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Yesterday, 19:16

Forum: Dungeon Crawling Advice

Topic: Are nagas still good with shields?

Replies: 0

Views: 8

Are nagas still good with shields?

Naga's used to be good with shields because they could negate the shield penalty with only 9 / 15 skill for a kite / tower shield. But they've also got an aptitude of -2.

Does anyone know what the situation is now, after the shield change?

Sunday, 16th January 2022, 11:08

Forum: YASD! YAVP! and characters in progress too

Topic: Road to greatfelid (21/21.5?): movie-length Delver special!

Replies: 121

Views: 26796

Re: Road to greatfelid (21/21.5?): movie-length Delver speci

I'm not a streaker either, but it's exceptionally rare for me to lose a Naga in the early dungeon.
It's a combination of stealth, spit poison, stairdancing, and carefulness. Naga's having high health and rPois and Sinv also helps sometimes.

Sunday, 9th January 2022, 14:24

Forum: Crazy Yiuf's Corner

Topic: Seed reccomendations?

Replies: 7

Views: 2516

Re: Seed reccomendations?

DCSS version 0.26-a0-4258-g7c84da036a (tiles) Game seed: 2723669407849963217 2 scrolls of acquirement before Lair. Excellent Ds mutations for a Wu Jan early Tomb run. Passwall and swiftness in an early spell book. There's an +3 dagger of speed on D:3 and a +2 longbow of flaming also before lair. Del...

Sunday, 9th January 2022, 14:16

Forum: Game Design Discussion

Topic: Running out of projectile ammo irritates me. Infinite ammo?

Replies: 9

Views: 711

Re: Running out of projectile ammo irritates me. Infinite a

That could be solved by slightly improving the hotkeys. It's already possible to bind 'fire sling bullet' to a hotkey 'Fc ' (if your sling bullets are in inventory slot c), which is no more obnoxious than binding a hotkey to 'za ' to spam your default spell. I acknowledge that using a hotkey to fire...

Saturday, 8th January 2022, 16:19

Forum: Game Design Discussion

Topic: Running out of projectile ammo irritates me. Infinite ammo?

Replies: 9

Views: 711

Re: Running out of projectile ammo irritates me. Infinite a

I think in the early game ammo can provide interesting decisions. Such as: When do I use my sling bullets? When do I use my preciously branded dart/javelin/wand charge? I wouldn't be opposed to having bundles of infinite arrows/bolts/boomerangs drop in the mid game. Darts and nets are too powerful t...

Wednesday, 5th January 2022, 19:05

Forum: Game Design Discussion

Topic: spell idea: greater beckoning

Replies: 0

Views: 414

spell idea: greater beckoning

greater beckoning: level 7 translocation. An idea to fill out the translocations school with a bit of extra utility after the removal of Controlled Blink. Effect: acts as a cast of Lesser Beckoning on all monsters in LOS and a cast of Apportation on all objects in LOS. Optional: monsters suffer coll...

Wednesday, 5th January 2022, 19:02

Forum: Game Design Discussion

Topic: Dj Spell Rework

Replies: 9

Views: 679

Re: Dj Spell Rework

Apportation, Blink, Animate Dead, Borgnjor's Vile Clutch, Cause Fear, Iskenderun's Mystic Blast, Passage of Golubria, Passwall, Swiftness, are all spells of level 5 or less that have significant late-game utility for most characters. Leda's Liquefaction, Animate Armour, Spectral Weapon, Lesser Becko...

Wednesday, 5th January 2022, 16:30

Forum: Game Design Discussion

Topic: Dj Spell Rework

Replies: 9

Views: 679

Re: Dj Spell Rework

Most spells are useful for every build. Hailstorm at XL 11? Looking through the list of spells that exist I'll grant you that most spells aren't always useless, but in my experience only about half the spells a Djinn gets are actually useful. Djinn are a bad species to pick for casting any spells a...

Wednesday, 5th January 2022, 16:18

Forum: Game Design Discussion

Topic: Poor sticky flame

Replies: 4

Views: 681

Re: Poor sticky flame

Sticky flame is incredible when you're facing a Hydra. It also has some utility vs Unseen Horrors. I don't think Poisonous Vapours can even hurt Hydras. Airstrike is incredibly reliable. I'm often in danger of dying when I switch from Airstrike to Lightning bolt because even though Lightning bolt ki...

