Search found 109 matches

Tuesday, 9th June 2020, 04:39

Forum: Game Design Discussion

Topic: RIP wands of scattershot

Replies: 6

Views: 711

Re: RIP wands of scattershot

We've lost the hilarious mental imagery of a Wand of Shotgun, though, which I'm quite disappointed about.

Thursday, 14th May 2020, 21:16

Forum: Game Design Discussion

Topic: Please get rid of ally based XP drain

Replies: 23

Views: 1743

Re: Please get rid of ally based XP drain

An extremely poorly reasoned post, so much so that even addressing it in a serious way would be ridiculous. It's responses like this that drove me away from this forum for a long time. Why do people do this to each other here? "People" don't do this to each other here. Tealizard does this...

Thursday, 7th May 2020, 01:18

Forum: Dungeon Crawling Advice

Topic: What are the actually effects of +str on damage?

Replies: 18

Views: 2704

Re: What are the actually effects of +str on damage?

14 [double sword base damage] * (1 + 17.1 / 50) [long blades damage bonus] * (1 + 17.6 / 60) [fighting damage bonus] / 39 [bonus per point of STR] ≈ 0.623 damage per extra point of STR. Multiply by 7 for that ring and you get 4.36 extra damage, which is more damage than +4 slaying (again, consideri...

Tuesday, 21st April 2020, 01:06

Forum: Game Design Discussion

Topic: Suggestion: Win screen

Replies: 1

Views: 470

Re: Suggestion: Win screen

This seems like a nice, easy to make change that would increase player satisfaction. I'm in support of this idea. It should give you a link or button to dump your morgue and be screenshot-friendly with statistics like turn count, a highlights list as you mentioned (probably have to go with a scroll ...

Saturday, 11th April 2020, 04:03

Forum: Game Design Discussion

Topic: merfolk avoiding shallow water

Replies: 14

Views: 1361

Re: merfolk avoiding shallow water

duvessa wrote:remove merfolk water bonuses


Merfolk without water bonuses become bad tengu with no wings, if you went this route it would be equivalent to "remove merfolk" because that's the obvious next step after removing their defining feature.

Sunday, 15th March 2020, 01:10

Forum: Technical Support

Topic: remapping tab to another key

Replies: 2

Views: 639

Re: remapping tab to another key

It's possible that it bound the command to your other "+" key (Shift+=), but also note that Crawl doesn't seem to like to always recognize keypad input as separate when numlock is on. For example, I've bound a few spellcasting commands to my number row (za., zb., etc) to 1, 2, 3, and 4 but...

Friday, 14th February 2020, 19:36

Forum: Game Design Discussion

Topic: Too many Evo items.

Replies: 22

Views: 1880

Re: Too many Evo items.

idol: Functionally a one-trick, piety-less and wrath-less minor deity. I'm not sure what this even actually means, but I like the idea. Do you find idols of specific gods in the dungeon and it lets you use their * ability? That would be neat. Maybe you get an extra small bonus if you're carrying an...

Thursday, 6th February 2020, 02:06

Forum: Game Design Discussion

Topic: Opaque skill system is severely wounded

Replies: 46

Views: 3788

Re: Opaque skill system is severely wounded

I am of the impression that auto-skilling is simply a noob trap that will, in almost all cases, lead to an objectively weaker/less optimized character than manual training, in addition to adding needless confusion for people who don't know that the game is deciding for them above and beyond their ow...

Tuesday, 26th November 2019, 01:19

Forum: Game Design Discussion

Topic: Ally commands

Replies: 18

Views: 1994

Re: Ally commands

tealizard wrote:Actually, instantaneous ally commands would be worse.


As with most of your posts, can you give any sort of justification as to why this is the case rather than "because I said so"?

