Search found 690 matches

Thursday, 4th November 2021, 10:36

Forum: Game Design Discussion

Topic: pain spell blocked by NPCs

Replies: 5

Views: 410

Re: pain spell blocked by NPCs

There are a few exceptions to this, for example the demonic-guardian mutation.

Thursday, 4th November 2021, 10:35

Forum: Game Design Discussion

Topic: pain spell blocked by NPCs

Replies: 5

Views: 410

Re: pain spell blocked by NPCs

Almost all damage spells are inhibited by summons and other allies. A damage-caster therefore has very little use for allies, as they tend to be in the way of things.

Thursday, 28th October 2021, 09:08

Forum: Game Design Discussion

Topic: Octopodes should be able to use scarves

Replies: 11

Views: 1002

Re: Octopodes should be able to use scarves

Bozobub wrote:Hats and amulets make *two* exceptions, actually.

Last time I checked, amulets qualified as jewellery.

Tuesday, 26th October 2021, 05:58

Forum: Game Design Discussion

Topic: Octopodes should be able to use scarves

Replies: 11

Views: 1002

Re: Octopodes should be able to use scarves

Scarves are absorbent and would fatally dry out an octopode through their semi porous skin. Hats, with less material and leather bands don’t share this flaw. So in other words, you admit there's no *real* reason not to allow this. Gotcha. That's a misrepresentation of what Ebering said. The "r...

Tuesday, 19th October 2021, 04:44

Forum: Game Design Discussion

Topic: Octopodes should be able to use scarves

Replies: 11

Views: 1002

Re: Octopodes should be able to use scarves

I knew there would be a good reason.

Thursday, 14th October 2021, 20:59

Forum: Game Design Discussion

Topic: Show item ability details

Replies: 3

Views: 338

Re: Show item ability details

Press 'a'. That only works when the ring is on a finger.

Tuesday, 12th October 2021, 11:19

Forum: Game Design Discussion

Topic: branding oddity

Replies: 8

Views: 664

Re: branding oddity

Clear case: Siegurt's experience is unquestionably coincidence, whereas OP's and Sprucery's is caused by dark and sinister forces trying to take control of the game in the name of Eternal Frost.

Saturday, 9th October 2021, 12:55

Forum: Game Design Discussion

Topic: Shout to attract monsters

Replies: 5

Views: 571

Re: Shout to attract monsters

If you don't want to face them all at once it is usually better to throw stones at them.

Wednesday, 29th September 2021, 06:25

Forum: Game Design Discussion

Topic: Drain

Replies: 7

Views: 845

Re: Drain

Aren't you all whitewashing the glorious past here? A pack of wights encountered in a tight corner could drain your skills in no time at all, and quite early in the game at that. For a spellcaster that would mean to not be able to cast any spells, or only level 1 spells without power. Usually, that ...

Tuesday, 28th September 2021, 16:34

Forum: Suggestions & Criticism

Topic: Zin wiki (punishments)

Replies: 1

Views: 1073

Re: Zin wiki (punishments)

done.

Sunday, 26th September 2021, 11:44

Forum: Game Design Discussion

Topic: Hell Reform (Experimental Playable)

Replies: 18

Views: 1887

Re: Hell Reform (Experimental Playable)

I don't understand you. Nebukadnezar did not beat the Hells in one go with his Ignis gargoyle, and he complained about a lot of tedium. So the new system is punishing him/her for doing something that shouldn't be done: enter the hells with a character that doesn't belong there. The very fact that th...

Sunday, 26th September 2021, 09:29

Forum: Game Design Discussion

Topic: Hell Reform (Experimental Playable)

Replies: 18

Views: 1887

Re: Hell Reform (Experimental Playable)

Fair enough - I wouldn't be against your proposed changes. Nebbu would still try to go in there with Fedhas or Ignis and beat everything to death with an unenchanted club, because he can. This is the problem you don't see: people like Nebbu are so good at the game that they can try the most outrageo...

Saturday, 25th September 2021, 22:59

Forum: Game Design Discussion

Topic: Drain

Replies: 7

Views: 845

Re: Drain

I agree. Before the change, drain was for me one of the most-feared effects, one that could kill me because I ended up without the ability to win a non-trivial fight. I'm glad that we went away from that. But with the new drain, I don't even wear rN+ equipment any more, except as a preparation again...

Saturday, 25th September 2021, 22:46

Forum: Game Design Discussion

Topic: Hell Reform (Experimental Playable)

Replies: 18

Views: 1887

Re: Hell Reform (Experimental Playable)

@Sanka: I don't doubt that Nebbu knows what s/he is doing. But whoever enters the Hells with a weak character and then finds that the place can only be beaten by grindy behaviour gets what they deserve. I think the point of the hells is that it is a place that you don't need or want to enter with ju...

