Search found 387 matches

Sunday, 24th May 2020, 17:33

Forum: Game Design Discussion

Topic: Proposal: Barrel of Monkeys

Replies: 3

Views: 352

Re: Proposal: Barrel of Monkeys

While I am not in favor of adding this item, I can't imagine that using it to get more damage out of a level 8 spell is a serious balance concern. In a 1vs1, it would be easy to deliver three to six fireballs at once with extra targets for the price of activation. Against several enemies at once, c...

Sunday, 24th May 2020, 12:53

Forum: Game Design Discussion

Topic: Proposal: Barrel of Monkeys

Replies: 3

Views: 352

Re: Proposal: Barrel of Monkeys

What: An evokable that summons 6 hostile howler monkeys, as close as possible to the player. Why: Meat shields that will reliably block LOS in all directions, at the price of blocking a retreat and making noise. Could be an interesting mechanic. If "as close as possible" means directly ad...

Tuesday, 12th May 2020, 09:12

Forum: Dungeon Crawling Advice

Topic: What's the strategy for extended spellcaster (MuFE of Gozag)

Replies: 14

Views: 1138

Re: What's the strategy for extended spellcaster (MuFE of Go

I suppose you're right that not utilizing the lower hanging fruit god powers earlier on, in favor of longer term gains does have it's moments of extra difficulty. For me, I think it's just that "the game", after having played it so much has become more of a pursuit of trying to be somewha...

Wednesday, 6th May 2020, 10:48

Forum: YASD! YAVP! and characters in progress too

Topic: [CIP] CeHu^Oka with amazing equipment

Replies: 3

Views: 489

Re: [CIP] CeHu^Oka with amazing equipment

1) Of the four bows, I would stick with Stormbow and the +9 vorpal longbow. They will give the most consistent strong damage. 2) The amulets are really good. My personal choice would depend on if you want the hat, actually. If you don't want the Pondering, use "Oruann". If you do, wear &qu...

Sunday, 3rd May 2020, 16:02

Forum: Dungeon Crawling Advice

Topic: Can a melee fighter defeat the Tomb?

Replies: 16

Views: 1006

Re: Can a melee fighter defeat the Tomb?

I've just had another YASD in the Tomb. I thought I was well-prepared with over 10 heal wounds potions, 17 teleport scrolls and rN+++. But no. My strategy for level 3 was to read scrolls of immolation and holy word to kill many mummies at once. Which caused me to "accidentally" kill about...

Monday, 20th April 2020, 10:20

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2845

Views: 418958

Re: Best/Worst Artifacts

F - the ring "Vuicaczye" (left hand) {+Inv rElec AC+1 Str+8 Dex-2} (You found it on level 5 of the Dungeon) c - the +5 pair of gloves of Denietuc (worn) {*Corrode rF+ rN++ SInv} (You found it on level 13 of the Dungeon) g - the +4 pair of boots of Qausucve (worn) {rElec MR+ rCorr Int+2} (...

Saturday, 18th April 2020, 11:34

Forum: Crazy Yiuf's Corner

Topic: I don't love it when...

Replies: 720

Views: 128637

Re: I don't love it when...

You hear the slow rusting of a drain. ... You enter the shallow water. Moving in this stuff is going to be slow. The portal is a mimic! The portal mimic chortles and vanishes in a puff of smoke! This really reinforces that fraud of an incredible tourist brochure, followed by staring in horror at th...

Sunday, 15th March 2020, 10:16

Forum: YASD! YAVP! and characters in progress too

Topic: CIP:OpFi Oka

Replies: 80

Views: 5497

Re: CIP:OpFi Oka

So I thought "Screw it, I'm going for it" The only thing that gives me ANY trouble at all is tormentors and damnation. Any tips for dealing with that? Just summon a load of meat shields and then take them out from a distance? I have Ignition up now. Its useful for crowd clearing but obvio...

Sunday, 8th March 2020, 17:25

Forum: Crazy Yiuf's Corner

Topic: rename slime pits

Replies: 4

Views: 864

Re: rename slime pits

aaron wrote:Since it's already (M), maybe Mutopolis.


Mucopolis could also work with the basic nature of the residents. I'd probably still flash-see it as Jiyville, though.

Wednesday, 4th March 2020, 12:56

Forum: Contributions

Topic: Can I have a comission of mine to the loading screen?

