Search found 246 matches

Friday, 14th September 2018, 07:49

Forum: Game Design Discussion

Topic: Bug in Labyrinth? a stash with translucent stone walls

Replies: 20

Views: 7295

Re: Bug in Labyrinth? a stash with translucent stone walls

There's a bailey like this as well, where the entrance before you enter it has some awesome axe inside that cant be retrieved. Pretty awesome when the bailey itself happens to drop garbage. For new players, they have no idea whats up and probably waste time on it. Veterans just realize its a waste o...

Thursday, 13th September 2018, 20:10

Forum: Game Design Discussion

Topic: Defense reductions should be applied equally to all defenses

Replies: 13

Views: 4277

Re: Defense reductions should be applied equally to all defe

I would argue that there used to be two bad mechanics with poor differentiation, and then they fixed one of them but the differentiation, while increased, is still pretty piss poor. Petrification is just paralysation that doesnt totally suck.

Thursday, 13th September 2018, 19:34

Forum: Game Design Discussion

Topic: Defense reductions should be applied equally to all defenses

Replies: 13

Views: 4277

Re: Defense reductions should be applied equally to all defe

Petrification used to have this problem as well, and then they changed it so "you could feel your limbs stiffening" which gave you a couple rounds or so to either eliminate the threat or try to escape the immediate area or whatever.. So, you could do the same with paralysis. But now we are...

Tuesday, 4th September 2018, 09:18

Forum: Dungeon Crawling Advice

Topic: What to acquire for Op?

Replies: 27

Views: 7114

Re: What to acquire for Op?

If you are in lair and you feel like you are in control of the general threat level there, I would hang on to the scroll until you clear it as there is a high chance that the elephant slug unique will load, giving you a hat. This boosts the likelihood of getting an artefact hat instead of a +0 munda...

Monday, 27th August 2018, 06:23

Forum: Game Design Discussion

Topic: Separate acquirement for spell books and manuals

Replies: 21

Views: 6003

Re: Separate acquirement for spell books and manuals

Can we just steal the scroll of acquirement from Crawl Light? Instead of showing the item categories, it shows the items you'd get, like: What item would you like to acquire? [a] a +0 longbow of flaming [b] a +1 helmet of intelligence [c] the ring of Phasing {EV+8} [d] a book of Annihilations [e] a...

Friday, 24th August 2018, 09:01

Forum: Game Design Discussion

Topic: Robot - new hard species

Replies: 59

Views: 15574

Re: Robot - new hard species

I think robots should be athiest and not even have an option to worship. I also think the shields restriction is contrived and makes no sense thematically. If anything, robots should have innate shields. But most importantly, I think that the real question here is what does it mean for the game in g...

Saturday, 18th August 2018, 18:40

Forum: Game Design Discussion

Topic: Classify backgrounds into difficulty

Replies: 54

Views: 17154

Re: Classify backgrounds into difficulty

If you come up with an approach for evaluating the strength of backgrounds, and it ends up placing Summoner as worse than Monk, your conclusion should be that either the approach is flawed or the input data is bad. I've said it before, and I will say it again. You cant really use Sequell statistics...

Friday, 17th August 2018, 00:06

Forum: Game Design Discussion

Topic: magic sight for Deep Elves

Replies: 12

Views: 3434

Re: magic sight for Deep Elves

Deep elves are already well designed and provide a useful niche (low hp but ferocious magic aptitudes leading to very powerful casters in later game) that both give some challenge and fulfill user expectations (glass cannon blaster trope). They also dont have any gear restrictions so getting SInv is...

Thursday, 16th August 2018, 17:24

Forum: Dungeon Crawling Advice

Topic: Late-game brands

Replies: 9

Views: 4348

Re: Late-game brands

I usually keep my eyes open for a holy/antimagic weapon of a decent base type that at least crosstrains with my main weapon and enchant it to +9 after my main weapon is solid. You'll want that for extended, but as others have said, an elec demon trident will do a great job on 98% of the monsters.

Thursday, 16th August 2018, 14:40

Forum: Dungeon Crawling Advice

Topic: Brooch of Shielding or Amulet of Vitality?