Saturday, 25th September 2021, 20:18

Forum: Game Design Discussion

Topic: Hell Reform (Experimental Playable)

Replies: 18

Views: 1887

Re: Hell Reform (Experimental Playable)

You enter the Hells with Ignis as your god and complain that it was a bad experience? What exactly is your point?

Wednesday, 22nd September 2021, 14:06

Forum: Game Design Discussion

Topic: Hell Reform (Experimental Playable)

Replies: 18

Views: 1887

Re: Hell Reform (Experimental Playable)

It took me until now to get my first character into the new hells, a Draconian Conjurer of Vehumet. Either it's this background, or some tweaks made to the reformed hells in between, but I can't confirm the bad experiences of those writing before me. https://underhound.eu/crawl/morgue/Majang/morgue-...

Saturday, 21st August 2021, 11:35

Forum: Game Design Discussion

Topic: Flavor --- change "Sacrifice Love"

Replies: 3

Views: 543

Re: Flavor --- change "Sacrifice Love"

How about "Sacrifice Loyalty" or "Sacrifice Leadership", with "No being of any kind will fight for you" as the description? Not quite enough. Not only will they not fight for you, they will fight against you. I'd suggest "Sacrifice Allies" with "all bein...

Tuesday, 17th August 2021, 10:36

Forum: Dungeon Crawling Advice

Topic: Chei and Speed

Replies: 2

Views: 385

Re: Chei and Speed

Thanks! Just as well that I was killed before I could buy this.

Monday, 16th August 2021, 12:53

Forum: Dungeon Crawling Advice

Topic: Chei and Speed

Replies: 2

Views: 385

Chei and Speed

I'm just running, sorry, walking a Gnoll under Comrade Chei in version 0.28-a0-167-g7eff39e849. In Orc 1 I found a shop with this beauty on offer: ms%20of%20speed.jpg Nice weapon, indeed. But it doesn't come in red colour, and the description does not have a warning that Cheibriados would not approv...

Wednesday, 11th August 2021, 06:28

Forum: YASD! YAVP! and characters in progress too

Topic: That was stupid of me

Replies: 2

Views: 464

Re: That was stupid of me

There should have been a warning message to stop you from doing that. Did you ignore it?

Saturday, 31st July 2021, 18:34

Forum: Technical Support

Topic: numpad when numlock walking NOT WORKING

Replies: 8

Views: 1422

Re: numpad when numlock walking NOT WORKING

Dear advil, thanks for your help! Your information helped me to solve the problem. I had also tried these numbers you gave me, because I found them in my 0.26 macro file, but they didn't work. Until you now mentioned positive numbers, which alerted me to the fact that these numbers need to be entere...

Friday, 30th July 2021, 21:07

Forum: Technical Support

Topic: numpad when numlock walking NOT WORKING

Replies: 8

Views: 1422

Re: numpad when numlock walking NOT WORKING

Related to that, I'm now playing 0.27 on underhound, and I cannot set the page-up and page-down keys for a macro. I need these for direction keys for my German Thinkpad keyboard that does not have a number pad. When I try to set a key value, say for the page-up key (33) it uses the exclamation mark ...

Sunday, 25th July 2021, 08:33

Forum: YASD! YAVP! and characters in progress too

Topic: Nikola - chain lightning 110 dmg

Replies: 2

Views: 375

Re: Nikola - chain lightning 110 dmg

There's no such thing as a promising mid-level spriggan. There are just mid-level spriggans that haven't died yet.

Wednesday, 21st July 2021, 21:10

Forum: Dungeon Crawling Advice

Topic: Spriggan Enchanter and Rune branches

Replies: 13

Views: 1211

Re: Spriggan Enchanter and Rune branches

A Spriggan starts with STR 4 and does armor at -3. Is it worth trying to get to the point of using shadowdragon armor or anything other than steam? I wouldn't. Although you need to bring STR up somewhat anyway to be prepared against stat zero, shadowdragon armor is all in all too cumbersome for a s...

Wednesday, 21st July 2021, 21:01

Forum: Dungeon Crawling Advice

Topic: Spriggan Enchanter and Rune branches

Replies: 13

Views: 1211

Re: Spriggan Enchanter and Rune branches

Right, I forgot about the slots. Thanks for bringing it up, and also for summarizing the position of those who see things different from me.

