Search found 60 matches

Wednesday, 30th September 2020, 17:39

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 22894

Re: The difficulty spike from exploring to getting runes

Obviously you'd have been more survivable if you had used the enchant armour scrolls, but I'd also have held out for some dragon scales. Is +0 plate armour really the best you could find? I didn't check hard enough for an alternative. I look forward to using this knowledge in my next play through. ...

Wednesday, 30th September 2020, 15:42

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 22894

Re: The difficulty spike from exploring to getting runes

I literally just lost right now on DCSS as a Formicid Fighter. Wielding a Double Handed Sword and a Kite Shield. I cleared out the Ork Mines, the Lair, the Dungeon and two bonus areas: fight arena and Volcano. YET; Upon entering the Spider's Nest I felt under-powered, I then went to the Shoals, and ...

Tuesday, 25th August 2020, 13:58

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 22894

Re: The difficulty spike from exploring to getting runes

Ohhhhhhhhhhhhh, this makes sense to me, you want this to go on forever. I once heard a Podcast of Game Developers with a Special guest developer from Stone Soup (The one who added the Slime Rune) and a developer yelled at him "Why can't you just let people beat this game, so they can get on wi...

Tuesday, 25th August 2020, 13:02

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 22894

Re: The difficulty spike from exploring to getting runes

let this comment live as an attempt to communicate to new players that the advice in this thread is highly unreliable at best and not to rely on it or look upon it as authoritative or good, on the off chance that any of the dozens of guests are real unregistered human beings looking for help with c...

Tuesday, 25th August 2020, 13:01

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 22894

Re: The difficulty spike from exploring to getting runes

I'm still trying to wrap my head around the "always acquire jewellery" advice, and I just can't. Let's set aside the problem that acq was changed lately, and look at the older versions. This advice is so blatantly wrong. Even if you only play octopodes, it is still wrong. I just don't und...

Tuesday, 25th August 2020, 12:59

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 22894

Re: The difficulty spike from exploring to getting runes

HawkI, if you feel disheartened by these answers, remember that there is a concept I have seen expressed a few times in slightly different forms: "I once wrote a guide, and Tavern never forgave me for this". You actually remind me of an attempt I myself made when I had two wins (3 and 15)...

Monday, 24th August 2020, 18:44

Forum: Dungeon Crawling Advice

Topic: Accessibility Guide for new Players

Replies: 1

Views: 2746

Accessibility Guide for new Players

This thread will be about the possibility of adding a non spoiler accessibility text page button to the main menu of Stone Soup. Something for new Players to look at after they play the Tutorial. Instructions Download a tile set, turn the screen resolution to 1600 x 900, Copy and Paste this: travel_...

Monday, 24th August 2020, 18:29

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 22894

Re: The difficulty spike from exploring to getting runes

Wand of fire? Wand of change? "Used stats"? "Only go for Jewelry"? I really hope that this is not an actual guide for new players. Yeah, what's the problem with that? I think I'm gonna try beating it a couple more times, then refine the accessibility guide, then maybe have some ...

Monday, 24th August 2020, 14:10

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 22894

Re: The difficulty spike from exploring to getting runes

petercordia wrote:Some others I was unaware of:

Javelin against Bees
Potion of Fly beats Constriction, Holes and Nets


I'm not so sure about Nets and Constrictions, but Holes are good.

Monday, 24th August 2020, 11:58

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 22894

Re: The difficulty spike from exploring to getting runes

My mind is still positively blown by how it's the Species you play as that helps determine which of the first two runes to go for first. I've played this game for over a 1000 hours and that was never obvious to me. I imagined the choice was down to the game play, how wrong I was. Here's a page from ...

Wednesday, 12th August 2020, 15:38

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 22894

Re: The difficulty spike from exploring to getting runes

I'll tell you what I needed when I was new; I needed a god who gave me my health back every time I killed something. Simple and effective. Perhaps after two wins you are not really in a position to make accurate pronouncements here. You - obviously - don't even know what it's like to win the game w...

Wednesday, 12th August 2020, 15:36

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 22894

Re: The difficulty spike from exploring to getting runes

You don't get it, the change over of the Gods plays into the narrative of the original game.

Noob
"Yikes, there be dead things in the Vaults, mmm I better change God." "Yikes, there are so many things hated by Zin trying to mutate me in the Depths, I better change God."

Wednesday, 12th August 2020, 14:47

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 22894

Re: The difficulty spike from exploring to getting runes

Elyvilon; Let's you have: an invulnerability shield, heals you, and turns Hydras neutral, and you gain Piety by exploring. Shining1; Gives you: Allies who Heal you and the best weapon in the game. Zin; Heals your mutations, protects you from mutations and gives you a whole cease fire sanctuary to ro...

