Search found 97 matches

Wednesday, 10th July 2019, 06:14

Forum: Crazy Yiuf's Corner

Topic: [proclick] bcrawl fork

Replies: 26

Views: 3411

Re: [proclick] bcrawl fork

My English is not so good, I apologize for that. When Xom casts a form (statue / lich, etc.) with high intelligence, it cannot be undone. I guess I should probably change that, but it is kind of appropriate for Xom. Anyway, you should be able to end Xom forms (except lich form) by using a polymorph...

Friday, 28th June 2019, 00:14

Forum: Crazy Yiuf's Corner

Topic: [proclick] bcrawl fork

Replies: 26

Views: 3411

Re: [proclick] bcrawl fork

The 8th (and final) bcrawl tournament combo (Avariel Reaver) has now started, and the 4th (Felid Monk) has ended. The tournament ends in 12 days, at which point I'll release a new bcrawl version. Avariel is the result of NP7 merging Deep Elf with Tengu. They have great magic aptitudes, except for ea...

Friday, 28th June 2019, 00:14

Forum: Crazy Yiuf's Corner

Topic: [proclick] bcrawl fork

Replies: 26

Views: 3411

Re: [proclick] bcrawl fork

I'm playing with a FeMo^Wu Jian. The new Wu Jian seems both fun and powerful enough. About the transmutations: Could you adjust the max spell power of Statue form & Spider form etc to be equal to the spell power at which the transmutation last forever? Or is there a good reason not to do that? ...

Tuesday, 25th June 2019, 00:30

Forum: Crazy Yiuf's Corner

Topic: [proclick] bcrawl fork

Replies: 26

Views: 3411

Re: [proclick] bcrawl fork

The 7th bcrawl tournament combo (Naga Venom Mage) has now started! http://www.bhauth.com/bcrawl/tournament/1.12/ In bcrawl: - Sting always poisons - Venom Mage gets Ignite Poison, and Poisonous Vapours has an adjusted duration to make a combo with it - Ignite Poison scales better with power - Venom ...

Saturday, 22nd June 2019, 00:14

Forum: Crazy Yiuf's Corner

Topic: [proclick] bcrawl fork

Replies: 26

Views: 3411

Re: [proclick] bcrawl fork

The 6th bcrawl tournament combo (Formicid Arcane Marksman) has now started, and the 2nd (Minotaur Sloth Apostle) has ended. Just before that ended, TeamWontStopShafting picked up the first realtime points of the tournament (with 20 seconds to spare!) on their MiSA run: https://www.youtube.com/watch?...

Wednesday, 19th June 2019, 03:31

Forum: Crazy Yiuf's Corner

Topic: [proclick] bcrawl fork

Replies: 26

Views: 3411

Re: [proclick] bcrawl fork

bcrawl tournament combo #5 (Sand Dwarf Skald) has now started. Sand Dwarves are slow and small, have no armor penalty to spellcasting, and are very good with maces and axes but (being small) can't use big ones. in bcrawl: - Skald starts with a fear scroll - Infusion scales better at high spell power...

Sunday, 16th June 2019, 01:11

Forum: Crazy Yiuf's Corner

Topic: [proclick] bcrawl fork

Replies: 26

Views: 3411

Re: [proclick] bcrawl fork

The 4th bcrawl tournament combo (Felid Monk) has now started!
(The last combo is still going; the times overlap.)
Felids in bcrawl get half XP for *seeing* enemies, and *no* extra XP for kills.
http://www.bhauth.com/bcrawl/tournament/1.12/

Thursday, 13th June 2019, 00:04

Forum: Crazy Yiuf's Corner

Topic: [proclick] bcrawl fork

Replies: 26

Views: 3411

Re: [proclick] bcrawl fork

Combo #3 (Vampire Rogue) has now started.

