic claws (and can't wear gloves, if that helps the asthetic any) The legs on the ogre/troll are a bit we...

Tuesday, 30th April 2019, 18:12

Forum: Crazy Yiuf's Corner

Topic: Size Variation in Player Tiles

Replies: 5

Views: 2371

Re: Size Variation in Player Tiles

And here are the rest of the base male tiles. I'll have to do the female ones as well, before I move on to armor.

How does it look so far? I don't want to spend a whole ton of time on the armor tiles if the bases don't look good.

Tuesday, 30th April 2019, 14:23

Forum: Game Design Discussion

Topic: God: Ixool the Masked

Replies: 14

Views: 4818

Re: God: Ixool the Masked

I like the idea of this god from a flavor perspective, and I also like the idea of drastically changing your playstyle mid-game, but IMHO permanently changing your race might be going too far. I definitely like the masks, though, and with a good amount of balancing and tweaking, this god would be a ...

Monday, 29th April 2019, 18:19

Forum: Crazy Yiuf's Corner

Topic: Size Variation in Player Tiles

Replies: 5

Views: 2371

Size Variation in Player Tiles

Here's a little something I'm going to be working on. I'll post everything when I'm finished, but for now I only have one tiny piece complete. I've been irritated lately by the fact that the different sizes of races all have tiles of the same size. I'm aware that there's a reason for this, but I tho...

Monday, 29th April 2019, 14:42

Forum: Crazy Yiuf's Corner

Topic: Copies of Player Tiles?

Replies: 1

Views: 1537

Copies of Player Tiles?

Didn't seem to fit anywhere else, so I'm posting it here.

Does anybody have the tiles for player characters? I was thinking of doing stuff with them, but it's hard when I don't have the image files. Can somebody send them to me, or is there a place I can find them?

Monday, 29th April 2019, 12:56

Forum: Crazy Yiuf's Corner

Topic: The Ultimate Way To Play Crawl

Replies: 11

Views: 3800

Re: The Ultimate Way To Play Crawl

This should be a new style of play, with tournaments and everything.

Monday, 29th April 2019, 12:51

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP:MiBe - first win!

Replies: 1

Views: 1247

Re: YAVP:MiBe - first win!

Yay first win! Despite problably lots of mistakes ;) Seeded DCSS version 0.23.2 (tiles) character file. Game seed: 0 1707943 Homuohoch the Conqueror (level 27, 273/273 HPs) Began as a Minotaur Berserker on Mar 17, 2019. Was a High Priest of Trog. Escaped with the Orb ... and 3 runes on Apr 28, 2019...

Friday, 26th April 2019, 15:18

Forum: Crazy Yiuf's Corner

Topic: The Ultimate Way To Play Crawl

Replies: 11

Views: 3800

Re: The Ultimate Way To Play Crawl

FWIW I'm using that macro for all combat, but manually running away/repositioning/using abilities or consumables when I hit my hps threshold (50%). I also set autotraining and periodically go pick up new/improved equipment with control-F I have tab set to use throwables first, and have autobutcher/...

Friday, 26th April 2019, 15:13

Forum: Crazy Yiuf's Corner

Topic: New Background Idea: Antiquity Knight

Replies: 12

Views: 4190

Re: New Background Idea: Antiquity Knight

-very too strong (ancestor XL1) -hep is a god with ally, Death Knight was a Zealot worshipping Yred i personally don't like either of the gods and don't think this would add much to crawl Like I said, this is something I threw together. I could easily just change some things if it's too powerful in...

Friday, 26th April 2019, 14:29

Forum: Crazy Yiuf's Corner

Topic: New Background Idea: Antiquity Knight

Replies: 12

Views: 4190

New Background Idea: Antiquity Knight

Here's something I came up with relatively quickly. I'd like to see a couple more Zealots, and Hepliak is a god I find very fun. Thoughts? Begins worshiping Hepliaklqana. Starting Equipment +0 vorpal weapon of choice (short sword, mace, hand axe, falchion or spear) or unarmed +0 robe Ration One rand...

Friday, 26th April 2019, 13:25

Forum: Crazy Yiuf's Corner

Topic: The Ultimate Way To Play Crawl

Replies: 11

Views: 3800

Re: The Ultimate Way To Play Crawl

5o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}5o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}o\{9}5\{9}o\{9}o\{9}o\{9}o\{9}o\{9}5oG> A true work ...

Thursday, 25th April 2019, 19:00

Forum: Crazy Yiuf's Corner

Topic: The Ultimate Way To Play Crawl

Replies: 11

Views: 3800

The Ultimate Way To Play Crawl

Make any key a macro for "TAB" and "o".

Just spam that key.

Thursday, 25th April 2019, 18:38

Forum: Crazy Yiuf's Corner

Topic: If dcss gods went in school...