Tuesday, 20th July 2021, 14:07

Forum: Dungeon Crawling Advice

Topic: Spriggan Enchanter and Rune branches

Replies: 13

Views: 1211

Re: Spriggan Enchanter and Rune branches

Also, what does spellcasting do now? How high a skill level is worth while? ⋅  It contributes to spell success, but less than other relevant magical skills ⋅  It contributes to spell power, but less than other magical skills ⋅  It increases your MP, more than anything ...

Sunday, 18th July 2021, 08:28

Forum: Dungeon Crawling Advice

Topic: Spriggan Enchanter and Rune branches

Replies: 13

Views: 1211

Re: Spriggan Enchanter and Rune branches

In spite of what Svendre said (which is all very reasonable) I would avoid Snakes as long as possible with a squishy character like this, not only because of the guardian serpents, but because all the other monsters that constrict you there. Once they do that, your speed counts for nothing. Go there...

Saturday, 10th July 2021, 21:07

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: OpTm^Ash

Replies: 2

Views: 440

Re: CIP: OpTm^Ash

Nice character. I don't think you're training too many skills, as you need to grow in all of them. I would even add Spellcasting.

Edit: No, forget that thing about Spellcasting, I ignored the value in parenthesis.

Wednesday, 30th June 2021, 20:56

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DsTm^Oka, transmuter with infinite rampage (5 runes)

Replies: 4

Views: 465

Re: CIP: DsTm^Oka, transmuter with infinite rampage

Wow, you have Powered by Death. How does that scale together with Wereblood?

Sunday, 27th June 2021, 22:47

Forum: Crazy Yiuf's Corner

Topic: Another case of unlucky RNG sequences

Replies: 1

Views: 301

Re: Another case of unlucky RNG sequences

That's why I don't play hexes. By the time you accomplish something useful you could have killed the monster three times by just throwing wads of cotton at it. To me it always feels like a huge waste of turns.

Thursday, 24th June 2021, 12:45

Forum: Dungeon Crawling Advice

Topic: would you pump strength for the orange crystal plate armour?

Replies: 4

Views: 1471

Re: would you pump strength for the orange crystal plate arm

I think it would work with Cheibriados, but frankly, as a Djinn caster I would not abandon Makhleb under any circumstances - certainly not for this armor. And once you have Makhleb at high piety, you don't have any need for strong armour. Find a robe of the archmagi, and that will do.

Sunday, 13th June 2021, 09:30

Forum: Dungeon Crawling Advice

Topic: Draconian Transmutor

Replies: 10

Views: 2552

Re: Draconian Transmutor

If you have, use potions of lignification against hydras.

Wednesday, 9th June 2021, 21:04

Forum: Dungeon Crawling Advice

Topic: Pan, Hell and the wandering Gnoll

Replies: 9

Views: 1784

Re: Pan, Hell and the wandering Gnoll

Magipi wrote:You would probably be able to cast 9-level spells in a light something. ...
You should use much more angels, 1 in every fight and 2-4 in boss fights.

Level-9 spells (except Zero) and angels are not compatible. Once you have level-9 spells available, just forget that you have angels.

Wednesday, 2nd June 2021, 11:32

Forum: Crazy Yiuf's Corner

Topic: TSO worshipper

Replies: 1

Views: 457

Re: TSO worshipper

...but I didn't shoot the cherubim.

Monday, 12th April 2021, 09:37

Forum: Crazy Yiuf's Corner

Topic: Brilliance comes before Ambrosia in the alphabet?

Replies: 1

Views: 868

Re: Brilliance comes before Ambrosia in the alphabet?

Brilliance, am, ..., brosia!

Thursday, 8th April 2021, 09:47

Forum: Crazy Yiuf's Corner

Topic: Naga with hooves!

Replies: 4

Views: 1126

Re: Naga with hooves!

This really gives me the kick!

Friday, 2nd April 2021, 21:05

Forum: Dungeon Crawling Advice

Topic: Djinns

Replies: 10

Views: 3602

Re: Djinns

I now got a bit further with a Djinn - it was given one level-9 spell, which happened to be Death's Door. I never used it, as I imagined that it would drain me of so much life essence that I wouldn't be able to cast a spell any more - so it would strictly be a very dangerous escape option. Still, th...

Thursday, 25th March 2021, 19:53

Forum: Dungeon Crawling Advice

Topic: Djinns

Replies: 10

Views: 3602

Re: Djinns

Now I lost my first game with a Djinn. Here are some observations: ⋅  Djinn worshipping Makhleb is very strong - the HP recovery easily makes up for all lost MP points (until I died when it didn't). ⋅  I only had a staff of conjuration, and I had to swing it a lot to achieve any ...

