Search found 45 matches

Wednesday, 24th July 2019, 17:27

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: TeWz - So an ant walks into a Dispersal trap..

Replies: 7

Views: 2526

Re: CiP: TeWz - So an ant walks into a Dispersal trap..

I hadn't noticed the ghost change, good to know. Well, its also true that I just don't like the spell very much so I'm not likely to take it anyway. Good point for taking Summon Imp just for use with Brilliance, I hadn't thought about doing that. But otherwise they just seem a tad too luck based for...

Tuesday, 23rd July 2019, 22:54

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: TeWz - So an ant walks into a Dispersal trap..

Replies: 7

Views: 2526

Re: CiP: TeWz - So an ant walks into a Dispersal trap..

Well done, but why do you have 7 free spell levels and several useful spells unmemorized? If you mean Mephitic Cloud, I make a point to never mem this spell in online play due to ghosts. If you mean Summon Imp, I don't see it being too useful generally speaking as it just summons red imps (who usua...

Monday, 22nd July 2019, 23:56

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: TeWz - So an ant walks into a Dispersal trap..

Replies: 7

Views: 2526

CiP: TeWz - So an ant walks into a Dispersal trap..

Whats the worst that could happen on D6 when a worker ant walks into a Dispersal trap ~5 tiles away? You get teleported 2 tiles away from Menkaure in the open with imps preventing easy retreat, taking a step in and towards a corridor I find a centaur with a good line of fire and later a Jelly. Like ...

Saturday, 30th June 2018, 17:32

Forum: Game Design Discussion

Topic: Make spiny frogs actually spiny or rename them

Replies: 20

Views: 7407

Re: Make spiny frogs actually spiny or rename them

dolemite99 wrote:Replace "Spiny" attribute with "Spicy".

  Code:
A basilisk, two black mambas and a Tabasco Frog come into view.

Would this frog have a chance to drop potions of Tobasco?

Saturday, 30th June 2018, 17:31

Forum: Game Design Discussion

Topic: ogre magic testing

Replies: 37

Views: 13001

Re: ogre magic testing

If you're going to have a new species, IMO there should be something else interesting about them. How about you give fighting a -4 apt, but have weapon skills use fighting instead? I think this would only work if say, the apt was a little higher or 1 of armor/ dodging or shields skill was thrown in...

Wednesday, 27th June 2018, 07:17

Forum: Crazy Yiuf's Corner

Topic: Heal Wounds and Cure potions ought to be evil

Replies: 9

Views: 3711

Re: Heal Wounds and Cure potions ought to be evil

Heal wounds potions being evil makes sense because of already listed reasons. But Curing potions primarily exist to cure poison and toxic, the healing is mostly there to undo the recent poison damage and I would be fine with it not healing at all if you haven't taken poison damage recently (from a f...

Monday, 25th June 2018, 23:06

Forum: Game Design Discussion

Topic: No animate dead possible on shapeshifter corpse

Replies: 3

Views: 2053

Re: No animate dead possible on shapeshifter corpse

If shapeshifters are raisable they need to be able to continue shifting with a chance to either break your hold on them and/ or to shift into a living (non-undead) shapeshifter. Otherwise I agree with them just not leaving corpses, mutagenic chunks aren't edible anymore anyway. Have them turn into a...

Monday, 25th June 2018, 23:00

Forum: Game Design Discussion

Topic: ogre magic testing

Replies: 37

Views: 13001

Re: ogre magic testing

pubby wrote:They're shaq-sized.

So if I''m reading this right, Shaq isn't considered a large "creature" irl? Shaq is 7.1 ft and 326 lb, in DnD a large creature is 7~9 ft minimum (depending on the DM) and not much info is given about weight. I just always pictured Crawl Ogres as being Shaq-sized.

Monday, 25th June 2018, 22:42

Forum: YASD! YAVP! and characters in progress too

Topic: [CiP] TrMo of Ru

Replies: 4

Views: 1991

Re: [CiP] TrMo of Ru

I don't know anything about Pubby wild magic experiment fork, so maybe your build makes sense there. A troll with short blades? Really weird. You're definitely right that claws would be better than the rapier. But this build is pretty fun, I am stabbing as a Troll with Ru. The fork's only differenc...