Replies: 5

Views: 2576

Re: If dcss gods went in school...

Trog - another security officer. Constantly drunk, has a crush on librarian. I don't think setting books on fire is a good way to charm a librarian. He doesn't set them on fire because he hates them, he sets them on fire because he doesn't want it to be obvious. It's my headcanon now that Trog is a...

Thursday, 25th April 2019, 18:35

Forum: Crazy Yiuf's Corner

Topic: Unrandart proposals

Replies: 29

Views: 10162

Re: Unrandart proposals

-wiz means a spellcasting penalty, it's the opposite effect of a ring of wizardry. That, and the -9MP, are perfectly fine penalties to this since the battlesphere that you get is only useful to casters, so this wouldn't be anything but a plain +3 buckler to characters who don't cast spells. You mig...

Thursday, 18th April 2019, 17:57

Forum: Game Design Discussion

Topic: Shafts - Too common now?

Replies: 159

Views: 47912

Re: Shafts - Too common now?

Just make every tile a shaft.

No more surprises.

Thursday, 18th April 2019, 17:56

Forum: Dungeon Crawling Advice

Topic: Walk-through optimal exposure

Replies: 4

Views: 2259

Re: Walk-through optimal exposure

tasonir wrote:That guide is so sexy that I'm pregnant now.


I'm not sure that's quite how that works.

You might want to see a doctor.

Wednesday, 17th April 2019, 20:48

Forum: Game Design Discussion

Topic: Is this supposed to be fun?

Replies: 46

Views: 17255

Re: Is this supposed to be fun?

Worms already do this, and are encountered much earlier than crimson imps. Their high damage, high HP, and regeneration mean that it's often best to retreat, and their slow speed means you can always do it. In-game lessons in Crawl are always going to involve some form of danger, as tedium is to be...

Wednesday, 17th April 2019, 18:33

Forum: Dungeon Crawling Advice

Topic: Tips For Melee Naga?

Replies: 21

Views: 6119

Re: Tips For Melee Naga?

Siegurt wrote:
MisterPersonMan wrote:I mostly put points in Dex because I want to at least get to slightly a higher number, since 10 Dex is a little less than I think I'd want. Improving EV, weapon accuracy, and riposte seemed to be worth it.

It isn't.


Good to know.

Wednesday, 17th April 2019, 17:26

Forum: Game Design Discussion

Topic: Is this supposed to be fun?

Replies: 46

Views: 17255

Re: Is this supposed to be fun?

teaching the player that running away is a viable option, without actually splatting them, seems like it's worth a monster This is definitely true. However, as a new-ish player, it didn't really do that for me. Any attempts to run weren't really successful and I always end up fighting them and bein...

Wednesday, 17th April 2019, 16:04

Forum: Dungeon Crawling Advice

Topic: Tips For Melee Naga?

Replies: 21

Views: 6119

Re: Tips For Melee Naga?

Investing in dex is generally pretty bad unless you're going for lots of confuse stabbing AND light/medium armor. Strength actually improves damage, and INT improves spell casting success rate and power (also less hunger, if you happen to care which normally you shouldn't). Naga is harder than most...

Wednesday, 17th April 2019, 15:18

Forum: Contributions

Topic: A Couple New Vaults

Replies: 13

Views: 7322

Re: A Couple New Vaults

That makes sense. I'll start drawing up some vaults, and hopefully I can test them soon. I'm glad I found a good way to contribute.

Wednesday, 17th April 2019, 15:12

Forum: Dungeon Crawling Advice

Topic: Tips For Melee Naga?

Replies: 21

Views: 6119

Tips For Melee Naga?

I have not beaten the game. Furthest I've gotten is one rune, in a playthrough where I cleared Orc, Lair, Dungeon, and Spider. I was a Minotaur Berserker, so I basically just took all the advice for beginners and ran with it. I'm still not good at the game, but I'm improving. I have recently gotten ...

Tuesday, 16th April 2019, 21:30

Forum: Crazy Yiuf's Corner

Topic: If dcss gods went in school...

Replies: 5

Views: 2576

Re: If dcss gods went in school...

I would NOT trust Jivya to be a chef. All the food would probably end up getting eaten by slimes...

Tuesday, 16th April 2019, 13:16

Forum: Crazy Yiuf's Corner

Topic: Unrandart proposals

Replies: 29

Views: 10162

Re: Unrandart proposals

+3 Buckler "Maxwell's Battlesphere" {summon Battlesphere, -wiz, MP -9} Maxwell's automatic offense&defense system. The bead moves itself to prevent an attack. This shoots the beam in response to your magical beam. With minor defects, this works by consuming your soul. Summon one semi-...

Monday, 15th April 2019, 15:58

Forum: Contributions

Topic: Tiles Submission

Replies: 0

Views: 2684

Tiles Submission

Here are all the tiles that I've made. Not sure whether or not they'll find use, but here they are. I was told good things about the weapon tiles, so I thought I might as well actually post them in contributions. I'll be making more.

