Search found 352 matches

Friday, 2nd December 2016, 00:19

Forum: Game Design Discussion

Topic: Annual Ds Mutations Suggestion List

Replies: 4

Views: 1915

Annual Ds Mutations Suggestion List

It's once again time for... Infinitevox's Demonspawn Mutation Suggestion List! We got Sturdy Frame out of the last list, cutesy of Chequers, and after much brainstorming, I've got another list ready to go! [Slot-Loss Mutations] Right now, there are 5 of these: Claws (Hands), Horns|Antennae (Head), H...

Thursday, 1st December 2016, 22:57

Forum: Game Design Discussion

Topic: Demonspawn revamp suggestion

Replies: 9

Views: 3147

Re: Demonspawn revamp suggestion

Both are terrible compared to damage, but the former at least allows hats. I have to disagree here, Antennae 3 is ridiculously strong for stabbers/casters/hybrids. It is, by far, my favorite of the slot-loss mutations. Knowing enemy positions (and relative threat level) without LoS gives a tactical...

Thursday, 1st December 2016, 22:43

Forum: Crazy Yiuf's Corner

Topic: Remove papilio

Replies: 10

Views: 3019

Re: Remove papilio

ZipZipskins wrote:Well this is pretty rude


Please forgive my humor
it can be shallow and crude
but if you want to come at me, bro
I'll dis you, too, via haiku

Thursday, 1st December 2016, 00:30

Forum: Crazy Yiuf's Corner

Topic: Remove papilio

Replies: 10

Views: 3019

Re: Remove papilio

Many people take strolls
some far, some near
but you, hellmonk,
should take a long walk off a short pier

Wednesday, 30th November 2016, 23:45

Forum: Crazy Yiuf's Corner

Topic: Remove papilio

Replies: 10

Views: 3019

Remove papilio

We can solve all of these unnecessary removals by just getting rid of one! Namely, remove papilio.
I've never had a good game with papilio, and honestly, papilio seems a little redundant to me when you already have duvessa, rast, and veryangryfelid.

Wednesday, 30th November 2016, 23:23

Forum: Game Design Discussion

Topic: Demonspawn revamp suggestion

Replies: 9

Views: 3147

Re: Demonspawn revamp suggestion

Aux-slot muts are boring... - This is a subjective opinion. I happen to like some of them. I do agree that they could be varied more, and I've got several new suggestions to that effect that I'll be putting in my annual "Ds Muts Suggestions" thread here shortly. Mons Ds should get 1 rank ...

Tuesday, 22nd November 2016, 22:08

Forum: Game Design Discussion

Topic: Make monstrous DS grow claws first

Replies: 25

Views: 8426

Re: Make monstrous DS grow claws first

Make it optional?
"You feel your Monstrous ancestory attempt to assert itself, do you allow this?: (Y/N)?"

Tuesday, 22nd November 2016, 20:15

Forum: Game Design Discussion

Topic: Make monstrous DS grow claws first

Replies: 25

Views: 8426

Re: Make monstrous DS grow claws first

As someone who basically plays only demonspawn , I feel uniquely qualified to comment here... I like the concept of Monstrous Demonspawn I've been collecting my thoughts on them for a while now, and I was going to make a post about it the next time my new Ds Muts suggestions list was ready, but I'll...

Tuesday, 22nd November 2016, 07:18

Forum: Game Design Discussion

Topic: Developing Ieoh Jian Council (Latest version inside)

Replies: 69

Views: 45438

Re: Developing Ieoh Jian Council (Latest version inside)

Would it be possible to make it so you can fire through your floating weapons, like with Ds Demonic Guardian?
It was extremely annoying not being able to zap or cast through the summoned weapons.

Monday, 21st November 2016, 23:11

Forum: Crazy Yiuf's Corner

Topic: 0.19 Bug: Gozag worshippers do not get Scales

Replies: 14

Views: 4503

Re: 0.19 Bug: Gozag worshippers do not get Scales

Rast wrote:Unironically remove asdu.

Friday, 18th November 2016, 19:06

Forum: Game Design Discussion

Topic: The monster looks as sick as possible!

Replies: 7

Views: 3662

Re: The monster looks as sick as possible!

Elitist wrote:In my opinion, weapon of venom is already absurdly good if your opponent isn't faster than you.


Or you have a reliable and reusable method of blinking.

Friday, 18th November 2016, 18:59

Forum: Contributions

Topic: New scoreboard

Replies: 42

Views: 29031

Re: New scoreboard

Banners from the latest tournament?
I like stuff like that, not everyone does, and I understand UI clutter, so if you're not interested its cool :p

Thursday, 17th November 2016, 22:32

Forum: Crazy Yiuf's Corner

Topic: 0.19 Bug: Gozag worshippers do not get Scales

Replies: 14

Views: 4503

Re: 0.19 Bug: Gozag worshippers do not get Scales

Gozag replaces the corpse with gold, not the item drops.
When you had to actually butcher the body to get the hide, I was on board.

