Search found 12 matches

Wednesday, 26th September 2018, 12:32

Forum: Game Design Discussion

Topic: Species Proposal: Yokkaso

Replies: 46

Views: 14201

Re: Species Proposal: Yokkaso

I support the proposal. It's hard to get behind the name though. "Durable, innate magic user, weapon disliker" makes me think: Dryad. I understand that the developers want to move the game away from "western" or LOTR references, Yokkaso are basically dryads from another culture....

Friday, 21st September 2018, 17:08

Forum: Game Design Discussion

Topic: Species Proposal: Yokkaso

Replies: 46

Views: 14201

Re: Species Proposal: Yokkaso

At or over 50% health spells cost 1 mana less, to a minimum of 1 I would highly recommend that any MP cost reduction mechanic scales with the level of the spell. A flat reduction is most effective for low-level spells, which encourages you to cast low-level spells more and high-level spells less, w...

Friday, 21st September 2018, 16:51

Forum: Game Design Discussion

Topic: Species Proposal: Yokkaso

Replies: 46

Views: 14201

Re: Species Proposal: Yokkaso

Just about all the caster races are badly gimped when it comes to HP and AC. Some have SH and resistance problems also. That's on top of the inherent problems with casting in armor. This here is the main reason I think part of the concept for this species is interesting. The two problems with caste...

Friday, 21st September 2018, 16:40

Forum: Game Design Discussion

Topic: Species Proposal: Yokkaso

Replies: 46

Views: 14201

Re: Species Proposal: Yokkaso

I believe if we are trying to teach players keep enough MP for emergencies, there is no other way than to punish player for using MP. Giving a bonus for high MP is not enough because this is what we already have (having high MP allows to cast more spells) and it does not work. Punishment for using ...

Friday, 21st September 2018, 12:43

Forum: Game Design Discussion

Topic: Species Proposal: Yokkaso

Replies: 46

Views: 14201

Re: Species Proposal: Yokkaso

To teach players stay at high MP we may need something more radical. For instance doubled MP and then draining (with warning and confirmation for the first time) when trying to cast if below 50% MP. Players feel better about "losing a bonus" than they do about "gaining a penalty"...

Tuesday, 18th September 2018, 21:40

Forum: Game Design Discussion

Topic: Species Proposal: Yokkaso

Replies: 46

Views: 14201

Re: Species Proposal: Yokkaso

The question is: Do people who want to play a caster just do it wrong, if so is there enough of a reason to try and address this? I think a corollary to this question is: Are casters just harder, and if so, should they be? Because to say the problem is that there are no races that make casting easi...

Tuesday, 18th September 2018, 17:31

Forum: Game Design Discussion

Topic: Ozo's Armour change discussion

Replies: 22

Views: 7713

Re: Ozo's Armour change discussion

Maybe I'm in the minority, preferring mobile casters. The reason Ozo's Armour was changed is purely because some players casted the spell constantly while exploring because it is optimal to do so. And some people consider that to be a bad thing because it leads to common interruptions and key press...

Tuesday, 18th September 2018, 12:00

Forum: Game Design Discussion

Topic: Species Proposal: Yokkaso

Replies: 46

Views: 14201

Re: Species Proposal: Yokkaso

Is there something that indicates that new players might have difficulty learning how to use magic compared to melee? If the answer is yes, is that a problem? Because even if the answer is yes, it's not a significant difference is it. For a new player, this race might help them learn certain aspect...

Monday, 17th September 2018, 23:36

Forum: Game Design Discussion

Topic: Species Proposal: Yokkaso

Replies: 46

Views: 14201

Re: Species Proposal: Yokkaso

I meant keep their weapon aptitudes below average (-1 or lower), but make it the same number for all melee weapons. So instead of -4 long blades and 0 staves they'd have -1 for both, or -2 for both. So they'll still be worse at melee than humans, but if they do choose to melee, they will choose bet...

Monday, 17th September 2018, 22:56

Forum: Game Design Discussion

Topic: Species Proposal: Yokkaso

Replies: 46

Views: 14201

Re: Species Proposal: Yokkaso

I can see the rationale for the MP-refunding mechanic, but it disqualifies the species from being described as "simple". It's pretty complex. If new players are struggling to manage MP (as these MP species proposals always suggest), how can you expect them to wrap their heads around somet...

Monday, 17th September 2018, 22:45

Forum: Game Design Discussion

Topic: Species Proposal: Yokkaso

Replies: 46

Views: 14201

Re: Species Proposal: Yokkaso

It sounds interesting, and I'll have to give it a try! It would be good to have an "intro caster" race - as any experienced player knows, despite initial appearances, deep elves are definitely not a good intro race. If you haven't already, I suggest looking at the testing thread for Faeri...

Monday, 17th September 2018, 20:52

Forum: Game Design Discussion

Topic: Species Proposal: Yokkaso

Replies: 46

Views: 14201

Species Proposal: Yokkaso

How to play Playable game source: https://github.com/YokkasoMB/Crawl-Yokkaso-Species Instructions on how to compile the game : https://github.com/YokkasoMB/Crawl-Yokkaso-Species/blob/master/crawl-ref/INSTALL.txt Purpose of Species Currently in crawl it is much harder for a player to learn how to use...

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