Search found 1004 matches

Monday, 16th October 2023, 11:07

Forum: Game Design Discussion

Topic: Brom's Barrelling Boulder

Replies: 4

Views: 12490

Re: Brom's Barrelling Boulder

The announcement is pinned on The Dart Board

Thursday, 12th October 2023, 19:01

Forum: Game Design Discussion

Topic: Brom's Barrelling Boulder

Replies: 4

Views: 12490

Re: Brom's Barrelling Boulder

They're situationally overpowered. I mean you can take on a troll with only BBB fairly early on.

But I can't really say I'm a fan either.

BTW, why haven't you moved to the tavern 2.0?

Tuesday, 11th April 2023, 16:10

Forum: YASD! YAVP! and characters in progress too

Topic: DjFE

Replies: 3

Views: 6695

Re: DjFE

Manifold Assault is interesting for Dj^Mak because it gives you the option of switching from an int-focussed approach to a dex-focus. You have enough dex to pull it off. And it makes you far less dependend on RNG and waiting for new spells from XLs. But if you're getting a great sword to mindelay an...

Monday, 27th March 2023, 08:35

Forum: Game Design Discussion

Topic: Unseen Horrors

Replies: 6

Views: 6763

Re: Unseen Horrors

On the balance I like them being in the game. There's a lot of different ways to manage an encounter with an UH, many of them unusual. And it's fun when a terrifying encounter is suddenly manageable. OTOH, they're yet one more mechanism that punishes careless (auto) exploration. If you're caught far...

Thursday, 2nd March 2023, 11:35

Forum: Game Design Discussion

Topic: Was Hep knight strong?

Replies: 2

Views: 5329

Was Hep knight strong?

Hep knight recently got nerfed with an extra 50% attack delay. I always had the impression that the mage and stabber were stronger already. The knight catches up in utility when it gets its axe, but you have to survive with a low-utility ally for a long time to get there. Anyone disagree? Why was th...

Thursday, 2nd March 2023, 11:29

Forum: Game Design Discussion

Topic: Searing Ray Targeting

Replies: 2

Views: 4981

Re: Searing Ray Targeting

I think the UI you suggest could work well. Having a line of yellow to pay attention to in addition to the 'Ray' token would probably be nice. I actually consider point (3) to be a feature. It makes it feel more satisfying. Besides, lining up enemies is optimal with almost all ranged attacks. Also, ...

Wednesday, 11th January 2023, 18:33

Forum: Game Design Discussion

Topic: Speed

Replies: 5

Views: 6052

Re: Speed

I would have said no, because running away from enemies to get free attacks is a degenerate playstyle. It's not very fun and largely unrealistic. (Intelligent monsters would stop chasing and start setting up ambushes) But with the new opportunity attacks, I wouldn't mind being faster than a few mons...

Friday, 23rd December 2022, 09:21

Forum: Game Design Discussion

Topic: Unified inventory usability/color schemes?

Replies: 3

Views: 4911

Re: Unified inventory usability/color schemes?

Having a colour/behaviour for 'not usable now, potentially useful in the future' would be nice.
There's a lot of special cases, like Teleport in the gauntlet.
Not being able to quaff useless curing etc would also be nice.

But for me it's not a priority.

Wednesday, 21st December 2022, 10:58

Forum: Dungeon Crawling Advice

Topic: 0.29 Demonic Touch

Replies: 3

Views: 8230

Re: 0.29 Demonic Touch

I believe it's pretty bad. It's useful in the early game, (stronger than a buckler,) but when you have the xp available to get a kite shield or 2-hander, it'll be stronger to forget about it.
That's based on theory crafting though. I find it pretty hard to test this kind of thing practically.

Tuesday, 27th September 2022, 09:01

Forum: Game Design Discussion

Topic: Ash enhancement proposal

Replies: 4

Views: 5870

Re: Ash enhancement proposal

Having thought about your replies, I have come to the conclusion that (these) double-edged curses probably aren't a good idea for Ash. I think Nekoatl is right that the curses wouldn't be worth it. You have 9 pieces of equipment that need to be cursed, and with the level of curse I had in mind that ...