Replies: 6

Views: 2362

Re: Brooch of Shielding or Amulet of Vitality?

Ahh thats cool, thanks. Well I went all the way to zig 26 with it on. At one point a stone giant took half my life with a boulder despite all deflect missiles/shields/reflect, but otherwise I was cakewalking the place. Then I got a pan floor with multiple pan lords, lots of brimstone fiends, and one...

Thursday, 16th August 2018, 07:55

Forum: Dungeon Crawling Advice

Topic: Brooch of Shielding or Amulet of Vitality?

Replies: 6

Views: 2362

Re: Brooch of Shielding or Amulet of Vitality?

Yeah I was leaning pretty heavily towards the brooch, both for pre-emptive defense (I'd rather not take damage than soak more) and also cuz it is nifty to have it with the warlocks mirror, though I was unsure of how the two would interact (does the mirror use its own abilities or does it cummulate w...

Wednesday, 15th August 2018, 15:49

Forum: Dungeon Crawling Advice

Topic: Brooch of Shielding or Amulet of Vitality?

Replies: 6

Views: 2362

Brooch of Shielding or Amulet of Vitality?

Dungeon Crawl Stone Soup version 0.21.1 (tiles) character file. Daggaz the Pyromancer (Deep Elf Fire Elementalist) Turns: 87519, Time: 05:24:09 Health: 166/166 AC: 28 Str: 5 XL: 27 Magic: 60/60 EV: 23 Int: 39 God: Vehumet [******] Gold: 3179 SH: 17 Dex: 20 Spells: 3/70 levels left rFire + + + SeeIn...

Tuesday, 7th August 2018, 10:05

Forum: Crazy Yiuf's Corner

Topic: Is tomb too difficult?

Replies: 27

Views: 9270

Re: Is tomb too difficult?

I have, I've gotten 15 rune runs on all sorts of characters. I'm actually an old player and just changed my name to something ironic, if you didnt realize. I think it is interesting that you have to pick probably the only place the in the entire game that is even remotely challenging for a fully-dev...

Tuesday, 7th August 2018, 00:17

Forum: Crazy Yiuf's Corner

Topic: Is tomb too difficult?

Replies: 27

Views: 9270

Re: Is tomb too difficult?

I'm glad you've reconsidered your positions and realized that heavy armor brutes aren't the best characters in Tomb! Fixed. LoL. If firestorm and controlled blink make tomb safe, they make ANYWHERE IN THE GAME SAFE. Case in point, I just cleared vaults:5 by walking down the stairs with my DEFE of V...

Monday, 6th August 2018, 05:18

Forum: Game Design Discussion

Topic: Can packs not get in each others' way?

Replies: 9

Views: 2749

Re: Can packs not get in each others' way?

What if at the end of the players turn, the pack leader was designated simply as the closest monster to the player (pathable distance). No switching unless it was necessary. Then the pack is treated as a single entity on the turn order related to the rest of the dungeon, and each members turn is ord...

Wednesday, 1st August 2018, 20:56

Forum: Game Design Discussion

Topic: Can we tone down the number of two-headed ogres

Replies: 90

Views: 25446

Re: Can we tone down the number of two-headed ogres

This game needs human centipedes.

Monday, 30th July 2018, 13:13

Forum: Crazy Yiuf's Corner

Topic: Most Difficult Species?

Replies: 27

Views: 9726

Re: Most Difficult Species?

You can't judge relative character strength by using Sequell statistics. The population is heavily biased and nowhere near to equivalent sampling or even randomized selection you would need to obtain objective data. The results simply reflect this bias, so you cannot say "AK is better than IE&q...

Saturday, 28th July 2018, 17:31

Forum: Game Design Discussion

Topic: Introduce Fatigue

Replies: 8

Views: 3002

Re: Introduce Fatigue

Ranged spellcasters are vastly more powerful than melee builds, and hunger is a terrible "balancing" mechanism.

Tuesday, 24th July 2018, 18:29

Forum: Game Design Discussion

Topic: Exploration-based piety is bad

Replies: 14

Views: 6469

Re: Exploration-based piety is bad

Bel, whether or not people actually pick a god based on the type of piety-mechanism it supports does not necessarily indicate whether or not that mechanism supports a specific play style or not. People can and do decide to pick gods for other reasons entirely, some of which may or may not be more im...