Monday, 10th June 2019, 00:49

Forum: Crazy Yiuf's Corner

Topic: [proclick] bcrawl fork

Replies: 26

Views: 3411

Re: [proclick] bcrawl fork

The 2nd bcrawl tournament combo (Minotaur Sloth Apostle) has now started.
(The 1st one is still going; they overlap.)

Sergei with TeamWontStopShafting holds the current top score for DgGl, by entering Dis before 40k turns and getting all Hell runes.

Friday, 7th June 2019, 00:24

Forum: Crazy Yiuf's Corner

Topic: [proclick] bcrawl fork

Replies: 26

Views: 3411

Re: [proclick] bcrawl fork

The bcrawl tournament starts now.

To participate, just play a tournament combo on CKO, CUE, or CPO.

Thursday, 6th June 2019, 19:46

Forum: Crazy Yiuf's Corner

Topic: [proclick] bcrawl fork

Replies: 26

Views: 3411

Re: [proclick] bcrawl fork

Because of the tournament and hosting on CUE, I've been playing some bcrawl. Some of the things you've done are really neat, fun or interesting. I really like the reaver, archaeologist, and Oni. I'm not sure whether I love or hate the stair teleportation. It has certainly mixed up my gameplay. I al...

Saturday, 1st June 2019, 03:39

Forum: Crazy Yiuf's Corner

Topic: [proclick] bcrawl fork

Replies: 26

Views: 3411

Re: [proclick] bcrawl fork

The bcrawl tournament starts when CSDC ends: June 7 at 0:00 UTC. You get 1 shot each at 8 combos that show off new content. The code doesn't handle teams, but feel free to choose a shared account name and split the runs with someone! --- bcrawl is now on CUE , hosted in the Netherlands! (Thanks TZer...

Saturday, 19th January 2019, 04:21

Forum: Game Design Discussion

Topic: deflect missiles

Replies: 15

Views: 1258

deflect missiles

In bcrawl I made Deflect Missiles last forever but drain 25/power mana on deflection. It seems to work well.
https://github.com/b-crawl/bcrawl/commi ... e48998d6d3

Saturday, 12th January 2019, 23:58

Forum: Game Design Discussion

Topic: Confusing Touch is too strong

Replies: 8

Views: 918

Confusing Touch is too strong

Confusing Touch is a level 1 spell that even at low power can completely disable most enemies in a 3-rune game long enough to kill them. It was always very strong, but it wasn't noticed as much because of the time and annoyance of switching between weapons and unarmed. It's a spell for Skalds but it...

Saturday, 12th January 2019, 04:23

Forum: Crazy Yiuf's Corner

Topic: [proclick] bcrawl fork

Replies: 26

Views: 3411

Re: [proclick] bcrawl fork

bcrawl is now on CPO as well!

Recent additions include a Demigod rework and a Tree Form spell.

Friday, 4th January 2019, 18:41

Forum: Game Design Discussion

Topic: Generate killer bees later

Replies: 49

Views: 3193

Re: Generate killer bees later

I just reworked the OOD monster code in bcrawl so killer bees shouldn't appear until D:4.

Saturday, 29th December 2018, 04:17

Forum: Game Design Discussion

Topic: Revised^n Report on the god Nemelex

Replies: 52

Views: 6327

Re: Revised^n Report on the god Nemelex

In bcrawl I decided to have a 20 card max deck size, have no piety cost for Triple Draw, and make Deal 4 not destroy the deck.

Saturday, 22nd December 2018, 22:23

Forum: Crazy Yiuf's Corner

Topic: [proclick] bcrawl fork

Replies: 26

Views: 3411

Re: [proclick] bcrawl fork

This is now playable online at https://x-crawl.de/. Lots of new content since v1.0.

Tuesday, 11th December 2018, 20:55

Forum: Crazy Yiuf's Corner

Topic: [proclick] bcrawl fork

Replies: 26

Views: 3411

[proclick] bcrawl fork

X-Crawl development stalled after it replaced all stairs with hatches. I didn't like that, and I had some pull requests sitting around, so I made my own fork. Here are the changes and here's a Windows build . edit: It's now playable online at x-crawl.de and CKO ! some new stuff not in X-Crawl: - I'v...

