Search found 17 matches

Monday, 24th September 2018, 23:22

Forum: Dungeon Crawling Advice

Topic: DsTm of Okawaru, 3rd rune advice

Replies: 16

Views: 5370

Re: DsTm of Okawaru, 3rd rune advice

Thanks for all the advice! I'll keep it in mind for future games, unfortunately, I ended up dying on level 2 of the Slime Pits. Got confused by one of the eyes, then more showed up and I never got unconfused long enough to escape.

Friday, 21st September 2018, 17:41

Forum: Dungeon Crawling Advice

Topic: DsTm of Okawaru, 3rd rune advice

Replies: 16

Views: 5370

Re: DsTm of Okawaru, 3rd rune advice

One thing to note is that I'm playing on my own version of Crawl, with a couple of Transmuter items I'm working on (and a not-yet-playable Shapeshifter race), including the gloves of the claw you see on my character (+4 to hit with unarmed and don't meld into any shape). Good shit, my dude. Local b...

Friday, 21st September 2018, 15:55

Forum: Dungeon Crawling Advice

Topic: DsTm of Okawaru, 3rd rune advice

Replies: 16

Views: 5370

DsTm of Okawaru, 3rd rune advice

This is much farther than I usually get on a Transmuter, and I'm completely unsure which 3rd rune to try for. I doubt I can survive Vaults 4 unless I get lucky and teleport to a quiet spot. But I have no idea which of the other runes to try for. One thing to note is that I'm playing on my own versio...

Thursday, 30th August 2018, 19:05

Forum: Game Design Discussion

Topic: Add confirmation for waiting 100 turns

Replies: 6

Views: 2564

Re: Add confirmation for waiting 100 turns

You put the Lua in your init.txt/.crawlrc file, which is where crawl reads it from. Beyond the API documentation I don't know of any other good documents. You can look around on tavern, and read elliptic's qw bot (written entirely in crawl Lua). In preparing an answer for this thread I've noticed t...

Thursday, 30th August 2018, 17:29

Forum: Game Design Discussion

Topic: Add confirmation for waiting 100 turns

Replies: 6

Views: 2564

Re: Add confirmation for waiting 100 turns

ebering wrote:You can achieve this with clua and your RC file like so:



Thanks for the link to the lua documentation! Do you know of a tutorial on how to get started with lua in DCSS? Even looking at your simple example I'm not sure where to put the code and/or macro entry.

Tuesday, 28th August 2018, 19:55

Forum: Game Design Discussion

Topic: Minor UI additions

Replies: 4

Views: 1774

Re: Minor UI additions

advil wrote:...adding `note_messages += You feel monstrous` to your rc file will ensure that a note is made when you discover monstrosity.


Thanks! I added it and didn't get an error when I started the game. I'll check next time I get it.

Tuesday, 28th August 2018, 19:37

Forum: Game Design Discussion

Topic: Minor UI additions

Replies: 4

Views: 1774

Re: Minor UI additions

...the command is probably quite doable in LUA and assignable to a key of your choosing. Huh, I didn't know that was a thing. Will look into it, thanks! ...and demonspawn's monstorousness would be nice to indicate, although you can tell from the mutation facets assigned if you're willing to look ca...

Tuesday, 28th August 2018, 18:53

Forum: Game Design Discussion

Topic: Minor UI additions

Replies: 4

Views: 1774

Minor UI additions

1) In the Ctrl-P message history screen, add a ‘?’ command to search in message history. 2) Under the ‘Rest’ heading add a new command ‘6’ called “rest and heal” that rests until your health becomes full or a monster is detected. If Health is already full, does nothing. Would not stop for: hunger (o...

Thursday, 24th May 2018, 19:38

Forum: Game Design Discussion

Topic: Unrand ideas: Branded gloves for UC

Replies: 9

Views: 3539

Re: Unrand ideas: Branded gloves for UC

Since it's probably fallen through the history floor... My idea was a (non unrand) pair of gloves that don't add any AC, but any enchantment increases to-hit but not damage for unarmed only. With a bonus ability that they don't meld into any form so the +to-hit is available in any form. I have the p...

Monday, 2nd April 2018, 17:01

Forum: Game Design Discussion

Topic: Species Proposal - Shapeshifter

Replies: 13

Views: 4599

Re: Species Proposal - Shapeshifter

This sounds like a very cool idea for a race. Hammering out the details may indeed be difficult though. In the current version, what are the largest issues? So far I've changed one public const member variable of the Form class to a protected non-const variable with a public accessor function. Ther...

Friday, 30th March 2018, 16:48

Forum: Game Design Discussion

Topic: Species Proposal - Shapeshifter

Replies: 13

Views: 4599

Re: Species Proposal - Shapeshifter

I've made more progress on this than I expected so I thought I'd leave a link to my code in case anyone else is interested enough to look: https://github.com/Bleyddyn/crawl/tree/shifter With the major caveats that it's still nowhere near playable, and I suspect I've already had to make changes that ...

Tuesday, 20th March 2018, 22:38

Forum: Game Design Discussion

Topic: The Rules and Exceptions Paradigm

Replies: 18

Views: 5471

Re: The Rules and Exceptions Paradigm

Interesting read overall, however the passing mention of 'AlphaGo' especially intrigued me, for whatever reason. I've heard of it a few years ago, but I didn't look too deeply into it. And then, a few google searches(and hours) later, I'm engrossed in the doomed man vs machine narrative. Even in bo...

Tuesday, 20th March 2018, 16:59

Forum: Game Design Discussion

Topic: Transmutation enhancers

Replies: 4

Views: 1780

Re: Transmutation enhancers

Shtopit wrote:Items of slaying do increase your to-hit while transmuted, don't they?


They do, but slaying brands are rarely available early in the game, and Transmuters already do plenty of damage, I think, which is why I was thinking of something that just gave a bonus to chance to hit.

Tuesday, 20th March 2018, 16:58

Forum: Game Design Discussion

Topic: Transmutation enhancers

Replies: 4

Views: 1780

Re: Transmutation enhancers

If these are unrands, they would be unavailable in the vast majority of early games. So adding these doesn't seem to achieve your goal. In general, for transmuters in the early game, spider form is usually the best: it provides an enormous boost to both offence and defence. Later on, blade hands an...

Monday, 19th March 2018, 17:43

Forum: Game Design Discussion

Topic: Species Proposal - Shapeshifter

Replies: 13

Views: 4599

Re: Species Proposal - Shapeshifter

Before getting into much, though; HP needs to vary. Thanks for the detailed notes! For HP, yes I thought of that after posting. Probably each shape would have some modifier for HP, MP, Str, Int, Dex based on the species. I've started looking through the Crawl code and I agree the way forms are curr...

Friday, 16th March 2018, 19:44

Forum: Game Design Discussion

Topic: Species Proposal - Shapeshifter

Replies: 13

Views: 4599

Species Proposal - Shapeshifter

I've read the previous Shapeshifter suggestion, but had a different take on it... Shapeshifters start the game with two special abilities, Learn Shape and Change Shape. They also start with one ‘Shape Slot’, so they can learn a single new shape to begin with. Every three levels they will gain a new ...

Friday, 16th March 2018, 19:35

Forum: Game Design Discussion

Topic: Transmutation enhancers

Replies: 4

Views: 1780

Transmutation enhancers

I play Transmuters a lot and there are two issues that bug me. First is the lack of bonuses usually given by branded and enchanted weapons. For the most part, Transmutations do plenty of damage, but especially early-ish in the game I find myself missing a lot and wish there was a way to increase my ...

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