Search found 34 matches

Monday, 22nd May 2023, 20:30

Forum: Technical Support

Topic: export / import macro

Replies: 0

Views: 4190

export / import macro

Thursday, 29th July 2021, 06:25

Forum: Technical Support

Topic: numpad when numlock walking NOT WORKING

Replies: 8

Views: 5046

numpad when numlock walking NOT WORKING

since yesterday 28 July 2021

When i press numlock i could normally use numpad to walk in all 8 directions.
now i cannot.

i can use normal arrow keys for up down left right fine.
Was there any change?
Can anyone observe me results?

Friday, 4th June 2021, 19:39

Forum: Game Design Discussion

Topic: Undead Necromancers

Replies: 18

Views: 12705

Re: Undead Necromancers

Yea, staff of energy was kinda common item. I expected it in every longer game. Evocation at 10+ was all it needed to have mana. My fav build is gozag caster of some race. With money it gives mana so no problem here. But There are builds that are essentially obsolete now, as their lategame presence ...

Monday, 31st May 2021, 18:08

Forum: Game Design Discussion

Topic: fix animate dead

Replies: 3

Views: 1659

Re: fix animate dead

necromancery spells are a joke. It is old stuff and needs to be revisited. Use Only: - sublimation (only at 10+ necro skill) - vampiric Drain (also at level 8-12 u can kill Warlord with only this spell) - B Vile Clutch get to level 9 earth and necro, and u are ready to set off - Dispel Unded - 6 nec...

Wednesday, 26th May 2021, 22:18

Forum: Game Design Discussion

Topic: Undead Necromancers

Replies: 18

Views: 12705

Re: Undead Necromancers

I cannot say anything. i do not play with summons. IMO this game is not summon friendly, i treat them as cannon fooder when things get dirty to get some time/ escape. It gets so frustrating for me to count on them dealing damage. also i am bind to not using certain AOE spells i love. and if i do, it...

Tuesday, 25th May 2021, 19:09

Forum: Game Design Discussion

Topic: Undead Necromancers

Replies: 18

Views: 12705

Re: Undead Necromancers

I would love to see you doing that live :(
How could a mummy Qazlal survive angel pan ghost floors?
I guess you could just run with deaths door or smt?
But on Zig +5 at like Zigg 20+ when every square is monster, how do you run?

Sunday, 23rd May 2021, 19:39

Forum: Game Design Discussion

Topic: Undead Necromancers

Replies: 18

Views: 12705

Re: Undead Necromancers

no more imba combo: Gozag + necromutation + energy staff + vile clutch + shatter + occasional tornado in ZIGG runs. Any ideas on how to make ZIGGs without sifmuna or vehemut? (i only know of Gozag) now at 0.26: Gozag Zigg = pray for random mana potion $$. Wucad staff with 27evo is like 25-50% at mos...

Monday, 15th June 2020, 14:04

Forum: YASD! YAVP! and characters in progress too

Topic: What killed me? Shoals Stench cloud perma confused?

Replies: 7

Views: 2455

Re: What killed me? Shoals Stench cloud perma confused?

I may be sitting in meph clkoud, but as i remember i had RES potion Quaffed, so poison resist i had.

Tuesday, 9th June 2020, 21:29

Forum: YASD! YAVP! and characters in progress too

Topic: What killed me? Shoals Stench cloud perma confused?

Replies: 7

Views: 2455

What killed me? Shoals Stench cloud perma confused?

So i died. But how? I entered to Shoals and was netted and perma confused Each turn i quaffed cure poison and it didnt helped. Its some Confusing Stench cloud? oh and before i entered i quaffed RES potion and had rcorr and some more, but no negative resist. Can someone watch video? My char is: https...

Saturday, 13th July 2019, 04:24

Forum: Game Design Discussion

Topic: no random stat gain pls.

Replies: 41

Views: 13405

Re: no random stat gain pls.

str for a mage is wasted point

Friday, 12th July 2019, 05:54

Forum: Game Design Discussion

Topic: no random stat gain pls.

Replies: 41

Views: 13405

Re: no random stat gain pls.

you play merfolk wizard and you find wyrmbane on D2 you will then later on prey to your beloved RNG god to bless you with STR and you will buff manually STR as well and became warrior out from wizard? and you will get lots of success winning 15 rune or do some ZIGS? is this crux i am missing? Can yo...

Thursday, 11th July 2019, 17:46

Forum: Game Design Discussion

Topic: no random stat gain pls.

Replies: 41

Views: 13405

Re: no random stat gain pls.

guys i know what adaptation in this game is but i talk about something else. i am not talking about gods gear spells stats mutations, but about pointless random STR gain for a mage. and no benefits of some other random gains. believe no matter how much you squeeze your ass for some classes some STAT...

Thursday, 11th July 2019, 10:08

Forum: Game Design Discussion

Topic: no random stat gain pls.

