Search found 14 matches

Sunday, 10th November 2019, 14:38

Forum: Technical Support

Topic: Init setting to increase inventory icon size on main screen?

Replies: 2

Views: 3483

Re: Init setting to increase inventory icon size on main scr

There is currently no support for this, but I have opened a feature request at https://crawl.develz.org/mantis/view.php?id=12126

Sunday, 10th November 2019, 12:18

Forum: Technical Support

Topic: Is it possible to automatically clear the character name?

Replies: 11

Views: 5632

Re: Is it possible to automatically clear the character name

I've fixed the behaviour for backspace. Backspace will now clear the first time you press it, unless you've already typed part of a name; otherwise, it will delete one character as usual. This is not a perfect fix; as advil implied, it's surprisingly non-trivial to do properly, but this should make ...

Sunday, 15th September 2019, 17:19

Forum: Contributions

Topic: Saving skill configurations

Replies: 4

Views: 3068

Re: Saving skill configurations

This sounds useful; i'd be happy to help with questions, code review etc. Perhaps just don't save weapon-dependent stats; let those be determined by initial weapon choice, and auto-restore the other stats. I'm more concerned about the UI aspect; having it silently save if and only if you open the me...

Sunday, 14th July 2019, 14:52

Forum: Game Design Discussion

Topic: Monster threat level summary in offline tiles

Replies: 21

Views: 7793

Re: Monster threat level summary in offline tiles

This is slightly out of the scope of this project, but would it be possible to add an icon for actually-very-scary? The usual technique here is to add force-mores: this is more effective, since it forces you to stop tabbing. The code which constructs dungeon tile graphics by looking at which tile f...

Wednesday, 10th July 2019, 12:19

Forum: Game Design Discussion

Topic: Monster threat level summary in offline tiles

Replies: 21

Views: 7793

Re: Monster threat level summary in offline tiles

Perhaps I should just try adding these in and see how they look, and/or shrinking them to uniform size / putting them in a corner. I don't wish to offend whoever initially created these, as some work obviously went into them and they do look nice for what they are. Does anyone else have any thought...

Tuesday, 24th July 2018, 00:49

Forum: Game Design Discussion

Topic: UI inventory with two columns is confusing

Replies: 2

Views: 1557

Re: UI inventory with two columns is confusing

The behaviour you suggest is how menus used to work, but it had a number of issues, which have been discussed pretty extensively in ##crawl-dev. One of these is due to weird interactions between resizing the menu and scrolling, and another has to do with sorting items. We've considered other layout ...

Sunday, 10th June 2018, 18:31

Forum: Game Design Discussion

Topic: Change the order of skills in the "m" screen (and elsewhere)

Replies: 3

Views: 2370

Re: Change the order of skills in the "m" screen (and elsewh

Good idea; added at f26638a71f. This also makes the order consistent with the aptitudes table columns.

Sunday, 3rd June 2018, 09:44

Forum: Game Design Discussion

Topic: Reveal the map boundary

Replies: 2

Views: 1741

Re: Reveal the map boundary

I've been planning to make the map boundary use unbreakable rock walls, but haven't gotten around to it yet. |amethyst mentioned something on IRC (2018-03-15) about wanting them to appear like regular walls until they're in LOS.

Monday, 2nd April 2018, 03:41

Forum: Game Design Discussion

Topic: Proposal: use ? for help key, and change scrolls hotkey

Replies: 3

Views: 1975

Re: Proposal: use ? for help key, and change scrolls hotkey

It would be strange to have just one item category, scrolls, for which hotkey != glyph. Scrolls are ? in console, but you would have to press d: instead of d? to drop all your scrolls. Or do you plan to change the glyph for scrolls too? _ is in use by pick up/drop item menus too. It might be a bett...

Sunday, 1st April 2018, 11:33

Forum: Game Design Discussion

Topic: Proposal: use ? for help key, and change scrolls hotkey

Replies: 3

Views: 1975

Proposal: use ? for help key, and change scrolls hotkey

Hi all! I've been doing user interface work for some time now, and one thing I'd like to add is a consistent keybind for showing help, for all of DCSS's different screens. This change would make DCSS much more user-friendly for newer players. It would also remove the need to scatter "(press x f...

Tuesday, 27th March 2018, 21:53

Forum: Game Design Discussion

Topic: Enhancements to the sound system which I want to add

Replies: 10

Views: 3908

Re: Enhancements to the sound system which I want to add

advil wrote:Also, I guess there isn't much in the way of decent CC-licensed sounds / soundsets that could be used?

opengameart.org has a lot more CC0-licensed sound effects than I expected, many of which look (sound?) reasonably high-quality and thematically appropriate.

Tuesday, 27th March 2018, 14:39

Forum: Game Design Discussion

Topic: Enhancements to the sound system which I want to add

Replies: 10

Views: 3908

Re: Enhancements to the sound system which I want to add

⋅  Simplify the compilation process. It shouldn't necessary to edit sound.h when compiling without tiles. If SDL can work in the text-based mode (I assume it can), then the text-based mode should use it! SDL Mixer can be used without the rest of it (opening a graphical window). I'm confid...

Friday, 16th March 2018, 23:26

Forum: Game Design Discussion

Topic: Some thoughts about new tiles.

Replies: 19

Views: 7099

Re: Some thoughts about new tiles.

Shtopit wrote:Death yak simulacra look like bipedal humanoids.

Thanks, fixed that along with a bunch of others I found.

Monday, 8th January 2018, 18:29

Forum: Technical Support

Topic: Wiki Broken?

Replies: 3

Views: 2101

Re: Wiki Broken?

The chaosforge wiki isn't maintained by the dev team. Its vanishing is apparently related to the upcoming Jupiter Hell alpha and a related chaosforge website redesign. Hopefully that's temporary. As far as I know, most established players prefer the learndb as that tends to be more up-to-date. We'd ...

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