Search found 19 matches

Sol

Wednesday, 4th May 2011, 21:18

Forum: Dungeon Crawling Advice

Topic: Rune order past first 3

Replies: 12

Views: 2262

Re: Rune order past first 3

Well, I don't have much experience in late game branches, but here's my own order of diffuculty: snake/swamp < vaults < shoals < slime < zot < abyss < pan/hells < tomb Many would say that abyss is easier. Not for me - escaping abyss can take some time, you can't just leave it anytime you want. The m...

Sol

Wednesday, 4th May 2011, 14:51

Forum: Dungeon Crawling Advice

Topic: DCSS Weapon Comparison spreadsheet

Replies: 115

Views: 62319

Re: DCSS Weapon Comparison spreadsheet

I think there is some minor error in line "Fix weapon type delay if playing trunk", C86,D86,E86 - they all must have K1 in formula.

Sol

Wednesday, 4th May 2011, 14:38

Forum: Game Design Discussion

Topic: wands and evocation

Replies: 16

Views: 1444

Re: wands and evocation

I just finished a game where I (MDFi) spent a lot of time dealing with lots of duplicate wands and juggling inventory. How would it be if, based on Evocation skill, charges in one wand could be drained/destroyed into another wand of the same type? Or perhaps any target wand? Yes, some way to merge ...

Sol

Wednesday, 4th May 2011, 14:06

Forum: Game Design Discussion

Topic: the Weapon Reform

Replies: 54

Views: 6241

Re: the Weapon Reform

Confirmed, katanas are still there in 0.8 (just found one).
BTW, in 0.9 demon whips and tridens were nerfed. But both of them are still superior to demon blade. And in fact player is likely to find all this weapons at the same time (group of hell knights). Maybe boost demon blade damage by +1?

Sol

Thursday, 21st April 2011, 10:26

Forum: Game Design Discussion

Topic: Anything changing with circular LoS vs. diagonal movement?

Replies: 114

Views: 11162

Re: Anything changing with circular LoS vs. diagonal movemen

Did you play it? Someone actually took it upon himself to implement Euclidean. Simply reiterating your opinion ranges between lukewarm and offending at this point. Not yet, but I will play it and post my feedback, of course. Sorry, I doesn't want to offend anyone :oops: , maybe this solution is act...

Sol

Thursday, 21st April 2011, 10:11

Forum: Game Design Discussion

Topic: How to Remove Victory Dancing

Replies: 40

Views: 3341

Re: How to Remove Victory Dancing

The plan is not to make VD even harder. We'll add a manual mode in the skill menu which will allow you to select the skills you want to train. All incoming XP will go into the selected skills. Then we'll add an automatic mode that select the skills to train based on previous actions. No more XP poo...

Sol

Thursday, 21st April 2011, 10:02

Forum: Game Design Discussion

Topic: Anything changing with circular LoS vs. diagonal movement?

Replies: 114

Views: 11162

Re: Anything changing with circular LoS vs. diagonal movemen

Well, I'm fine with the current system, don't mind square LOS either, but honestly, I don't like this 1,4 (14) diagonal movement thing. To me, this is contrintuitive, complicated, and maybe even exploitable. IMHO of course.

Sol

Thursday, 21st April 2011, 08:37

Forum: Game Design Discussion

Topic: Some feedback and suggestions (0.8)

Replies: 22

Views: 2361

Re: Some feedback and suggestions (0.8)

I've win enother time, this time with MfCr. You can find YAVP here . So, again, some feedback. 1. Okawaru. In 0.8 become more "thematical". God of battle should favour combat, not fleeing one. Haste is often used this way, so it's replacement with Finesse is a good thing. But, Finesse is s...

Sol

Wednesday, 20th April 2011, 15:47

Forum: Dungeon Crawling Advice

Topic: Lost Rune!

Replies: 20

Views: 1127

Re: Lost Rune!

By the way, can jellies eat runes?

