Search found 39 matches

Saturday, 3rd December 2022, 17:30

Forum: Game Design Discussion

Topic: Stone autopickup

Replies: 3

Views: 5700

Re: Stone autopickup

OK, coming back to this, Sandblast now has the older behavior, to whit: Sandblast does *more damage* when you have stones to consume, but still has effect, if none are held; I missed the patch note, when this change happened. But this begs the question: If you're going to simplify the game by elimin...

Saturday, 26th November 2022, 03:04

Forum: Game Design Discussion

Topic: Stone autopickup

Replies: 3

Views: 5700

Stone autopickup

Just curious, why stone autopickup is NOT on by default for EEs at game start in Trunk, vs. the previously-prevailing setting? Whom is this benefiting? You're already carrying some, of course, so there's literally zero reasons I can think of for this. Am I missing something obvious? Edit: I see, the...

Saturday, 16th April 2022, 21:04

Forum: Game Design Discussion

Topic: Not fond of the Trunk launcher changes.

Replies: 4

Views: 6479

Re: Not fond of the Trunk launcher changes.

What more substance is necessary? Making launchers less effective makes sense, with the removal of ammo, but ammo is now required again and launchers are still nerfed. What's the confusion, exactly? Furthermore, I notice the ammo change was reverted with zero notes/notice; please don't pretend there...

Saturday, 16th April 2022, 00:31

Forum: Game Design Discussion

Topic: Not fond of the Trunk launcher changes.

Replies: 4

Views: 6479

Not fond of the Trunk launcher changes.

If you're going to keep consumable ammo (which I frankly prefer), nerfing launchers is imo a complete "no" for them in general. This is the 1st time in a long time, that Trunk has *zero* attraction for me.

Thursday, 9th December 2021, 18:40

Forum: Game Design Discussion

Topic: Since when can orc priests smite you when you're invisible?

Replies: 3

Views: 2116

Re: Since when can orc priests smite you when you're invisib

Just like you can *sometimes* tell where invisible monsters are, it makes sense that they can at least *sometimes* do the same to you ;) .

Sunday, 21st November 2021, 22:25

Forum: Game Design Discussion

Topic: Killed by friendly fire

Replies: 5

Views: 2524

Re: Killed by friendly fire

I disagree; ALL effects have always affected everything in their area of effect, unless expressly described otherwise. I really don't think a fireball or lightning bolt should have a lot of discriminatory powers ^^' . Similarly, your own spells certainly will affect allies, if they're hit (hence the...

Wednesday, 27th October 2021, 19:11

Forum: Game Design Discussion

Topic: Octopodes should be able to use scarves

Replies: 11

Views: 4789

Re: Octopodes should be able to use scarves

Hats and amulets make *two* exceptions, actually.

Monday, 25th October 2021, 19:37

Forum: Game Design Discussion

Topic: Octopodes should be able to use scarves

Replies: 11

Views: 4789

Re: Octopodes should be able to use scarves

ebering wrote:Scarves are absorbent and would fatally dry out an octopode through their semi porous skin. Hats, with less material and leather bands don’t share this flaw.

So in other words, you admit there's no *real* reason not to allow this. Gotcha.

Monday, 18th October 2021, 19:22

Forum: Game Design Discussion

Topic: Octopodes should be able to use scarves

Replies: 11

Views: 4789

Re: Octopodes should be able to use scarves

Why?

Friday, 15th October 2021, 16:53

Forum: Game Design Discussion

Topic: Show item ability details

Replies: 3

Views: 2297

Re: Show item ability details

I'm not against this at all, but any time you see "+{ability}", it adds that under the "a" menu. Any time you see "-{ability}" (generally "-Tele"), you LOSE that ability, if you have it. Stats are similar; "+{stat}" boosts a given stat, "-{stat}...

Friday, 15th October 2021, 16:34

Forum: Game Design Discussion

Topic: branding oddity

Replies: 8

Views: 3559

Re: branding oddity

While Siegurt's test shows this to merely be a coincidence, I feel like people are being a little overly snarky here. Remember, there was once a bug that doubled all melee damage that made it into a stable release. A bug that causes a rarely-used scroll to always give the same reasonable result? I ...

Wednesday, 13th October 2021, 17:07

Forum: Game Design Discussion

Topic: branding oddity

Replies: 8

Views: 3559

Re: branding oddity

Bozobub wrote:This may be simple coincidence

Was this unclear?

Monday, 11th October 2021, 19:26

Forum: Game Design Discussion

Topic: branding oddity

Replies: 8

Views: 3559

branding oddity

This may be simple coincidence, but I have received NO results besides "freezing" as an ego, using scrolls of Brand Weapon in 0.27 and Trunk for about a month now.

Saturday, 2nd October 2021, 20:23

Forum: Game Design Discussion

Topic: Octopodes should be able to use scarves

Replies: 11

Views: 4789

Octopodes should be able to use scarves

I understand the limits of octopodes but I see zero reasons one couldn't wear scarf. You can wear an amulet around your mantle, but not a scarf..?

