Search found 56 matches

Friday, 5th January 2018, 13:03

Forum: Game Design Discussion

Topic: Make forms not suppress movement mutations

Replies: 31

Views: 7469

Re: Make forms not suppress movement mutations

dynast (nawn) has played 100 games, between 2016-02-03 19:24:42 and 2017-12-02 16:00:01, won 90 (90.0%), high score 3626230, total score 199444601, total turns 5437043, play-time/day 0:31:51, total time 14d+19:11:43. I bet you cant do that on a NaTm. I know i cant, and let me explain why: You are co...

Friday, 5th January 2018, 11:49

Forum: Game Design Discussion

Topic: Remove shafts

Replies: 82

Views: 20839

Re: Remove shafts

Except that landing in the middle of a vault/level is totally different from approaching from the safety of a clear line of retreat... Yes, and vault makers already provided us with a large supply of ambush vaults. Meanwhile there are vaults who were not designed for the player to fall in the middl...

Thursday, 4th January 2018, 12:44

Forum: Game Design Discussion

Topic: Remove shafts

Replies: 82

Views: 20839

Re: Remove shafts

Aside from zot traps, traps only serve to break the game progression, putting you in a place that you would eventually and inevitably reach and then claiming it made a interesting situation, like landing in the middle of a vault, as if that vault would have never existed otherwise. They always provi...

Thursday, 4th January 2018, 12:35

Forum: Game Design Discussion

Topic: Make forms not suppress movement mutations

Replies: 31

Views: 7469

Re: Make forms not suppress movement mutations

Self polymorphing in order to turn into something that is not slow so you can run away from a bad situation is one of the dumbest, most fun strats you can do as a naga. You are sugesting that a naga, that is already considered a bottom tier race, should move slow while in pig form and is calling the...

Wednesday, 3rd January 2018, 22:17

Forum: Crazy Yiuf's Corner

Topic: Shaft Reporting Thread

Replies: 2

Views: 1356

Shaft Reporting Thread

Use this place to share your "fun" shaft experiences. Starting with:
  Code:
  3202 | D:4      | You fall through a shaft for 2 floors!
  3203 | D:6      | Noticed a troll
  3203 | D:6      | Noticed a white ugly thing

Sem título.jpg
Sem título.jpg (72.49 KiB) Viewed 1355 times

Wednesday, 3rd January 2018, 18:00

Forum: Game Design Discussion

Topic: Remove shafts

Replies: 82

Views: 20839

Re: Remove shafts

I would not consider that Orc death unavoidable though; it would've been avoided by not going into Orc so early, for example. I mean, you dont even need to enter orc mines to win the game in a viable way, but thats how the branch is designed, with a bunch of gold scattered around the ground of the ...

Wednesday, 3rd January 2018, 16:18

Forum: Game Design Discussion

Topic: Make forms not suppress movement mutations

Replies: 31

Views: 7469

Re: Make forms not suppress movement mutations

Running away from the enemy makes the game trivial to you? Are you one of those people who have 100% winrate on spriggan or you cant do that because its tedious bad design?

Wednesday, 3rd January 2018, 15:33

Forum: Game Design Discussion

Topic: Make Passage of Golubria useless for Formicid

Replies: 7

Views: 2456

Re: Make Passage of Golubria useless for Formicid

not sure why this ghetto cblink/ctele is still in the game considering ctele got removed and cblink got nerfed to the point you would just learn passage instead, specially with the orb effect in zot.

Wednesday, 3rd January 2018, 15:29

Forum: Game Design Discussion

Topic: Make forms not suppress movement mutations

Replies: 31

Views: 7469

Re: Make forms not suppress movement mutations

If NaTm is a hard combo, it should not become trivial by means of level 3 spell which is in starting book. if natm is a hard combo its because it doesnt have anything that makes it trivial. having spider form movespeed doesnt make natm trivial in the slightest. Having a spell be used for the sake o...

Wednesday, 3rd January 2018, 15:13

Forum: Game Design Discussion

Topic: Make forms not suppress movement mutations

Replies: 31

Views: 7469

Re: Make forms not suppress movement mutations

i like the idea that natm is a good combo.