Sol

Wednesday, 20th April 2011, 14:58

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - First time 15-rune win (MfCr)

Replies: 1

Views: 449

YAVP - First time 15-rune win (MfCr)

This is my second win in 0.8 (and 3rd at all) - and this time I manage to get all this nice runes 8-) Damn, cannot believe I made it :P I proudly present you - Aquazavr, the Merfolk Crusader Dungeon Crawl Stone Soup version 0.8.0-a1-37-gfb6cc5c character file. 7777966 Aquazavr the Merfolkian Porcupi...

Sol

Wednesday, 20th April 2011, 14:09

Forum: YASD! YAVP! and characters in progress too

Topic: CIP/YASD DrBer - Advice needed

Replies: 11

Views: 617

Re: CIP/YASD DrBer - Advice needed

First time in Abyss it's like "be lucky or be dead" sort of thing :D

Sol

Saturday, 16th April 2011, 12:01

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP -MdFi the MDfi

Replies: 9

Views: 1153

Re: YAVP -MdFi the MDfi

just won again, but with a MDFi again. I have no idea why vault 8 is the standard choice for a three runer when the abyssal rune is so much easier to grab; i don't even know if ancient liches spawn in the abyss, and elf 5 elves certainly don't. that makes the abyss 500% easier. that makes 2 victori...

Sol

Friday, 15th April 2011, 20:23

Forum: Technical Support

Topic: Just some questions

Replies: 1

Views: 305

Just some questions

I was doing some testing in wizmode and notice minor differencies in interface. 1. AC (xx%) - is this guaranteed damage reduction? I guess it is, just want to be sure. 2. Spell power interface like 92(200), instead of bars. Is this some way (maybe some option in init.txt?) to enable such power view ...

Sol

Friday, 15th April 2011, 12:24

Forum: Game Design Discussion

Topic: the Weapon Reform

Replies: 54

Views: 6241

Re: the Weapon Reform

As for katanas, i've only found this famous trope once(!) and never ever had a chance to actually use one. And looks like never will :D BTW, my proposal - weapons can be grouped in 3 categoties: common, rare and unique. Common are just that, in every game you should be able to find tons of this. Rar...

Sol

Thursday, 14th April 2011, 19:31

Forum: Game Design Discussion

Topic: Some feedback and suggestions (0.8)

Replies: 22

Views: 2361

Re: Some feedback and suggestions (0.8)

galehar wrote:Another idea regarding slaying vs weapon enchantment. Make slaying like weapon enchantment, and change both so that they actually add +n to accuracy/damage instead of +1d(n).

I like this. BTW, the mechanics will exactly match in-game description, which imho is good for consistency.

Sol

Wednesday, 13th April 2011, 19:41

Forum: Game Design Discussion

Topic: Some feedback and suggestions (0.8)

Replies: 22

Views: 2361

Some feedback and suggestions (0.8)

First of all, thanks to all the developers for the great game! Recently i got my first win in 0.8 (MDBe) (my YAVP is here ), so there is some feedback on this. Armour. Seems far better then it was in 0.6 and 0.7, heavy armours are again a good choice for warrior-type charasters. I definitely like th...

Sol

Wednesday, 13th April 2011, 19:32

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP (MDBe) - first win in 0.8!

Replies: 5

Views: 918

Re: YAVP (MDBe) - first win in 0.8!

Also, did you wear that shield of the gong in zot 5? :o

Yes, and it was really fun (and helpful!) to lure all this dangerous creatures to place there I can safely kill 'em :twisted:

Sol

Wednesday, 13th April 2011, 17:43

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP (MDBe) - first win in 0.8!

Replies: 5

Views: 918

Re: YAVP (MDBe) - first win in 0.8!

Well, it's fixedart that easily can get you killed (mesmerises you when you are near monsters).

Sol

Wednesday, 13th April 2011, 17:19

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP (MDBe) - first win in 0.8!

Replies: 5

Views: 918

YAVP (MDBe) - first win in 0.8!

This is my second DCSS win (first was in 0.5.2 long time ago). After a few dozens deaths (2 of them in Zot, with 27 lvl char) this victory game was not so hard. Learn-by-mistakes is a great winning tehnique :) Dungeon Crawl Stone Soup version 0.8.0-a1-37-gfb6cc5c character file. 1871853 Potemkin the...

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