Now that they just "drop" like an item, separate from the corpse, it no longer makes sense to exclude the worshippers of Gozag, imo.

Thursday, 17th November 2016, 22:23

Forum: Crazy Yiuf's Corner

Topic: 0.19 Bug: Gozag worshippers do not get Scales

Replies: 14

Views: 4503

0.19 Bug: Gozag worshippers do not get Scales

Essentially this:

If you worship Gozag, dragons/trolls/etc never leave behind scales, even though its not tied to crafting/butchery anymore.
If this was intended, I never read anything about it anywhere, and it seems both spoilery and unfair to have this sort of error :p

Thursday, 17th November 2016, 22:19

Forum: Crazy Yiuf's Corner

Topic: Expand inventory, Regularize spellcast macros

Replies: 11

Views: 4126

Re: Expand inventory, Regularize spellcast macros

I like the concept of expanding the inventory, while for flavor reasons I'd prefer it were smaller (and used item weights, STR, etc), that would be detrimental to actual game-play, which I feel would overall benefit from having this.

1. Wands of the same kind stack
2. Remove food

Thursday, 17th November 2016, 21:44

Forum: Game Design Discussion

Topic: Silly species idea: Skeleton.

Replies: 14

Views: 6078

Re: Silly species idea: Skeleton.

Honestly, you could lose the "dance of the dead" thing. I think swapping out body parts is an interesting enough and unique enough idea to build around without adding in any other parts.

Thursday, 17th November 2016, 21:41

Forum: Game Design Discussion

Topic: Species Proposal: Turtlekin

Replies: 18

Views: 6286

Re: Species Proposal: Turtlekin

Can crawl inside its shell I thought that the mechanic will be that it can start a new crawl inside its shell. If she wins, than she heals 10*number of runes hp, and comes out from the shell the same turn it went in. Of course she is still a turle in the inside crawl game, so she can start a new cr...

Wednesday, 16th November 2016, 14:06

Forum: Game Design Discussion

Topic: Silly species idea: Skeleton.

Replies: 14

Views: 6078

Re: Silly species idea: Skeleton.

I'd play the shit out of this if it were a species. Specifics could def use some working out, but as for the basis, especially: I've been thinking about this one a bit more. I think it could be nicer if, rarely, "eating" a corpse would offer you a chance to replace a full body part. "...

Wednesday, 16th November 2016, 13:58

Forum: Game Design Discussion

Topic: Wundvrond - tloc style deity

Replies: 33

Views: 14793

Re: Wundvrond - tloc style deity

The pizza is the Aura, the toppings are the enemies, these so-called "god" abilities are just different ways of "cooking" this "pizza".
He's not fooling anyone!!

(I'll give this god a tryout too)

Saturday, 12th November 2016, 06:34

Forum: Game Design Discussion

Topic: Make Demigods appealing

Replies: 34

Views: 11646

Re: Make Demigods appealing

But it's newbies who dabble with mutations. . I'm going to stop you right there. That statement is categorically false. It's boring people who play for score that avoid mutations like the plague. Some of us play this game for fun, and my idea of fun just so happens to be playing Ds who chug potions...

Friday, 11th November 2016, 22:40

Forum: Contributions

Topic: Title Splash

Replies: 2

Views: 3750

Re: Title Splash

You use Inkscape?

Friday, 11th November 2016, 22:37

Forum: Contributions

Topic: New scoreboard

Replies: 42

Views: 29031

Re: New scoreboard

How much of a hassle would it be to add Achievement Titles to this scoreboard? Stuff that in that past, one has to keep track of themselves? ie "Great Player, Greater Minotaur, etc" ? Also, anyway to include Wins with species/backgrounds/gods that are no longer in the game? Maybe as a sepa...

Friday, 11th November 2016, 22:14

Forum: Game Design Discussion

Topic: Fix Darkness by being unable to read scrolls

Replies: 24

Views: 6941

Re: Fix Darkness by being unable to read scrolls

Rast wrote:Also, when you drink a potion under Darkness you should drink a random potion instead because you can't see what color they are in the dark. So flavorful!


I imbibe my potions based on scent!

Friday, 11th November 2016, 22:10

Forum: Game Design Discussion

Topic: Species Proposal: Turtlekin

Replies: 18

Views: 6286

Species Proposal: Turtlekin

Turtlekin: tl;dr - large bipedal with a big shell on its back that provides innate SH at the cost of irregular body mutation. Can crawl inside its shell Stuff: Actual Stats: - Above avg Str, avg Int, below avg Dex - Avg HP, -10% MP, avg XP gain - Gains +1 str/int every 3 levels Large: like Troll/Og...