Monday, 4th June 2018, 05:47

Forum: Game Design Discussion

Topic: Remove all harmful-only stuff

Replies: 8

Views: 3574

Re: Remove all harmful-only stuff

First time I played Crawl I spent an hour trying to figure out how to throw Potions of Degeneration, Lignification, Mutation (and I believe Potions of Poison were in the game?) at monsters after drinking one. I believe making it work would fix the OPs concerns about harmful-only stuff. (I also wield...

Sunday, 3rd June 2018, 03:51

Forum: Crazy Yiuf's Corner

Topic: List of gods that need major mechanical overhauls

Replies: 3

Views: 1949

Re: List of gods that need major mechanical overhauls

Someone is going to say it so: I like that corpse rot and animate skeleton are included in your list of gods. Otherwise, carry on, don't mind me.

Sunday, 3rd June 2018, 03:44

Forum: YASD! YAVP! and characters in progress too

Topic: [CiP] TrMo of Ru

Replies: 4

Views: 1991

[CiP] TrMo of Ru

Dungeon Crawl Stone Soup version 0.22-a0-444-ga9534c3 (webtiles) character file. Cornercat the Slicer (Troll Monk) Turns: 17596, Time: 01:31:05 Health: 133/133 AC: 11 Str: 28 XL: 14 Next: 32% Magic: 20/20 EV: 12 Int: 8 God: Ru [******] Gold: 1343 SH: 0 Dex: 12 Spells: 18/23 levels left rFire . . . ...

Sunday, 3rd June 2018, 03:07

Forum: Game Design Discussion

Topic: Obligatory nerf Nemelex thread

Replies: 8

Views: 3176

Re: Obligatory nerf Nemelex thread

Nemelex is much like Fedhas in that the high power level is coupled to severe mechanical/interface problems, in this case the inventory management involved in lugging around dozens of decks. There is also a very high burden of knowledge to the god, since you need to at least sort of know what card ...

Saturday, 2nd June 2018, 19:12

Forum: Game Design Discussion

Topic: ogre magic testing

Replies: 37

Views: 13001

Re: ogre magic testing

It would work as a background only if we changed the definition. Right now backgrounds are just starting kits - they're the stuff you enter the dungeon with. The only permanent part is a few stats, and there are none that do a big rules change like this one would. I wouldn't mind more backgrounds w...

Saturday, 2nd June 2018, 18:11

Forum: Game Design Discussion

Topic: Obligatory nerf Nemelex thread

Replies: 8

Views: 3176

Obligatory nerf Nemelex thread

This thread is made to split off the discussion from "Vehumet's early gifts are really weak"; These are the main points raised so far in the thread regarding nerfs to Nemelex: You're aware that I post a rework/nerf Fedhas thread once every couple months, right? e: here is a list of gods th...

Saturday, 2nd June 2018, 17:47

Forum: Game Design Discussion

Topic: Vehumet's early gifts are really weak

Replies: 22

Views: 6538

Re: Vehumet's early gifts are really weak

Balance-wise, the worst thing about current Nemelex is that you get a deck immediately. Because Crawl's difficulty is so frontloaded, a god that gives you something immediately is pretty much always going to be better than the ones that don't. Most gods don't give you anything immediately, or if th...

Saturday, 2nd June 2018, 17:34

Forum: Game Design Discussion

Topic: ogre magic testing

Replies: 37

Views: 13001

Re: ogre magic testing

This seems cool. But doesn't it make more sense as a background, rather than as a species? I can see wanting to run this on multiple-species already. It has good synergy with Trolls, because terrible casting apts and they won't want a ton of spells anyway. Good synergy with Ogres because they have h...

Saturday, 2nd June 2018, 07:06

Forum: Dungeon Crawling Advice

Topic: Viability of Pures: The Third Aspect

Replies: 19

Views: 5453

Re: Viability of Pures: The Third Aspect

damerell wrote:
Cornercat wrote:For those that don't like the Evylion case: Nemelex Xobeh is another valid example of a piety pure (also of Evocations rather than Invocations) imho.


