Search found 174 matches

Thursday, 9th August 2018, 00:59

Forum: Crazy Yiuf's Corner

Topic: [proclick] X-Crawl Fork (With Standalone server!)

Replies: 17

Views: 7923

Re: [proclick] X-Crawl Fork (With Standalone server!)

1) Duskwalker

2) Dagger of Holy Wrath

Finally, you can drain and holy wrath at the same time, giving a mixed group of living and undead each a little something.

Sunday, 10th June 2018, 02:20

Forum: Crazy Yiuf's Corner

Topic: TSO, Kiku, And Luggy...and Brands

Replies: 4

Views: 1828

TSO, Kiku, And Luggy...and Brands

So, just a thought. Generally speaking, the brand options given by these gods are not the greatest things around. Most players will have an endgame weapon that would benefit from, say, elec or the like moreso, and will likely have artefact weapons for much of the game. Holy Wrath and Distortion are ...

Saturday, 9th June 2018, 19:13

Forum: YASD! YAVP! and characters in progress too

Topic: FIRST WIN

Replies: 2

Views: 1401

Re: FIRST WIN

Indeed. I'm going to do what I should have with this one.

I'll probably go with TSO late-game. HOPEFULLY I can find the Obsidian Axe again. :D

Saturday, 9th June 2018, 02:01

Forum: YASD! YAVP! and characters in progress too

Topic: FIRST WIN

Replies: 2

Views: 1401

FIRST WIN

Yeah, well, after doing runs with VsMo^Chei, GnMo^Chei, FoFi, and other such builds that aren't the easiest things in the world, I decided to do this. GrBe^Trog. Kinda on the easy side. TBH, I kinda wish I had done extended at this point. I had the kit to do it, honestly. BUT, decided to NOT be gree...

Thursday, 3rd May 2018, 18:26

Forum: Game Design Discussion

Topic: Species Proposal – Troglodyte

Replies: 42

Views: 13751

Re: Species Proposal – Troglodyte

VeryAngryFelid wrote:I would argue that it is harder to be stealthy and avoid hits when you have bad vision.


Ofc, but the concept here is the old "blind fighting dude who has compensating senses" so I'll suppose it is passable.

Wednesday, 2nd May 2018, 14:00

Forum: Game Design Discussion

Topic: Species Proposal – Troglodyte

Replies: 42

Views: 13751

Re: Species Proposal – Troglodyte

I also haven't thought about or tested the interaction between Ashenzari and Troglodytes, so it probably doesn't work well at the moment. Currently, under the iteration of {rCurse} so to speak, Ash seems like a really powerful god. Troglodytes can still pick up scrolls of remove curse, and since th...

Wednesday, 2nd May 2018, 13:45

Forum: Game Design Discussion

Topic: Remove spell hunger

Replies: 30

Views: 9544

Re: Remove spell hunger

Here's another problem with spell hunger that the OP mentioned -- It is rarely tactical because all you need is a super short little code in your rc to 100% automate the process of butchering and eating, meaning that for nearly all of a 3 rune game and most of a 15 rune game (where it matters, at le...

Tuesday, 1st May 2018, 00:15

Forum: Game Design Discussion

Topic: Background Equipment

Replies: 2

Views: 1630

Background Equipment

So, we all know that certain creatures can't wear certain things (typically armor) which affects their backgrounds. One thing I've noticed, however, is that without compensation for the lost equipment, this makes the background slightly less useful on certain races. Not necessarily enough to discour...

Friday, 27th April 2018, 13:51

Forum: Crazy Yiuf's Corner

Topic: Stupid ideas -- Started for 0.19, and Still Running!

Replies: 233

Views: 1053815

Re: Stupid ideas for 0.19

Based on Shtopit's idea new game mode suggestion: you get max-piety Halo from TSO, mutation immunity from Zin, Ely's protection from harm, Clarity from Ash, water walk from Beogh, +15 to stats (without slow movement) from Chei, max-piety Shadow Mimic from Dith, walking and shooting through plants f...

Monday, 23rd April 2018, 05:31

Forum: Game Design Discussion

Topic: Vampire Hunger Status Should Match Stats

Replies: 1

Views: 1197

Re: Vampire Hunger Status Should Match Stats

^^
I don't think there is any need to say anything but that this is about as logical as Design Suggestions come.