Thursday, 14th November 2019, 21:35

Forum: Game Design Discussion

Topic: Visible items in deep water

Replies: 25

Views: 2527

Re: Visible items in deep water

So there's no point to be made and your arguments hold no merit. Excellent, glad we got that sorted. Let's move on then. Back on the topic of the actual post, is there a compelling reason why deep water even blocks movement in the first place? Despite our recent argument about an unrelated topic I d...

Thursday, 14th November 2019, 19:53

Forum: Game Design Discussion

Topic: Visible items in deep water

Replies: 25

Views: 2527

Re: Visible items in deep water

I completely agree with TheMeInTeam here. Super Mario Bros and Crawl have different item systems because they are inherently different styles of game. But even completely disregarding that, let's look at some other classics to compare, shall we? Castlevania has items that you pick up, carry, use rep...

Wednesday, 13th November 2019, 03:50

Forum: Game Design Discussion

Topic: Visible items in deep water

Replies: 25

Views: 2527

Re: Visible items in deep water

I have an Alec Baldwin gif for this kind of situation, but the mods don't seem to like my gifs here. Anyway, you think I'm memeing with you? I am not memeing with you. Then can you explain why you think this? I don't necessarily think you're wrong, but most of your posts that I come across seem to ...

Thursday, 3rd October 2019, 18:40

Forum: Game Design Discussion

Topic: Eye of Ashenzari

Replies: 8

Views: 1154

Re: Eye of Ashenzari

I'd be more likely to pick up and wear this if it gave a weak (2-4 tile distance?) Scry as an active effect rather than passive treasure generation but that might step on Ash's toes a little too much.

Monday, 9th September 2019, 23:43

Forum: Game Design Discussion

Topic: Formicids should not be able to use PoG

Replies: 24

Views: 2011

Re: Formicids should not be able to use PoG

I'd argue opening a whole portal and stepping through it still only entails physical movement on the part of the Formicid. It's space that's warping to accommodate.

Monday, 17th June 2019, 22:09

Forum: Game Design Discussion

Topic: Jiyva and Torment

Replies: 4

Views: 967

Re: Jiyva and Torment

Considering in many other cases outside of being undead a scroll of torment is nothing more than a particularly flashy form of suicide, I don't see why we can't let TRJ followers get a little added bonus from it.

Wednesday, 8th May 2019, 00:15

Forum: Crazy Yiuf's Corner

Topic: weird sewer vault

Replies: 5

Views: 923

Re: weird sewer vault

IIRC, there are enemies and loot in there if you have a source of significant digging (wand or Formicid) or get lucky with a teleport.

Friday, 12th April 2019, 06:32

Forum: Game Design Discussion

Topic: Cool, good, swamp rework

Replies: 19

Views: 2198

Re: Cool, good, swamp rework

Not that it's entirely relevant, but I come from a long line of swamp-dwellers - the water doesn't really flow. It mostly just sits and creates muck and waist-deep bogs of mud and grime. While the idea could be interesting, thematically it doesn't really fit. That is all.

Saturday, 6th April 2019, 14:52

Forum: Game Design Discussion

Topic: New launcher system

Replies: 69

Views: 6760

Re: New launcher system

Allow me to remind you how dangerous orc priests are in early D levels and then apply that template to every enemy Centaur as well. That is all.

Thursday, 14th March 2019, 05:15

Forum: Dungeon Crawling Advice

Topic: What's the optimal way to use Animate Skeleton?

Replies: 6

Views: 990

What's the optimal way to use Animate Skeleton?

I continually hear that Animate Skeleton is one of the most powerful low-level spells in the whole game, and to an extent, I understand why this is. You kill something big, you raise its corpse, now you have a big ally. But... I don't really understand how you're supposed to use them so effectively....

Saturday, 2nd March 2019, 01:48

Forum: Game Design Discussion

Topic: Why isn't DD ability just a regeneration rate?

Replies: 33

Views: 3446

Re: Why isn't DD ability just a regeneration rate?

