Search found 14 matches

Friday, 21st December 2018, 17:15

Forum: Game Design Discussion

Topic: Improving the Snake Pit

Replies: 7

Views: 2552

Re: Improving the Snake Pit

That's my point about nagarajas, VortexTurtle: they have a whopping 15 HD -- the same as an orc warlord -- but they just seem like a medium-tier threat. When you see a warlord, you instantly go on high alert (and if you're in the Mines, maybe leave the branch altogether), but seeing a nagaraja is pr...

Wednesday, 19th December 2018, 07:11

Forum: Game Design Discussion

Topic: Improving the Snake Pit

Replies: 7

Views: 2552

Re: Improving the Snake Pit

I agree that the Snake Pit probably does have too many naga enemies, or at least that it shouldn't rely on them as the main enemy because they're slow and very specialized. I pointed out the contrast between the Pit and the Nest because I wouldn't want to slide too much in the opposite mentality (i....

Wednesday, 19th December 2018, 06:37

Forum: Game Design Discussion

Topic: Improving the Snake Pit

Replies: 7

Views: 2552

Re: Improving the Snake Pit

A more radical alternative could be to completely revamp the Snake Pit into a more generally reptile-themed branch, including some more reptilian humanoids (like chameleon people who can turn invisible and have a ranged tongue attack), new lizards and snakes (e.g., rattlesnakes that make noise, pit ...

Wednesday, 19th December 2018, 02:45

Forum: Game Design Discussion

Topic: Gorgons: A New Enemy for the Snake Pit?

Replies: 23

Views: 6177

Re: Gorgons: A New Enemy for the Snake Pit?

Replacing naga magi with gorgons seems good too, though Iskenderun's Mystic Blast doesn't really seem "gorgony" to me. Calling it a gorgon instead of a naga might also mislead players about its movement speed.

Wednesday, 19th December 2018, 02:39

Forum: Game Design Discussion

Topic: Improving the Snake Pit

Replies: 7

Views: 2552

Improving the Snake Pit

In order to keep the discussion in the Gorgon thread on track, I've decided to make a separate one on how the Snake Pit could be made more interesting. While I love the idea of the Snake Pit, I feel it suffers from a lack of variety and adventure. Teleport Other I don't think that the AI of Crawl mo...

Tuesday, 18th December 2018, 18:02

Forum: Game Design Discussion

Topic: Gorgons: A New Enemy for the Snake Pit?

Replies: 23

Views: 6177

Re: Gorgons: A New Enemy for the Snake Pit?

There's a difference in that the MR check for Teleport Other is usually irrelevant, and it's not uncommon to get teleported out of a dangerous situation into safety. I don't think monster AI in Crawl is clever enough to use Teleport Other effectively without adding in a bunch of special cases. A str...

Monday, 17th December 2018, 22:03

Forum: Game Design Discussion

Topic: Gorgons: A New Enemy for the Snake Pit?

Replies: 23

Views: 6177

Re: Gorgons: A New Enemy for the Snake Pit?

Snake seems safe to me solely because if gorgons were added and not in the Snake Pit, there'd probably be complaints :P Also, while Snake Pit is one of my favourite branches, it could do with a little more variety in its enemies. The strongest common enemies in the Pit, nagarajas, are just stronger ...

Monday, 17th December 2018, 19:14

Forum: Game Design Discussion

Topic: Gorgons: A New Enemy for the Snake Pit?

Replies: 23

Views: 6177

Re: Gorgons: A New Enemy for the Snake Pit?

I think the gaze flavour can still be maintained if it's significantly more powerful than the gaze of a basilisk, but as far as I've been able to figure out, the only way to strengthen a monster's spell-like effects is by increasing its HD and therefore making it stronger in all other ways, which mi...

Sunday, 16th December 2018, 05:34

Forum: Game Design Discussion

Topic: Gorgons: A New Enemy for the Snake Pit?

Replies: 23

Views: 6177

Re: Gorgons: A New Enemy for the Snake Pit?

To be clear, the idea was just to add Gorgons as an enemy. The Snake Pit seems like the most logical place they would be, but they can be in other areas too.

Sunday, 16th December 2018, 02:55

Forum: Game Design Discussion

Topic: Gorgons: A New Enemy for the Snake Pit?

Replies: 23

Views: 6177

Re: Gorgons: A New Enemy for the Snake Pit?

A larger basilisk is basically what this is supposed to be. There are other ways it can be made more distinct, like making snakes upon death, or giving them all a unique "Summon Snakes" spell. The human intelligence has at least a few fringe effects besides opening doors, like vulnerabilit...

Sunday, 16th December 2018, 01:01

Forum: Game Design Discussion

Topic: Gorgons: A New Enemy for the Snake Pit?

Replies: 23

Views: 6177

Gorgons: A New Enemy for the Snake Pit?

I was just thinking Crawl thoughts earlier today when it hit me that gorgons are one of the few classic fantasy monsters that don't appear at all in the game, and they're a perfect thematic fit for the Snake Pit. My basic idea is that they're humanoid enemies who get auxiliary poison bite attacks (b...

Thursday, 22nd November 2018, 19:31

Forum: Game Design Discussion

Topic: Don't make useless floor items

Replies: 30

Views: 9673

Re: Don't make useless floor items

It would be an improvement though if duplicates of spellbooks wouldn't be generated, especially now that they no longer take up inventory space.

Wednesday, 21st November 2018, 18:46

Forum: Game Design Discussion

Topic: Kobolds are just worse deep elves

Replies: 47

Views: 17584

Re: Kobolds are just worse deep elves

Maybe Kobolds can be made more interesting based on what they're like as enemies. For some reason there's a difference between kobolds and "big kobolds". Maybe when a kobold reaches a certain XL (13 or so), they become "big", giving some suite of differences (e.g., becoming Mediu...

Wednesday, 21st November 2018, 17:04

Forum: Game Design Discussion

Topic: Poisonous Vapours targeting

Replies: 0

Views: 1097

Poisonous Vapours targeting

This is just a minor change, but it would be nice if Poisonous Vapours couldn't auto-target monsters it can't harm, like oozes and skeletons. As is, you get a message saying "but poisonous vapours would do no harm to X". Is there a reason the auto-targeter still selects enemies it won't wo...

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