Search found 15 matches

Friday, 21st July 2017, 18:20

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 223

Views: 134406

Re: Bultungin/Gnoll Feedback

Random brainstorm which might be too much work; what about the following idea?: (1) Gnoll default aptitudes are -2 on all (bare with me here). (2) Gnolls have "Easy Learner": At the start of the game, and every fifth (?) level, Gnolls get a "Eureka" token. Enabling this token giv...

Friday, 21st July 2017, 16:22

Forum: Crazy Yiuf's Corner

Topic: Can you find the ghost?

Replies: 9

Views: 3397

Re: Can you find the ghost?

He's right here! 8-)

Friday, 21st July 2017, 15:35

Forum: Crazy Yiuf's Corner

Topic: [New Species] Werewolf!

Replies: 8

Views: 3547

Re: [New Species] Werewolf!

Far-fetched brainstorm: to make dealing with the changes in aptitudes less of a hassle, the Werewolf could have a separate aptitude sheet (i.e., the same overview, but accessible with a shortcut, like "modified" or "enhanced", but then "werewolf").

Friday, 21st July 2017, 15:28

Forum: Crazy Yiuf's Corner

Topic: [New Species] Werewolf!

Replies: 8

Views: 3547

Re: [New Species] Werewolf!

Seems like it overlaps a whole lot with transmutation casters, except you only use one form and your aptitudes change. I doubt it would be worth it to split your XP between two different offensive skills to the degree where it would be viable to really play like a dedicated spellcaster and then als...

Friday, 21st July 2017, 15:26

Forum: Crazy Yiuf's Corner

Topic: [New Species] Werewolf!

Replies: 8

Views: 3547

Re: [New Species] Werewolf!

Cheers for the feedback guys! I doubt this will ever evolve more from a brainstorm idea, but some small advices to polish it (plus all Shard1697 said): After the transformation ends, the humanoid is Exhausted for level+1 turns This is wrong, unless you want to make this form less usable (or force mo...

Friday, 21st July 2017, 12:32

Forum: Crazy Yiuf's Corner

Topic: [New Species] Werewolf!

Replies: 8

Views: 3547

[New Species] Werewolf!

This is a rough sketch, as I am pretty unfamiliar with Crawl balancing, but the main idea is to have a species with two alternate forms that manipulate aptitudes and change playstyle (a different form of hybrid!). Basically, as a humanoid, you are more of a spellcaster (albeit a mediocre one). As a ...

Friday, 21st July 2017, 09:32

Forum: Dungeon Crawling Advice

Topic: Is clearing crypt optimal?

Replies: 17

Views: 5067

Re: Is clearing crypt optimal?

Edit: nevermind!

Friday, 21st July 2017, 09:27

Forum: Dungeon Crawling Advice

Topic: Yet another crosstraining question

Replies: 4

Views: 2187

Re: Yet another crosstraining question

Sure man, just switch! You're gonna have a great time ahead.

Friday, 21st July 2017, 09:14

Forum: Dungeon Crawling Advice

Topic: CIP: Weapon Update (DrFE of Hep)

Replies: 11

Views: 3611

Re: CIP: Weapon Check

I would try to get at least rF+ (Salamanders) and rElec (Shock Serpents) for Snake. Ideally also keep at least MR++ (to reduce the % of Teleport Other). These things aren't really necessary, but they help a lot. The first pips of resists (rF+ / rC+) are most important. Be sure to try and do searches...

Friday, 14th July 2017, 14:10

Forum: YASD! YAVP! and characters in progress too

Topic: CIP TrMk^Makhleb: Extended?

Replies: 17

Views: 5360

Re: CIP TrMk^Makhleb: Extended?

Nice one! TSO makes Hell and Tomb a lot more manageable (but it's not necessary). You could swap to TSO (I wouldn't swap to Zin now). You'll have to be careful about the penitence period. Tomb is a real thrill. With TSO, you can use Cleansing Fire (have invocations as high as possible). Just be sure...

Thursday, 13th July 2017, 23:33

Forum: YASD! YAVP! and characters in progress too

Topic: CIP TrMk^Makhleb: Extended?

Replies: 17

Views: 5360

Re: CIP TrMk^Makhleb: Extended?

It's impressive that you've completed Pan with frail 3 (-30% HP), and also while initially not having any resists going (I was a bit skeptical). There are 3 ways that I can think of to get rid of those mutations (which is a good idea if you want a strong chance at 15 runes), two of which you already...

Thursday, 13th July 2017, 23:18

Forum: Dungeon Crawling Advice

Topic: What sacrifices are best for a Tm^Ru?

Replies: 11

Views: 5540

Re: What sacrifices are best for a Tm^Ru?

Haha, took some balls to give the finger to Chei.
Shock snakes are terrible! I was talking about that today as a matter of fact.
Ru's Apocalypse ability is insanely great btw. It's the ultimate monster closet cleaner!

Thursday, 13th July 2017, 23:12

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: OpTm, STILL Never had a 15 rune Win

Replies: 18

Views: 4952

Re: YASD: OpTm, STILL Never had a 15 rune Win

Ah that sucks! Glad to see you tried anyway. By the sound of it you were close to achieving victory. I think others mentioned all the hindsight pointers. I've done Tomb as a statue (don't necessarily need Lichform) and without Control Undead. There are many ways to go about it! You might have undere...

Wednesday, 12th July 2017, 14:41

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: OpTm, STILL Never had a 15 rune Win

Replies: 18

Views: 4952

Re: CIP: OpTm, Never had a 15 rune Win

Tomb 1 is a good place to try some of the Greater Mummies / Mummy Priests and see how you fare. Statue form provides a lot of Torment resistance (and slow movement is no problem with cBlink). I'd give it a go (I'd get rN+++ before you attempt Tomb (rC+ / rF+ are enough I think). Magic Mapping is you...

Wednesday, 12th July 2017, 14:08

Forum: Dungeon Crawling Advice

Topic: What sacrifices are best for a Tm^Ru?

Replies: 11

Views: 5540

Re: What sacrifices are best for a Tm^Ru?

Currently running a MfTM^Ru. 10 Runes in (5 in Pan left). My sacs: Love, Resistance, Essence (MR), Skill. Having full Ru piety early game was a big deal (Apocalypse saved the day a few times). Of all these, only Love is the one that I regret a bit, but I would definitely not call it terrible. You es...

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