Search found 48 matches

Monday, 22nd April 2019, 07:41

Forum: Game Design Discussion

Topic: Experimental branch: two state vampires

Replies: 80

Views: 26466

Re: Experimental branch: two state vampires

I'd personally want bloodless to be capable of regen out of LoS like Ghouls, because it sounds like it would be needlessly tedious to swap back and forth between states just to get regen unless there's a way to automate that, which I suppose would work better. That said, bats can kite, so the "...

Wednesday, 23rd January 2019, 01:31

Forum: Game Design Discussion

Topic: Demigod stat growth

Replies: 10

Views: 3389

Re: Demigod stat growth

At the point that you can reliably complete megazigs, does it even matter if you continue to get buffed? Megazigs are fairly repetitive. Speaking as someone who is very familiar with them, the biggest draw to doing absurd numbers of zigs, at least for me, is the gradual numbers increase as your cha...

Friday, 28th December 2018, 06:11

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 437757

Re: [proclick] new fork, hellcrawl

Hey hellmonk would you be willing to rename Recall Ancestor to Ancestral Recall, possibly with associated meme flavor text? It would be funny I think.

Saturday, 15th December 2018, 08:41

Forum: Crazy Yiuf's Corner

Topic: Is tomb too difficult?

Replies: 27

Views: 9371

Re: Is tomb too difficult?

I find it weird that you call casting spells "tabbing". Do you really use tab to cast spells? For me it takes much more time and effort to win as caster and I think I am not alone here, it suffices to check real time games, luckily we had a new world record last week. Personally I am much...

Wednesday, 5th December 2018, 21:12

Forum: Crazy Yiuf's Corner

Topic: New Species: Таракан (Cockroach)

Replies: 5

Views: 2911

Re: New Species: Таракан (Cockroach)

(Vine) S. T. A. L. K. E. R: Shadow of Chernobyl?

Monday, 26th November 2018, 10:05

Forum: Game Design Discussion

Topic: Change manuals for gnolls

Replies: 34

Views: 10457

Re: Change manuals for gnolls

That would entrench the bad mechanics of manuals. Do you ever really find more than one manual at a time, though? Juggling manuals just doesn't ever happen very often. You would pick up a manual if it has a skill you want, turbo boost that skill, and then go back to training everything. Otherwise, ...

Monday, 26th November 2018, 09:54

Forum: Game Design Discussion

Topic: Change manuals for gnolls

Replies: 34

Views: 10457

Re: Change manuals for gnolls

Another solution could be to make gnolls focus exclusively on the skill(s) of the manual(s) they carry and temporarily stop training their other skills. It would fit within their flavor of being somewhat obsessive-compulsive I suppose. I can't think of any reasons this would lead to degenerate behav...

Sunday, 4th November 2018, 09:22

Forum: Game Design Discussion

Topic: Change jewellery (P)UT key into (W)EAR key

Replies: 21

Views: 5744

Re: Change jewellery (P)UT key into (W)EAR key

Still don't understand why we need [W]ear and [T]ake off and [P]ut on and [R]emove. Can't we just use one singular menu instead of this bizarre double thing? It's not even consistent-- you'd think Take Off and Put On would be in the same category but I guess they're mixed with Wear and Remove for so...

Thursday, 25th October 2018, 19:32

Forum: Dungeon Crawling Advice

Topic: math question

Replies: 7

Views: 2622

Re: math question

duvessa wrote:+10 strength improves spell success more in this case, but by an extremely small margin. If you had said +8 intelligence instead of +7, they would be exactly equal.


I can always count on you to know these things

Thursday, 25th October 2018, 07:41

Forum: Dungeon Crawling Advice

Topic: math question

Replies: 7

Views: 2622

Re: math question

It is not an answer for your question but I think in this case the difference is small enough to make the decision depend on other factors like how often you use melee, which weapon you use and what spells you are going to cast along that 1% failure spell because extra Str can significantly increas...