Wednesday, 3rd January 2018, 14:25

Forum: Game Design Discussion

Topic: Make forms not suppress movement mutations

Replies: 31

Views: 7469

Re: Make forms not suppress movement mutations

VeryAngryFelid wrote:Do you mean other species don't have a reason to cast the spell provided they are already normal speed?

If you use spider form to sit in front of a enemy instead of biting it twice and leaving.

Wednesday, 3rd January 2018, 13:30

Forum: Game Design Discussion

Topic: Make forms not suppress movement mutations

Replies: 31

Views: 7469

Re: Make forms not suppress movement mutations

Do you want nagas to not have a reason to cast spider form?
Edit: maybe chei piety gain shouldnt be based on something as dumb as killing enemies faster than you

Wednesday, 3rd January 2018, 12:37

Forum: Game Design Discussion

Topic: Remove shafts

Replies: 82

Views: 20839

Re: Remove shafts

So, does someone have a single example of an unavoidable death resulting from a shaft trap? Because, as stupid as floor traps are, it seems to me like it'd require an incredible level of coincidence for a shaft trap to be dangerous, let alone cause an unavoidable death. Squares that monsters have w...

Wednesday, 3rd January 2018, 03:49

Forum: Game Design Discussion

Topic: Remove shafts

Replies: 82

Views: 20839

Re: Remove shafts

duvessa wrote:So, does someone have a single example of an unavoidable death resulting from a shaft trap?

do you need more than the ones that got shafted inside qazlal's toilet?

Wednesday, 3rd January 2018, 03:40

Forum: Game Design Discussion

Topic: Remove shafts

Replies: 82

Views: 20839

Re: Remove shafts

http://crawl.berotato.org/crawl/morgue//Dynast/morgue-Dynast-20171222-225410.txt This is the game i least was prepared to fall down a shaft, i was playing a silly opee blaster with a amulet of harm 4960 | D:5 | Found a staircase to the Ecumenical Temple. 4983 | D:5 | You fall through a shaft for 3 f...

Wednesday, 3rd January 2018, 02:27

Forum: Crazy Yiuf's Corner

Topic: Slow character in robe is OP

Replies: 14

Views: 4732

Re: Slow character in robe is OP

http://crawl.berotato.org/crawl/morgue//Dynast/morgue-Dynast-20171226-211358.txt There, now it doesnt look OP anymore. Hahaha i read it as 71 somehow. But still, he is killing things with ranged attacks and using a non-skilled greatsword to finish it off/remove popcorn. Your presentation was less th...

Thursday, 28th September 2017, 22:33

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

I have, personally, by myself, I have looked up your player page on previous occasions already. You still havent won more games than i have won nagas, and cant even win 4 games in a row with all that experience. But its ok, you are probably just a casual player who doesnt care about rng and is just...

Thursday, 28th September 2017, 16:05

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 223

Views: 101843

Re: Bultungin/Gnoll Feedback

But more importantly, when playing optimally skilling is mostly irrelevant(mostly), surviving is about methodical execution of combat engagements and luck, you usually just pick whatever is the best thing the dungeon generated and use it, regardless of how much skill you have on it(for generalist r...

Thursday, 28th September 2017, 15:43

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

VeryAngryFelid wrote:Now I am interested to see how you justify 0.2% chance as a guarantee to never meet a firestorming ghost...
Let me guess. Events with less than 1% chance never happen, right?

I will probably stop playing crawl before i get the chance to meet that ghost.

Thursday, 28th September 2017, 14:59

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

Similar to simultaneous "I have never seen unkillable ghosts, they are not dangerous" and "I was killed by a ghost". I agree, we should stop talking to each other in this thread, we use different meaning for the same words. Whenever i say something you interpret it to fit your b...

Thursday, 28th September 2017, 14:51

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 223

Views: 101843

Re: Bultungin/Gnoll Feedback

"whats the point of this race?" I believe it is a great hybrid race, for instance, you can enjoy playing Wz without micromanaging what to train next and thinking if you should train Hexes for Slow or not. jack of all trades =/= hybrid. I see hybrids as someone who wanna be good with more ...

Thursday, 28th September 2017, 14:37

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

Why are you so sure it will never happen to you? Did you miss post by duvessa with link to such death? Because im not that dumb of a player to get stuck in d:1-5 with an entire inventory of unindentified gear, including 6 scrolls of identify to EVENTUALLY find a firestorming ghost. I am not sure yo...