Friday, 17th August 2018, 03:57

Forum: Game Design Discussion

Topic: Tournament rules can cause health problems

Replies: 67

Views: 7070

Re: Tournament rules can cause health problems

I like the idea of making only the 8 highest-scoring runs (1 per 2 days) count, plus the longest streak.

Wednesday, 15th August 2018, 03:49

Forum: Game Design Discussion

Topic: separate inventory for worn items

Replies: 19

Views: 1524

separate inventory for worn items

Inventory management in DCSS is annoying. This issue could be reduced by having a separate inventory space for equipped items. With this system, when you go to drop an item, only non-equipped items are shown; you must take items off before dropping them if using the keyboard controls. When you take ...

Thursday, 9th August 2018, 01:20

Forum: Game Design Discussion

Topic: remove basic Orc packs from Vaults

Replies: 4

Views: 833

remove basic Orc packs from Vaults

Why are there plain orcs in Vaults? At that point they're trivial enemies that give basically no experience.

Tuesday, 31st July 2018, 08:29

Forum: Game Design Discussion

Topic: Can we tone down the number of two-headed ogres

Replies: 90

Views: 5922

Re: Can we tone down the number of two-headed ogres

What if DCSS replaced some of them with some sort of...introductory giant? You know, a "___ Giant" enemy.

Thursday, 19th July 2018, 19:52

Forum: Game Design Discussion

Topic: Stack Five alternative

Replies: 35

Views: 2269

Re: Stack Five alternative

Nemelex isn't unplayable - I used Nemelex for my most recent game! The inventory issues are overstated too, just drop some redundant decks. Stack Five is also an interesting mechanic, and I use it on Legendary Destruction decks sometimes, so I know when I'm getting Storm or Wild Magic rather than di...

Tuesday, 10th July 2018, 09:45

Forum: Game Design Discussion

Topic: BVC needs further nerf(s) before the tournament

Replies: 15

Views: 1917

Re: BVC needs further nerf(s) before the tournament

Remove it from the Book of Dreams but guarantee it from Kiku, IMO.

Saturday, 30th June 2018, 04:05

Forum: Game Design Discussion

Topic: ogre magic testing

Replies: 37

Views: 4367

Re: ogre magic testing

If you're going to have a new species, IMO there should be something else interesting about them.

How about you give fighting a -4 apt, but have weapon skills use fighting instead?

Thursday, 21st June 2018, 08:31

Forum: Game Design Discussion

Topic: ogre magic testing

Replies: 37

Views: 4367

Re: ogre magic testing

I'd just like to point out that the picture above clearly shows a Giant Spiked Club.

Friday, 8th June 2018, 10:22

Forum: Game Design Discussion

Topic: Remove the xp penalty for summon damage

Replies: 65

Views: 5029

Re: Remove the xp penalty for summon damage

Refund the "lost" XP if a summon that did damage expires instead of dying?

Thursday, 7th June 2018, 13:52

Forum: Coding

Topic: VM images?

Replies: 3

Views: 986

Re: VM images?

chequers wrote:The instructions in INSTALL.txt are pretty easy to follow if you install Ubuntu in a VM.


Or, you could download an image with Linux pre-installed from https://virtualboxes.org/images/ .

Thursday, 7th June 2018, 10:52

Forum: Coding

Topic: VM images?

Replies: 3

Views: 986

VM images?

DCSS seems to be relatively hard to compile, especially if you want to cross-compile. Maybe it would be worth making some Virtualbox images set up for building. You can't run OS X on Virtualbox, Windows could have licensing issues if you're distributing VM images, and Linux is the easiest to build D...