Saturday, 24th September 2022, 16:38

Forum: Game Design Discussion

Topic: Ash enhancement proposal

Replies: 4

Views: 5870

Ash enhancement proposal

I really miss the flexibility of the old Ash. Here's a proposal to maintain the fun aspects of the current Ash design (equipment piety system; creating fragile artifacts from equipment with a 'curse') , but allow Ash worshipers to switch between skills again. step 1: give an equal boost to all skill...

Friday, 23rd September 2022, 09:08

Forum: Game Design Discussion

Topic: Shield ER (STR)

Replies: 3

Views: 5560

Re: Shield ER (STR)

Currently the formula is 2/5 * encumbrance^2 / (20 - 3 * size_factor) * (27 - shield_skill) / 27 where encumbrance is 5, 15 or 25 for bucklers, kite shields and tower shields respectively, and the size factor varies from +4 for spriggans to -2 for the big boys. I could think of alternate formula lik...

Saturday, 17th September 2022, 19:25

Forum: YASD! YAVP! and characters in progress too

Topic: Pretty dumb to die by scroll ID.

Replies: 4

Views: 8104

Re: Pretty dumb to die by scroll ID.

I wouldn't have seen that coming either. Now I'll be careful :P

Saturday, 17th September 2022, 19:22

Forum: Game Design Discussion

Topic: opportunity attacks

Replies: 9

Views: 6844

Re: opportunity attacks

It being optimal to retreat before enemies get adjacent makes the game feel more tedious for me.

So I don't bother, and sometimes I die.

Wednesday, 7th September 2022, 18:02

Forum: YASD! YAVP! and characters in progress too

Topic: 0.29 Tournament Character #4

Replies: 2

Views: 7431

Re: 0.29 Tournament Character #4

You probably would've survived if you hadn't killed Dowan.
The nice thing about Dowan & Duvessa is they can't follow you up stairs. But berserk Duvessa is *nasty*.

Monday, 22nd August 2022, 13:30

Forum: Game Design Discussion

Topic: Playing pure Summoner is not fun

Replies: 5

Views: 6354

Re: Playing pure Summoner is not fun

I agree that the summoning miscast is one of the most punishing miscasts in the game, though I don't recall having actual trouble with it since they tuned down the strength of the summoned nameless horror. I actually like summoning, even in its current state. A summoning game takes a while. You coul...

Tuesday, 2nd August 2022, 11:54

Forum: Dungeon Crawling Advice

Topic: How are the new Kobolds?

Replies: 1

Views: 4481

How are the new Kobolds?

Anyone got any experience / advice with the new Kobolds?

Their poor aptitudes (and hp) scare me out of doing a stabby run with them, whilst with ranged weapons they seem to be inferior to the Elves. I mean, Deep Elf has the same ranged aptitude, same hp, better support aptitudes, and more LOS.

Tuesday, 2nd August 2022, 11:48

Forum: Game Design Discussion

Topic: feedback on recent changes

Replies: 0

Views: 5313

feedback on recent changes

I really appreciate how the monster damage descriptions have updated! The buffs to Palentonga feel fair. I feel Pal had been really hurt by the opportunity attacks. The shield nerf also hit them pretty hard. (I still feel it should be changed in a way which benefits them, ith the shield penalty not ...

Tuesday, 2nd August 2022, 11:18

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2946890

Re: Best/Worst Artifacts

  Code:
ring "Coqui" {rF+ Int+6 Dex+4 Slay+2 SInv}
(You found it on level 3 of the Dungeon)

Tuesday, 2nd August 2022, 11:14

Forum: YASD! YAVP! and characters in progress too

Topic: pale DrCj^Gozag, found +4 demonblade on D:6

Replies: 1

Views: 2686

pale DrCj^Gozag, found +4 demonblade on D:6

I rolled a Draconian Conjurer semi-randomly, got Gozag from a faded altar, and found a shop where I can buy the end-game spells FireStorm and Chain Lightning . I've been putting all my stat-ups into Int . The character feels strong, though there's no obvious direction to grow into for now. I just fo...

Wednesday, 22nd June 2022, 09:35

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: GrEE of Vehumet

Replies: 2

Views: 2690

Re: YASD: GrEE of Vehumet

wow, I wouldn't have expected a single OOD to deal almost 80 damage either

Thursday, 2nd June 2022, 07:42

Forum: Dungeon Crawling Advice

Topic: Spriggan Enchanter

Replies: 6

Views: 4038

Re: Spriggan Enchanter

The only one I'm confident in is (4): Yes, it is worth wearing a buckler when you're using short blades and investing in a little shields skill. I have no idea how much shield skill is optimal, and have not had any idea ever since the shields change a while back. As for the rest, I know there's a vi...