Monday, 3rd January 2022, 13:36

Forum: Game Design Discussion

Topic: Dj Spell Rework

Replies: 9

Views: 679

Re: Dj Spell Rework

For the early spells, only a few such as Blink, Regeneration and Apportation are actually useful in the late game. And you have pretty decent control over those early spells, with your choice of background you can guarantee getting at least 1 useful lategame spell. I actually think the late game spe...

Friday, 24th December 2021, 11:48

Forum: YASD! YAVP! and characters in progress too

Topic: Tackling Dungeon Sprint Map #1: Red Sonja

Replies: 10

Views: 1424

Re: Tackling Dungeon Sprint Map #1: Red Sonja

mages should pretty much always 'zerk to kill ljyb

honestly I don't see how a Palentonga Conjurer has a chance of winning. Even if the conjurer spells allow you to take on the room of eyes, you'll still be a Panentonga mage.

Thursday, 23rd December 2021, 14:10

Forum: YASD! YAVP! and characters in progress too

Topic: Tackling Dungeon Sprint Map #1: Red Sonja

Replies: 10

Views: 1424

Re: Tackling Dungeon Sprint Map #1: Red Sonja

My experience is that the sprint maps need characters who start out extremely strong. With 90% of the available combos I can't win the first 6 fights. There's a few opportunities for early game cheese in bcrawl, but in the main branch not so. I guess brigand curare and/or passwall stabbing can allow...

Wednesday, 22nd December 2021, 10:58

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2861

Views: 693003

Re: Best/Worst Artifacts

Both of these were generated in the same game (bcrawl, if that matters): the +12 crystal plate armour "Zescheg" (worn) {+Inv rF++ Int-4 SInv} (You acquired it on level 2 of the Swamp) the +7 pearl dragon scales "Ymurah" {rC++ rN+ Regen+ Dex-5} (You took it off a spriggan defender...

Sunday, 19th December 2021, 12:05

Forum: YASD! YAVP! and characters in progress too

Topic: A Veteran's Retraining Character #2

Replies: 33

Views: 3260

Re: A Veteran's Retraining Character #2

I guess memorise Passwall? It can help in the rare situation where a strong monster spawns close to a branch entrance. I've never had much trouble on the orb run. The only reason I don't kill everything I meet on the way up is usually that I don't feel like doing so. So I might not be the best perso...

Saturday, 18th December 2021, 10:23

Forum: YASD! YAVP! and characters in progress too

Topic: A Veteran's Retraining Character #2

Replies: 33

Views: 3260

Re: A Veteran's Retraining Character #2

You could probably do Vaults as well as Slime without too much trouble. In Slime MCC should take care of TRJ. You might consider getting Fulminant Prism to help deal with the mutating eyes, or Mystic Blast which can be very helpful to help you escape up stairs. The +3 leather armour isn't particular...

Friday, 17th December 2021, 14:23

Forum: YASD! YAVP! and characters in progress too

Topic: A Veteran's Retraining Character #2

Replies: 33

Views: 3260

Re: A Veteran's Retraining Character #2

In general I would prefer the +3 leather armour of Life {rElec rF+++ Regen+ Stlth-} That looks honestly amazing for a low-strength character. Your +5 steam scales of +Inv are situationaly useful, if you remember to go invisible. I think the ring "Ittarouzo" {rC+ Will+++ rCorr Str-4 SInv} p...

Monday, 13th December 2021, 07:44

Forum: YASD! YAVP! and characters in progress too

Topic: A Veteran's Retraining Character #2

Replies: 33

Views: 3260

Re: A Veteran's Retraining Character #2

Nice ring you got there! It does make the robe mostly redundant, and might even be enough reason to forget about the acid dragon scales. I generally don't do Crypt for a 3-rune game, but that's more a matter of habit than a well-considered risk-reward analysis. In Elf and Crypt I'd prefer regen over...

Sunday, 12th December 2021, 19:37

Forum: YASD! YAVP! and characters in progress too

Topic: A Veteran's Retraining Character #2

Replies: 33

Views: 3260

Re: A Veteran's Retraining Character #2

I really like reflection in Vaults 1:4, because it trivialises yaktaurs and rock throwers. Personally I'd drop the lajatang, since you can't quickly switch to it anyway. There isn't that much benefit to having full-time Sinv outside of Spider. You could use a different default ring instead of he Sin...

Sunday, 12th December 2021, 19:22

Forum: Dungeon Crawling Advice

Topic: how to play new monstrous Ds?

Replies: 2

Views: 1489

Re: how to play new monstrous Ds?