Thursday, 7th June 2018, 03:18

Forum: Game Design Discussion

Topic: remove Leda's Liquefaction

Replies: 20

Views: 2492

remove Leda's Liquefaction

Has anybody ever actually used Leda's Liquefaction? It's quite useless.

Thursday, 7th June 2018, 02:54

Forum: Game Design Discussion

Topic: Remove the xp penalty for summon damage

Replies: 65

Views: 5029

Re: Remove the xp penalty for summon damage

Is it not possible to balance the output power of summons so that the current (or any proposed) tradeoff is not necessary? Players fighting a group of enemies can pull them into a choke and fight one at a time. Summoners fighting a single strong enemy can choose to fight in an open area and surroun...

Saturday, 2nd June 2018, 01:20

Forum: Game Design Discussion

Topic: ogre magic testing

Replies: 37

Views: 4367

Re: ogre magic testing

Ogres are already unique as a species with
- high HP
- limited armor options
- ability to throw large rocks and use giant clubs
- high spellcasting apt

I'd suggest putting this on Hill Orcs instead, to distinguish them from Minotaurs more.

Tuesday, 22nd May 2018, 15:11

Forum: Game Design Discussion

Topic: Change the spellpower display

Replies: 20

Views: 2202

Re: Change the spellpower display

This is already implemented in wizmode, so it would just involve changing the normal spellpower display to the wizmode one.

Monday, 21st May 2018, 18:02

Forum: Game Design Discussion

Topic: deity proposal: Cellus, god of earth and walls

Replies: 6

Views: 926

Re: deity proposal: Cellus, god of earth and walls

Comparable to Banishment in power, but without checking MR and without the possibility of encountering the walled-off entity in the Abyss. Yes, it's comparable to Lugonu's Banish and Zin's Imprison - and if it's the main ability of a god, it should be comparable in strength. But it's not strictly b...

Monday, 21st May 2018, 12:33

Forum: Game Design Discussion

Topic: deity proposal: Cellus, god of earth and walls

Replies: 6

Views: 926

deity proposal: Cellus, god of earth and walls

appreciates: Killing enemies. deprecates: Using wands of digging. (penace) abilities: * Strength of Stone Gain +(invocations + 2) strength, the torment resistance that Statue Form gives, and -tele. Lasts 20-40 turns. costs: 2 mp, 2 to 3 piety, 1 aut *** Uplift Create a wall on the targeted square. R...

Tuesday, 8th May 2018, 20:15

Forum: Game Design Discussion

Topic: rework Venom Mages

Replies: 34

Views: 3812

Re: rework Venom Mages

njvack wrote:Ah, I thought ignite poison gave a longer-duration cloud.

It depends on spellpower. I left it unchanged:
min(5 + (random2(pow)/2) + (random2(pow)/2), 23)

Monday, 7th May 2018, 20:22

Forum: Game Design Discussion

Topic: rework Venom Mages

Replies: 34

Views: 3812

Re: rework Venom Mages

I did a pull request for this a while ago: - start Venom Mages with Ignite Poison instead of Mephitic Cloud, a blowgun, and 2 poison needles - allow casting Poison Vapors anywhere - Poison Vapors to level 3, Ignite Poison to level 2, numerical adjustments to them - replace Venom Bolt with Poison Arr...

Sunday, 6th May 2018, 00:55

Forum: Game Design Discussion

Topic: don't warn about damaging demonic guardians

Replies: 0

Views: 632

don't warn about damaging demonic guardians

When using Disaster Area, if you're a Demonspawn with a Demonic Guardian out, you get warned about hurting allies even though your ally doesn't take damage from it. That seems unnecessary.

Saturday, 5th May 2018, 18:37

Forum: Game Design Discussion

Topic: Abyssal Knights (was: Merchant, a Gozag zealot background)

Replies: 18

Views: 2310

Re: Abyssal Knights (was: Merchant, a Gozag zealot backgroun

1) remove Abyssal Knights
2) guarantee an Abyss entrance between D2 and D11
3) the first time a player enters the Abyss (by any means) put them in a Lugonu altar vault

Friday, 4th May 2018, 01:26

Forum: Game Design Discussion

Topic: Remove spell hunger

Replies: 30

Views: 3164

Re: Remove spell hunger

Should Spriggans keep spell hunger if it's removed for other species?