Thursday, 16th September 2021, 17:10

Forum: Crazy Yiuf's Corner

Topic: Difficult Installation on Windows 10

Replies: 2

Views: 7169

Re: Difficult Installation on Windows 10

Certificates generally cost money.

Sunday, 15th August 2021, 22:25

Forum: Game Design Discussion

Topic: Wield coommand not working properly in Trunk

Replies: 1

Views: 1594

Re: Wield coommand not working properly in Trunk

OK, already fixed in latest Trunk; thanks, whomever :mrgreen: '

Friday, 13th August 2021, 19:23

Forum: Game Design Discussion

Topic: Wield coommand not working properly in Trunk

Replies: 1

Views: 1594

Wield coommand not working properly in Trunk

As of 8/13/21, you cannot wield a weapon normally with "w"; you are forced to do so via inventory>select weapon>"w".

Repro: Pick up a melee weapon and try to wield it via "w"; the game simply replies "Ok, then." and does nothing.

Friday, 13th August 2021, 15:22

Forum: Crazy Yiuf's Corner

Topic: New phantom behavior

Replies: 3

Views: 6863

Re: New phantom behavior

The latest stable release is 27.0; it has been for a while now ^^' .

Friday, 30th July 2021, 17:22

Forum: Game Design Discussion

Topic: New autopickup?

Replies: 4

Views: 2529

Re: New autopickup?

While I agree there should be a clearer way to define this behavior as you like, I DO appreciate the new autopickup rules, especially "pick up the first instance of any accessory armor you find" (helmets, gloves, cloaks, and boots).

Thursday, 22nd July 2021, 21:40

Forum: Game Design Discussion

Topic: New Ashenzari redesign

Replies: 27

Views: 11474

Re: New Ashenzari redesign

Khashishi wrote:IMO, new Ash is not very fun. The benefits are all passive and frustratingly random. It is also frustrating that you can't enchant something cursed, so you might be stuck waiting around for some enchants.


This is the "feature" that made Ash worthless to me.

Monday, 12th July 2021, 17:04

Forum: Game Design Discussion

Topic: Shafted!

Replies: 5

Views: 2372

Re: Shafted!

Yeah, my experience mirrors yours. This is especially important, since this trunk version is supposed to become a stable release pretty soon, if I read the notes correctly.

PLEASE devs, don't become another Mozilla :x .

Tuesday, 6th July 2021, 17:29

Forum: Game Design Discussion

Topic: Shafted!

Replies: 5

Views: 2372

Re: Shafted!

I simply do not agree. Shafting from level 3 to level 6, for example is only survivable via a good bit of luck; dropping me in a group of 6 orcs in an open area almost certainly isn't gonna work at XP level 4. A big part of why this bugs me, is the blasé attitude towards user agency on this subject,...

Tuesday, 6th July 2021, 02:27

Forum: Game Design Discussion

Topic: Shafted!

Replies: 5

Views: 2372

Shafted!

Shafts are WAY too likely now. I just lost a Trunk game where I was shafted TWICE from D2 to D4, then died to shafting from D3 to D6. Thoroughly unpleasant. Please explain what's "fun" about purely unavoidable RNG doom? This is especially a problem for any brand new character, of course, w...

Sunday, 23rd February 2020, 01:59

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 123

Views: 49263

Re: Positional Attack Magic Implementation [Now Playable]

In this thread please don't comment with: complaints about nerfs just because they're nerfs, complaints about your favorite spell being removed, or off-the-wall theory crafting. Try reading what I actually posted. The problem is with the current implementation of Conjure Flames, in re: Positional M...

Sunday, 23rd February 2020, 01:43

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 123

Views: 49263

Re: Positional Attack Magic Implementation [Now Playable]

Simply put, the change to Conjure Flame has made it nearly useless for me. Nerfing things out of existence is silly; get rid of them, if you dislike them so much, instead of this Death of a Thousand Cuts -.-' . I completely agree with Kautzman on this; the devs have fallen into the trap of catering ...

Sunday, 23rd February 2020, 01:28

Forum: Game Design Discussion

Topic: Opaque skill system is severely wounded

Replies: 46

Views: 14134

Re: Opaque skill system is severely wounded

The reason autotraining exists in dcss is its connection with Linley's dungeon crawl skills. It does not help new players to have a bad default option. The talk about new players is at best an excuse for keeping it around. If anyone cares about helping new players just play the game (outside of pla...

Wednesday, 12th February 2020, 04:35

Forum: Game Design Discussion

Topic: So happy to see exclamation marks in my spell damage finally

Replies: 28

Views: 9613

Re: So happy to see exclamation marks in my spell damage fin

That's a good point. In fact, that's how several of the bigger changes to date happened ^^' .

Wednesday, 5th February 2020, 00:42

Forum: Game Design Discussion

Topic: Give Trolls +2 Maces & Flails Aptitude

Replies: 42

Views: 12792

Re: Give Trolls +2 Maces & Flails Aptitude

I've never seen "Bolt of Hands". And now I want "Bolt of Hands", dammit, from the name alone...

