Search found 22 matches

Friday, 11th January 2019, 08:23

Forum: Game Design Discussion

Topic: Armour/Dodging/Shields breakpoints

Replies: 8

Views: 3162

Re: Armour/Dodging/Shields breakpoints

Could we at least get a message when AC or EV or SH is raised due to skill training? This would make it possible to set a force_more_message for that message. That's a great idea! I'm usually training EV "until I get that extra EV point", and I forget to check that and over-train the skil...

Thursday, 20th December 2018, 10:23

Forum: Game Design Discussion

Topic: Improving the Snake Pit

Replies: 7

Views: 2548

Re: Improving the Snake Pit

I always thought Nagaraja's were way less of a threat than a Naga Sharpshooter, but I guess that's just because I usualy play caster/ranged characters that are squishier than most melee brutes and those PProj hits really hurt if I'm not lucky enough to have Dmsl and a bunch of SH. What I think makes...

Thursday, 20th December 2018, 10:20

Forum: Game Design Discussion

Topic: Gorgons: A New Enemy for the Snake Pit?

Replies: 23

Views: 6165

Re: Gorgons: A New Enemy for the Snake Pit?

Moved my post to Snake Pit thread instead as it is more appropriate there.

Wednesday, 12th December 2018, 10:19

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DEFE: I will win this time!

Replies: 88

Views: 22082

Re: YASD: DEFE: I will win this time!

I guess it's one of those cases where the effectiveness of a spell depends on the style that player prefers. I personally prefer slow and methodical approach, so it's not a problem for me to sit and contemplate for a moment if I should end my necromutation transformation and quaff/use abilities. I r...

Wednesday, 12th December 2018, 08:36

Forum: Dungeon Crawling Advice

Topic: usage of Tornado

Replies: 11

Views: 3949

Re: usage of Tornado

If you're not going for megazigs where you can get first turn silence I found that as soon as you see that aura coming, cast a few passages of golubria (just in case), cast PProj and try to snipe that silent bastard. If you run out of steam, just step into your passage and reset the fight.

Tuesday, 11th December 2018, 16:33

Forum: Dungeon Crawling Advice

Topic: usage of Tornado

Replies: 11

Views: 3949

Re: usage of Tornado

You're following vehumet. Correct me if I'm wrong, but I think it's possible to blast silent spectre outside of your LOS with firestorm?

Tuesday, 11th December 2018, 15:39

Forum: Dungeon Crawling Advice

Topic: usage of Tornado

Replies: 11

Views: 3949

Re: usage of Tornado

Personaly I always learn Tornado last. I prefer Shatter instead of Tornado if I have a choice.

Tuesday, 11th December 2018, 08:58

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DEFE: I will win this time!

Replies: 88

Views: 22082

Re: YASD: DEFE: I will win this time!

I don't get all this hate on necromutation. ⋅ It's usually easy to avoid dispel undead as it's range is very short. ⋅ It let's you scum abyss for that dank exp before extended. ⋅ Usually you have cBlink available so if you're in a rut and need to quaff just cBlink, end ...

Tuesday, 11th December 2018, 08:25

Forum: Dungeon Crawling Advice

Topic: usage of Tornado

Replies: 11

Views: 3949

Re: usage of Tornado

Just use tornado as a supplementary damage over time ability when you have monsters around you. Keep it up and use other spells to clean up the mess... It's good in conjunction with airstrike for picking off singular non-tanky dangerous enemies off. Edit: Looking at your char dump I think you would ...

Tuesday, 4th December 2018, 11:52

Forum: Game Design Discussion

Topic: Experimental branch: Known Traps

Replies: 97

Views: 40576

Re: Experimental branch: Known Traps

So can anyone summarize the changes in a neat way? If traps are triggered when they're explored: it's a direct nerf to Barachi and a buff to darkness/nightstalker/robe of night which were already pretty damn powerful. Also, ZOT:5 will be way more dangerous and Vaults:5 could be a problem.

Wednesday, 21st November 2018, 12:24

Forum: Game Design Discussion

Topic: Examine yourself

Replies: 13

Views: 4176

Re: Examine yourself

That would be neat. You can already examine player ghosts as well, so I think it wouldn't be a problem to code 'examine yourself'. Altough monsters, nem phantom and player ghosts never switch their gear, so that could be an issue to code.

