Search found 82 matches

Tuesday, 9th April 2019, 15:21

Forum: Crazy Yiuf's Corner

Topic: New Unrandart: Flail of Beogh's Chosen

Replies: 32

Views: 9911

Re: New Unrandart: Flail of Beogh's Chosen

The +8 Axe of Beogh's Chosen {fire, los +1, drain} On hit, 15% chance to smite a random enemy. Chance is doubled for followers of Beogh. Chance to summon orc when an enemy is killed with this weapon. The more I toy with ideas for this in my head, the more I feel like it'd be a good addition to the ...

Monday, 8th April 2019, 15:40

Forum: Crazy Yiuf's Corner

Topic: New Unrandart: Flail of Beogh's Chosen

Replies: 32

Views: 9911

Re: New Unrandart: Flail of Beogh's Chosen

Chance of friendly orcs for non-Beoghites seems like a very bad move. I meant friendly as in "they won't attack you" rather than "they follow you". There's probably a better term to have used there. Sorry for the confusion there. Well, To be honest with you, this is not very use...

Friday, 5th April 2019, 15:31

Forum: Crazy Yiuf's Corner

Topic: New Unrandart: Flail of Beogh's Chosen

Replies: 32

Views: 9911

Re: New Unrandart: Flail of Beogh's Chosen

Think this would work? The +8 Axe of Beogh's Chosen {fire, los +1, drain} On hit, 15% chance to smite a random enemy. Chance is doubled for followers of Beogh. While wielded, there is a 30% chance that an orc will become friendly when it enters LoS. If one is a follower of Beogh, this simply adds to...

Thursday, 4th April 2019, 12:55

Forum: Crazy Yiuf's Corner

Topic: New Unrandart: Flail of Beogh's Chosen

Replies: 32

Views: 9911

Re: New Unrandart: Flail of Beogh's Chosen

Quick thought about interesting mechanic... For Beogh followers: 10% chance to smite random enemy per hit On damage to your armies... Your army is wavering, Beogh lends his support! Increase chance to smite enemies based on amount of damage taken. For non Beogh followers... 50% Base chance to smite...

Wednesday, 3rd April 2019, 14:40

Forum: Crazy Yiuf's Corner

Topic: New Unrandart: Flail of Beogh's Chosen

Replies: 32

Views: 9911

Re: New Unrandart: Flail of Beogh's Chosen

I think it's a good change to switch to a non-reaching dire flail. But I'm not sure it's a good approach to have an artefact effect which helps only worshippers of a specific god in such a strategic way. You'd probably be incentivised to carry the weapon around all the time and swap to it right bef...

Tuesday, 2nd April 2019, 14:28

Forum: Crazy Yiuf's Corner

Topic: New Unrandart: Flail of Beogh's Chosen

Replies: 32

Views: 9911

Re: New Unrandart: Flail of Beogh's Chosen

Would make it an interesting decision whether to kill Saint Roka or not. Probably it would be optimal to kill him, then take the flail before resurrecting him. Would make it more frustrating if he converted to you straight away, unless you're specializing in axes and don't want to wield the thing a...

Tuesday, 2nd April 2019, 13:56

Forum: Crazy Yiuf's Corner

Topic: New Unrandart: Flail of Beogh's Chosen

Replies: 32

Views: 9911

Re: New Unrandart: Flail of Beogh's Chosen

(Updated version. Hopefully this one works better.) The +8 Flail of Beogh's Chosen {Fire, los +2, stlth-} A +8 dire flail. Increases line of sight by 2. Orc followers gain experience faster while it's wielded around them. Wielded by Saint Roka. I think this version might work better, considering wha...

Tuesday, 2nd April 2019, 13:47

Forum: Crazy Yiuf's Corner

Topic: New Unrandart: Flail of Beogh's Chosen

Replies: 32

Views: 9911

Re: New Unrandart: Flail of Beogh's Chosen

1. Does the chosen enchantment or properties have any thematic connection with Beogh? I don't really think so, which makes me wonder why it's named after Beogh. I guess +LOS gives you more range to smite unbelievers? 2. It seems unnecessary to make this a reaching flail. It could be either a polear...

Monday, 1st April 2019, 19:07

Forum: Crazy Yiuf's Corner

Topic: New Unrandart: Flail of Beogh's Chosen

Replies: 32

Views: 9911

Re: New Unrandart: Flail of Beogh's Chosen

Rast wrote:Flail with reach... so basically a trident?


It's a dire flail, so it's less similar than that, but it is essentially a polearm. I just made it a flail for flavor - plus I already had a dire flail sprite that worked well.

Monday, 1st April 2019, 17:06

Forum: Crazy Yiuf's Corner

Topic: New Unrandart: Flail of Beogh's Chosen

Replies: 32

Views: 9911

New Unrandart: Flail of Beogh's Chosen

The +8 Flail of Beogh's Chosen {reach, los +2, stlth-}

A +8 dire flail. Increases line of sight by 2.