Tuesday, 4th August 2020, 12:02

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 22894

Re: The difficulty spike from exploring to getting runes

petercordia wrote:Your guide looks like it introduces massive unnecessary difficulty spikes, each time you change god.


Only the 'Shining 1' can give you arguably the best weapon in the game, A blessed Demon Weapon. Elyvilon, Shining 1 and Zin are a Polytheism for beginner players.

Tuesday, 4th August 2020, 11:59

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 22894

Re: The difficulty spike from exploring to getting runes

When I tried to comprehend the original post, I googled "Elyvrine" and the machine said "It looks like there aren't any great matches for your search". So I gave up. Oh, you know what I mean, http://crawl.chaosforge.org/Elyvilon I just spelled the God's name wrong. _____________...

Monday, 3rd August 2020, 18:05

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 22894

The difficulty spike from exploring to getting runes

Seriously, let's address the difficulty spike between clearing out the: Dungeon, Ork Shaft and Lair to attempting the first three Runes. I have won the game two times, once off line and once on line. Three Rune run. I have composed an exquisite walk through for new players, one that makes getting up...

Saturday, 18th July 2020, 21:00

Forum: Crazy Yiuf's Corner

Topic: The new qw topic

Replies: 27

Views: 16858

Re: The new qw topic

:D :D :D :D :D :D :D :D I want this brought back to the surface, to reemerge to our conscious minds.

Saturday, 18th July 2020, 20:54

Forum: Crazy Yiuf's Corner

Topic: Is there an AI that can win every-time?

Replies: 5

Views: 3825

Re: Is there an AI that can win every-time?

Tremendous. I knew I wasn't going mad.

Saturday, 18th July 2020, 16:22

Forum: Crazy Yiuf's Corner

Topic: Is there an AI that can win every-time?

Replies: 5

Views: 3825

Is there an AI that can win every-time?

I think I remember reading somewhere, someone made a program which can, play any recommended character, and then win. Is this true/feasible?

Wednesday, 17th June 2020, 14:59

Forum: Dungeon Crawling Advice

Topic: Quick Question

Replies: 1

Views: 1394

Quick Question

Does increasing my Evasion stat make it harder to be smitten by Beough on the commands of an Ork Priest?

Thursday, 19th December 2019, 14:25

Forum: Crazy Yiuf's Corner

Topic: Can you one hit KO the Royal Jelly?

Replies: 25

Views: 11662

Re: Can you one hit KO the Royal Jelly?

I'm cool with stabbing... XD That sounds really bad out of context.

Wednesday, 18th December 2019, 14:34

Forum: Crazy Yiuf's Corner

Topic: Can you one hit KO the Royal Jelly?

Replies: 25

Views: 11662

Can you one hit KO the Royal Jelly?

Player's attribute stats are at maximum.

Let's set up the rules.

Player's Buffs_______Player's weapon______Royal Jelly's De-buffs_____Always assumed most favorable outcome of dice roll damage

Wednesday, 18th December 2019, 14:29

Forum: Dungeon Crawling Advice

Topic: I have won two times now, quick question

Replies: 1

Views: 1854

I have won two times now, quick question

My improved walk-through is solid, I have almost beat this game THREE times! Once last year on 1 player mode, once this year on online mode. Yahoooooooo! Is there a button I can press to soft lock the perishable meat food into my inventory, so that I don't have to keep making new room for the item s...

Monday, 27th May 2019, 10:11

Forum: Game Design Discussion

Topic: How does the code 'know' to do things?

Replies: 11

Views: 3710

Re: How does the code 'know' to do things?

:shock: You live up to your name VeryAngryFelid

Sunday, 26th May 2019, 19:21

Forum: Game Design Discussion

Topic: How does the code 'know' to do things?

Replies: 11

Views: 3710

Re: How does the code 'know' to do things?

The reason I ask is because the philosophy of this game is 'every time you die you know there's something better you could have done' For each of my lost play through s I do believe this philosophy and I just have no idea how it can be SO consistent. After hearing your responses I am even now more c...

Saturday, 25th May 2019, 14:36

Forum: Game Design Discussion

Topic: How does the code 'know' to do things?

Replies: 11

Views: 3710

How does the code 'know' to do things?

I didn't know where to post this question as I am not technically asking for advice. How does this game know what items to give to the player as well as know the precise amount of hurdles the player can handle? I downloaded all the game's code a couple of months ago, yet looking over it, I didn't un...

Tuesday, 21st May 2019, 16:14

Forum: Technical Support

Topic: Online-esque auto travel not working

Replies: 8

Views: 4644

Re: Online-esque auto travel not working

Mmmmmmm, there again, the opponent being invisible an all, I may have accidentally ran into him. I'm playing now with these new options and it's awesome.