Monday, 23rd April 2018, 05:25

Forum: Game Design Discussion

Topic: Give Vp a Status Handle

Replies: 1

Views: 1250

Re: Give Vp a Status Handle

I personally love this concept. It's only a placebo for the overall problem of having a creature geared off of (possibly) the most hated aspect of the game (food clock), but at least it means you don't have to be doing this yourself. Another thing I would like is some way to shortcut "rest-heal...

Monday, 23rd April 2018, 05:19

Forum: Game Design Discussion

Topic: Give Vampires the Ability to go Batform from level 1

Replies: 13

Views: 4064

Re: Give Vampires the Ability to go Batform from level 1

@Siegurt True, but +4 apts also helps get starting spells online fast. Anyhow, I think this has somehow gotten off the original point I was making that Vampires have a lot of things going for them to make them strong...they are merely put together in a really, REALLY awkward manner. Thus, the OP's s...

Sunday, 22nd April 2018, 03:07

Forum: Game Design Discussion

Topic: Give Vampires the Ability to go Batform from level 1

Replies: 13

Views: 4064

Re: Give Vampires the Ability to go Batform from level 1

Sorry, but writing as if you are pitching a ponzi scheme, in a exaggerated hyperbole isn't a good way to convince me of anything. In any case, if bloodless was that good, then you would automatically sit on entrance till bloodless, rather than waiting some random point on D:1 or D:2. +50 stealth is...

Saturday, 21st April 2018, 04:30

Forum: Game Design Discussion

Topic: Give Vampires the Ability to go Batform from level 1

Replies: 13

Views: 4064

Re: Give Vampires the Ability to go Batform from level 1

Early game vampires, for me, are quite easy because you can get a massive advantage What is this massive advantage you speak of? The only thing I can think of is fangs, and it really isn't a massive advantage. The ability to go bloodless. If I want to play a vampire, I'm playing Stabby McStab. I ca...

Friday, 20th April 2018, 04:48

Forum: Game Design Discussion

Topic: Give Vampires the Ability to go Batform from level 1

Replies: 13

Views: 4064

Re: Give Vampires the Ability to go Batform from level 1

I can see your point, but turning into Spriggan+ on D:1 negates some of the starting threats. To be quite honest, this isn't much of an issue one way or the other -- getting it at start would certainly be useful, but not notably more useful. Honestly, I think you're just pointing out the larger issu...

Thursday, 19th April 2018, 18:01

Forum: Game Design Discussion

Topic: Part 2: Ally god, Yred

Replies: 3

Views: 1783

Re: Part 2: Ally god, Yred

Additional clarification:

Please feel free to post any thoughtful material intended to further discussion, even if it disagrees with the basic premise of this post (i.e, changing Yred)

Thursday, 19th April 2018, 17:58

Forum: Game Design Discussion

Topic: Part 1: Ally God, Beogh

Replies: 2

Views: 1857

Re: Part 1: Ally God, Beogh

Perhaps I phrased that wrong -- what I was wanting to avoid is what I have seen before, when a thread made on a good topic gets sidetracked into the "I love XYZ, keep it!" and "I hate XYZ, axe it!" camps rather than finding progressive options. So I'll clarify here: Please feel f...

Thursday, 19th April 2018, 17:40

Forum: Dungeon Crawling Advice

Topic: Is there any reason to choose Long Blades?

Replies: 29

Views: 9309

Re: Is there any reason to choose Long Blades?

Maybe it is just me, but well-branded long blades (such as elec) do well on builds that end up with insane EV. I was on a run that ended up well over 50 EV (items helped, and by the time I died I had switched to different gear combo), and riposte triggered ridiculously often, to the point that I was...

Thursday, 19th April 2018, 17:17

Forum: Crazy Yiuf's Corner

Topic: Let's Rework Ash and Remove Curses

Replies: 2

Views: 1405

Re: Let's Rework Ash and Remove Curses

I will say that I hate draining more than most anything in the early game (and still loathe it in the mid-game). Contamination is doable, but still annoying. This post seems to overlook the fact that [quote=Shtopit]remove the ID minigame[/quote] should be the only thing in this post. Who in God's gr...

Thursday, 19th April 2018, 17:09

Forum: Game Design Discussion

Topic: Part 2: Ally god, Yred

Replies: 3

Views: 1783

Re: Part 2: Ally god, Yred

giving piety on demon kills and reducing piety cost of pain mirror should be fine. It would turn him into a god of pain mirror and enslave cerobov in extended. Not amazing, but not useless considering yred is the single strongest god in a 3 rune game. Interesting concept, but the question behind th...