Nemelex uses Invo now.

Thats honestly is probably for the best. Also explains why my last Formicid Artificer wasn't doing much damage with Nemelex.

Saturday, 2nd June 2018, 07:01

Forum: Game Design Discussion

Topic: Vehumet's early gifts are really weak

Replies: 22

Views: 6538

Re: Vehumet's early gifts are really weak

While I agree that Vehumet is not very strong compared to other gods, remember that this is partly because gods are very strong these days. Giving Vehumet an early buff would be a bit of power creep for gods in general. Not that this is automatically a bad thing — I can't speak to whether the devs ...

Friday, 1st June 2018, 21:13

Forum: Game Design Discussion

Topic: Combine Centaur and Naga barding into a single item

Replies: 20

Views: 7821

Re: Combine Centaur and Naga barding into a single item

Eh, fair enough. Just seemed like it would a simple solution.

Friday, 1st June 2018, 18:13

Forum: Crazy Yiuf's Corner

Topic: Emotes

Replies: 5

Views: 3048

Re: Emotes

unused hotkeys There are shockingly few of these, and I think it'd be better to keep them available for adding an actual new command, rather than something cosmetic. ] - ^M p ^T ^V. I don't see why p wouldn't be an appropriate flavor text hotkey. It was already serving this purpose a year or two ag...

Friday, 1st June 2018, 08:11

Forum: Game Design Discussion

Topic: Proposal: god of defense

Replies: 4

Views: 2066

Re: Proposal: god of defense

If we're throwing out ideas for the god of defense. . what about the god of counter attacks? A god that enhances dodges and blocks to do counter attacks sounds fun in premise, although it probably needs more going for it than just that.

Friday, 1st June 2018, 08:08

Forum: Game Design Discussion

Topic: Vehumet's early gifts are really weak

Replies: 22

Views: 6538

Re: Vehumet's early gifts are really weak

I would really like both Vehumet and Sif Muna (and Kiku?) as spell gods if they offered any useful unique spells at all. Otherwise I typically don't care enough to use a spell enhancer god on a caster . . . that honestly doesn't seem to need one anyway.

Friday, 1st June 2018, 08:05

Forum: Game Design Discussion

Topic: Combine Centaur and Naga barding into a single item

Replies: 20

Views: 7821

Re: Combine Centaur and Naga barding into a single item

So why can't (dragon) scales simply be converted into barding anyways? Wasn't the original justification that enchant armor scrolls made the scales turn into armor thats suited to your frame ? Make it worse than the rare barding that you find now, if you have to, but keep the dragon scale's unique p...

Friday, 1st June 2018, 08:02

Forum: Crazy Yiuf's Corner

Topic: Emotes

Replies: 5

Views: 3048

Re: Emotes

I for one, wouldn't mind more flavour text if someone wanted to write quality flavor text for unused hotkeys. I miss the prayer command when you had no god, honestly.

Edit: I think it was: "You spend a moment in introspection". Or was it in meditation. . . Or self-reflection?

Friday, 1st June 2018, 07:52

Forum: Dungeon Crawling Advice

Topic: Viability of Pures: The Third Aspect

Replies: 19

Views: 5453

Re: Viability of Pures: The Third Aspect

Didn't think of it before, but isn't there a 4th aspect win condition? Isn't game still winnable by pacifying everything via Elyvilon? So 4th aspect is piety. Just thought that the god choice was relevant to the "pures" chart of Crawl if someone ever decided to make one (I really want a 4d...

Thursday, 31st May 2018, 15:36

Forum: YASD! YAVP! and characters in progress too

Topic: [YASD!] HuHu, "Yaks no Like Hunter!"

Replies: 7

Views: 2511

Re: [YASD!] HuHu, "Yaks no Like Hunter!"

I try unknown jewelry even without scrolls of remove curse and it (almost) never backfires! Until you put on a cursed ring of loudness and a cursed ring of teleportation and get TP'd into LOS of both Sigmund and Grinder at the same time on the next floor. No, I'm not salty. But . . . ...those are m...