Tuesday, 31st May 2022, 18:15

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: MuAM^Ash (bcrawl), slain by the Moon Troll

Replies: 0

Views: 2600

YASD: MuAM^Ash (bcrawl), slain by the Moon Troll

I've tried with a couple of mummies to make use of their new Hex enchancer. (bcrawl only) The problem they've all had is that they don't have enough panic buttons, but this MuAM has been the most successful of the bunch. As an AM you don't need to be adjacent to enemies nearly as much as you do as a...

Monday, 9th May 2022, 12:06

Forum: Dungeon Crawling Advice

Topic: YAVP: BaIE^Sif, some thoughts on the new Sif and ice magic

Replies: 1

Views: 3933

Re: CIP: BaIE^Sif, some thoughts on the new Sif and ice magi

I have taken the orb with this character. Nothing particularly interesting to report.

https://underhound.eu/crawl/morgue/pete ... 120459.txt

Thursday, 5th May 2022, 12:36

Forum: Game Design Discussion

Topic: Reworking Sandblast

Replies: 4

Views: 6258

Re: Reworking Sandblast

I feel like that would be a significant nerf to EE. After all, Sandblast in its current state is useful well into Lair, and at that point stones are no longer much a limitation.

Then again, it would make the EE starts were you can't find any stones a lot more forgiving, which would be nice.

Thursday, 14th April 2022, 20:53

Forum: Game Design Discussion

Topic: Hell Reform (Experimental Playable)

Replies: 25

Views: 16801

Re: Hell Reform (Experimental Playable)

I died in Tar:4 https://underhound.eu/crawl/morgue/petercordia/morgue-petercordia-20220414-204715.txt My verdict: It was fun. The small levels were nice, the fights were tough, the special Hell effect was fun. The new monsters were fun, even if I still hate Miasmic clouds. The get-punished-for-waiti...

Monday, 11th April 2022, 10:25

Forum: Game Design Discussion

Topic: Hell Reform (Experimental Playable)

Replies: 25

Views: 16801

Re: Hell Reform (Experimental Playable)

I'll sacrifice this character to the devs, by attempting to get some Hell runes with it Dungeon Crawl Stone Soup version 0.29-a0-323-g050149af67 (webtiles) character file. petercordia the Hoplite (Demonspawn Monk) Turns: 74851, Time: 04:18:01 Health: 225/225 AC: 34 Str: 23 XL: 25 Next: 9% Magic: 35/...

Friday, 8th April 2022, 10:43

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2946890

Re: Best/Worst Artifacts

A little sad I found this after upgrading my Tower shield of Positive energy to +7 :lol: :

  Code:
The +7 tower shield "Wikuduzus" {Rampage rN+ Str+3}

Friday, 8th April 2022, 09:37

Forum: Game Design Discussion

Topic: Ally Swapping vs Opportunity Attacks

Replies: 7

Views: 7318

Re: Ally Swapping vs Opportunity Attacks

If every time a monster had an attack opportunity it created one tile distance, it would make pillar dancing less tedious and punishing, it would allow strategical retreat without Blink in more situations, and it would make repositioning in the middle of combat less punishing. Pillar dancing if frus...

Friday, 25th March 2022, 06:58

Forum: Game Design Discussion

Topic: Felid's Teeth and Claws

Replies: 6

Views: 6648

Re: Felid's Teeth and Claws

It feels weird when strength is literally useless.
This is already the case for Draconians with a blade or ranged weapon. In the past Strength at least increased weapon damage and SH.

That said, it'd be a pretty sweet buff to Felids.

Thursday, 10th March 2022, 13:58

Forum: Game Design Discussion

Topic: God of the Forge

Replies: 7

Views: 6706

Re: God of the Forge

Ah I did read this differently than you intended then. I imagined there'd still be a cap on the enchantment level, just at +18 or +27 for the weapon and at double the AC for armours. Flash Forge would offer an interesting decision in that at some point in the game you'd commit to a piece of equipmen...