Thursday, 19th April 2018, 17:02

Forum: Game Design Discussion

Topic: Give Vampires the Ability to go Batform from level 1

Replies: 13

Views: 4064

Re: Give Vampires the Ability to go Batform from level 1

The argument about "arbitrary racial unlocks" is true of literally all the races...meaning that it also doesn't hold water. Early game vampires, for me, are quite easy because you can get a massive advantage, blood is plentiful, and if you are playing a favorably background like En you are...

Thursday, 19th April 2018, 15:46

Forum: Game Design Discussion

Topic: Part 2: Ally god, Yred

Replies: 3

Views: 1783

Part 2: Ally god, Yred

This thread is inspired by some of the things I've seen floating around. It is Part 1 of two threads (sister thread here ) because I have noticed that ally-gods (and allies in general) tend to get a bit of flak now and then...and for good reason. Yred: Again, like with Part 1, I love the theme of th...

Thursday, 19th April 2018, 15:45

Forum: Game Design Discussion

Topic: Part 1: Ally God, Beogh

Replies: 2

Views: 1857

Part 1: Ally God, Beogh

This thread is inspired by some of the things I've seen floating around. It is Part 1 of two threads (sister thread here ) because I have noticed that ally-gods (and allies in general) tend to get a bit of flak now and then...and for good reason. Beogh I, personally, love the overall concept of Beog...

Friday, 30th March 2018, 03:07

Forum: YASD! YAVP! and characters in progress too

Topic: YASD GrBe

Replies: 6

Views: 2112

Re: YASD GrBe

Well, I had gotten my wep skill to min delay, had my armor, dodging, and fighting high, and wasn't planning on using shields. I only started training Evocations super late, after everything else. It was more of a "just in case" because at one point I considered going extended endgame. I'm ...

Thursday, 29th March 2018, 00:12

Forum: YASD! YAVP! and characters in progress too

Topic: YASD GrBe

Replies: 6

Views: 2112

YASD GrBe

So, decided to go for a fairly standard melee tank. I think I did fairly well. At one point I had 52 Str (technically could have hit 60 if I used the right items), but those items weren't optimal. Spent the latter portion of the game tabbing, pretty much, which is partly why I got myself into troubl...

Wednesday, 28th March 2018, 19:59

Forum: Crazy Yiuf's Corner

Topic: Pleasant D:3 entry vault

Replies: 21

Views: 6200

Re: Pleasant D:3 entry vault

What does "entry vault" mean? Did someone actually design a vault with a bunch of orcs around stairs? I don't think that's how it works. Probably it's just a random occurrence Hmm... Sadistic vaults designed around stairs are "random"? Tell that to this one... https://cdn.discor...

Wednesday, 28th March 2018, 13:06

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1478

Views: 3141769

Re: I love it when...

  Code:
the +10 chain mail of Nyarcheil (worn) {rElec Dex+2}
   (You found it on level 4 of the Dungeon)   
   
   It affects your dexterity (+2).
   It insulates you from electricity.


D:4. On a melee build. :D

Monday, 26th March 2018, 16:03

Forum: Game Design Discussion

Topic: Gell's Gravitas rebalance

Replies: 8

Views: 2855

Re: Gell's Gravitas rebalance

Against common wisdom, I've used Gell's Gravitas quite liberally in the few games I've played that got translocations early. One of the more useful times was standing in a corridor nearly dead with no escape options and a room in front of me. Every time creatures tried to approach I'd pull them back...

Monday, 26th March 2018, 15:56

Forum: Game Design Discussion

Topic: Fedhas rework (again)

Replies: 15

Views: 6205

Re: Fedhas rework (again)

Hmm... What if instead of just summon forest, Fedhas was more of a Druid-esque god? For example, you gain nature-based abilities as you level up. Summoning/awakening a forest is only one of those. * -- Nature's Spawn (Passive): Can walk and attack through plants and trees like open squares. All plan...

Monday, 26th March 2018, 13:35

Forum: Game Design Discussion

Topic: Species Proposal - Shapeshifter

Replies: 13

Views: 4552

Re: Species Proposal - Shapeshifter

This race is replaced by one simple skill --

Transmuation.

That's everything you want. Instead of a new race, you could campaign for alterations/additions to the transmutation skill/spells.