Tuesday, 21st May 2019, 15:14

Forum: Technical Support

Topic: Online-esque auto travel not working

Replies: 8

Views: 4644

Re: Online-esque auto travel not working

Inside Init I typed
Spoiler: show
travel_delay = -1
explore_delay = -1
rest_delay = 0


and it works! Woooooooooooooooooo! This little change will save soooooooo much time!

Tuesday, 21st May 2019, 14:53

Forum: Technical Support

Topic: Online-esque auto travel not working

Replies: 8

Views: 4644

Re: Online-esque auto travel not working

I have literally lost my current run of DCSS just now. I was using Elyverine's Divine Protection, had an electric scimitar equipped, and then an invisible living opponent attacked me who I then killed by the game's built in automatic non turn off-able counter attack system. After this happened, I co...

Tuesday, 21st May 2019, 13:02

Forum: Technical Support

Topic: Online-esque auto travel not working

Replies: 8

Views: 4644

Re: Online-esque auto travel not working

So what I've done is, I have downloaded and extracted the latest version of DCSS. I found the Crawl folder in the C drive, Programs 86, folder. I tried to change the options_guide note pad file found in the Crawl -> Docs folder. I could not change it, so I then brought the entire Crawl folder to the...

Monday, 20th May 2019, 12:17

Forum: Technical Support

Topic: Online-esque auto travel not working

Replies: 8

Views: 4644

Re: Online-esque auto travel not working

I did all of these things, but, it was not instantaneous like online play. travel_delay = 20 (defaults to -1 for online servers) How long travel waits after each move (milliseconds), and also how long auto-explore waits after each move unless explore_delay is set. Depends on platform...

Monday, 20th May 2019, 12:08

Forum: Technical Support

Topic: Online-esque auto travel not working

Replies: 8

Views: 4644

Online-esque auto travel not working

I really, really, want to emulate the instantaneous teleportation of auto explore on to my single player mode. I have read and fulfilled the instructions from previous post and instructions on the topic. None of these seem to be working for me. Perhaps I have misunderstood the online mode's auto exp...

Monday, 29th April 2019, 13:17

Forum: Dungeon Crawling Advice

Topic: #Lightning Bolt

Replies: 34

Views: 9308

Re: #Lightning Bolt

stormdragon wrote:You've already gotten feedback (which is accurate) about your suboptimal build,... Good players generally have a "sense" .


XD XD XD I could have worn your skin Storm Dragon, but your Armour class is too low XD XD XD

Monday, 29th April 2019, 13:06

Forum: Dungeon Crawling Advice

Topic: #Lightning Bolt

Replies: 34

Views: 9308

Re: #Lightning Bolt

ADDENDUM Gosh, I've spent at least six hours, over three days, trying to exit an underground building in Dwarf Fortress adventure mode. The one I first spawned into. I have done much research but I am still stuck in there. So, now I'm waiting for my authentication email for DF forum I thought I woul...

Thursday, 25th April 2019, 23:43

Forum: Dungeon Crawling Advice

Topic: #Lightning Bolt

Replies: 34

Views: 9308

Re: #Lightning Bolt

You're fighting in the open and nearly surrounded by bad stuff, (Including one of the most dangerous critters in the game) XD XD XD The Lich King is just some guy; He's not a level boss; He's just some regular dude. If he's so scary, how comes he's not a level boss XD XD XD Ok, so yes, I could have...

Thursday, 25th April 2019, 15:18

Forum: Dungeon Crawling Advice

Topic: #Lightning Bolt

Replies: 34

Views: 9308

Re: #Lightning Bolt

Ah, when I refer to wizards I'm thinking of previous runs. The ancient lich was not a floor boss; He was just some guy. I have never considered drinking a potion of agility to help dodge projectiles. That's a whole new use for me. As you can see, it only takes me about 5 hours to get that far. I sup...

Thursday, 25th April 2019, 13:37

Forum: Dungeon Crawling Advice

Topic: #Lightning Bolt

Replies: 34

Views: 9308

Re: #Lightning Bolt

https://pastebin.com/ZpgHm0CC
https://pastebin.com/21An8J2L

I have calmed down now. I am going to try playing Dwarf Fortress Adventure mode whilst I am on my hiatus from Dungeon Crawl Stone Soup.

Thursday, 25th April 2019, 11:24

Forum: Dungeon Crawling Advice

Topic: #Lightning Bolt

Replies: 34

Views: 9308

Re: #Lightning Bolt

Good responses. How do I post my autopsy?

Thursday, 25th April 2019, 11:13

Forum: Game Design Discussion

Topic: New Branches?

Replies: 18

Views: 5602

Re: New Branches?