Wednesday, 18th July 2018, 09:03

Forum: Game Design Discussion

Topic: Idea: Scroll of Acquirement, Artefacts and XOM

Replies: 4

Views: 2126

Re: Idea: Scroll of Acquirement, Artefacts and XOM

Please for the love of god remove "shields" from "armour" and give it its own category as shields are significantly different from armour from a mechanics perspective. Nothing better than going for armour with a 2h wielding character and getting a random magic shield three times ...

Saturday, 30th June 2018, 19:02

Forum: Dungeon Crawling Advice

Topic: Got Sent to Abyss. Need Help.

Replies: 18

Views: 5065

Re: Got Sent to Abyss. Need Help.

If you dont find the portal within a minute or so real time, just control-q, abyss isn't worth it even if you are strong enough to do well (you are). This is one of the worst pieces of advice I've ever seen in Tavern. Lol, you must have been in the tavern long enough to realise that a person tellin...

Saturday, 30th June 2018, 18:48

Forum: Game Design Discussion

Topic: Exploration-based piety is bad

Replies: 14

Views: 6469

Re: Exploration-based piety is bad

I don't understand most of your post, but I can point out that speedrunning is irrelevant to this issue. Speedrunners dive, which means they explore deeper dungeon floors in a given time period; which in turn means that they get more exploration-based piety. But they also kill harder monsters in th...

Saturday, 30th June 2018, 18:44

Forum: Game Design Discussion

Topic: Make spiny frogs actually spiny or rename them

Replies: 20

Views: 7318

Re: Make spiny frogs actually spiny or rename them

Hellmonk wrote:Remove monster spiny.

Why.

Saturday, 30th June 2018, 08:32

Forum: Game Design Discussion

Topic: Exploration-based piety is bad

Replies: 14

Views: 6469

Re: Exploration-based piety is bad

Why not both, speaking from a purely mechanistic perspective? Revealing tiles is a risk. Killing monsters is a risk. All gods (except outliers like Ru) should reward the charcter surviving and "growing more pieous" in the same manner here, rewarding for both kills and exploration, as it's ...

Wednesday, 27th June 2018, 20:30

Forum: Dungeon Crawling Advice

Topic: Got Sent to Abyss. Need Help.

Replies: 18

Views: 5065

Re: Got Sent to Abyss. Need Help.

If you dont find the portal within a minute or so real time, just control-q, abyss isn't worth it even if you are strong enough to do well (you are).

Wednesday, 20th June 2018, 15:29

Forum: Game Design Discussion

Topic: Make animate skeleton animate a random target

Replies: 11

Views: 3441

Re: Make animate skeleton animate a random target

Can we also change Animate Dead to affect a number of corpses (depending on spell power) instead of all of them? This has one problem. Say you finish a large battle and there are corpses and loot strewn about. You cast Animate Dead. Some zombies appear. How can you know if there are more corpses le...

Sunday, 17th June 2018, 08:50

Forum: Game Design Discussion

Topic: Am I the only one who gets disorientated in Shoals?

Replies: 4

Views: 2061

Re: Am I the only one who gets disorientated in Shoals?

Design proposal: Shoals water is now dark blue, and all beaches are made of black sand. All monsters are deep-sea creatures and so colored bright red.

Saturday, 16th June 2018, 23:32

Forum: Game Design Discussion

Topic: Inner Flame

Replies: 35

Views: 13066

Re: Inner Flame

It's not just "possible" to get to lair without it, and here you straight up misquoted me, it's easy . I'll also note that you definitely could have gotten not only fireball up and running much earlier, but also sticky flame which is easily the most useful and powerful spell after conjure ...

Saturday, 16th June 2018, 14:46

Forum: Game Design Discussion

Topic: Remove the xp penalty for summon damage

Replies: 65

Views: 17419

Re: Remove the xp penalty for summon damage

The reason summoners got an xp penalty was because their summons are like ranged attacks but only better considering they are also semi-permanent with a bunch of hitpoints, block los, distract monsters, block monster pathing, all while doing damage and only costing the player a continually renewable...