Wednesday, 30th May 2018, 17:03

Forum: YASD! YAVP! and characters in progress too

Topic: [YASD!] HuHu, "Yaks no Like Hunter!"

Replies: 7

Views: 2511

Re: [YASD!] HuHu, "Yaks no Like Hunter!"

I try unknown jewelry even without scrolls of remove curse and it (almost) never backfires!

Wednesday, 30th May 2018, 16:45

Forum: Crazy Yiuf's Corner

Topic: Why everything wants you dead?

Replies: 20

Views: 6649

Re: Why everything wants you dead?

While I mostly agree with everyone else, I would like to see Demons buffed significantly and made hostile to all non-demons . . . and maybe other demons sometimes. Demons summoned by mobs would occasionally be hostile to everything too. It just seems like it would be fun.

Wednesday, 30th May 2018, 16:35

Forum: Dungeon Crawling Advice

Topic: Viability of Pures: The Third Aspect

Replies: 19

Views: 5453

Re: Viability of Pures: The Third Aspect

Crawl is weird in that theres no real pure Dexterity character, as others have said. Instead it kind of splits, so rather that a Triangle as show in your picture, we have a Trapezoid with two Dex based corners close together and the Str/ Int corners far apar, Something like this (forgive bad ascii a...

Wednesday, 2nd May 2018, 19:09

Forum: Crazy Yiuf's Corner

Topic: IDEAS

Replies: 13

Views: 4723

Re: IDEAS

#'s 4, 5 and 6 made me think of something: Unrandart spells. Generally casters always play the same once you have the spells/ books you want while weapon users get weird weapons every now and then to break up the monotony. It would require some effort to think of enough spells with weird or diverse ...

Tuesday, 1st May 2018, 19:05

Forum: Crazy Yiuf's Corner

Topic: What's the Purpose of Troll Hunger Special?

Replies: 7

Views: 2657

Re: What's the Purpose of Troll Hunger Special?

Thank you for the code but I was mostly calling into question why thats not in by default. Newbies aren't likely to realize that preferences exist or be tech savvy enough to be messing with it or care enough to Google what to change before they have started playing. Lately Crawl's development focus ...

Tuesday, 1st May 2018, 17:13

Forum: Crazy Yiuf's Corner

Topic: What's the Purpose of Troll Hunger Special?

Replies: 7

Views: 2657

Re: What's the Purpose of Troll Hunger Special?

It is quite a few keypresses to play troll. Why not have them auto eat chunks by default? I assume you can do this in your preferences (such as on rest/ explore), but it would be a quality of life improvement for the newbies who are probably on information overload anyways.

Wednesday, 25th April 2018, 15:27

Forum: Dungeon Crawling Advice

Topic: Dead, and yet not

Replies: 9

Views: 3348

Re: Dead, and yet not

I'm actually really curious to know how tree form affects hunger.. theres no sunlight but plenty of nutrients in the ground your roots could pull up. Plus whats stopping you from directing spell hunger to the ground? Ofcourse, I assume Crawl does none of this but it seems like a missed opportunity n...

Friday, 13th April 2018, 21:49

Forum: Game Design Discussion

Topic: Merge Minotaur and Hill Orc into Mountain Dwarf

Replies: 17

Views: 6280

Re: Merge Minotaur and Hill Orc into Mountain Dwarf

orcs and dwarves are not as cool as big angry bull guys with horns so I am extremely against this change. I agree with you but I also like the merge. Mechanically Minotaurs don't have much going for them besides horns and being 'easy to play'. MD seem a tad too strong to me at first glance but then...

Friday, 6th April 2018, 16:04

Forum: Crazy Yiuf's Corner

Topic: Enable Beogh to all species

Replies: 10

Views: 3476

Re: Enable Beogh to all species

Enabling TSO for demonspawn could suppress all "evil" mutations. Zin could just remove all racial mutations (permanently). Removes some of the reason to play DS but hey, why not? As I see it, there isn't much inherently evil about DS. Its just their ancestry and I would argue that there is...