Monday, 26th March 2018, 13:17

Forum: Game Design Discussion

Topic: Species Proposal – Gnome

Replies: 9

Views: 2947

Re: Species Proposal – Gnome

What is you paired MP-powered wands as an innate mutation with a really high natural mana regen rate? That might make it a bit more viable without creating new mechanics. In exchange, drop the magical aptitudes drastically so that Gnomes don't have the ability to just spam spells. As in troll/minota...

Friday, 9th March 2018, 01:02

Forum: Crazy Yiuf's Corner

Topic: New fork: dcss-spicy

Replies: 75

Views: 28436

Re: New fork: dcss-spicy

The more games of crawl I play the less I like the mutation system. Crawl has many factors that are RNG -- items, monsters, etc. These are usually somewhat predictable, and somewhat controllable. Mutations are just pure RNG, and even "good" ones can screw with you (I'm guessing those horn...

Thursday, 8th March 2018, 05:13

Forum: Crazy Yiuf's Corner

Topic: New fork: dcss-spicy

Replies: 75

Views: 28436

Re: New fork: dcss-spicy

Dungeon Crawl Stone Soup version 0.22-a1.9 (webtiles) character file. 131980 Alphaeus the Sharpshooter (level 26, -5/241 HPs) *STANDARD* Began as a Gnoll Hunter on Mar 7, 2018. Was the Champion of Cheibriados. Splashed by an acid blob's acid (7 damage) ... created by the Royal Jelly ... on level 5 ...

Wednesday, 7th March 2018, 18:27

Forum: Game Design Discussion

Topic: Race suggestion: Goblin

Replies: 11

Views: 4127

Re: Race suggestion: Goblin

4) Remove the spirit abilities. Immunity to curse and auto-applied negative effects are good enough (replacing an amulet for this isn't worth it, tho, when you'd usually have a pile of scrolls doing that job). In exchange, increase the aptitudes some. Of note is that they seem to be rather good a t...

Wednesday, 7th March 2018, 14:09

Forum: Crazy Yiuf's Corner

Topic: New fork: dcss-spicy

Replies: 75

Views: 28436

Re: New fork: dcss-spicy

^^I think that is the "Insightful" mutation...which I found mildly useful the one game I had it...but also a waste of 24 ID scrolls.

Wednesday, 7th March 2018, 13:58

Forum: Game Design Discussion

Topic: Show the player's base damage, please

Replies: 21

Views: 6248

Re: Show the player's base damage, please

I agree with Shtopit. Optional makes sense, but sometimes damage calcs would be helpful. For example, I was playing a character the other day that had a +3 demon blade of freezing and the sword of power. I had enough skills to put both to decent use, but was curious which was better, particularly wh...

Tuesday, 6th March 2018, 19:03

Forum: Crazy Yiuf's Corner

Topic: New fork: dcss-spicy

Replies: 75

Views: 28436

Re: New fork: dcss-spicy

Just occurred to me that no exp cap means Gnolls can officially ascend to god-hood.

Sunday, 4th March 2018, 03:40

Forum: Crazy Yiuf's Corner

Topic: New fork: dcss-spicy

Replies: 75

Views: 28436

Re: New fork: dcss-spicy

Loudoun County Virginia, about an hour west of DC. The datacenters on the east side of the county run about 70% of the worlds internet traffic, humorously enough...still doesn't solve my problems with internet :P. Also, just realized -- Trog and Oka gift ammo. This is essentially useless, because ev...

Sunday, 4th March 2018, 02:05

Forum: Crazy Yiuf's Corner

Topic: New fork: dcss-spicy

Replies: 75

Views: 28436

Re: New fork: dcss-spicy

So, despite being a filthy casual and arguably poor player (but improving!), I'd use that complex system. That said, instead of us having to create the macro, I'd suggest two screens. You have "Spell list" and then you have something like "Research Notes" or the like. Spell list ...

Sunday, 4th March 2018, 01:49

Forum: Game Design Discussion

Topic: Berserk and Ranged/Thrown

Replies: 4

Views: 1893

Berserk and Ranged/Thrown

Maybe it's just me, but if I'm berserked and try to use ranged/thrown items I get told "You're too berserk!" Personally, this makes no sense. Berserk is about being mighted, hasted, and having bonus HP in exchange for a loss later and an insane bloodlust that prevents you from doing anythi...