Replies: 41

Views: 13405

Re: no random stat gain pls.

@VeryAngryFelid Random stats are so cool and important! @ cliffracer i like your idea. seems ok a lot. @ Aean "A spellcaster with something heavier than a robe, or a weapon to finish enemies when they're out of MP is more likely to survive" Early bonus! Now STR fits! A reason for it! You a...

Wednesday, 10th July 2019, 19:58

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2241489

Re: Best/Worst Artifacts

shield for Formicid
minotaur, wearing a +3 plate armour of magic resistance and wearing the +8 large shield of Surprise (*Slow rF+ Regen+ Dex+10)

https://postimg.cc/DSdnJFC1

Wednesday, 10th July 2019, 19:43

Forum: Game Design Discussion

Topic: no random stat gain pls.

Replies: 41

Views: 13405

Re: no random stat gain pls.

Aean ... i played Wyvern a long forgotten super fun game with tragic history that ended up in a court. It was multiplayer and kinda similar, but there were much more interactions between players, but not like tibia. but yea... there are games similar to DCSS - lots of them, and so little time to pla...

Tuesday, 9th July 2019, 07:15

Forum: Game Design Discussion

Topic: no random stat gain pls.

Replies: 41

Views: 13405

Re: no random stat gain pls.

well it is a point i cannot argue with as you are right. These 5/6 stat points at that moment would get "no int" or at least some less chance of int if you do melee. But that's the point i made this idea. Let player decide not RNG. If you melee 50% and magic 50% still you get to point wher...

Tuesday, 9th July 2019, 05:21

Forum: Game Design Discussion

Topic: no random stat gain pls.

Replies: 41

Views: 13405

Re: no random stat gain pls.

"Scroll tweak is unnecessary complication: If anything, it'd be simpler and more meaningful to re-introduce things like the "potion of gain strength," and those were removed for a reason" So what is that secret reason? i didnt talk about potion of gain strength. i was referring t...

Saturday, 6th July 2019, 08:56

Forum: Game Design Discussion

Topic: no random stat gain pls.

Replies: 41

Views: 13405

Re: no random stat gain pls.

I got some time today! yay! so i can clarify and specify what my idea is and how. Races change could affect: Barachi +1 random for /4 levels STR DEX INT Centaur +1 random for /4 levels STR DEX Deep Dwarf +1 random for /4 levels STR INT Demonspawn +1 random for /4 levels STR DEX INT Draconian +1 rand...

Friday, 5th July 2019, 06:26

Forum: Game Design Discussion

Topic: no random stat gain pls.

Replies: 41

Views: 13405

Re: no random stat gain pls.

Thanks for reply! Example: You choose to play a hybrid especially new hybrid like Octopode(Op) or Formicid(Fo). These races can be a good casters, some says they are best late game. So you start: level 3. you can choose ... you choose INT hoping to be a next Merlin. level 4-5 random stat gain STR(Fo...

Tuesday, 2nd July 2019, 14:02

Forum: Game Design Discussion

Topic: no random stat gain pls.

Replies: 41

Views: 13405

no random stat gain pls.

So i play and as game comes to level 3-5 i can choose on stat gain. and so i decide i am gonna be a caster so i choose INT. Then game makes random stat gain and gives me STR. totally useless. So why STR? did i made some funky exercises in dungeon? whats reasoning behind that? we all know it is just ...

Monday, 4th March 2019, 17:29

Forum: Dungeon Crawling Advice

Topic: disable Mephitic Cloud self target warning

Replies: 1

Views: 1223

disable Mephitic Cloud self target warning

So i am experienced mage, played like 1,5 years, done +15 ziggurat and some warnings in game just slow me down and exhaust me. How can i disable most of warnings in this game? example: - Mephitic Cloud next to me, "that beam is likely to hit you, continue anyway?" - using area spells when ...

Sunday, 17th February 2019, 12:43

Forum: Dungeon Crawling Advice

Topic: setting exceptions autopickup

Replies: 0

Views: 1056

setting exceptions autopickup

i got like this:

autopickup_exceptions ^= <figurine of a ziggurat
autopickup_exceptions ^= <javelin of penetration

autopickup_exceptions ^= >a fan of gales
autopickup_exceptions ^= >javelins of returning

no matter what i set in / screen it does not work.
what do i miss?

Saturday, 10th November 2018, 17:33

Forum: Dungeon Crawling Advice

Topic: how to make AUTOPICK to ALWAYS pick gold no matter monsters

Replies: 2

Views: 1641

how to make AUTOPICK to ALWAYS pick gold no matter monsters

But can someone who knows how to RC/LUA. So sorry for double posting, i rly want to learn how to do it it should work: Say there are monsters (unsafe) and i walk onto gold. I want autopickup to ignore monsters and pick gold regardless. Would be nice to on/off such feature. Is that even possible? Whe...