If you're interested in radical redesigns of crawl mechanics (which this is) then I'd definitely check out Zot Defense. Interesting, this Zot Defense plus the Dungeon Portal Chequers mentions, it's pretty much already been done. Fantastic. As for Radical redesign tasonir I would have to disagree wi...

Thursday, 25th April 2019, 10:47

Forum: Dungeon Crawling Advice

Topic: #Lightning Bolt

Replies: 34

Views: 9308

Re: #Lightning Bolt

Checking over my High score log I see that I had no scrolls of blinking and 3 scrolls of teleportation. I did not have Elyvilon by my side so I would not have been able to ask for divine protection (Invulnerability shield) whilst it was charging. I also had a sword of resist electricity but it does ...

Thursday, 25th April 2019, 09:22

Forum: Dungeon Crawling Advice

Topic: #Lightning Bolt

Replies: 34

Views: 9308

#Lightning Bolt

Warning; this is a sort of rant. I don't know about you but electrical resistance is hard to find. I sometimes have a potion or two of resistance. I'm fighting some wizards and then suddenly, one of them knows lightning bolt and shoots at me from across the room. Yes, I could have; used a scroll of ...

Wednesday, 17th April 2019, 16:05

Forum: Dungeon Crawling Advice

Topic: Walk-through optimal exposure

Replies: 4

Views: 2269

Re: Walk-through optimal exposure

Behold! Human Fighter with long sword and shield manual Download a tile set, turn the screen resolution to 1600 x 900, complete the tutorial Game Play Manuel Game button Action o= Auto explore Hold down tab= Auto fight Control + a= Reactivate auto pick up after encountering something invisible X + <...

Tuesday, 16th April 2019, 23:25

Forum: Game Design Discussion

Topic: New Branches?

Replies: 18

Views: 5602

Re: New Branches?

When ever I enter the Pandemonium, I have the Shining 1 by my side. I summon two to three divine warriors, some of them have a cool down on healing me. The Bosses are ginormous, but the three angels tend to be; tank, healer and a dps. Admittedly I have never played Wow but, I have watched some of an...

Tuesday, 16th April 2019, 18:52

Forum: Game Design Discussion

Topic: New Branches?

Replies: 18

Views: 5602

Re: New Branches?

Could it be possible to create a new branch with existing monsters? When I first beat the Pandemonium Branch, I realized immediately how special that was. The entire experience is practically the same as World of Warcraft's online team raid. Something I never got to do, but always sort of wanted to...

Tuesday, 16th April 2019, 14:52

Forum: Dungeon Crawling Advice

Topic: Walk-through optimal exposure

Replies: 4

Views: 2269

Walk-through optimal exposure

Where oh where can I best show my excellent walk-through for human fighter?

Monday, 8th April 2019, 13:31

Forum: Game Design Discussion

Topic: Eleven Hauls too early?

Replies: 10

Views: 3208

Re: Eleven Hauls too early?

The difference and confusing thing about the Elven haul is that, when you press } to see the rune list, it doesn't show up. This makes the player feel it is safe to enter. I love the conditional warnings on the branches idea.

Monday, 8th April 2019, 13:28

Forum: Game Design Discussion

Topic: Stairs should be more interesting in rune branches

Replies: 13

Views: 3759

Re: Stairs should be more interesting in rune branches

Also, also, maybe taking an elevator could take lots of turns, so by the time you arrive, you could be hungry and have healed a lot. This is just one of the stair cases in a rune branch. The possibilities are huge

Sunday, 7th April 2019, 15:04

Forum: Game Design Discussion

Topic: Stairs should be more interesting in rune branches

Replies: 13

Views: 3759

Re: Stairs should be more interesting in rune branches

In the Vault Rune branch, replace the stairs with one tiled size elevators. When an elevator goes up or down a level, steam could appear around the tile.

Sunday, 7th April 2019, 14:36

Forum: Game Design Discussion

Topic: Stairs should be more interesting in rune branches

Replies: 13

Views: 3759

Re: Stairs should be more interesting in rune branches

Well I have ideas for stairs but I don't want to be too persuasive. I am not proposing a mechanical change to the stairs. The stair tiles would have to look different because they would have an interesting side effect after you use them. The game would be improved because the stairs would be more ex...

Sunday, 7th April 2019, 14:31

Forum: Game Design Discussion

Topic: Eleven Hauls too early?

Replies: 10

Views: 3208

Eleven Hauls too early?

I have had many of my runs ended after I explored the Elven hauls. It appears to the player soo early game. It is such an arbitrary difficulty curve in most of my runs. I really do wonder if it would be better off in a floor of the Depths to be honest. PS I have only beaten this game once as Vine St...
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