Thursday, 28th September 2017, 14:22

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 223

Views: 101843

Re: Bultungin/Gnoll Feedback

I have a very negative one: Is this a race or laboratory rat's maze? How does this race adds anything to the game other than confusion to the player's head as he asks himself "whats the point of this race?"? But more importantly, when playing optimally skilling is mostly irrelevant(mostly)...

Wednesday, 27th September 2017, 22:23

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

watertreatmentRL wrote:Do you ever get killed by player ghosts? You don't get to say this if you do.

I remembered, it was actually pretty recent, it was during the last tourney, i was playing sptm and feel down a shaft 3 floors into a GrEE ghost who one shot me with LRD.

Wednesday, 27th September 2017, 22:14

Forum: Crazy Yiuf's Corner

Topic: dcss mechanics tier list

Replies: 52

Views: 17623

Re: dcss mechanics tier list

did traps get removed?

Wednesday, 27th September 2017, 22:02

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

Why are you so sure it will never happen to you? Did you miss post by duvessa with link to such death? Because im not that dumb of a player to get stuck in d:1-5 with an entire inventory of unindentified gear, including 6 scrolls of identify to EVENTUALLY find a firestorming ghost. So i apologise f...

Wednesday, 27th September 2017, 15:39

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

If you see nothing wrong in getting one-shot by fire storm on d:5 I cant because: a) it never happened to me. b) it will never happen to me. c)im still hoping it happens to me. Crawl's instability is why i still have a collection of screenshots(like the ones i posted before) for a very long time, h...

Wednesday, 27th September 2017, 14:57

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

Yeah, its because i dont share those problems Yes, I got what you mean. If a problem is shared, it is not a problem and it is not shared :) ANY enemy with a polearm, undead or with a blink spell falls into that exact same problem i just showed you they share the same problems They are a problem by ...

Wednesday, 27th September 2017, 13:49

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

VeryAngryFelid wrote:ezero
You continue to talk in "But there are other problems also" direction, sorry, I am not interested.

Yeah, its because i dont share those problems, whatever you say about ghosts is something regular with everything else regarding this game. You just sound traumatized.

Wednesday, 27th September 2017, 13:44

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

Once again, why current ghosts are different from uniques and cannot be fixed: 1) They can be unkillable. FOR YOU! Never in my life i had a player ghost i couldnt kill, many more times had i got a ood spawn or just a unique that i had to completely and constantly avoid. d:2 sigmund with a scythe of...

Wednesday, 27th September 2017, 13:07

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

Ezero. You argue pro ghosts in a very wierd way: you agree that they are bad but then you keep mentioning other monsters who share their problems. I don't know what to tell you except what I have already told: presence of other problems is not an excuse. You dont see me arguing about the removal of...

Tuesday, 26th September 2017, 21:43

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

enemies not being able to follow you up stairs, You realised that its not whether or not a enemy follows you uptairs thats the problem, but having stairs in the first place? or just having a bad clock? Any enemy who can blink is basically a more annoying undead to kill, how do you think a killed il...

Tuesday, 26th September 2017, 21:29

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

Slain by a centaur ... wielding the +8 dagger "Weedd" {venom, *Contam rPois rC+++ MR-} (12 damage) The devs decided that absurdly strong weapons can generate early on vault rooms, which are populated with enemies that can usually walk over it and pick it up because they think it makes the...

Tuesday, 26th September 2017, 21:10

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

how do you stairdance 2 ghosts to death when theres only one access... nevermind. How do you think i killed mara, ilsuiw and polyphemus in shoals as a naga? This thread will keep going in circles whenever you state something that happens with player ghosts and dismisses that it also happens with eve...

Tuesday, 26th September 2017, 20:55

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

Do i have to spoon feed you? d:1 orc wizard = d:3 player ghost in the sense of "you lost the game", heck why did i even bother with orc wizard. Here:
Untitled-11.jpg
Untitled-11.jpg (166.38 KiB) Viewed 12025 times

versus
Untitled-12.jpg
Untitled-12.jpg (220.63 KiB) Viewed 12025 times

which of the three is more likely to lose the game?
Untitled-13.jpg
Untitled-13.jpg (263.52 KiB) Viewed 12025 times

Tuesday, 26th September 2017, 20:42

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

VeryAngryFelid wrote:Are you seriously comparing Orc Wizard (9-20 HP, AC 2, MR 20, needs to have Haste and spend little time on cantrip) with an XL 5 CeFi ghost who was using a trident of draining, regular shield and +3 chain mail?