Wednesday, 9th March 2022, 12:18

Forum: Game Design Discussion

Topic: God of the Forge

Replies: 7

Views: 6706

Re: God of the Forge

The only thing I'd change about this design is to remove the instability effect, and instead have the enchantment removed as part of the wrath.

Even if you could end up having end game gear with an extra +9 on your weapon and an extra 20 AC, I think it'd be fine. Oka and TSO are strong too.

Monday, 7th March 2022, 14:08

Forum: Game Design Discussion

Topic: Mass sleep spell

Replies: 3

Views: 5620

Re: Mass sleep spell

I'd suggest using silence + attraction potion as a combo for stabbing many sleeping enemies. What kind of situation would you use this for? I don't usually find many ?silence or !attraction, but I find many many rooms full of sleeping enemies. What groups of sleeping enemies do you save your consum...

Friday, 4th March 2022, 09:33

Forum: Game Design Discussion

Topic: Dex weapons (FR: make (long)bows scale with Str again)

Replies: 2

Views: 5626

Dex weapons (FR: make (long)bows scale with Str again)

In trunk the following weapons now scale with Dex instead of Strength: Long- and Short-blades, xbows, bows, slings and (I think?) throwing weapons. So first, the gratitudes: I love the Long blade change! It's innovative, enables new builds, differentiates Long blades from the other weapons, feels re...

Thursday, 3rd March 2022, 07:21

Forum: Game Design Discussion

Topic: Hell Reform (Experimental Playable)

Replies: 25

Views: 16801

Re: Hell Reform (Experimental Playable)

I don't have any experience with the new Hells, but it sounds like a lot of players find them unpleasant. I doubt I'd like them either. Could I suggest taking inspiration from bcrawl? Allow each of the 4 Hells to be entered once only, allowing re-entry only if you have obtained its rune. (Of course ...

Friday, 18th February 2022, 14:15

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: FoIE

Replies: 1

Views: 1473

Re: YASD: FoIE

https://underhound.eu/crawl/morgue/petercordia/morgue-petercordia-20220218-140006.txt So I managed to get 6 runes before entering the depths. It turns out that TreeForm + TSO + Shatter + the new Brilliance makes short work of Tomb. The abyss actually felt more challenging, first trying to find a way...

Wednesday, 16th February 2022, 11:56

Forum: Technical Support

Topic: Octopode beastly apendage bug?

Replies: 3

Views: 5659

Re: Octopode beastly apendage bug?

I'd still class this as a bug, even if it's a known issue.

Though I wouldn't necessarily give fixing it much priority.

Thursday, 10th February 2022, 12:51

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: FoIE

Replies: 1

Views: 1473

YASD: FoIE

https://underhound.eu/crawl/morgue/petercordia/petercordia.txt My 2nd attempt to win a Nemelex' Choice combo is still alive. It's also the only FoIE that's currently in the running for the 9th spot. Good for me since I play somewhat slowly :D (The first one died because I like gambling too much. Fir...

Thursday, 10th February 2022, 09:14

Forum: Dungeon Crawling Advice

Topic: stealth checks megapost

Replies: 3

Views: 4798

Re: stealth checks megapost

Stealth also randomly stops monsters from tracking you, which really helps to avoid getting swarmed.

Friday, 4th February 2022, 08:12

Forum: Dungeon Crawling Advice

Topic: In case you still think Fulm Prism sucks...

Replies: 51

Views: 55419

Re: In case you still think Fulm Prism sucks...

Fulm Prism is one of my favorite spells from a starter book. I think it's very strong in trunk. I once won a Djinn Conjurer who didn't get any decent spells before spell level 6 or 7. Without Fulm Prism that run would have been far more painful. There's even a use of Prism the OP didn't mention: it ...

Wednesday, 2nd February 2022, 08:15

Forum: Dungeon Crawling Advice

Topic: Are nagas still good with shields?

Replies: 10

Views: 5564

Re: Are nagas still good with shields?

Yes but examining that formula ``2/5 * shield_penalty^2 / (20 - 3 * racial_factor) * (27 - shield_skill) / 27``, if enough skill points have been invested into shields to bring a gargoyle (with a shield aptitude +1) to 25 skill, he can wear a large shield with very little issue. But a Naga with -2 a...

Tuesday, 25th January 2022, 07:28

Forum: Dungeon Crawling Advice

Topic: Are nagas still good with shields?