Tuesday, 6th November 2018, 22:25

Forum: Game Design Discussion

Topic: Change jewellery (P)UT key into (W)EAR key

Replies: 21

Views: 5576

Re: Change jewellery (P)UT key into (W)EAR key

One key to wear them all, One key to find them,
One key to remove all them and in the darkness bind them

Monday, 5th November 2018, 10:16

Forum: Coding

Topic: how to make AUTOPICK to ALWAYS pick gold no matter monsters

Replies: 0

Views: 2039

how to make AUTOPICK to ALWAYS pick gold no matter monsters

But can someone who knows how to RC/LUA. it should work: Say there are monsters (unsafe) and i walk onto gold. I want autopickup to ignore monsters and pick gold regardless. Would be nice to on/off such feature. Is that even possible? Where to start? So i tried with no results :( such script: :funct...

Monday, 5th November 2018, 10:13

Forum: Technical Support

Topic: how to make AUTOPICK to ALWAYS pick gold no matter monsters

Replies: 1

Views: 1404

Re: how to make AUTOPICK to ALWAYS pick gold no matter monst

So i tried with no results :( such script: :function lay_gold(item) : return string.find(item.name(),"gold") :end :function over_gold() : for item_under_you in iter.invent_iterator:new(you.floor_items()) do : if string.find(item_under_you.name(),"gold") then return true end : end...

Monday, 5th November 2018, 09:49

Forum: Game Design Discussion

Topic: Change jewellery (P)UT key into (W)EAR key

Replies: 21

Views: 5576

Re: Change jewellery (P)UT key into (W)EAR key

oh just pls not (U)nequip

(U) is just so far away as well. most people around this planet far eaast and west trikes WSAD and maybe part of QWERTY keys.
try (E)quip (R)emove. so easy so cool. Everyone would like it.

Sunday, 4th November 2018, 08:50

Forum: Technical Support

Topic: how to make AUTOPICK to ALWAYS pick gold no matter monsters

Replies: 1

Views: 1404

how to make AUTOPICK to ALWAYS pick gold no matter monsters

i posted that question on coding section as well. it is tricky and i doubt it can be done. But can someone who knows how to RC/LUA. it should work: Say there are monsters (unsafe) and i walk onto gold. I want autopickup to ignore monsters and pick gold regardless. Would be nice to on/off such featur...

Sunday, 4th November 2018, 08:45

Forum: Game Design Discussion

Topic: Change jewellery (P)UT key into (W)EAR key

Replies: 21

Views: 5576

Change jewellery (P)UT key into (W)EAR key

So i play in dark i put nice music and... i cannot find stupid P key as it is somewhere on my right, while W key is perfectly under my finger. Can change P key(that puts jewellery on) into W key as all weapons and armour uses. that way we just use one key to acces most items. i also had an idea to u...

Saturday, 13th January 2018, 22:16

Forum: Dungeon Crawling Advice

Topic: confuse + invisibility error?

Replies: 3

Views: 2850

confuse + invisibility error?

So i played Formicid hexes 18 skill encountered two vampire mosquito. confused mosquito a (he started to wander around) spend couple of turns fighting mosquito b cast invisibility. Now: mosquito a - confused with question mark, mosquito b - with question mark from invisibility. I started to run. Now...

Thursday, 16th November 2017, 17:24

Forum: Dungeon Crawling Advice

Topic: Lair:5 instakill to some wall?? no warning?

Replies: 14

Views: 5585

Re: Lair:5 instakill to some wall?? no warning?

slime portal green one was in a corridor like place. corpse was in corner, touching 2 green walls .. there was a lot of green clouds it was a corpse of sheep because i saw it going there confused. i though that it hit a wall and died so i clicked on corpse. this is my init.txt it is autobutcher = ve...

Wednesday, 15th November 2017, 13:27

Forum: Dungeon Crawling Advice

Topic: Lair:5 instakill to some wall?? no warning?

Replies: 14

Views: 5585

Re: Lair:5 instakill to some wall?? no warning?

i was full HP 113/113 freaking HP points with Acid resist and no monsters nearby

i pressed left mouse click on corpse to loot meat, and ... next thing i saw was

You die ....
There was a portal to Slimes with green walls next to corpse.

Like... who invented that green wall in Lair:5?

Wednesday, 15th November 2017, 07:21

Forum: Dungeon Crawling Advice

Topic: Lair:5 instakill to some wall?? no warning?

Replies: 14

Views: 5585

Lair:5 instakill to some wall?? no warning?

So i was hapilly walking some day in Lair, and i found a corpse in some green wall. And while i went for meat i got instakilled. No sorry no aloha no warning. How is that balanced? i even had corrosion ring. Why these walls killed me? Dungeon Crawl Stone Soup version 0.20.1 (tiles) character file. 6...

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