Friday, 11th November 2016, 19:59

Forum: Crazy Yiuf's Corner

Topic: Are hot dogs sandwiches?

Replies: 108

Views: 37974

Re: Are hot dogs sandwiches?

n1000 wrote:Image

hm? what do you think? hamburger...or hot dog?


I think delicious

Thursday, 10th November 2016, 23:05

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 435339

Re: [proclick] new fork, hellcrawl

VeryAngryFelid wrote:
neverEnough wrote:Seriously, i hope to see in real time a game of u someday..

Sorry, I switched to age of wonders 3 for a while.


XD ME TOO
Damn that steam madness sale...

Thursday, 3rd November 2016, 22:34

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 435339

Re: [proclick] new fork, hellcrawl

I don't suppose Hellcrawl is available somewhere for offline play is it? I haven't been able to find any time to actually play crawl from webtiles lately bc of work but still wanna try this branch out.

Wednesday, 5th October 2016, 13:56

Forum: Game Design Discussion

Topic: A practical argument for removing (monster) invisibility

Replies: 45

Views: 17829

Re: A practical argument for removing (monster) invisibility

I think Unseen Horrors are actually worth saving, and could be saved by showing "unseen monster around" whenever one is in LOS. That's interface-heavy, but it'd be alright for a single monster (and a unique or so). And please leave Sigmund his invis. That scary motherfather is a unique, s...

Wednesday, 5th October 2016, 13:47

Forum: Crazy Yiuf's Corner

Topic: a conversation about dev/player relationships

Replies: 19

Views: 8303

Re: a conversation about dev/player relationships

yesno wrote:what on earth

Tuesday, 4th October 2016, 17:26

Forum: Game Design Discussion

Topic: Idea: Make charms tactical rather than strategic

Replies: 94

Views: 24853

Re: Idea: Make charms tactical rather than strategic

What if with Charms, they became... "Toggle-able" ? So for example, take Regeneration. Level 3 Charms/Necromancy Instead of casting it for 3 MP and it having a duration --> You "toggle" it on and it reserves 3 MP from your MP pool. You now have 6/6(9) MP available for other spell...

Tuesday, 4th October 2016, 17:08

Forum: Game Design Discussion

Topic: New race proposal: Cynoceph

Replies: 9

Views: 3228

Re: New race proposal: Cynoceph

I like the concept there, my only initial worry is how would this species play out with Guardian Spirit?

Tuesday, 4th October 2016, 17:06

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 435339

Re: [proclick] new fork, hellcrawl

e: Some particular offenders: Sky beasts (should be removed entirely). I agree with your post except this. I'd prefer Sky beasts stick around. They do electric damage at a time when rElec is usually scarce, they go invis when Sinv is usually scarce, and they leave a mutagenic corpse fairly early in...

Tuesday, 4th October 2016, 16:30

Forum: Game Design Discussion

Topic: Remove hunger

Replies: 54

Views: 18868

Re: Remove hunger

Regarding butchering: I come from Nethack, and there, you just 'e'at corpses. Inserting another step with butchering (I think it was called 'D'issection years ago?) seems to be a Crawl idea. I am afraid it might have been added for realism alone, but that was way before my time. I guess it was also...

Monday, 3rd October 2016, 21:25

Forum: Game Design Discussion

Topic: Remove hunger

Replies: 54

Views: 18868

Re: Remove hunger

Removing actual food would be a bit difficult, since you have to consider floor spawns, shops, acquirement, gozag, several food vaults, corpses, vamp weapons, vampires, spells, rods, and.... I'm probably missing a few things. Removing the food clock is easy, you could just add a function that "...

Monday, 3rd October 2016, 21:21

Forum: Crazy Yiuf's Corner

Topic: PSA: Some guy just spent 18 hours avoiding trap tiles

Replies: 66

Views: 19047

Re: PSA: Some guy just spent 18 hours avoiding trap tiles

I like the idea of a "Doom-Clock" trap. You step on it and it triggers, but nothing immediately happens. Instead, you get a short timer. You have until that timer runs out to get to the next level (can't appear on branch ends) or it does something bad. Summons some OOD mobs, banishes you t...

Monday, 19th September 2016, 18:27

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 435339

Re: [proclick] new fork, hellcrawl

- "Boss" is a Cacoderm named Nawod that malmutates 90% more often while saying "Use tactics to avoid bad mutations!" FR: Cacoderm. New elephant-type Pan/Abyss enemy. They never forget you, and can/will follow you up/down stairs and through portals until either you kill them or t...

Monday, 19th September 2016, 18:04

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 435339

Re: [proclick] new fork, hellcrawl

Can we get a special "Duvessa" branch? -Spawns between D:1 & D:3 - Area is a long straight hallway filled with jackal packs and gnolls equipped with maces of draining - "Boss" is a Cacoderm named Nawod that malmutates 90% more often while saying "Use tactics to avoid bad...

