Search found 656 matches

Monday, 12th April 2021, 09:37

Forum: Crazy Yiuf's Corner

Topic: Brilliance comes before Ambrosia in the alphabet?

Replies: 1

Views: 408

Re: Brilliance comes before Ambrosia in the alphabet?

Brilliance, am, ..., brosia!

Thursday, 8th April 2021, 09:47

Forum: Crazy Yiuf's Corner

Topic: Naga with hooves!

Replies: 4

Views: 445

Re: Naga with hooves!

This really gives me the kick!

Friday, 2nd April 2021, 21:05

Forum: Dungeon Crawling Advice

Topic: Djinns

Replies: 9

Views: 1281

Re: Djinns

I now got a bit further with a Djinn - it was given one level-9 spell, which happened to be Death's Door. I never used it, as I imagined that it would drain me of so much life essence that I wouldn't be able to cast a spell any more - so it would strictly be a very dangerous escape option. Still, th...

Thursday, 25th March 2021, 19:53

Forum: Dungeon Crawling Advice

Topic: Djinns

Replies: 9

Views: 1281

Re: Djinns

Now I lost my first game with a Djinn. Here are some observations: ⋅  Djinn worshipping Makhleb is very strong - the HP recovery easily makes up for all lost MP points (until I died when it didn't). ⋅  I only had a staff of conjuration, and I had to swing it a lot to achieve any ...

Wednesday, 24th March 2021, 20:34

Forum: Dungeon Crawling Advice

Topic: Djinns

Replies: 9

Views: 1281

Re: Djinns


Looks like my server still has yesterday's version on it. Djinns came online only today on underhound.

Wednesday, 24th March 2021, 20:32

Forum: Dungeon Crawling Advice

Topic: Djinns

Replies: 9

Views: 1281

Re: Djinns

Well, good news is that Ghost moths don't drain your MP, and nothing else either.

Wednesday, 24th March 2021, 19:42

Forum: Dungeon Crawling Advice

Topic: Djinns

Replies: 9

Views: 1281

Re: Djinns

It looks like it is possible to join these Gods. But it seems that you don't benefit from them as usual: Vehumet's powers do not include Mana recovery, and no spell gifts, so it is probably not wise to pick her.

Wednesday, 24th March 2021, 10:50

Forum: Dungeon Crawling Advice

Topic: Djinns

Replies: 9

Views: 1281

Djinns

Can we hear a little bit about the new species, Jinn, from those who designed it? Particularly some of the game mechanics are not clear: ⋅  How are spell power and spell failure rate calculated? Is it entirely by intelligence and Spellcasting skill? Can Djinn hope to cast level-9 spells du...

Wednesday, 24th March 2021, 08:54

Forum: Game Design Discussion

Topic: Rune Perks

Replies: 9

Views: 886

Re: Rune Perks

Now really, what would be the use of acquiring my desired unrandart with the 15th rune? Just to hold it in my hands/claws and shout hoorray? What benefit would I have from it, now that I completed everything the game can throw at me without that unrandart?

Friday, 19th March 2021, 13:10

Forum: Game Design Discussion

Topic: Scrolls of Identification

Replies: 5

Views: 601

Re: Scrolls of Identification

That's precisely when I used scrolls of ID. Sounds like you used them a lot.

Sunday, 14th March 2021, 16:22

Forum: Game Design Discussion

Topic: Scrolls of Identification

Replies: 5

Views: 601

Scrolls of Identification

It seems that the next version will mostly eliminate the identification subgame. The only things that need to be identified are potions and scrolls. Still the game generates an endless amount of scrolls of identification (at least in the current trunk version). But since the number of things that ne...

Sunday, 7th March 2021, 20:34

Forum: Dungeon Crawling Advice

Topic: Can someone explain the 'magic link' mutation to me?

Replies: 10

Views: 668

Re: Can someone explain the 'magic link' mutation to me?

Siegurt wrote:Usually 1 MP is worth a lot more than 1 HP, I mean mentally if I compare "Get off one more level 9 attack spell" or "Have 9 more hps to defend attacks with" the former is going to lead me to victory more often than the latter.

Yes, that makes sense.

Sunday, 7th March 2021, 20:32

Forum: Dungeon Crawling Advice

Topic: Can someone explain the 'magic link' mutation to me?

Replies: 10

Views: 668

Re: Can someone explain the 'magic link' mutation to me?

No, you still get Spirit Shield before Mana Link. "Magic Regeneration" is now the first mutation, which is rather nice.

Sunday, 7th March 2021, 15:59

Forum: Dungeon Crawling Advice

Topic: Can someone explain the 'magic link' mutation to me?

Replies: 10

Views: 668

Re: Can someone explain the 'magic link' mutation to me?

Sure, it does, but it also does it at 25% HP, which I am not so keen on. As I say, I trade one scarce resource for another one. If it'd give me 2 MP for each HP, I would see the fun of it. Now I find it a bit lacking as a capstone mutation.

Sunday, 7th March 2021, 13:46

Forum: Dungeon Crawling Advice

Topic: Can someone explain the 'magic link' mutation to me?

Replies: 10

Views: 668

Re: Can someone explain the 'magic link' mutation to me?

Now what then is the net benefit of "Magic Link" if all it really does is a one-for-one trade of one scarce resource for another one? I can see the point of "Spirit Shield" for characters that don't have much use for MP, and there is an obvious benefit to the "magic regenera...

Saturday, 6th March 2021, 14:01

Forum: Dungeon Crawling Advice

Topic: Can someone explain the 'magic link' mutation to me?