Thursday, 25th October 2018, 07:20

Forum: Dungeon Crawling Advice

Topic: math question

Replies: 7

Views: 2622

math question

On a character with 63 intelligence and 24 strength wearing cpa with max skills, 2 ranks of wild magic and 1 rank of wizardry, which will reduce spell failure more: +7 int or +10 strength? Both appear to be 1% fail rate but that doesn't tell me much because crawl rounds and doesn't give a decimal. I...

Thursday, 11th October 2018, 20:37

Forum: Crazy Yiuf's Corner

Topic: Top 5 monsters that should get removed

Replies: 12

Views: 5247

Re: Top 5 monsters that should get removed

Maurice Annoying to deal with and suffers from the same "drop everything on another floor" problem that item destruction used to have, plus you can intentionally have him steal certain items to get an advantage (steal wand of poly to turn your mushrooms into oklobs, steal rings of fire/ice...

Thursday, 11th October 2018, 15:27

Forum: Game Design Discussion

Topic: The Deflect Missiles experience

Replies: 16

Views: 5233

Re: The Deflect Missiles experience

Make dMissiles check its failure rate every time it would successfully block a projectile, and if it fails that check than delete the buff instead of blocking the projectile. This does not solve the problem. A character with, say, a 50% fail rate in their armour will still benefit from taking off t...

Thursday, 11th October 2018, 07:09

Forum: Game Design Discussion

Topic: The Deflect Missiles experience

Replies: 16

Views: 5233

Re: The Deflect Missiles experience

Make dMissiles check its failure rate every time it would successfully block a projectile, and if it fails that check than delete the buff instead of blocking the projectile. That way there's no scumming with it, but mages who were going to use it "normally/honestly" anyways are barely aff...

Wednesday, 10th October 2018, 23:29

Forum: Game Design Discussion

Topic: We should be allowed to sac a leg to RU

Replies: 13

Views: 4934

Re: We should be allowed to sac a leg to RU

Sacrifice a foot would probably be better since you don't sac your entire arm, just your hand and this way the precedent is kept. Slow movement 1 (+ -stealth?) is probably about equal to 1 ring + no shield + one handed only so it could give similar piety. and yes we do need a "the pirate" ...

Saturday, 6th October 2018, 20:04

Forum: Crazy Yiuf's Corner

Topic: Gnolls / Yokkaso

Replies: 3

Views: 1955

Re: Gnolls / Yokkaso

because "Bultungin" sounds really stupid

Friday, 24th August 2018, 12:02

Forum: Game Design Discussion

Topic: Robot - new hard species

Replies: 59

Views: 15747

Re: Robot - new hard species

Large species can't wear bucklers, so "no shield/large shield" actually means no shield period. Also, "standard" MR gain is 3/level, 5 is well above average.

Monday, 4th June 2018, 05:07

Forum: Crazy Yiuf's Corner

Topic: List of gods that need major mechanical overhauls

Replies: 3

Views: 1949

Re: List of gods that need major mechanical overhauls

I can immediately see reasons why most of the gods you listed are there, although I don't think I'm experienced enough to really have an opinion on most of them, but why is Elyvilon on the list? Have you ever worshiped Elyvilon except as a technically optimal "I'll pick this early altar and sw...

Tuesday, 20th March 2018, 17:47

Forum: Crazy Yiuf's Corner

Topic: Why Start With These Backgrounds?

Replies: 31

Views: 7685

Re: Why Start With These Backgrounds?

It sure would be nice to have Battlesphere back...

Monday, 19th March 2018, 06:28

Forum: Crazy Yiuf's Corner

Topic: Nemelex + HoFi + faith amulet = inventory nightmare

Replies: 3

Views: 1529

Re: Nemelex + HoFi + faith amulet = inventory nightmare

If you're having inventory troubles with Nem, use decks more often. Treat them like Heroism or Berserk, since they're about as plentiful anyways.