Wielded by Saint Roka.

Friday, 29th March 2019, 16:12

Forum: Contributions

Topic: A Couple New Vaults

Replies: 13

Views: 7909

Re: A Couple New Vaults

Here are the Orc vaults. with randomization now. I don't know if I did it right, or if it was the most efficient way to do things, but here they are. NAME: orc_shrine_1 MONS: orc_priest, orc_warrior, orc_wizard KFEAT: 0 = altar_beogh NSUBST: ? = 2= 1:5 2:15 3 FTILE: . = floor_dungeon DEPTH: O:1-2 MA...

Friday, 29th March 2019, 13:11

Forum: Contributions

Topic: A Couple New Vaults

Replies: 13

Views: 7909

Re: A Couple New Vaults

Thank you for the submission. chequers has been kind enough to transfer these to GitHub, but in the future it would be better for you to submit them either there or [on mantis](https://crawl.develz.org/mantis/view_all_bug_page.php) (your tavern login works for Mantis). I don't have time to give a d...

Thursday, 28th March 2019, 18:51

Forum: Contributions

Topic: A Couple New Vaults

Replies: 13

Views: 7909

Re: A Couple New Vaults

Here's the start of the ones for Lair. NAME: lair_entrance_bees TAGS: lair_entry MONS: killer_bee MAP ......... ..xxxxx.. .xx1}1xx. xx1.x.1xx xx1.x.1xx .xx1.1xx. ..xx.xx.. ENDMAP NAME: lair_anthill_large ORIENT: float MONS: worker_ant, soldier_ant, queen_ant ITEM: ration DEPTH: L:4-6 MAP ..............

Thursday, 28th March 2019, 17:45

Forum: Contributions

Topic: A Couple New Vaults

Replies: 13

Views: 7909

Re: A Couple New Vaults

I made a few more for Orc, and I'm currently working on some for lair. Here they are: NAME: orc_shrine_1 MONS: orc_priest, orc_warrior KFEAT: 0 = altar_beogh DEPTH: O:1-2 MAP ....... .ccccc. .c.1.c. .cI0Ic. .c2.2c. .cc+cc. ....... ENDMAP NAME: orc_shrine_2 MONS: orc_priest, orc_wizard KFEAT: 0 = alt...

Thursday, 28th March 2019, 12:49

Forum: Contributions

Topic: A Couple New Vaults

Replies: 13

Views: 7909

Re: A Couple New Vaults

chequers wrote:I turned these into a pull request for you: https://github.com/crawl/crawl/pull/1021


Thank you!

Wednesday, 27th March 2019, 21:31

Forum: Crazy Yiuf's Corner

Topic: Some Tiles

Replies: 0

Views: 1270

Some Tiles

I don't think these would have much of a purpose at the moment, so I'm posting them here. Maybe at some point I can start making tiles that'll actually be of use.

Wednesday, 27th March 2019, 16:19

Forum: Contributions

Topic: A Couple New Vaults

Replies: 13

Views: 7909

A Couple New Vaults

NAME: goblin_village ORIENT: float MONS: goblin, hobgoblin DEPTH: 2-5 MAP .............. .cccc..cccccc. .c1.+..c.12%c. .c%2c..+..1.c. .cccc..cccccc. .............. ...ccc+c.cc+c. ...c.1.c.c1.c. ...c1%1c.c%2c. ...ccccc.cccc. .............. .ccccccc+cccc. .c%21.1...1%c. .cccccccccccc. .............. ...

Tuesday, 26th March 2019, 15:50

Forum: Contributions

Topic: Question: Are Animated Tiles Possible?

Replies: 3

Views: 3483

Re: Question: Are Animated Tiles Possible?

Not sure what you mean? They already are animated... many altars (Xom, Makhleb, Jiyva...), wizlab portals, etc... check out the feat.png file in tiles folder of the offline distribution, the frames are there. These rc options control the animations: tile_water_anim = true If disabled, animation of ...

Tuesday, 26th March 2019, 15:48

Forum: Crazy Yiuf's Corner

Topic: A Single Crappy Tile

Replies: 5

Views: 2486

Re: A Single Crappy Tile

And here's another one I threw up; this time he's a magic user.

Tuesday, 26th March 2019, 15:45

Forum: Crazy Yiuf's Corner

Topic: A Single Crappy Tile

Replies: 5

Views: 2486

Re: A Single Crappy Tile

Eyesburn wrote:looks like Rupert in a frog form


S'posed to be turtle-like, but I can see what you mean.

Tuesday, 26th March 2019, 14:54

Forum: Dungeon Crawling Advice

Topic: Where Do I Go? (New-ish Player)

Replies: 19

Views: 5241

Re: Where Do I Go? (New-ish Player)

I recommend using a macro to redefine the swap between item a and item b key from ' to something else (I use / on the numpad), and then assign your launcher to a or b, and your primary melee weapon to a or b using the = command. If you move with the numpad, then it takes a lot of the tedium out of ...