Monday, 15th April 2019, 15:46

Forum: Contributions

Topic: A Couple New Vaults

Replies: 13

Views: 7322

Re: A Couple New Vaults

Current vault coding convention is to prefer using specific numbers instead of weights, and achieve nothing by substituting floor, for example NSUBST: ? = 5:1 / 2:2 / *:. NSUBST: ? = 5=11. / 2:2.1 / *:. The second line achieves weights by repeating 1's, so that 5 ? get replaced with 1's with a 2/3 ...

Monday, 15th April 2019, 13:49

Forum: Crazy Yiuf's Corner

Topic: Different player sprites

Replies: 2

Views: 1775

Re: Different player sprites

Making unique equipment sprites for differently shaped races would be a ton of work, and in order to keep things consistent, most races would have to have unique sprite sets with at least small changes between them. However, making new standard tiles to differentiate between size is something that m...

Monday, 15th April 2019, 13:41

Forum: Crazy Yiuf's Corner

Topic: Dedicated hardware

Replies: 10

Views: 3518

Re: Dedicated hardware

Cool! How much did the components cost? How much can it store?

Thursday, 11th April 2019, 19:02

Forum: Game Design Discussion

Topic: New Branches?

Replies: 18

Views: 5579

Re: New Branches?

Really, I was just curious. If I were to design anything related to branches, my main interest would be to create more portal vaults for the early game (which I usually find very boring) to add flavour and variety. Sadly, despite my love of design, I don't know the first thing about coding, and the...

Thursday, 11th April 2019, 14:40

Forum: Game Design Discussion

Topic: New Branches?

Replies: 18

Views: 5579

Re: New Branches?

Really, I was just curious. If I were to design anything related to branches, my main interest would be to create more portal vaults for the early game (which I usually find very boring) to add flavour and variety. Sadly, despite my love of design, I don't know the first thing about coding, and the ...

Thursday, 11th April 2019, 13:54

Forum: Game Design Discussion

Topic: New Unrandart Proposal: The Axe of Beogh's Chosen

Replies: 4

Views: 1808

Re: New Unrandart Proposal: The Axe of Beogh's Chosen

Sorry, forgot to mention something important. Since it's wielded by Saint Roka, and the only other options are Depths and Orc: 2, you most likely won't find it in the early game. (Unless you get an early Roka encounter somehow, which comes with its own set of problems for you.) Might change how the ...

Thursday, 11th April 2019, 12:52

Forum: Game Design Discussion

Topic: New Unrandart Proposal: The Axe of Beogh's Chosen

Replies: 4

Views: 1808

New Unrandart Proposal: The Axe of Beogh's Chosen

The +8 Axe of Beogh's Chosen {fire, los +1, drain} A +8 battleaxe On hit, 15% chance to smite a random enemy in LoS. Chance is doubled for followers of Beogh. Chance to summon orc when an enemy is killed with this weapon. (40% chance for none, 25% chance for Orc, 25% chance for Orc Warrior, 10% chan...

Wednesday, 10th April 2019, 18:11

Forum: Game Design Discussion

Topic: New Branches?

Replies: 18

Views: 5579

New Branches?

Pretty simple question, really. Are new branches, whether they be entirely new or another option that has a chance to take the place of a Lair branch, something that has the potential to be added? Are there any current plans for potential new ones? If suggestions would be taken under consideration, ...

Wednesday, 10th April 2019, 17:24

Forum: Crazy Yiuf's Corner

Topic: New Unrandart: Flail of Beogh's Chosen

Replies: 32

Views: 9553

Re: New Unrandart: Flail of Beogh's Chosen

sdynet wrote:I'm going to try this weapon because I'm looking for fun. But for those who are obsessed with win rating, I think los+1, drain can seem annoying.


That's kind of the idea.

Tuesday, 9th April 2019, 19:07

Forum: Crazy Yiuf's Corner

Topic: Yet Another Crawl Variant: Stoat Soup

Replies: 15

Views: 7941

Re: Yet Another Crawl Variant: Stoat Soup

Good question. I should have thought this through a bit; online console players already know, but of course not everyone is an online console player. https://crawl.develz.org/wordpress/howto discusses how to ssh to the public servers, and it's the same procedure. It seems I'd need to download an SS...

Tuesday, 9th April 2019, 18:09

Forum: Crazy Yiuf's Corner

Topic: Yet Another Crawl Variant: Stoat Soup

Replies: 15

Views: 7941

Re: Yet Another Crawl Variant: Stoat Soup

damerell wrote: You can play Stoat Soup by ssh-ing as user "fortunato" to "crawl.montres.org.uk" using the same ssh private key used on public servers.


What does this mean, and how do I do it?
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