Tuesday, 3rd April 2018, 17:13

Forum: Game Design Discussion

Topic: replace Polymorph with Malmutate

Replies: 14

Views: 4502

Re: replace Polymorph with Malmutate

Why not both? Rename polymorph to "wand of degeneration" and make it polymorph + malmutate like the Nemelex card. If the malmutate duration is relatively brief, it can even impose choices on the player following bad polymorphs. Do you stand your ground and kill this storm dragon while it ...

Friday, 22nd December 2017, 20:52

Forum: Game Design Discussion

Topic: Don't make ogre a fat human

Replies: 101

Views: 37988

Re: Don't make ogre a fat human

I'm hugely disappointed by the changes to Ogre as someone thats been a frequent player since version 10. Ogre's early to midgame is designed perfectly and is in my opinion what races should aim to accomplish: Not just slightly different mechanics to play with, but a noticeably different gameflow. Be...

Wednesday, 20th December 2017, 20:32

Forum: Dungeon Crawling Advice

Topic: Wu Jian Council help

Replies: 2

Views: 1898

Re: Wu Jian Council help

This is just based on my own observations and Wu is still being tweaked so things may have changed since I last tried Wu but I'll answer these to the best of my ability. 1: Yes, this will even stealth stab multiple monsters in one turn 2: Yes for attacks (same as 1), the dust cloud part is random th...

Saturday, 16th December 2017, 18:47

Forum: Game Design Discussion

Topic: New God: Excalibur

Replies: 16

Views: 5141

Re: New God: Excalibur

This idea seems neat. I think scaling his abilities with Evocations would fit better thematically. You would Invoke (a) the god to change brands and Evoke (V) the weapon itself to use its abilities. Would make the UI a little cleaner too, as there seems to be alot of potential abilities. As this god...

Saturday, 16th December 2017, 18:17

Forum: Game Design Discussion

Topic: Deck Merging

Replies: 19

Views: 4505

Re: Deck Merging

Why not just make merging decks its own ability as otherwise Nemelex loses some utility. That way I can keep a few stacked decks around while merging anything I'm not intending to stack. For decks with large size we could also have ~1/3 (or min of ~10) of the deck discarded rather than discarding th...

Monday, 11th December 2017, 20:35

Forum: Dungeon Crawling Advice

Topic: Drop rates still need a some tweaking

Replies: 20

Views: 5588

Re: Drop rates still need a some tweaking

As a less experienced player I agree with stoneychips. Starting as a ranged background only seems worthwhile so that I have a book with Portal Projectile for later. Ammo (for non-Slingers) is so scarce that you'll have to split exp with a melee weapon skill unless you get very lucky with weapon or ...

Monday, 11th December 2017, 18:34

Forum: Dungeon Crawling Advice

Topic: Drop rates still need a some tweaking

Replies: 20

Views: 5588

Re: Drop rates still need a some tweaking

As a less experienced player I agree with stoneychips. Starting as a ranged background only seems worthwhile so that I have a book with Portal Projectile for later. Ammo (for non-Slingers) is so scarce that you'll have to split exp with a melee weapon skill unless you get very lucky with weapon or a...

Monday, 4th December 2017, 20:57

Forum: YASD! YAVP! and characters in progress too

Topic: CIP TeAE - looking for religious advice

Replies: 6

Views: 1941

Re: CIP TeAE - looking for religious advice

Thanks @Magipi. I wasn't sure how much Chei stats would end up offsetting the plate armour. I just thought the game was trying to tell me something by giving me a Chei-less temple. Then suddenly +9 plate, staff of Air and Chei right afterwards. I may be slightly superstitious when playing DCSS (blam...

Monday, 4th December 2017, 19:35

Forum: YASD! YAVP! and characters in progress too

Topic: CIP TeAE - looking for religious advice

Replies: 6

Views: 1941

CIP TeAE - looking for religious advice

I just completed Dungeon level 7 with a Tengu Air Elementalist. I'm playing online so I'm unsure how to post a character dump from there. I have 12 Conj, 10 AE and around 4-5 in Fighting, Staves/Pole-Arms, Dodging, Shields and Evocations. I just found a staff of air and a +9 plate armour of ...

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