Sprucery wrote:Rename DD as something evil and give it a drain life ability (improves with XL). Then make it no healing or regenerating whatsoever, except for this intrinsic drain life.


We could call it a vampire!

Wait...

Thursday, 28th February 2019, 19:16

Forum: Crazy Yiuf's Corner

Topic: How to Defeat Luring

Replies: 8

Views: 1092

Re: How to Defeat Luring

This is, like you said, _very_ different from existing Crawl design. I think that many parts of the game would have to be tweaked or changed outright in order to support this. However, I love it - particularly with the inclusion of Engineers. An Engineer should always spawn with a pack of allies, wh...

Thursday, 28th February 2019, 19:07

Forum: Dungeon Crawling Advice

Topic: How to see what killed you?

Replies: 12

Views: 1066

Re: How to see what killed you?

We've been asking for a straightforward values display for ages, I wouldn't count on it. I'd use it if you made one though.

Tuesday, 19th February 2019, 01:33

Forum: Dungeon Crawling Advice

Topic: Arc Blade and Demonic Guardian mutation?

Replies: 4

Views: 655

Re: Arc Blade and Demonic Guardian mutation?

It can cause penance for Oka though can't it? Seems the prompt is there for a good reason, you usually don't want to hit allies if you can help it and occasionally you REALLY don't want to hit allies.

Thursday, 7th February 2019, 20:49

Forum: Game Design Discussion

Topic: Remove 3rd pip of fire/cold resistance

Replies: 99

Views: 9909

Re: Remove 3rd pip of fire/cold resistance

Seriously, half the noob traps in the game can be removed entirely if we just get numbers. Resistance confusion? Give us %dam reduction numbers. Weapon types? Give us damage numbers in the combat log, let us swing a +4 mace vs a +1 flail and compare directly. We could even go so far as to put number...

Monday, 28th January 2019, 15:03

Forum: Technical Support

Topic: chardump update

Replies: 4

Views: 739

Re: chardump update

Dunno why it's not doing it when you ascend, but you can press "#" ingame to make a fresh charfile.

Friday, 25th January 2019, 22:30

Forum: Dungeon Crawling Advice

Topic: Am I stuck until I starve?

Replies: 7

Views: 1369

Re: Am I stuck until I starve?

mattlistener wrote:Checked for other ways to get out? Unwield weapon of distortion to get banished? Learn Passwall or Lee's Rapid Deconstruction even with high fail? Translocation miscasts?


+1 to this. You should post your char dump, let us see what you've got.

Friday, 25th January 2019, 14:55

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: stabby FoEE, using Checkpoints, going to Pan

Replies: 6

Views: 789

Re: CIP: stabby FoEE, using Checkpoints, going to Pan

But training short blades further wouldn't give any benefit, right? Or is there something weird about crosstraining that I don't understand?

Wednesday, 23rd January 2019, 14:52

Forum: Game Design Discussion

Topic: Demigod stat growth

Replies: 10

Views: 1430

Re: Demigod stat growth

At the point that you can reliably complete megazigs, does it even matter if you continue to get buffed? Megazigs are fairly repetitive. Speaking as someone who is very familiar with them, the biggest draw to doing absurd numbers of zigs, at least for me, is the gradual numbers increase as your cha...

Tuesday, 22nd January 2019, 18:00

Forum: Game Design Discussion

Topic: Level effects

Replies: 19

Views: 2205

Re: Level effects

"No up stairs" can (and should) still spawn hatches.

Tuesday, 22nd January 2019, 15:05

Forum: Game Design Discussion

Topic: Demigod stat growth

Replies: 10

Views: 1430

Re: Demigod stat growth

At the point that you can reliably complete megazigs, does it even matter if you continue to get buffed?