Monday, 12th March 2018, 04:13

Forum: Game Design Discussion

Topic: Vault and Unrand Idea

Replies: 7

Views: 2619

Re: Vault and Unrand Idea

A septenvigintuplesword?

Monday, 26th February 2018, 08:42

Forum: Crazy Yiuf's Corner

Topic: Popular, but stupid notions

Replies: 47

Views: 15635

Re: Popular, but stupid notions

It's weird to see OP likes shields and dislikes evasion, they do the same thing except evasion does it much better. Also I have impression OP thinks that all characters with stealth use daggers and robes, maybe it is time to try Mf of Dith. My approach to using enchant armour is "save them unl...

Tuesday, 13th February 2018, 06:53

Forum: Crazy Yiuf's Corner

Topic: Messy Snake

Replies: 4

Views: 1740

Re: Messy Snake

badda bing badda boom

Image

Friday, 9th February 2018, 07:46

Forum: Crazy Yiuf's Corner

Topic: The new Amulet of the Acrobat

Replies: 32

Views: 10222

Re: The new Amulet of the Acrobat

It's a normal amulet type, not a unique amulet. It probably does currently work with Searing Ray, but I will want to disable that interaction, just as I disabled the Wu Jian interaction. IMO, there will always be a "non-combat" way to exploit this thing, whether you're summoning, using po...

Monday, 29th January 2018, 02:39

Forum: Dungeon Crawling Advice

Topic: Hepliaklqana in v.21?

Replies: 4

Views: 2574

Re: Hepliaklqana in v.21?

Just about any character I'm playing with a positive HP modifier is thinking about Hep. Hep's allies are really, really strong for a variety of reasons and I've gone through an entire game in Batform with just the battlemage ancestor, t-a'ing my way through the game. Knight tanks like crazy and plow...

Saturday, 23rd December 2017, 19:15

Forum: Game Design Discussion

Topic: Give Beogh an ability to "dismiss" orcs.

Replies: 12

Views: 3810

Re: Give Beogh an ability to "dismiss" orcs.

Ideally I would want Orc followers to be managed by an inventory screen from which they are dismissed/recalled but I worry that without serious restrictions it would be too exploitable ("orc about to die? recall him" sort of thing)

Saturday, 23rd December 2017, 01:19

Forum: Game Design Discussion

Topic: Gnolls are the new Demigods

Replies: 9

Views: 5044

Re: Gnolls are the new Demigods

Gnolls have the second highest stat totals in the game, too. But mechanically, they're pretty different from DG so they feel fine to me. Reduce their stats to 8/8/8 instead of the current 10/10/10 maybe.

Tuesday, 12th December 2017, 07:25

Forum: Crazy Yiuf's Corner

Topic: Secret Tips and Tricks to Improve Your Crawl Games

Replies: 19

Views: 8261

Re: Secret Tips and Tricks to Improve Your Crawl Games

Felids can boost Okawaru piety gain by dying as often as possible to reduce their own XL relative to the monsters' HD. Oh, and; play felids to minimise the amount of damage you take from torment. You can even use the above technique to further reduce torment damage! Cast Borgnjor's Revivification r...

Sunday, 10th December 2017, 22:00

Forum: Game Design Discussion

Topic: Attempt to improve Cigutovi's Embrace

Replies: 9

Views: 3469

Re: Attempt to improve Cigutovi's Embrace

Didn't Cigotuvi's get nerfed literally because some guy got the record for "highest ac/ev/sh" in a tournament by casting it at the last second?

Monday, 4th December 2017, 06:50

Forum: Game Design Discussion

Topic: New God: Excalibur

Replies: 16

Views: 5139

Re: New God: Excalibur

Problems: Heavily aptitude-based god means the god is only good for certain species. Even Deep Elves can play Trog as an archer, but for this god you need a good long blades apt. Gods typically are supposed to be broadly useful to characters and this one is a bit narrow. The god functions quite simi...