Replies: 2

Views: 770

Re: Can I have a comission of mine to the loading screen?

^ This needs more attention.

Wednesday, 4th March 2020, 12:51

Forum: YASD! YAVP! and characters in progress too

Topic: [CIP] TeGl of Dithmenos

Replies: 3

Views: 858

Re: [CIP] TeGl of Dithmenos

If you're trying to win a 3 rune game, the overall build you posted has strange priorities imo. 1) You have "Firestarter" as the main weapon, but are training Stealth and have it at almost 10. 2) You have low Int, but have multiple spells in memory which have few skills in common. 3) You h...

Monday, 2nd March 2020, 10:04

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: OpIE^Ash, new easy mode?!

Replies: 4

Views: 1015

Re: CIP: OpIE^Ash, new easy mode?!

If I may ask some advice, someone who spectated my game pointed out that I could get 1-shot by an OoF fireball. (3*43*1.5 = 193.5>189) This means I need to respec, but if I drop my rings of Ice my offence won't be as overwhelming anymore, and I'm not 100% certain whether it's worth sticking with Gl...

Tuesday, 11th February 2020, 14:16

Forum: Game Design Discussion

Topic: Simplification of felid extra-lives mechanics

Replies: 19

Views: 1294

Re: Simplification of felid extra-lives mechanics

Is there a possibility to make the -NoRevive status tied to a compound of current PC level and a random number with low variance, instead of relegating it to XL progression being dropped to 0% or the like. Instead of using XP to "work off" the status, one could use the HD of slain enemies....

Saturday, 1st February 2020, 11:36

Forum: Game Design Discussion

Topic: Opaque skill system is severely wounded

Replies: 46

Views: 3160

Re: Opaque skill system is severely wounded

b0rsuk wrote:Can anyone give an argument FOR keeping the part where xp is not evenly divided between skills of the same emphasis level?


1) IRL Xom worship.
2) Laziness.
3) Ignorance.
4) Lacking tutorial structure.

You're welcome.

Wednesday, 29th January 2020, 23:58

Forum: YASD! YAVP! and characters in progress too

Topic: CIP:OpFi Oka

Replies: 80

Views: 5497

Re: CIP:OpFi Oka

Also, how bad can deterioration 2 get? Like, how much stats could I stand to lose in a big fight? Could I end up with like, -10 int or so? (Making me useless at casting spells) Actually getting to -10 would likely be more difficult than outright death, if you get damaged that badly and fail to kill...

Monday, 27th January 2020, 18:11

Forum: Dungeon Crawling Advice

Topic: Triple defense hypothesis

Replies: 24

Views: 2654

Re: Triple defense hypothesis

Hey, just wanted to point out my threads are happier without you. Most of what you do are drive-by attacks, snide remarks and passive aggressive behaviour. Real Duvessa would be ashamed of you, you're nothing like her. I could tolerate that toxic behavior if your posts had some merit to them or you...

Sunday, 26th January 2020, 19:47

Forum: Dungeon Crawling Advice

Topic: Triple defense hypothesis

Replies: 24

Views: 2654

Re: Triple defense hypothesis

Question: wouldn't playing a follower of Chei actually make the difference less important because of the divine extra stats? The dodging boost from high Dex tapers off at some point, and having up to +15 Str would also make armour penalties in many cases a moot point.

Sunday, 26th January 2020, 19:43

Forum: Game Design Discussion

Topic: Opaque skill system is severely wounded

Replies: 46

Views: 3160

Re: Opaque skill system is severely wounded

It's an interesting proposal. Like you already explained, the benefits of transparency could definitely help players of any skill level deal with meaningful numbers. I'd be on board for something like this to happen. Do you already have a unified theme in mind for the defensive/offensive benefits? ...

Saturday, 18th January 2020, 19:51

Forum: Game Design Discussion

Topic: Opaque skill system is severely wounded

Replies: 46

Views: 3160

Re: Opaque skill system is severely wounded

Weapon skills list how much skill is needed for min delay. The skill description doesn't say how much damage and accuracy I could still get. Accuracy and damage formulas are complicated, I get that. But you could add these sentences: Your weapon skill is currently at 14. With current stats and equi...