It says in the dump 1502 | D:2 | Discovered your monstrous ancestry. So I think demonic touch and weakness stinger are body-slot facets; and demonic magic and condensation shields are tier 2 facets Edit for small update: I got horns. I don't know which tier 3 mutation it is yet. I consider going for...

Saturday, 11th December 2021, 11:24

Forum: Dungeon Crawling Advice

Topic: how to play new monstrous Ds?

Replies: 2

Views: 1489

how to play new monstrous Ds?

I have a monstrous demonspawn with a stinger and demonic touch. Let's assume for the moment that I don't get antenna. What's the best way to utilise these mutations? With the usual hooves+claws+horns I'd go for statueform (with a shield), because that way I get to keep the benefit of all my mutation...

Saturday, 11th December 2021, 09:41

Forum: YASD! YAVP! and characters in progress too

Topic: A Veteran's Retraining Character #2

Replies: 33

Views: 3260

Re: A Veteran's Retraining Character #2

In the very late game, both +6 Acid dragon scales and +2 robes of Archmagi would be better than your artefact robe. For the moment it's very possible that the robe is better. I find Will++ is significantly better than Will+, and the robe does also help with your spell failure rates. The +5 quarterst...

Friday, 10th December 2021, 12:31

Forum: Game Design Discussion

Topic: Demonic Touch

Replies: 3

Views: 862

Demonic Touch

Demonic Touch currently grants an off-hand attack which does a small amount of irresistible damage, and at the 3rd stage inflicts Magic Vulnerability. I actually find it quite cute, as an auxiliary attack specifically tailored to spellslingers (with low str+dex and some spells that check Will) Howev...

Friday, 10th December 2021, 12:11

Forum: Contributions

Topic: Manifold Assault Wiki contribution

Replies: 0

Views: 826

Manifold Assault Wiki contribution

Hi, I've written an extension for the Manifold Assault wiki article, but I can't figure out how to make an account for the wiki. I'll paste it here in case anyone with an account wants to paste it in. Updated content: {{version027}} {{stub}} {{spell info}} '''Manifold Assault''' is a level 5 [[Trans...

Friday, 10th December 2021, 11:21

Forum: YASD! YAVP! and characters in progress too

Topic: A Veteran's Retraining Character #2

Replies: 33

Views: 3260

Re: A Veteran's Retraining Character #2

With your scarf of invis + Tengu flight you're set up quite well for Shoals, but you're set up well for Spider too. Sinv would make spider significantly less risky. I'd stick with regeneration. It shouldn't matter much either way. The next big step up would be getting Chain Lightning. Freezing Cloud...

Thursday, 9th December 2021, 12:10

Forum: Game Design Discussion

Topic: Demonspawn incompatibilities

Replies: 16

Views: 1314

Re: Demonspawn incompatibilities

I do kindof understand where you're coming from. I mean in that having a strong character is nice, but on the other hand you need to impose challenges to keep a game with a strong character interesting. But wouldn't it make sense to change which challenge you set yourself depending on how good your ...

Thursday, 9th December 2021, 11:57

Forum: Game Design Discussion

Topic: Since when can orc priests smite you when you're invisible?

Replies: 3

Views: 453

Since when can orc priests smite you when you're invisible?

I just lost a character who was smote to death after quaffing !invis

Honestly I can't complain; I was blind quaffing anyway. I'm just surprised. Was this always in the game?

Monday, 6th December 2021, 16:17

Forum: YASD! YAVP! and characters in progress too

Topic: A Veteran's Retraining Character #2

Replies: 33

Views: 3260

Re: A Veteran's Retraining Character #2

For hydra's: "just" hit them with lightning bolts. Lightning bolt is a big step up compared with airstrike, even if it is much less convenient. I would often miss 3 lightning bolts in a row, after which I'd have to run up some stairs and wait for mp, then go down some different stairs. Rin...

Monday, 6th December 2021, 10:26

Forum: YASD! YAVP! and characters in progress too

Topic: A Veteran's Retraining Character #2

Replies: 33

Views: 3260

Re: A Veteran's Retraining Character #2

Personally I would wield the staff and whack monsters with it when I don't want to use mp. I'd eventually train it to mindelay (12 staves) for the sake of convenience. Never rely on a melee weapon when you've run out of MP. If you've run out of MP and there's still dangerous enemies around, run for ...