Tuesday, 28th November 2017, 04:28

Forum: Game Design Discussion

Topic: Automatically extend transformations with low failure rate?

Replies: 8

Views: 2544

Re: Automatically extend transformations with low failure ra

Infinite-duration Transmutations are my favorite feature of Hellcrawl, hands down. It feels very nice to just stay in Spider Form or whatever instead of having to press so many buttons. That said, it is probably an overall buff for hybrid types, but the "skald" archetype has been out of fa...

Tuesday, 21st November 2017, 02:13

Forum: Game Design Discussion

Topic: Remove Piety Decay

Replies: 12

Views: 3268

Re: Remove Piety Decay

I haven't played Chei since it has piety decay and am not going to. What a great god was ruined :-( Chei has piety decay now? That... that makes very little thematic sense. He's had piety decay for well over a year. It stinks, and given his slow movement autoexplore is just so wasteful for him. Bleh.

Saturday, 4th November 2017, 22:21

Forum: Game Design Discussion

Topic: Distortion's instant Teleport needs to go away

Replies: 5

Views: 2393

Re: Distortion's instant Teleport needs to go away

Distortion is the best, but most tedious brand. It's actually broken on a mummy, IMO. Unless a monster can kill you in just a few turns (in which case why are you meleeing them?) there's generally two outcomes of Distortion, especially if you are fighting on the stairs. a) You instantly kill the mon...

Friday, 20th October 2017, 04:42

Forum: Crazy Yiuf's Corner

Topic: New God - Hanula, God of the Fast

Replies: 3

Views: 1446

Re: New God - Hanula, God of the Fast

The 'scummy gameplay' is mitigated by the fact that the only time a player is allowed to eat is when they are on fast, which they may not want to spam if they're going to need to be drinking potions later. True, they could sit and wait until starving, but the increase in piety gain doesn't have to ...

Thursday, 19th October 2017, 20:01

Forum: Crazy Yiuf's Corner

Topic: New God - Hanula, God of the Fast

Replies: 3

Views: 1446

Re: New God - Hanula, God of the Fast

Hanula, God of the Fast (And I don't mean anti-chei) Hanula likes it when you kill monsters while hungry (Higher chance of piety gain the hungrier you are) I can't really see this working out. That sounds like a very direct invitation for tedious, scummy gameplay. How will this god interact with Va...

Monday, 16th October 2017, 14:39

Forum: Dungeon Crawling Advice

Topic: Scarf of Repulsion vs +2 Generic Cloak

Replies: 21

Views: 7988

Scarf of Repulsion vs +2 Generic Cloak

I'm wondering how these two compare. One one hand you're looking at 3 or 4 additional AC, which is of course nothing to sneeze at, but rMissles is also very nice to have. I'm not sure how the math works out and don't know of a very reliable way to test it, unlike using fsim for weapons. In addition,...

Monday, 16th October 2017, 05:10

Forum: Crazy Yiuf's Corner

Topic: Secret Tips and Tricks to Improve Your Crawl Games

Replies: 19

Views: 8261

Re: Secret Tips and Tricks to Improve Your Crawl Games

VeryAngryFelid wrote:But spell hunger is no joke...


Listing "less spell hunger" as a selling point of Chei is, though.

Monday, 16th October 2017, 02:56

Forum: Crazy Yiuf's Corner

Topic: Secret Tips and Tricks to Improve Your Crawl Games

Replies: 19

Views: 8261

Re: Secret Tips and Tricks to Improve Your Crawl Games

Plantissue wrote:I don't get it. Is this a joke thread?


I had hoped that would be obvious by the time I had mentioned spell hunger.

Sunday, 15th October 2017, 04:41

Forum: Crazy Yiuf's Corner

Topic: Secret Tips and Tricks to Improve Your Crawl Games

Replies: 19

Views: 8261

Re: Secret Tips and Tricks to Improve Your Crawl Games

Yara's Violent Unraveling is often derided as useless, but it has some secret uses. If you use the aforementioned Gozag trick, you'll have an endless supply of monsters to blast with it! What's more, if you're short on cancellation you can use it do dispel yourself-- you'll get a bad mut, but that ...