Replies: 10

Views: 5564

Re: Are nagas still good with shields?

It might be a buff for tower shields for most characters, who'd need 25 skill to remove the penalty anyway. I've got a DG who's wearing a tower shield with no more trouble than I'd expect. (The character feels really strong.) But the change makes me rather wary of Trolls, Naga and Ogres with a shiel...

Monday, 24th January 2022, 20:29

Forum: Crazy Yiuf's Corner

Topic: Help, I'm running out of stones

Replies: 2

Views: 6977

Help, I'm running out of stones

I'm running a DGHu with a sling, and I'm unironically running out of stones. I've bought stones from shops twice already. I've never had this problem before, at least not after getting to a critical mass of 50 stones. I don't know if it's due to a recent change to trunk, or if its just back luck, bu...

Sunday, 23rd January 2022, 19:16

Forum: Dungeon Crawling Advice

Topic: Are nagas still good with shields?

Replies: 10

Views: 5564

Are nagas still good with shields?

Naga's used to be good with shields because they could negate the shield penalty with only 9 / 15 skill for a kite / tower shield. But they've also got an aptitude of -2.

Does anyone know what the situation is now, after the shield change?

Sunday, 16th January 2022, 11:08

Forum: YASD! YAVP! and characters in progress too

Topic: Road to greatfelid (21/21.5?): movie-length Delver special!

Replies: 121

Views: 48708

Re: Road to greatfelid (21/21.5?): movie-length Delver speci

I'm not a streaker either, but it's exceptionally rare for me to lose a Naga in the early dungeon.
It's a combination of stealth, spit poison, stairdancing, and carefulness. Naga's having high health and rPois and Sinv also helps sometimes.

Sunday, 9th January 2022, 14:24

Forum: Crazy Yiuf's Corner

Topic: Seed reccomendations?

Replies: 7

Views: 9332

Re: Seed reccomendations?

DCSS version 0.26-a0-4258-g7c84da036a (tiles) Game seed: 2723669407849963217 2 scrolls of acquirement before Lair. Excellent Ds mutations for a Wu Jan early Tomb run. Passwall and swiftness in an early spell book. There's an +3 dagger of speed on D:3 and a +2 longbow of flaming also before lair. Del...

Sunday, 9th January 2022, 14:16

Forum: Game Design Discussion

Topic: Running out of projectile ammo irritates me. Infinite ammo?

Replies: 9

Views: 6537

Re: Running out of projectile ammo irritates me. Infinite a

That could be solved by slightly improving the hotkeys. It's already possible to bind 'fire sling bullet' to a hotkey 'Fc ' (if your sling bullets are in inventory slot c), which is no more obnoxious than binding a hotkey to 'za ' to spam your default spell. I acknowledge that using a hotkey to fire...

Saturday, 8th January 2022, 16:19

Forum: Game Design Discussion

Topic: Running out of projectile ammo irritates me. Infinite ammo?

Replies: 9

Views: 6537

Re: Running out of projectile ammo irritates me. Infinite a

I think in the early game ammo can provide interesting decisions. Such as: When do I use my sling bullets? When do I use my preciously branded dart/javelin/wand charge? I wouldn't be opposed to having bundles of infinite arrows/bolts/boomerangs drop in the mid game. Darts and nets are too powerful t...

Wednesday, 5th January 2022, 19:05

Forum: Game Design Discussion

Topic: spell idea: greater beckoning

Replies: 0

Views: 4142

spell idea: greater beckoning

greater beckoning: level 7 translocation. An idea to fill out the translocations school with a bit of extra utility after the removal of Controlled Blink. Effect: acts as a cast of Lesser Beckoning on all monsters in LOS and a cast of Apportation on all objects in LOS. Optional: monsters suffer coll...

Wednesday, 5th January 2022, 19:02

Forum: Game Design Discussion

Topic: Dj Spell Rework

Replies: 9

Views: 6319

Re: Dj Spell Rework

Apportation, Blink, Animate Dead, Borgnjor's Vile Clutch, Cause Fear, Iskenderun's Mystic Blast, Passage of Golubria, Passwall, Swiftness, are all spells of level 5 or less that have significant late-game utility for most characters. Leda's Liquefaction, Animate Armour, Spectral Weapon, Lesser Becko...
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