Tuesday, 26th March 2019, 14:50

Forum: Contributions

Topic: Question: Are Animated Tiles Possible?

Replies: 3

Views: 3483

Question: Are Animated Tiles Possible?

Pretty simple question, so I don't think I really need to explain. Things like idle animations would be nice, but mainly I'm asking for things like Makhleb's altar. Would it be possible in crawl to create a tile that is animated?

Tuesday, 26th March 2019, 14:38

Forum: Crazy Yiuf's Corner

Topic: A Single Crappy Tile

Replies: 5

Views: 2486

Re: A Single Crappy Tile

Here's a second version, with an actual shadow. It's also transparent this time. (I'm pretty sure.)

Tuesday, 26th March 2019, 14:19

Forum: Dungeon Crawling Advice

Topic: Where Do I Go? (New-ish Player)

Replies: 19

Views: 5241

Re: Where Do I Go? (New-ish Player)

Note that in some (possibly rare) situations this is suboptimal. The first time you enter a level, you get the first turn, letting you respond to whatever creatures you see immediately. On subsequent times entering a level, you don't have that advantage. If you enter a level and are safe, leaving i...

Tuesday, 26th March 2019, 14:16

Forum: Dungeon Crawling Advice

Topic: Where Do I Go? (New-ish Player)

Replies: 19

Views: 5241

Re: Where Do I Go? (New-ish Player)

These are already good points to start from: 1) taking on too many enemies, taking on enemies that are too powerful For the most part, this is a matter of not having a feel for "how much is too much". Many of my berserker splats were against enemies I'd seen for the first or second time a...

Tuesday, 26th March 2019, 14:00

Forum: Crazy Yiuf's Corner

Topic: New Unrandart: Scimitar of the Gladiator

Replies: 6

Views: 2541

Re: New Unrandart: Scimitar of the Gladiator

It's an interesting concept, but I don't think this particular iteration of it would see much use as simply wearing decently enchanted helmet/gloves/boots/cloak would drag it down to the order of a random weapon lying around pre-lair...which doesn't lower your AC. Still, trading something valuable ...

Monday, 25th March 2019, 19:10

Forum: Crazy Yiuf's Corner

Topic: A Single Crappy Tile

Replies: 5

Views: 2486

A Single Crappy Tile

First attempt at a tile, so I just drew something up really quick based on existing tiles. I dunno what this little guy could ever be potentially used for, but here he is in all of his glory.

Monday, 25th March 2019, 18:33

Forum: Crazy Yiuf's Corner

Topic: New Unrandart: Scimitar of the Gladiator

Replies: 6

Views: 2541

New Unrandart: Scimitar of the Gladiator

The +10 Scimitar of the Gladiator {-2 AC}
Enchantment changes by -1 for every 2 points of AC the user has.

Monday, 25th March 2019, 17:58

Forum: Dungeon Crawling Advice

Topic: Where Do I Go? (New-ish Player)

Replies: 19

Views: 5241

Re: Where Do I Go? (New-ish Player)

petercordia wrote:A technique which may help you not take on too many monsters at once is this:
When you enter a new level, take all 3 different downstairs. Then connect the downstairs via manual exploration. Then use auto-explore.


I'll keep this in mind.

Monday, 25th March 2019, 17:51

Forum: Dungeon Crawling Advice

Topic: Where Do I Go? (New-ish Player)

Replies: 19

Views: 5241

Re: Where Do I Go? (New-ish Player)

Hand of Trog is all the MR you'll most likely need in a given game, so that is probably not the issue. Have your losses so far been the result of taking on too many enemies at once, elemental attacks, dying from the berserk crash (slow/paralysis), traps? Or because you didn't have more combat optio...

Monday, 25th March 2019, 14:31

Forum: Dungeon Crawling Advice

Topic: Where Do I Go? (New-ish Player)

Replies: 19

Views: 5241

Re: Where Do I Go? (New-ish Player)

I'm a semi-new player, and one who has never actually gotten a rune in Crawl. Yup, not a single rune. (i'm pretty sure I suck at this game.) The problem I run into is that I reach a certain point where I will just not have enough levels to progress much further. After clearing Lair and Orc, which I...

Friday, 22nd March 2019, 16:16

Forum: Dungeon Crawling Advice

Topic: Where Do I Go? (New-ish Player)

Replies: 19

Views: 5241

Where Do I Go? (New-ish Player)

I'm a semi-new player, and one who has never actually gotten a rune in Crawl. Yup, not a single rune. (i'm pretty sure I suck at this game.) The problem I run into is that I reach a certain point where I will just not have enough levels to progress much further. After clearing Lair and Orc, which I ...
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