Friday, 16th September 2016, 22:36

Forum: Game Design Discussion

Topic: Don't give XP for easy and harmless monsters

Replies: 48

Views: 11952

Re: Don't give XP for easy and harmless monsters

You don't need to. I am sure we will need some visual effect for monsters who don't give you XP anyway so we won't have to check monster descriptions to see if they are dangerous or easy. We already have something similar for summons. So that the game can become super extremely tedious as I have to...

Wednesday, 31st August 2016, 19:21

Forum: Game Design Discussion

Topic: Now that the Infestation spell exists...

Replies: 15

Views: 4129

Re: Now that the Infestation spell exists...

Are Death Scarabs actually scary? I've always considered them popcorn...

Wednesday, 31st August 2016, 19:15

Forum: Dungeon Crawling Advice

Topic: *Corrode, *Confuse, etc

Replies: 4

Views: 1588

Re: *Corrode, *Confuse, etc

There's also *fragile, which I think is the absolute worst and avoid like the plague.
Nothing I like better than finding a randart I can't use because then I have to cut Evokables out of my build completely... :|

Wednesday, 31st August 2016, 19:13

Forum: Crazy Yiuf's Corner

Topic: Challenge

Replies: 28

Views: 7983

Re: Challenge

MuWn has been and still is a challenge I've yet to beat. Shits rough.

Thursday, 25th August 2016, 21:15

Forum: Game Design Discussion

Topic: Make Ancestors Match Your Speed

Replies: 29

Views: 9383

Re: Make Ancestors Match Your Speed

Can I get a Ds ally that spams Damnation plz?

Tuesday, 23rd August 2016, 20:28

Forum: Dungeon Crawling Advice

Topic: +3 trident of piercing or +1 halberd?

Replies: 3

Views: 2101

Re: +3 trident of piercing or +1 halberd?

I'm a huuuuuuge fan of shields, so I would go with the +3 trident until I found a demontrident, then ride that out.

Tuesday, 23rd August 2016, 20:24

Forum: Crazy Yiuf's Corner

Topic: what are some good games

Replies: 117

Views: 50693

Re: what are some good games

Path of Exile sucks a lot. it sucked 1300 hours out of me. send help. Stupid path of exile... I just started playing it again. It is free, and it is a game. It's better than most free games (except crawl, of course). They really shit the bed with Prophecy league though, and from the most recent blo...

Tuesday, 23rd August 2016, 15:45

Forum: Crazy Yiuf's Corner

Topic: Felid Packs in Depths

Replies: 12

Views: 3541

Re: Felid Packs in Depths

Shtopit wrote:Have the Hall of Blade alternate with the Hall of Pussy.


Found in the HoP is a new food item: Fur Burger

Monday, 22nd August 2016, 15:02

Forum: Dungeon Crawling Advice

Topic: Mutation roulette advice

Replies: 4

Views: 1913

Re: Mutation roulette advice

Chug your mutation pots to try and stack a bunch of muts and get rid of blurry vision/berserkitis, stop when you've hit a bunch of muts you can live with. If somehow you still end up with bad ones you cant stand after all those pots, quaff cure mutation till the bad ones are gone, then chug the bene...

Saturday, 20th August 2016, 15:19

Forum: YASD! YAVP! and characters in progress too

Topic: [YASD]! Some advice, if you'd be so kind

Replies: 16

Views: 4167

Re: [YASD]! Some advice, if you'd be so kind

Actually..... since mutations are weighted towards the good ones, it's not a terrible idea...

Thursday, 18th August 2016, 15:36

Forum: Crazy Yiuf's Corner

Topic: TOME worth a try?

Replies: 33

Views: 8844

Re: TOME worth a try?

mod note: I meant to hit quote but instead edited infinitevox's post :oops: I fixed it immediately, but my apologies if anyone saw it and was confused. Anyway, okay, let's not mess up this time: And since we're sorta on the subject... What kind of things would y'all like to see in a RL? Do you want...

Thursday, 18th August 2016, 15:28

Forum: Crazy Yiuf's Corner

Topic: Which gods would you remove?

Replies: 47

Views: 12136

Re: Which gods would you remove?

I would add more >.>

Thursday, 18th August 2016, 15:24

Forum: Crazy Yiuf's Corner

Topic: Been gone a long time...

Replies: 36

Views: 9857

Re: Been gone a long time...

You don't need rMut because 1) you are supposed to control your LOS against mutators, 2) you only face OoFs when you are about to win, 3) Mnoleg gets to mutate you but then you quaff your curemut potions. This is a lie people tell themselves so they don't cry to sleep every night. "use better ...
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