Sunday, 5th December 2021, 15:00

Forum: Game Design Discussion

Topic: Demonspawn incompatibilities

Replies: 16

Views: 1314

Re: Demonspawn incompatibilities

To me the big advantage of claws UC is that you can hit as hard as a 2-handed great mace whilst wearing a tower shield.

I may have misunderstood how demonic touch works though. If it truly only triggers when you have a 1-handed weapon + no shield, that does sound like terrible design.

Saturday, 4th December 2021, 16:20

Forum: Game Design Discussion

Topic: Demonspawn incompatibilities

Replies: 16

Views: 1314

Re: Demonspawn incompatibilities

I wouldn't particularly mind most of the combinations you mention Both claws and demonic touch synergise well with a shied Claws + thin skeletal structure / demonic magic lends itself well to transmutations There's some synergy in demonic guardian + damaging clouds, in that allies can body-block ene...

Thursday, 25th November 2021, 10:49

Forum: Game Design Discussion

Topic: Offhand focus

Replies: 5

Views: 802

Re: Offhand focus

I think Hellcrawl made magical staves off-hand items for this very reason. For stabbers I think stealth++ wouldn't be valuable enough to sacrifice the shield spot. Perhaps something with escape utility (for those situations where you've walked up to a group of monsters and one of them wakes up and s...

Friday, 5th November 2021, 08:14

Forum: Game Design Discussion

Topic: pain spell blocked by NPCs

Replies: 5

Views: 849

Re: pain spell blocked by NPCs

Pain is a Hex, it needs to 'travel' in the same way Petrify does.

A spell which can travel through undead could be interesting, but I think it shouldn't be in the Necromancy school. Necromancy is already extremely self-contained.

Wednesday, 20th October 2021, 19:05

Forum: Technical Support

Topic: About demonspawn mutations

Replies: 3

Views: 1588

Re: About demonspawn mutations

Indeed, based on my experiments the seed fixes the mutations you'll get

Tuesday, 19th October 2021, 06:27

Forum: Game Design Discussion

Topic: Octopodes should be able to use scarves

Replies: 11

Views: 1664

Re: Octopodes should be able to use scarves

ebering wrote:Scarves are absorbent and would fatally dry out an octopode through their semi porous skin. Hats, with less material and leather bands don’t share this flaw.

Wouldn't this be a reason to allow helmets but disallow hats?

Monday, 18th October 2021, 10:49

Forum: Technical Support

Topic: About demonspawn mutations

Replies: 3

Views: 1588

Re: About demonspawn mutations

play seeded games

the combination of seed and game version determines the mutations. you can copy the seed from some-one else's character dump or from your own games.

Thursday, 7th October 2021, 17:44

Forum: Crazy Yiuf's Corner

Topic: Mod request - Restart after death

Replies: 2

Views: 1236

Re: Mod request - Restart after death

Oops I think I misunderstood the OP. If you download bcrawl you can start in 'Adventure mode' which means starting with 2 Felid-style lives. It's closeish to what you're asking for. TBH I think I'd find slugging through Zot with terrible equipment an unpleasant experience (af...

Sunday, 3rd October 2021, 12:50

Forum: Game Design Discussion

Topic: Octopodes should be able to use scarves

Replies: 11

Views: 1664

Re: Ocopodes should be able to use scarves

Kittens too :P

Thursday, 16th September 2021, 09:15

Forum: Dungeon Crawling Advice

Topic: Can I auto-abort quivered actions with no valid target?

Replies: 2

Views: 2293

Re: Can I auto-abort quivered actions with no valid target?

I think if you auto-cast with p instead of f it won't let you cast the spell when there are no valid targets.

Friday, 10th September 2021, 11:01

Forum: YASD! YAVP! and characters in progress too

Topic: CIP:OpFi Oka

Replies: 87

Views: 21865

Re: CIP:OpFi Oka

you have 27 scrolls of blinking. You could probably just blink blink blink onto the orb, then teleport out. (Perhaps even blink your way out...)
Or is blink still uncontrolled in 0.24?
swiftness, death's door and haste would probably help.

Thursday, 9th September 2021, 09:44

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: OgMo^Usk (bcrawl)

Replies: 0

Views: 622

YAVP: OgMo^Usk (bcrawl)

This character definitely felt like easy mode. Which is saying something, because usually bcrawl is a little tough due to all the missing XP. Usk giving lunge attacks was nice, and really helped keep the dance going. The lunge attacks made cleaving a lot more important too, and I'm not sure I'd ever...