Wednesday, 24th March 2021, 20:34

Forum: Dungeon Crawling Advice

Topic: Djinns

Replies: 10

Views: 3602

Re: Djinns


Looks like my server still has yesterday's version on it. Djinns came online only today on underhound.

Wednesday, 24th March 2021, 20:32

Forum: Dungeon Crawling Advice

Topic: Djinns

Replies: 10

Views: 3602

Re: Djinns

Well, good news is that Ghost moths don't drain your MP, and nothing else either.

Wednesday, 24th March 2021, 19:42

Forum: Dungeon Crawling Advice

Topic: Djinns

Replies: 10

Views: 3602

Re: Djinns

It looks like it is possible to join these Gods. But it seems that you don't benefit from them as usual: Vehumet's powers do not include Mana recovery, and no spell gifts, so it is probably not wise to pick her.

Wednesday, 24th March 2021, 10:50

Forum: Dungeon Crawling Advice

Topic: Djinns

Replies: 10

Views: 3602

Djinns

Can we hear a little bit about the new species, Jinn, from those who designed it? Particularly some of the game mechanics are not clear: ⋅  How are spell power and spell failure rate calculated? Is it entirely by intelligence and Spellcasting skill? Can Djinn hope to cast level-9 spells du...

Wednesday, 24th March 2021, 08:54

Forum: Game Design Discussion

Topic: Rune Perks

Replies: 9

Views: 1776

Re: Rune Perks

Now really, what would be the use of acquiring my desired unrandart with the 15th rune? Just to hold it in my hands/claws and shout hoorray? What benefit would I have from it, now that I completed everything the game can throw at me without that unrandart?

Friday, 19th March 2021, 13:10

Forum: Game Design Discussion

Topic: Scrolls of Identification

Replies: 5

Views: 1304

Re: Scrolls of Identification

That's precisely when I used scrolls of ID. Sounds like you used them a lot.

Sunday, 14th March 2021, 16:22

Forum: Game Design Discussion

Topic: Scrolls of Identification

Replies: 5

Views: 1304

Scrolls of Identification

It seems that the next version will mostly eliminate the identification subgame. The only things that need to be identified are potions and scrolls. Still the game generates an endless amount of scrolls of identification (at least in the current trunk version). But since the number of things that ne...

Sunday, 7th March 2021, 20:34

Forum: Dungeon Crawling Advice

Topic: Can someone explain the 'magic link' mutation to me?

Replies: 10

Views: 1424

Re: Can someone explain the 'magic link' mutation to me?

Siegurt wrote:Usually 1 MP is worth a lot more than 1 HP, I mean mentally if I compare "Get off one more level 9 attack spell" or "Have 9 more hps to defend attacks with" the former is going to lead me to victory more often than the latter.

Yes, that makes sense.

Sunday, 7th March 2021, 20:32

Forum: Dungeon Crawling Advice

Topic: Can someone explain the 'magic link' mutation to me?

Replies: 10

Views: 1424

Re: Can someone explain the 'magic link' mutation to me?

No, you still get Spirit Shield before Mana Link. "Magic Regeneration" is now the first mutation, which is rather nice.

Sunday, 7th March 2021, 15:59

Forum: Dungeon Crawling Advice

Topic: Can someone explain the 'magic link' mutation to me?

Replies: 10

Views: 1424

Re: Can someone explain the 'magic link' mutation to me?

Sure, it does, but it also does it at 25% HP, which I am not so keen on. As I say, I trade one scarce resource for another one. If it'd give me 2 MP for each HP, I would see the fun of it. Now I find it a bit lacking as a capstone mutation.

Sunday, 7th March 2021, 13:46

Forum: Dungeon Crawling Advice

Topic: Can someone explain the 'magic link' mutation to me?

Replies: 10

Views: 1424

Re: Can someone explain the 'magic link' mutation to me?

Now what then is the net benefit of "Magic Link" if all it really does is a one-for-one trade of one scarce resource for another one? I can see the point of "Spirit Shield" for characters that don't have much use for MP, and there is an obvious benefit to the "magic regenera...

Saturday, 6th March 2021, 14:01

Forum: Dungeon Crawling Advice

Topic: Can someone explain the 'magic link' mutation to me?

Replies: 10

Views: 1424

Can someone explain the 'magic link' mutation to me?

I'm playing another DsIE that depends heavily on casting spells. This one got the "Spirit Shield" mutation set, which so far I quite disliked because I thought it interferes with my ability to cast spells. I was always aware that the "Magic Link" mutation was somehow supposed to ...
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