Friday, 2nd March 2018, 23:40

Forum: Crazy Yiuf's Corner

Topic: New fork: dcss-spicy

Replies: 75

Views: 28436

Re: New fork: dcss-spicy

Hmm, I like the unlimited ammo. Rang a bung of SpHu^Oka just to test it out, and the kiting is legit, borderlining on OP.

Friday, 2nd March 2018, 23:34

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: SpBe^Trog (*DEAD)

Replies: 5

Views: 1600

Re: CIP: SpBe^Trog (obviously)

Dammit. Got Paralyzed just before getting the rune from spiders. Took a ton of hits, which killed me. So good, too. Dungeon Crawl Stone Soup version 0.22-a0-253-gf9d0ce5 (webtiles) character file. 207644 Alphaeus the Imperceptible (level 18, -2/98 HPs) Began as a Spriggan Berserker on Mar 2, 2018. W...

Friday, 2nd March 2018, 22:48

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: SpBe^Trog (*DEAD)

Replies: 5

Views: 1600

Re: CIP: SpBe^Trog (obviously)

UPDATE: Tabbed through Orc 1 and 2. :D Heading back to Swamp to try to clear that. @Siegurt As to throwing, they have good Aptitudes in it, and Slings crosstrains throwing. What I figure is that if I get slings high enough to get a fustibalus to min-delay, then I'll have enough throwing already from...

Friday, 2nd March 2018, 21:57

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: SpBe^Trog (*DEAD)

Replies: 5

Views: 1600

CIP: SpBe^Trog (*DEAD)

Dungeon Crawl Stone Soup version 0.22-a0-253-gf9d0ce5 (webtiles) character file. Alphaeus the Imperceptible (Spriggan Berserker) Turns: 29950, Time: 01:00:40 HP: 76/76 (80) AC: 8 Str: 18 XL: 15 Next: 62% MP: 17/17 EV: 36 Int: 15 God: Trog [*****.] Gold: 1866 SH: 8 Dex: 16 Spells: 14/14 levels left ...

Monday, 26th February 2018, 19:45

Forum: Game Design Discussion

Topic: Trunk Chei and Rage (and Quick Blades)

Replies: 3

Views: 1510

Trunk Chei and Rage (and Quick Blades)

So, as of v.21 any weapon with the {*Rage} or {+Rage} ego was typically hated by Chei. Currently wielding one right now, and I've raged several times (via Berserkitis). Chei is keeping me from being hasted I think, but is allowing the rage overall. Quite pleased with this. I'll be checking to see if...

Monday, 26th February 2018, 15:58

Forum: Game Design Discussion

Topic: Player Ghosts, revisted

Replies: 13

Views: 4077

Re: Player Ghosts, revisted

@Bel My point is that I believe there may be a way to denature the concept to the point that it will be at least acceptable. Like I said, we could perhaps make them little more than harmless "flavor" not unlike the creatures that appear behind crystal walls in some starting areas or butter...

Monday, 26th February 2018, 02:30

Forum: Game Design Discussion

Topic: Player Ghosts, revisted

Replies: 13

Views: 4077

Re: Player Ghosts, revisted

Ghosts have limited spells. I think Duvessa said that they can't learn e.g. Ignition. But they also spam their spells a lot, and probably should get some added limit. Teleport Other is horrid in their hands. In general there's also a lot of odd cases in which monster and player have similarly named...

Monday, 26th February 2018, 02:25

Forum: Dungeon Crawling Advice

Topic: No Abyss Portal in Depths

Replies: 25

Views: 8164

Re: No Abyss Portal in Depths

what character on gods green earth is more scared of spider than abyss I cannot imagine that those tarantella/shoals situations(with careful play) would be more difficult than stuff you are likely to run into in abyss. After losing a rather powerful run in spider (Demonspawn with max Powered by Dea...

Monday, 26th February 2018, 01:16

Forum: Game Design Discussion

Topic: Player Ghosts, revisted

Replies: 13

Views: 4077

Player Ghosts, revisted

So, I've had this issue several times, which has led me to make this post. Ghost, in general, are something that I'm iffy about, and there are plenty of posts on that. That said, I want to revisit a few of the top issues in the hopes that the devs and the players and the pro-ghosters and anti-ghoste...

Sunday, 25th February 2018, 21:48

Forum: Crazy Yiuf's Corner

Topic: I don't love it when...

Replies: 726

Views: 352458

Re: I don't love it when...

When my Demonspawn develops the mana shield. I seriously hate that thing, especially when I needed to use mana-based god-abilities and magic.
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