Tuesday, 20th November 2018, 14:16

Forum: Dungeon Crawling Advice

Topic: learning magic on characters with poor aptitudes

Replies: 16

Views: 5334

Re: learning magic on characters with poor aptitudes

STR is useful in a bunch of scenarios. You'd always want ArmourEncumbrance+2 amount of STR to nullify penalties. Also, STR transfers to Slay (I don't remember exact values, probably something as 5STR = 1 slay). I'd like STR on characters that melee/throw more than I would like DEX. And I think STR i...

Friday, 16th November 2018, 09:47

Forum: YASD! YAVP! and characters in progress too

Topic: DsGl My strongest character so far, Ziggurat or Orb

Replies: 7

Views: 2734

Re: DsGl My strongest character so far, Ziggurat or Orb

Nice character! Altough it triggers me how you haven't got any spells.

I would go for Orb. Going Zig's pure melee build is suicide IMO.

Monday, 12th November 2018, 13:57

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DEFE: I will win this time!

Replies: 88

Views: 22082

Re: DEFE: I will win this time!

If you cleared the most of Snake:2 you could try to pick a down-stair which is furthest away from where you spotted Vashnia and try to risk it. I would annotate the level while standing on the stair so you would not forget that Vashnia is still on Snake:2. From your most recent char dump I see that ...

Monday, 12th November 2018, 08:49

Forum: YASD! YAVP! and characters in progress too

Topic: Adventures with bad berserkers

Replies: 40

Views: 12123

Re: Adventures with bad berserkers

That was a nice read. Thank you!

Will you try anything similar to this "greater-berserker" run?

Monday, 12th November 2018, 08:35

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: Lucky MuCj ^Sif; 15 runer

Replies: 9

Views: 3258

Re: YAVP: Lucky MuCj ^Sif; 15 runer

Congrats! Damn, that's some good rings you got there: ring "Forget-Me-Not" {rPois rF+++ rN+++ MP+9 Int-4} ring of Fizierch {rElec rN+ MR+ MP+9 Str+4} Would you say that mummies are not that horrible after you survive early game? What was your biggest "pain in the ass" while playi...

Friday, 9th November 2018, 09:49

Forum: Game Design Discussion

Topic: Allie command Stand here.

Replies: 9

Views: 3325

Re: Allie command Stand here.

"Guard this area" is currently the most useful ally command since it lets you direct your allies to attack any nearby targets. Telling them to attack a specific target requires that the target be in LOS, and of course won't help you if you want them to attack multiple targets. Never thoug...

Friday, 9th November 2018, 09:30

Forum: Game Design Discussion

Topic: Allie command Stand here.

Replies: 9

Views: 3325

Re: Allie command Stand here.

Will allies enter travel restricted areas? If not, then excluding the doorway in question seems like a simple solution to the bottleneck micromanagement issue and might generally be useful at controlling the degree to which allies draw aggro. I don't think excluding tiles is less tedious than just ...

Wednesday, 7th November 2018, 09:00

Forum: Game Design Discussion

Topic: Remove Translocations

Replies: 58

Views: 15907

Re: Remove Translocations

Indeed. As Tumalu said, picking warper is just "I wanna get blink and PoG". That background needs some adjustments. Duvessa covered most of why this spell school is wacky, I'll just add my 5 cents: ⋅ I really, really like PoG and always learn it on every character as it is my ult...

Monday, 5th November 2018, 08:35

Forum: Game Design Discussion

Topic: Kobolds are just worse deep elves

Replies: 47

Views: 17551

Re: Kobolds are just worse deep elves

Nightstalker 1 for Kobolds would be neat. It would offer a unique twist on a rather mundane species. It would be easy to balance as well, if it's too OP just reduce some of Kobold's aptitudes.

Monday, 5th November 2018, 08:29

Forum: Game Design Discussion

Topic: Change jewellery (P)UT key into (W)EAR key

Replies: 21

Views: 5820

Re: Change jewellery (P)UT key into (W)EAR key

That would be a very nice change to unify those menus. At least merge (w)ield and (P)ut as they are quick actions which you constantly do in combat (swap weapons, swap rings). Most of you probably know this but here's an option/rc code which lets you to remove/take-off items from the same menu as wi...

Wednesday, 31st October 2018, 15:17

Forum: Coding

Topic: Changing shift+direction behavior

Replies: 1

Views: 2710

Re: Changing shift+direction behavior

I'm not sure if this will solve moving into one direction until you hit a wall as I've transferred my rc file from offline to online and I've never had this problem before in offline, but here's what I did: Include in your rc file this line: include = safe_move_shift.txt What it will do is that it w...

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