Monday, 30th April 2018, 11:40

Forum: Game Design Discussion

Topic: Potion of Mutation changes

Replies: 8

Views: 1154

Re: Potion of Mutation changes

Then the mut potion frequency was reduced again, so now good players try to avoid LOS to mutators and if they get mutated they drink until their mut set is slightly good.

If you want people to deal with mutations more, maybe you could make mut potions give temporary mr++.

Saturday, 28th April 2018, 07:22

Forum: Game Design Discussion

Topic: rework Venom Mages

Replies: 34

Views: 3812

Re: rework Venom Mages

VeryAngryFelid wrote:Please don't forget we don't have difficulty levels. VM is still much stronger than CK and I don't see why it should be buffed.

I think species are a better way of doing that. A bad background only makes the early game harder.

Friday, 27th April 2018, 20:46

Forum: Game Design Discussion

Topic: rework Venom Mages

Replies: 34

Views: 3812

Re: rework Venom Mages

gameguard wrote:how do you guys play this game if you expect the starting kit to take care of every threat for the whole game?

DDFi

Friday, 27th April 2018, 08:06

Forum: Game Design Discussion

Topic: rework Venom Mages

Replies: 34

Views: 3812

rework Venom Mages

Venom mages are not very popular, and the reason is simple: they can't deal with anything poison resistant or immune. A single bullfrog skeleton can end a venom mage run. Ice elementalists get Icicle and Ice Beast. Fire elementalists mostly train conjurations, so they can get some non-fire ones easi...

Thursday, 26th April 2018, 05:50

Forum: Game Design Discussion

Topic: Demigod Reform

Replies: 29

Views: 3462

Re: Demigod Reform

Realz coded up a new Demigod version where their "god" is themself and they get a random set of existing god abilities. Seems like an interesting idea.

Saturday, 21st April 2018, 22:18

Forum: Game Design Discussion

Topic: make DD healing cost 1 max HP

Replies: 13

Views: 1513

Re: make DD healing cost 1 max HP

The worse their inbuilt healing gets, the more incentive there is to stash weak monsters for vamp drain or to kill with Makhleb for healing later, and the more incentive there is to hyper-optimize every trivial fight earlygame. I don't like that personally, but I kind of thought that was the "...

Saturday, 21st April 2018, 06:30

Forum: Game Design Discussion

Topic: make DD healing cost 1 max HP

Replies: 13

Views: 1513

make DD healing cost 1 max HP

Deep Dwarves are easy for experienced players, but they're not a good newbie species like Minotaurs because new players hate them. Deep Dwarves almost always use heavy armor, a broad axe, and a shield. This makes games very similar, more so than for any other species. Making Deep Dwarf healing alway...

Thursday, 19th April 2018, 04:14

Forum: Game Design Discussion

Topic: Shorten Hell Branches

Replies: 22

Views: 1975

Re: Shorten Hell Branches

My suggestion is to reduce Hell to one 9-floor branch, with runes on 3,5,7,9. How about this? Hell 1: Vestibule Hell 2: random Gehenna level Hell 3: random Cocytus level Hell 4: random Dis level Hell 5: random Tartarus level Then, each themed random level has a one-way entrance to a rune level, whi...

Tuesday, 17th April 2018, 18:51

Forum: Game Design Discussion

Topic: replace riposte with a SH bonus

Replies: 12

Views: 1680

Re: replace riposte with a SH bonus

Plantissue wrote:I don't see how it would be a niche for characters in heavy armour. Extra SH doesn't make different armours any more, or any less useful.

Heavy armor means lower EV, and low EV makes SH more valuable because both EV and SH are checked against to-hit.
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