Saturday, 14th October 2017, 16:12

Forum: Crazy Yiuf's Corner

Topic: Secret Tips and Tricks to Improve Your Crawl Games

Replies: 19

Views: 8261

Secret Tips and Tricks to Improve Your Crawl Games

Now, I see a lot of people here who know how to play Crawl very well. However, what I've commonly seen is that while these people know the fundamentals, by heart, even, they don't really know about the "secret" methods to truly master the game. I wanted to rectify this-- the devs have trie...

Saturday, 7th October 2017, 00:37

Forum: Crazy Yiuf's Corner

Topic: dcss mechanics tier list

Replies: 52

Views: 17424

Re: dcss mechanics tier list

duvessa wrote:now that i think about it, the tome tier list should probably include "the author's obsession with injecting his forced impregnation fetish in as many places as possible"


wait what

Friday, 6th October 2017, 22:53

Forum: Game Design Discussion

Topic: Voluntary enter to Abyss:3

Replies: 2

Views: 1435

Re: Voluntary enter to Abyss:3

I disagree with your reasoning. Trying to enter Abyss via banishment is kinda dumb if you have a door available. Banish-capable monsters are rather dangerous to be next to in most cases. You're risking greater demons and strong conjurations and things can go sour quickly, especially as natural MR ma...

Friday, 6th October 2017, 04:35

Forum: Game Design Discussion

Topic: Add Poison Arrow to Another Book

Replies: 19

Views: 5779

Re: Add Poison Arrow to Another Book

Power is already a really stacked book. It was to begin with, and the addition of Battlesphere didn't help. Adding yet another spell is probably not a good idea.

Sunday, 1st October 2017, 21:54

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 223

Views: 96532

Re: Bultungin/Gnoll Feedback

Quick summary of changes: Gnolls no longer get told about stopping/starting training when dropping objects. They didn't actually stop training the skill, but it did turn off the plus on the skill menu and the messages were annoying. Gnoll skills will now rise evenly. Before, it would randomly assig...

Saturday, 9th September 2017, 21:30

Forum: Crazy Yiuf's Corner

Topic: Why does sound atract enemies?

Replies: 43

Views: 20099

Re: Why does sound atract enemies?

It's a game mechanic. Why do wounds close between fights? Why does the character not feel pain? "The Tormentor calls upon the powers of darkness! Your body is wracked with pain!" "You miscast Death Channel. You convulse helplessly as pain tears through your body!" "The orc ...

Tuesday, 29th August 2017, 01:16

Forum: Crazy Yiuf's Corner

Topic: The Update The Text Thread

Replies: 17

Views: 5364

Re: The Update The Text Thread

The text for when a monster beats your MR check "<foo> struggles to resist" is a bit misleading. At first I was confused that the monster in question was unaffected despite the text, but it turns out that it means "the monster tries really hard and manages to resist". Certainly t...

Sunday, 20th August 2017, 20:23

Forum: Game Design Discussion

Topic: Repel and Deflect Missiles

Replies: 3

Views: 1936

Re: Repel and Deflect Missiles

Currently the chance to break for dMsl is dependent on spell power, did you mean it's not dependent *enough* or did you just want it's chance shown, or did you just not know? Also current it takes a significant bit of spellcasting and int to cast dMsl with 0 charms/air investment, particularly in p...

Sunday, 20th August 2017, 06:52

Forum: Game Design Discussion

Topic: Repel and Deflect Missiles

Replies: 3

Views: 1936

Repel and Deflect Missiles

So, as we all know, 0.20 removed Repel Missiles from the game, because it was too easy for anyone to cast them by removing your armor/swapping wizardry/etc and then running around with free ranged mitigation. However, this basically just shifted the issue up to Deflect Missiles, without fixing the u...

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