Monday, 21st January 2019, 15:13

Forum: Crazy Yiuf's Corner

Topic: Thoughts on Fedhas

Replies: 4

Views: 805

Re: Thoughts on Fedhas

You wouldn't join a god to get free food, but when your useful god abilities require rations, being able to replenish them easily is something you should like. Right now, several of Fedhas' active abilities are effectively consumable, because you WILL run out of rations eventually if you use them of...

Friday, 18th January 2019, 16:40

Forum: Game Design Discussion

Topic: Level effects

Replies: 19

Views: 2205

Re: Level effects

This floor feels... spooky. All monsters spawn as derived undead. You hear scuttling within the walls.... Greatly increased chance of spider/insect spawns, replacing other normal spawns. CRASH! You hear a cave-in in the distance. Only one down stair on this level. This place seems to be on fire. Ran...

Friday, 18th January 2019, 14:57

Forum: Game Design Discussion

Topic: Make trog and oka stop showering you with needles

Replies: 63

Views: 5506

Re: Make trog and oka stop showering you with needles

So what I'm gathering from this is that instead of playing DCSS, or anything remotely related to DCSS or its contemporaries or its gaming history, you want to play an FPS. Is that fair to say? Personally, my issue at hand with this discussion is that I can't picture what you want. Your examples cont...

Thursday, 17th January 2019, 20:08

Forum: Crazy Yiuf's Corner

Topic: Bazaar / Trove FFS moment.

Replies: 11

Views: 1637

Re: Bazaar / Trove FFS moment.

Honest to god that amulet is probably better than anything you can expect to find in the trove

Thursday, 17th January 2019, 15:46

Forum: Game Design Discussion

Topic: Make trog and oka stop showering you with needles

Replies: 63

Views: 5506

Re: Make trog and oka stop showering you with needles

The funny thing about this argument is that the vast majority of video games do not have targeting like crawl has, yet in these games people manage to shoot things in ways that are based entirely on the player's position and it's no problem. Weird how crawl has to be exactly the way it is for anyon...

Thursday, 17th January 2019, 15:29

Forum: Game Design Discussion

Topic: Make trog and oka stop showering you with needles

Replies: 63

Views: 5506

Re: Make trog and oka stop showering you with needles

Any game that lets me cast a fireball but doesn't let me aim it is one that I'd not like to play. While your suggestion may be practical, I think it strictly lowers player enjoyability with little return. You take a lot of player agency away in order to save a keystroke or make people care more abou...

Friday, 4th January 2019, 15:29

Forum: Game Design Discussion

Topic: Generate killer bees later

Replies: 49

Views: 4618

Re: Generate killer bees later

Stupid idea: why not just scale bee packs to the D:X floor? D:1 bees can only spawn one at a time if they spawn at all, D:5 you can get 5 in a pack, and so on. By the time you hit D:10-12 and the bee packs start getting huge you should be equipped to deal with them.

Wednesday, 26th December 2018, 16:11

Forum: YASD! YAVP! and characters in progress too

Topic: Hepliaklqana challenge completedd

Replies: 2

Views: 1102

Re: Hepliaklqana challenge completedd

In my experience it really depends on what character you're playing, and that's really the whole point of Hep. Your ancestor can support whatever you are. If you, like most crawlers, are geared to deal damage, a Hexer can shut down whole crowds of enemies so you can carve through them. If you're squ...

Saturday, 22nd December 2018, 16:08

Forum: Game Design Discussion

Topic: Generate killer bees later

Replies: 49

Views: 4618

Re: Generate killer bees later

Nets can be used on Tiny creatures, they just have a really good chance of escaping early because of their small size and high EV. According to the wiki (which may or may not be at all even remotely accurate), you can net anything except a Giant-size creature, of which there are none naturally (only...