Monday, 6th September 2021, 13:38

Forum: Game Design Discussion

Topic: Against Piety Decay

Replies: 11

Views: 2640

Re: Against Piety Decay

Piety decay doesn't seem like that big of a force to me. If the gains were slowed down and the decay removed, it'd probably be fine. I don't feel like it would be a big issue either way. Leave it, fine, change it fine.. whatever, it's low on my list. But, this topic does lead into what bothers me m...

Wednesday, 1st September 2021, 12:36

Forum: Game Design Discussion

Topic: Make all Vehumet spell offers permanent

Replies: 7

Views: 2442

Re: Make all Vehumet spell offers permanent

Vehumet makes you think about prioritisation. which can be interesting in my opinion. You always have to think "I like this spell, but what will I feel like if I learn it and something better comes up afterwards?" It is mildly frustrating when a spell comes up that I want but that I wouldn...

Wednesday, 25th August 2021, 11:41

Forum: Dungeon Crawling Advice

Topic: switching curse with Ash

Replies: 2

Views: 795

switching curse with Ash

I was wearing a bad +0 cursed helmet when Ash offered a curse I rather liked and I had a +2 hat of willpower I wanted to put the curse on So I shattered the helmet, tried to curse the hat - and discovered that Ash didn't offer the nice curse any more. With hindsight I understand I was warned about t...

Monday, 23rd August 2021, 17:15

Forum: YASD! YAVP! and characters in progress too

Topic: Ascend a Felid (CIP)

Replies: 7

Views: 1505

Re: Ascend a Felid (CIP)

Pity. BTW Fulminant Prism can also work to prevent Banishment if you have it.

Monday, 23rd August 2021, 10:25

Forum: Game Design Discussion

Topic: put some fixedarts in bcrawl Pan?

Replies: 0

Views: 825

put some fixedarts in bcrawl Pan?

Some fixedarts are fun, and it would be great to be able to build around them. Of course they're also powerful, and I understand the player shouldn't get cheap access to them. Some players may find it more exciting when you only see the [Hood of the Assassin] very rarely and can't count on it, but I...

Monday, 23rd August 2021, 09:53

Forum: Game Design Discussion

Topic: feature request: give staff of Asmodeus +Summonings

Replies: 0

Views: 655

feature request: give staff of Asmodeus +Summonings

This is a feature request: to give the staff of Asmodeus a summoning spell enhancer in addition to its current effects. It comes from two things that are currently happening in crawl: ⋅  the first is that artefacts are now (more) allowed to have spell enhancers, for example with the elemen...

Saturday, 21st August 2021, 15:51

Forum: YASD! YAVP! and characters in progress too

Topic: Ascend a Felid (CIP)

Replies: 7

Views: 1505

Re: Ascend a Felid (CIP)

Why are you going hedge wizard? If you're trying to play a Veh'my blaster-caster, surely conjurer is better now? You get more Int, you get some extremely powerful conjurations, and felids have good hex & translocations aptitudes too. Any god/strategy which allows you to keep enemies at the edge ...

Friday, 20th August 2021, 08:59

Forum: Dungeon Crawling Advice

Topic: What spellschool to branch towards as DSVM

Replies: 2

Views: 802

Re: What spellschool to branch towards as DSVM

Personally I'd probably go for Air magic, with Summon Lightning Spire --> Ball Lightning --> Chain Lightning. The new Chain Lightning is very good, and at least with Sif you can use it even before you can properly 'cast' it. I'd consider Necromancy very questionable on this kind of build. Sure, Deat...

Thursday, 19th August 2021, 19:41

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: unarmed DrWr^Ru

Replies: 1

Views: 997

Re: CIP: unarmed DrWr^Ru

And it's a win :) https://underhound.eu/crawl/morgue/petercordia2/morgue-petercordia2-20210819-193303.txt Looking back, the point where I got DragonForm was the point where I pretty much stopped using Power Leap, and greatly reduced how often I used Apocalypse. I didn't use Malign Gateway much eithe...

Tuesday, 17th August 2021, 18:07

Forum: Game Design Discussion

Topic: Djinn

Replies: 1

Views: 781

Djinn

First of all, I've had a very enjoyable game as a Djinn Conjurer^Mahkleb. I've heard from someone else who had a very enjoyable game as a Djinn Warper^Mahkleb, spamming Manifold Assault, and I'm tempted to try out the Djinn AM (for starting with Fear and Inner Flame). But... I feel like almost all t...
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