Wednesday, 8th January 2020, 09:47

Forum: Game Design Discussion

Topic: Slime creature change

Replies: 8

Views: 734

Re: Slime creature change

So, this in crawl format? :)
I can't figure out how to do timestamps, it's at 2:26 or so.

Wednesday, 8th January 2020, 09:34

Forum: Crazy Yiuf's Corner

Topic: DCSS is unrealistic

Replies: 24

Views: 3187

Re: DCSS is unrealistic

6. Corroded equipment and bodies with severe acid burns return to normal with time. "Yeah, that engine is rusted to death. Just let it rest for a bit, it'll be as good as new next week." 7. Falling down a shaft onto (presumably) hard stone does no damage to the PC. 8. The dungeon is explic...

Saturday, 28th December 2019, 10:36

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP on 3rd attempt: Gozag or go home!

Replies: 24

Views: 1522

Re: (CIP again): Gozag or go home!

A question: I'm currently wearing the Robe of Night, which reduces my LOS by 2 tiles. This is handy at the moment, but I think I want to lose it before the orb run because I believe that during the orb run, monsters generate at edge of LOS. I don't want pan lords generating 2 tiles closer than norm...

Thursday, 26th December 2019, 12:05

Forum: Crazy Yiuf's Corner

Topic: Trove reporting

Replies: 485

Views: 99395

Re: Trove reporting

34058 | Vaults:3 | You paid a toll of +4 fire dragon scales to enter a | treasure trove 34059 | Trove | Entered a treasure trove 34063 | Trove | Found the ring of the Mage {Wiz MR++ Int+3} 34066 | Trove | Got a brightly glowing amethyst amulet 34068 | Trove | Got a bound brass amulet 34070 | Trove ...

Wednesday, 25th December 2019, 14:08

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2845

Views: 418958

Re: Best/Worst Artifacts

Perfection is overrated.

  Code:
  3334 | Temple   | Became a worshipper of Zin the Law-Giver
  7504 | Lair:4   | Identified the +9 demon trident of Perfectionism {freeze,
                  | +Fly rC+ Str+2 Stlth+}

Wednesday, 25th December 2019, 09:13

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2845

Views: 418958

Re: Best/Worst Artifacts

DeepDeath wrote:+5 trident "DeepDeath's Doom" {antimagic, rPois rF- rN+ Str+3}

Random name?


Haven't seen one of these in a while. Yes, the game sometimes generates loot with the character name - {Charname}'s Evisceration / Doom / Demise etc.

Friday, 20th December 2019, 10:01

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP on 3rd attempt: Gozag or go home!

Replies: 24

Views: 1522

Re: YASD: MuFE^Gozag

Player ghosts can be very annoying because of the resistances, and also because of their incorporeal nature: Sticky flame in particular only puts out a single turn of damage, nets pass right though them etc. One spell that I do use a lot against ghosts is Airstrike, they are always considered flying...

Thursday, 19th December 2019, 15:16

Forum: Dungeon Crawling Advice

Topic: Majin-Bo

Replies: 5

Views: 879

Re: Majin-Bo

I remember using it on a caster that had atrocious luck with shields and auxiliary armour, got the MB from that demon summoning wizlab and it was very strong. Then again, I did use the regen spell a lot rather than rely on the brand. The combined perks are great, but as @petercordia said it's not th...

Thursday, 19th December 2019, 15:07

Forum: Crazy Yiuf's Corner

Topic: Can you one hit KO the Royal Jelly?

Replies: 15

Views: 1284

Re: Can you one hit KO the Royal Jelly?

HawkI wrote:I'm cool with using my short blade to impale a sleeping victim... XD That sounds really bad out of context.


FTFY, and yes it does.

Wednesday, 18th December 2019, 09:32

Forum: Crazy Yiuf's Corner

Topic: Poll: What do you think about shaft effects?

Replies: 122

Views: 8424

Re: Poll: What do you think about shaft effects?

Well, there's that poll at the top. Considering the results, I'd say the current codebase wins by a large margin. At this very moment, there are 17 votes for leaving shafts as they are, and 16 votes for reducing them. Is this really a large margin to you? By the way, I am really surprised that 33 p...

Wednesday, 18th December 2019, 00:15

Forum: Crazy Yiuf's Corner

Topic: Poll: What do you think about shaft effects?

Replies: 122

Views: 8424

Re: Poll: What do you think about shaft effects?