No, im comparing the probabilities, not whos stronger.

Tuesday, 26th September 2017, 19:52

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

So uncommon i never find them, probably because those races with good gear are VERY unlikely to die. Do you bother if i compare them with regular enemies? because a orc wizard, who can spawn on the first floor(unless it was changed with the spawns removal) with any of those brands is just as dangero...

Tuesday, 26th September 2017, 19:09

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

Uniques chance of spawning and spawning depths for monsters are selected by the developers and are presumably balanced to enhance gameplay. But with a ghost its just a random grab bag. Ghost's strength is presumably balanced by the developers. See? i can make no sense too. But ghost strength and sp...

Tuesday, 26th September 2017, 18:38

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

You are not reading mine though. You think i wouldnt play a mummy because its weak? I wouldnt play it because its a very poorly designed race that only exists to fill an idea of a niche for the players to try out. What would be like if the game had no clock, no potions, no poison and no negative ene...

Tuesday, 26th September 2017, 17:01

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

like i would play mummy...

Tuesday, 26th September 2017, 16:26

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 223

Views: 101843

Re: Bultungin/Gnoll Feedback

I would be interested to hear what people who like playing generalist characters think of Gn. (I can't think of any such players off of the top of my head, so I can't just go and ask them.) I pick draconians because of flavor and roleplaying and then choose my skills according to what i feel like d...

Tuesday, 26th September 2017, 14:54

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

What I did personally is I met a Gr ghost with about 70 AC (I don't remember details now) on Spider:4. It was very unfun to teleport every time it got in my view (I was Na) and I wouldn't like to have it happen again. Retreating 50+ tiles to closest stairs is not fun either. There should no be unki...

Tuesday, 26th September 2017, 14:23

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

Do you want me to write that link 3rd time in this thread??? It has a link to D:6 ghost with glaciate right in OP. YES! I do know its possible, im just annoyed that i wasnt lucky enough to have it happen to me. Why are you so boring? And before you think im trolling you, why do you think dying to s...

Tuesday, 26th September 2017, 14:13

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

No, i actually wanna see these xl27 ghosts on my d:5.

Tuesday, 26th September 2017, 14:04

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

Did you miss that the chances are selected by developers? Not presumably selected, but selected. There is an explicit range of possible floors for every unique in source code of DCSS. Ghost's strength is not balanced at all, not presumably, just not balanced, you can get XL 27 ghost with 5 level 9 ...

Tuesday, 26th September 2017, 13:50

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

*whole thread of why ghosts are bad* guy 1, wryly: It's almost like every thing unique to ghosts is actually bad... guy 2, looking surprised: What? Name one thing that's bad about them! This is the only decent piece of argument in this whole thread: You cant change the odds of OOD monsters or uniqu...

Tuesday, 26th September 2017, 13:09

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

Hellmonk wrote:There are a lot of things that can be said about player ghosts that can't be said about any other enemy in the game, and coincidentally all of those things are bad.

Such as?

Monday, 25th September 2017, 23:03

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

Ghosts are a reason *not* to play Webtiles. I play online because I've met some cool people there and I like the record keeping and the tournaments and such. The novelty wears off after the 300th MiBe blob of HP, AC, and EV with a weapon of insert brand here making the game more of a chore than it ...

Monday, 25th September 2017, 22:34

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40204

Re: Player ghost aggravation

Ghosts have something that every other equivalent problem in this game doesnt: Novelty. You cant understand why the only reason to play webtiles still a thing in crawl?

Saturday, 23rd September 2017, 13:18

Forum: Game Design Discussion

Topic: Let players choose their god at character creation

Replies: 37

Views: 11900

Re: Let players choose their god at character creation

duvessa wrote:
ezero wrote:MuTm is a combo that is allowed to win the game like any other combo.
are you sure about that

It has been won.
Next

Return to advanced search

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.