Curse you *shakes fist, smacks head to dislodge meme* !

Saturday, 1st February 2020, 03:48

Forum: Game Design Discussion

Topic: Why is Corona so bad?

Replies: 5

Views: 2480

Re: Why is Corona so bad?

Another suggestion: corona could make it impossible to miss the affected actor If you do either of these you have to increase the spell several levels or it will be absurdly overpowered. Although sometimes it does seem like being absurdly overpowered is the main design goal for level 1 spells... Th...

Saturday, 1st February 2020, 02:58

Forum: Game Design Discussion

Topic: So happy to see exclamation marks in my spell damage finally

Replies: 28

Views: 9613

Re: So happy to see exclamation marks in my spell damage fin

It is a step in right direction, but seriously I don't see much difference between "you bludgeon the ogre. The ogre convulses." and "you bludgeon the ogre!! The ogre convulses!!". Now compare that to "you bludgeon the ogre (43) The ogre convulses (27)" Our brain parses...

Saturday, 1st February 2020, 02:20

Forum: Game Design Discussion

Topic: Opaque skill system is severely wounded

Replies: 46

Views: 14134

Re: Opaque skill system is severely wounded

Gotta say, the roguelike purist (??) who can't spell "roguelike" is a good bit, though there's nothing particularly "roguelike" about the dcss skill system, outside of its obscurantism. Nitpicking simple typos won't avail you much. It's a sure sign of someone who has nothing of ...

Friday, 31st January 2020, 01:20

Forum: Game Design Discussion

Topic: Update stair logic (nerf stair dancing)

Replies: 86

Views: 23974

Re: Update stair logic (nerf stair dancing)

*sigh* Yet another change that will end my DCSS play, if implemented. Luckily, the servers keep old versions... Edit: Not going to give a more detailed explanation on the basis of fatuous claims that I've actually given no explanation. That's quite blatantly hypocritical of you. You *have not* actua...

Friday, 31st January 2020, 01:14

Forum: Game Design Discussion

Topic: Opaque skill system is severely wounded

Replies: 46

Views: 14134

Re: Opaque skill system is severely wounded

Yes, DCSS DOES need more transparency, re: what the numbers you are given actually mean. I can not agree, however, with completely changing the skill system! Frankly, DCSS has already lost much of the "flavor" that keeps me coming back; much more, and I simply won't. That's not a threat, I...

Thursday, 7th November 2019, 04:15

Forum: Game Design Discussion

Topic: Remove 1 MP Spells

Replies: 15

Views: 5397

Re: Remove 1 MP Spells

Why the hell do you want to bone my poor GrEE so, so badly?

As mentioned just above, casting is ALREADY inferior to tabbing your way through the game. Nor are the earlier levels trivial, as it is. Simply put, this would stop me from ever playing magic users, period.

Thursday, 7th November 2019, 04:07

Forum: Game Design Discussion

Topic: Change the way riposte works

Replies: 9

Views: 4346

Re: Change the way riposte works

AFAIK you still get the exact same to-hit and damage bonuses for a ripost. I'd certainly be surprised, if not.

Sunday, 10th March 2019, 01:36

Forum: Game Design Discussion

Topic: Spell learning confirmation

Replies: 2

Views: 1361

Spell learning confirmation

Since literally every other important decision I can think of requires "Y" or "N" (shift-y, shift-n) for confirmation, the confirmation whether or not to learn a spell should, as well, for consistency/uix. I can't imagine why anyone would, but does anyone disagree?

Saturday, 31st March 2018, 04:23

Forum: Game Design Discussion

Topic: Found a bugged artifact weapon description

Replies: 1

Views: 1285

Found a bugged artifact weapon description

Playing .21 on webtiles, I found a minor artifact bug. Apologies, no screenies AND I forget the name — it begins with a "U"; Udlieb maybe, or Ubdiel :?? — but I found a +10 artifact greatsword (-tele, +3 STR, antimagic, +9 Mag) that actually gives -9 magic. The text description also mentio...

Wednesday, 20th December 2017, 18:46

Forum: Game Design Discussion

Topic: Make Ce normal speed (was: Drop rates still need a some tweaking

Replies: 15

Views: 4207

Re: Make Ce normal speed (was: Drop rates still need a some

In my opinion, this would would pretty much remove Ce as a played race. They *already* aren't all that popular, you know.

Sunday, 10th December 2017, 19:11

Forum: Dungeon Crawling Advice

Topic: Drop rates still need a some tweaking

Replies: 20

Views: 5571

Re: Drop rates still need a some tweaking

You know, BOTH sides of this argument easily can (and I feel that they do) have some validity. I definitely agree that it sounds like OP hasn't played enough to have a properly-formed opinion, but s/he also notes that they have played "many games"; dismissing them out out of hand seems pre...

Return to advanced search

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.