I doubt anyone knows anymore what this thread is about. I would say random pointless sniping, but that would be too accurate. Usually when threads get this way, I suggest that people realize that there's no referee on this forum, so just declare victory and go home. Well, there's that poll at the t...

Saturday, 14th December 2019, 10:04

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 10th win!

Replies: 5

Views: 614

Re: YAVP: 10th win!

In regards to quickness, some people have played DCSS for more than a decade and never won. I think one (relatively) recent post of "first win" was by @Klown who has been around tavern for much longer than both of us. It was pretty late at night and my concentration was waning (which is wh...

Friday, 13th December 2019, 21:17

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 10th win!

Replies: 5

Views: 614

Re: YAVP: 10th win!

This is my 10th win. I feel like that's some kind of milestone that marks my graduation from a state of noobery to just general competence. It is a significant milestone, and congratulations on reaching it so quickly! :) I had an antimagic eveningstar and I read what I thought was a scroll of encha...

Wednesday, 11th December 2019, 10:37

Forum: Game Design Discussion

Topic: Update stair logic (nerf stair dancing)

Replies: 86

Views: 5864

Re: Update stair logic (nerf stair dancing)

The purpose of this thread is to talk about how to nerf stair dancing. Talking about if stair dancing should be nerfed is off topic for the thread. What bad effects does stair dancing have? 1. It's a no brainer mechanic that crowds out other mechanics because it's so effective. 1a. Parts of the gam...

Wednesday, 11th December 2019, 09:50

Forum: Suggestions & Criticism

Topic: Feature removal ?

Replies: 6

Views: 2938

Re: Feature removal ?

Thanks for the feedback on this matter. I will concede that in some cases the convenience of using can outweigh the drawbacks.

Monday, 9th December 2019, 18:15

Forum: Suggestions & Criticism

Topic: Feature removal ?

Replies: 6

Views: 2938

Feature removal ?

It is my personal opinion that the "Mark as foe" feature doesn't really deserve to exist. The function is supposed to hide posts made by users thus marked (basically an ignore/ mute list), and the user can directly unhide the posts if they so desire. I will try to give my perspective on it...

Monday, 9th December 2019, 17:22

Forum: Crazy Yiuf's Corner

Topic: Poll: What do you think about incentive structures in Crawl?

Replies: 13

Views: 1111

Re: Poll: What do you think about incentive structures in Cr

Siegurt wrote:Perhaps you could post a link to that comment so we could know what you're talking about?


Thread, and page.
Direct quote:

Implojin wrote:man, I have so many thoughts on the topic of incentive structures in Crawl but this thread is bad

Sunday, 1st December 2019, 12:10

Forum: Crazy Yiuf's Corner

Topic: Poll: What do you think about shaft effects?

Replies: 122

Views: 8424

Re: Poll: What do you think about shaft effects?

It seems to me that you have no positive vision of the game beyond what it already is. You might be sad if .24 were the last stable release, but only because that is a change in the way things are in crawl, not because you have any real hope of things moving in interesting new directions. As for th...

Saturday, 30th November 2019, 12:57

Forum: Crazy Yiuf's Corner

Topic: Poll: What do you think about shaft effects?

Replies: 122

Views: 8424

Re: Poll: What do you think about shaft effects?

There are two serious problems with shaft effects in dcss: The first is that they are delivered via traps, which makes players feel they should be able to avoid them, can "take the player off guard" in terms of identification or whatever early in the game, and so forth. The second and mor...

Thursday, 28th November 2019, 20:59

Forum: Crazy Yiuf's Corner

Topic: Poll: What do you think about shaft effects?

Replies: 122

Views: 8424

Re: Poll: What do you think about shaft effects?

Would being shafted feel more fun/fair if it was coupled to some kind of reward? (like a consumable or quasi-acquirement or shop placement?) (I'm asking the people who dislike shafts) Yes and no - the obvious reward for surviving shafts is confidence ("I got gud, yay!") and disproportiona...

Thursday, 28th November 2019, 10:18

Forum: Crazy Yiuf's Corner

Topic: Poll: What do you think about shaft effects?

Replies: 122

Views: 8424

Re: Poll: What do you think about shaft effects?

I do find some of the new trap interactions annoying - an obnoxious one has to be the alarm/*teleport trap on downstairs, which enforces a penalty for playing the game as intended. Not sure if taking one-way hatches down instead of stairs would have the same probability of producing the exact same t...