Wednesday, 19th December 2018, 16:30

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2847

Views: 438100

Re: Best/Worst Artifacts

Image

Tuesday, 20th November 2018, 15:39

Forum: Dungeon Crawling Advice

Topic: learning magic on characters with poor aptitudes

Replies: 16

Views: 2235

Re: learning magic on characters with poor aptitudes

I am pretty sure that ArmourEncumbrance+2 STR does not nullifies the penalties. http://crawl.chaosforge.org/Encumbrance_rating While you are technically correct, the formula is so complicated that it's reasonable to say "match your STR to your encumbrance + some, to get rid of penalites"....

Thursday, 15th November 2018, 19:26

Forum: Dungeon Crawling Advice

Topic: Getting over the hump.

Replies: 10

Views: 1332

Re: Getting over the hump.

Finally you had potions of haste. If it was me, I probably would have read scroll of fear, if it worked, quaff curing, haste(if you were more than 6-7 squares from the staircase, although I'm not sure how/if haste even works after berserk), and head for the stairs. Haste+Slow is a status effect, I'...

Thursday, 15th November 2018, 19:23

Forum: Dungeon Crawling Advice

Topic: DMsl Vs EV

Replies: 11

Views: 1449

Re: DMsl Vs EV

Blink or other "forced movement" should break constriction, I believe.

Wednesday, 14th November 2018, 15:46

Forum: Crazy Yiuf's Corner

Topic: Some funny Crawl things that don't make sense

Replies: 73

Views: 12880

Re: Some funny Crawl things that don't make sense

tach3 wrote:The player is always hungry. But never thirsty.


Really attack while wielding your mug of ale?

Friday, 9th November 2018, 22:11

Forum: Crazy Yiuf's Corner

Topic: Any artefact blowguns? Or is it an untapped market? :-)

Replies: 5

Views: 823

Re: Any artefact blowguns? Or is it an untapped market? :-

Rast wrote:FR remove blowguns, rename needles to darts, remove about half the dart brands.


Really though let's just roll all of Hellcrawl into mainline

Thursday, 8th November 2018, 20:14

Forum: Crazy Yiuf's Corner

Topic: Skill titles thread

Replies: 6

Views: 1009

Re: Skill titles thread

Personally, I'm a fan of "Lumberjack".

Wednesday, 31st October 2018, 15:42

Forum: Dungeon Crawling Advice

Topic: Is this randart great sword worth switching for?

Replies: 29

Views: 3059

Re: Is this randart great sword worth switching for?

Right now that's the plan after Armour reaches the next AC breakpoint. I tend to train Fighting, Armour, and Dodging pretty evenly on medium armour characters, because I'm not sure how to meaningfully compare the relative benefits of each defensive skill. But your comment (and those of others) sugg...

Tuesday, 30th October 2018, 15:11

Forum: Dungeon Crawling Advice

Topic: Is this randart great sword worth switching for?

Replies: 29

Views: 3059

Re: Is this randart great sword worth switching for?

How this makes any sense at all? Crawl characters don't fight each other, they fight monsters. Even putting that aside, "a character that put all their available XP into armor and axes" will get his ass kicked for having low hp, low EV and no ranged ability. They do fight player ghosts, b...

Monday, 29th October 2018, 20:19

Forum: Dungeon Crawling Advice

Topic: Is this randart great sword worth switching for?

Replies: 29

Views: 3059

Re: Is this randart great sword worth switching for?

Almost no character will want to spread their experience around that many spell schools, as well as Armor, Dodging, Shields, and Weapon. It's just too thin, you can feasibly max all of these in a 15-rune marathon game but you'll never survive long enough to get there unless you specialize early and ...

Friday, 21st September 2018, 18:28

Forum: Dungeon Crawling Advice

Topic: DsTm of Okawaru, 3rd rune advice

Replies: 16

Views: 2004

Re: DsTm of Okawaru, 3rd rune advice

Two of you so far recommended Fighting, but I've read several places not to waste any XP in fighting. Excuse me? What? Who told you this? What monster wants to see the world burn like that‽ If anything, you should skimp your weapon skill early in the game in favor of Fighting, since Fighting is one...
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