Saturday, 16th June 2018, 11:21

Forum: Game Design Discussion

Topic: Inner Flame

Replies: 35

Views: 13066

Re: Inner Flame

I cant even remember how many FEs of varying races I have played (it's a lot) but I do remember how many times I have casted inner flame (it's zero). I didn't avoid this spell because it sucks (it probably does but I wouldn't know), but because I simply never needed to use it. That alone is reason e...

Tuesday, 12th June 2018, 09:42

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2664444

Re: Best/Worst Artifacts

a - the +10 triple crossbow of Quantum Leap (weapon) {penet, rPois rF+++ Int+4 Dex-3} (You took it off an orc on level 2 of the Vaults) On a crossbow kobold. It dropped in Vaults:2, but unfortunately, got lost among the clutter. I found it only after my fifth rune, when I had some brand weapon scro...

Tuesday, 12th June 2018, 09:31

Forum: Game Design Discussion

Topic: Making online play more convenient

Replies: 6

Views: 2327

Re: Making online play more convenient

I agree 100% with the OP. I also think that players should have the option to toggle "instant-travel" as this is very disconcerting if you are not used to it. Ok maybe that is an issue of server-overload, but to run this game?? Amazing.

Tuesday, 12th June 2018, 09:27

Forum: Game Design Discussion

Topic: Make Vehumet gift artifact spellbooks with single spell

Replies: 9

Views: 4072

Re: Make Vehumet gift artifact spellbooks with single spell

New players are especially susceptible to the trap of pumping spellpower, while worshipping Vehemut.

Monday, 11th June 2018, 18:38

Forum: Dungeon Crawling Advice

Topic: Don't ask me how I ended up like this; was overconfident

Replies: 6

Views: 2904

Re: Don't ask me how I ended up like this; was overconfident

Did you die yet? Probably best bet is to walk away and pray that she misses and loses berserk. If she is slow you will escape, but most likely you are going to die. Second bet is to try para but that would depend on the success chance. If it was anything like 10% or greater I would be tempted to giv...

Saturday, 9th June 2018, 19:33

Forum: Dungeon Crawling Advice

Topic: intelligence

Replies: 2

Views: 1656

Re: intelligence

Yes. If it drops to zero, bad things will happen to you.

Friday, 1st June 2018, 10:11

Forum: Game Design Discussion

Topic: Vehumet's early gifts are really weak

Replies: 22

Views: 6427

Re: Vehumet's early gifts are really weak

Just tossing this out without a lot of thought, but what if he gifted a staff of conjuration, or possibly a random one or one that roughly matches skills? Or what if he just granted an intrinsic rank of conjurations enhancement at *, would that be too powerful? At low levels it's not game-breaking ...

Tuesday, 1st May 2018, 19:39

Forum: Game Design Discussion

Topic: Background Equipment

Replies: 2

Views: 1582

Re: Background Equipment

You can also just game the existing system. For example if you want a hat on your octopode, take gladiator instead of fighter. Shields are common floor drops, hats not so much. Sure it starts out at +0 but what else are you going to use your ?EA on. That said, I would like to see all of the book sta...

Thursday, 26th April 2018, 21:12

Forum: Crazy Yiuf's Corner

Topic: Ultra ending?

Replies: 7

Views: 3052

Re: Ultra ending?

The end of this game is anticlimactic, unrewarding, overly easy, and boring. When you pick up the orb and you get to D1, you should find the exits sealed. HERE you meet the final boss, and you must slay him and unseal the exits before the rest of the dungeon catches up and ends you. After that, ther...

Thursday, 26th April 2018, 20:58

Forum: Dungeon Crawling Advice

Topic: Shop Price Correlations?

Replies: 10

Views: 3486

Re: Shop Price Correlations?

Is there any correlation between the price of an unidentified randart in a shop, and its quality of characteristics or enchantment? Or is it just the rarity of the base item? I have a scorched acid dragon scales available, but it costs 1350 gold and I don’t want to dump that much if I’m not guarant...