Thursday, 28th November 2019, 09:54

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: FoFi of Okawaru (4 runes)

Replies: 17

Views: 1143

Re: CIP: FoFi of Okawaru (2 runes)

Translocation spells on your ant could work quite well. The ones that come to mind are Passage of Golubria, Portal projectile, and Dispersal. Passage is a great spell because it allows some repositioning for Formicids, who normally lack it. Okawaru has already blessed you with ammunition so PProj is...

Wednesday, 27th November 2019, 22:40

Forum: Crazy Yiuf's Corner

Topic: Oh No The Scientists Are Watching Start Acting Weird

Replies: 7

Views: 821

Re: Oh No The Scientists Are Watching Start Acting Weird

Well, since you asked politely with the thread name...

Skald is a strictly optimal background. Also, remove scientists.

Thursday, 21st November 2019, 16:02

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DsWn^Chei; "Some Kind Of... Demonic Hippo-Panlord"

Replies: 25

Views: 1763

Re: CIP: DsWn^Chei; chaos in U:1

Moving the fight to a better position is expensive with two blink scrolls, but you shouldn't run upstairs . Get into that 1-tile corridor just right of the exit. Quaff resistance. Shoot her until mass confuse, then wait until she is a tile way. Quaff curing, evoke the fire lamp. She'll be dead in ma...

Thursday, 21st November 2019, 15:19

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DsWn^Chei; "Some Kind Of... Demonic Hippo-Panlord"

Replies: 25

Views: 1763

Re: CIP: DsWn^Chei; chaos in U:1

I would love to help out if possible, but your chardump is completely different. Instead of a DsWn in U:1 it shows a GnFi in U:5.

Monday, 18th November 2019, 11:36

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DsWn^Chei; "Some Kind Of... Demonic Hippo-Panlord"

Replies: 25

Views: 1763

Re: CIP: DsWn^Chei; problems with wizards :(

If the wizard really is hasted, there's a strong chance Slouch will be a one hit kill. In terms of further development, I'd enchant and brand the fustibalus. It also crosstrains Throwing, which is ridiculous with #cheistats. You already have some Hexes/ Translocations/ Transmutations, so getting PPr...

Saturday, 16th November 2019, 17:26

Forum: Dungeon Crawling Advice

Topic: General Help With DEWz Survival

Replies: 17

Views: 1706

Re: General Help With DEWz Survival

Is there something I'm doing generally wrong, like not managing skills well, or bad tactics like being too aggressive with hand-to-hand combat with my fragile Deep Elf, or not upgrading my armor enough? Is there a way to avoid those situations where one wrong move = death, or to figure out what the...

Saturday, 16th November 2019, 13:58

Forum: Dungeon Crawling Advice

Topic: Short Newperson Questions

Replies: 196

Views: 17979

Re: Short Newperson Questions

Your question was answered in detail in this thread. There is a random element to motion that sometimes will work for you, and other times against you. Be aware that some creatures like snakes or hydra have more speed when swimming.

Saturday, 16th November 2019, 11:08

Forum: Dungeon Crawling Advice

Topic: Short Newperson Questions

Replies: 196

Views: 17979

Re: Short Newperson Questions

Since I cannot see exactly how much damage I do with weapons, I'm not sure how important it is (especially in the early game) to switch to the "best" (= most promising brand, highest enchantment) weapon I happen to stumble across vs. using the more mundane weapon I have been using and for...

Saturday, 16th November 2019, 09:52

Forum: Game Design Discussion

Topic: Xom Rework

Replies: 8

Views: 922

Re: Xom Rework

Agreed. Having a higher degree of agency is nice, in general I think most players like to feel like their decisions. Obviously not complete control since that would defeat the point of the God of chaos, but having one or two chaotic flavored abilities would make the situations where you get into a ...

Friday, 15th November 2019, 13:22

Forum: Game Design Discussion

Topic: Visible items in deep water

Replies: 25

Views: 2320

Re: Visible items in deep water

There is no human being who played or plays crawl "optimally". Not even if you properly pin down the definition of "optimal" and constrain actions towards your stated goal as much as humanly possible. On an unrelated note, can I append this to my sig at some point? Full credit t...
Next

Return to advanced search

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.