Friday, 20th April 2018, 08:56

Forum: Game Design Discussion

Topic: Give Vampires the Ability to go Batform from level 1

Replies: 13

Views: 3992

Re: Give Vampires the Ability to go Batform from level 1

Honestly, I think you're just pointing out the larger issue that Vampires are really oddball and need to be reworked. Fun in many ways, but clunky in many others. Funny, I'm pretty sure he is simply pointing out that vampires might as well get batform at XL1 as they get it anyhow on D:1 at XL3, and...

Thursday, 19th April 2018, 10:18

Forum: Crazy Yiuf's Corner

Topic: When you have all the toys

Replies: 2

Views: 1389

Re: When you have all the toys

One time when i was five i woke up in the middle of the night to go to the bathroom but i was still half-asleep so i peed in the refridgerator instead and was half-way through before I realised what I was doing.

Wednesday, 18th April 2018, 08:44

Forum: Crazy Yiuf's Corner

Topic: When you have all the toys

Replies: 2

Views: 1389

When you have all the toys

I have an XL27 MiBe of mahkleb with a +9 vampiric exec axe and life is easy. The RNG decided I needed more fun, so it gave me Sniper and Damnation, and the Dark Maul. All I am missing is the Plutonium Sword. I am also wearing the cloak of the thief and boots of running. Last night I dreamt that I wa...

Wednesday, 28th March 2018, 20:06

Forum: Game Design Discussion

Topic: Ozo's Armour change discussion

Replies: 22

Views: 7520

Re: Ozo's Armour change discussion

I always felt that my MP was better spent offensively. If I am soaking up melee hits with a character who is even allowed to cast that spell, I am already doing it wrong.

Wednesday, 28th March 2018, 19:21

Forum: Crazy Yiuf's Corner

Topic: Crazy Oka arsenal vault

Replies: 5

Views: 1873

Re: Crazy Oka arsenal vault

It might be one of the old spoilery vaults where you had to dig to expose the monsters/treasure, and the Devs just removed the walls without replacing them with runed doors.

Friday, 23rd March 2018, 10:30

Forum: Game Design Discussion

Topic: The Rules and Exceptions Paradigm

Replies: 18

Views: 5326

Re: The Rules and Exceptions Paradigm

You skipped hill-orcs.

Monday, 12th March 2018, 07:32

Forum: Game Design Discussion

Topic: Vault and Unrand Idea

Replies: 7

Views: 2578

Re: Vault and Unrand Idea

As long as the vault is rare, then the swords will be rare as well, so that's not a problem. It doesn't matter at all if there are multiple swords in such a vault, as nearly all of them will just end up floor trash anyhow. The player is only going to take one or maybe two, so that is the effective d...

Sunday, 11th March 2018, 22:20

Forum: Game Design Discussion

Topic: Give Y/N for Walking into Steam

Replies: 10

Views: 3794

Re: Give Y/N for Walking into Steam

I've had this happen as well, in the Sewers, with characters that were not mummies. Steam hurts BAD at low XL.

Tuesday, 6th March 2018, 07:43

Forum: Game Design Discussion

Topic: Show the player's base damage, please

Replies: 21

Views: 6175

Re: Show the player's base damage, please

I dont see what the problem is with showing an accurate "base" value, and leaving it to the player to understand that this is further modified by things like speed, accuracy, and AC. Only the greenest of players are not going to realize this (assuming you properly convey that the number is...

Wednesday, 28th February 2018, 19:45

Forum: Game Design Discussion

Topic: Make All Amulets Fragile, Remove Anti-Swap Downsides

Replies: 31

Views: 8726

Re: Make All Amulets Fragile, Remove Anti-Swap Downsides

I think what will actually occur from reducing inventory slots drastically would be an insane amount of stashing and backtracking. Maybe. Probably, even. But to be honest, I rarely use half the crap I am dragging around, including most of the consumables. Quick answer to that problem is use an item...

Thursday, 22nd February 2018, 20:32

Forum: Game Design Discussion

Topic: buff Kiku

Replies: 9

Views: 2948

Re: buff Kiku

Allies are OP in general and undead were especially so, hence the nerf to their duration. You can boost those undead by pumping necromancy, which is FAR SUPERIOR to putting xp into summoning, so ...not really seeing the problem?
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