Replies: 10

Views: 668

Can someone explain the 'magic link' mutation to me?

I'm playing another DsIE that depends heavily on casting spells. This one got the "Spirit Shield" mutation set, which so far I quite disliked because I thought it interferes with my ability to cast spells. I was always aware that the "Magic Link" mutation was somehow supposed to ...

Tuesday, 2nd March 2021, 15:08

Forum: YASD! YAVP! and characters in progress too

Topic: CIP - Help my Pode pls!

Replies: 6

Views: 463

Re: CIP - Help my Pode pls!

Why is it that whenever someone plays a pode the floor is absolutely devoid of jewellery. Happened to you so far, and happens to me all the time. Good luck for finding a bit more!

Monday, 1st March 2021, 08:23

Forum: Game Design Discussion

Topic: New Ashenzari redesign

Replies: 25

Views: 1724

Re: New Ashenzari redesign

Nekoatl wrote:considering Ash is rarely generated on D:1

Which God ever is?

Saturday, 27th February 2021, 14:13

Forum: Dungeon Crawling Advice

Topic: What happens if I add another manual? [Trunk]

Replies: 1

Views: 368

What happens if I add another manual? [Trunk]

In the trunk version manuals are now goldified - just like gold coins, they don't take a space in the inventory. This gives rise to the following question: in my current game I found a manual of throwing and started studying. After a while of this, I found another manual of throwing, and my auto-exp...

Tuesday, 23rd February 2021, 11:27

Forum: Game Design Discussion

Topic: LRD on door frames

Replies: 4

Views: 442

Resolved: LRD on door frames

It turned out to be a bug, and it's now fixed.

Tuesday, 23rd February 2021, 11:15

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 32

Views: 1857

Re: New EV function gameplay feedback/discussion

I feel like this thread is becoming "watch me get paralyzed over and over again on characters who depend on EV"...died in depths after getting paralyzed. I think this is the problem with EV-builds in general - there are just too many things in the game that only need to catch you once whe...

Sunday, 21st February 2021, 22:12

Forum: Game Design Discussion

Topic: LRD on door frames

Replies: 4

Views: 442

Re: LRD on door frames

Well, it seems that it may be time to search for a bug. I'm running through Zot 5 right now, so I have to be a bit careful with experiments, but I used a few shots on doorframes. The very first one is this attempt here: LRD1.jpg With the next LRD (placed on a wall) I got this draconian annihilator t...

Sunday, 21st February 2021, 12:57

Forum: Game Design Discussion

Topic: LRD on door frames

Replies: 4

Views: 442

LRD on door frames

In the old days, using door frames to administer LRD was always a good idea to maximise the damage. But now I have more and more experiences where LRD on doors results in no damage at all, even on very susceptible enemies, although sometimes it does. Has there been a recent change that is responsibl...

Sunday, 14th February 2021, 08:52

Forum: Game Design Discussion

Topic: Undead Necromancers

Replies: 10

Views: 7513

Re: Undead Necromancers

There's always Vehumet for MP recovery, and that works for any character.

Monday, 8th February 2021, 11:43

Forum: Game Design Discussion

Topic: Gozag Gold Gifts

Replies: 7

Views: 577

Re: Gozag Gold Gifts

That would deprive you of one of Gozag's benefits, that is to dazzle your enemies with the gold lying around. Let it sit for as long as possible, and then take in your stash before you move on to a new area.

Thursday, 4th February 2021, 20:01

Forum: Game Design Discussion

Topic: Rings of Stealth

Replies: 15

Views: 1259

Re: Rings of Stealth

...and other good changes, too! I'm very happy about goldified manuals!

Monday, 1st February 2021, 22:01

Forum: Crazy Yiuf's Corner

Topic: Now what in the world is a Dread Lich?

Replies: 3

Views: 560

Now what in the world is a Dread Lich?

Vanquished Creatures 2 dread liches (Zot:5) 5 orbs of fire Mara (Depths:2) 3 ancient liches 2 juggernauts (Depths:4) 2 Killer Klowns (Zot:5) Saint Roka (Depths:4) 3 pandemonium lords The ghost of fasse2k the Phalangite, a veteran FoFi of Gozag (Elf:3) 7 curse toes 16 golden dragons 5 bone dragons A...

Sunday, 31st January 2021, 13:03

Forum: Dungeon Crawling Advice

Topic: Timed portal choice

Replies: 9

Views: 881

Re: Timed portal choice

I learned the hard way not to enter an Ice Cave without rC+. But since the introduction of the gauntlet (or the demise of the Labyrinth), I lost a lot of characters there.
And I'm a lot less inclined to enter a portal when I'm trying a streak. Otherwise, I embrace the risk most of the time.

Saturday, 30th January 2021, 17:16

Forum: Game Design Discussion

Topic: spells with "interesting" targeting

Replies: 12

Views: 1245

Re: spells with "interesting" targeting

Fully agree with advil - abs 0 is well balanced now. Even before going into a fight with TRJ, Cerebov or an OOF, I consider how I can get the guy within range, without interference. Having abs 0 castable also means that the cloak of darkness becomes really valuable. So you get a guaranteed 1-shot so...

Monday, 25th January 2021, 08:43

Forum: Crazy Yiuf's Corner

Topic: Do we really need levels like this one?

Replies: 3

Views: 742

Re: Do we really need levels like this one?

Usually, auto-explore is just fine for me, even on levels like that. But during a tournament my vanity commands me to want my name show up as high on the lists as possible, with even a high score on a combo (which I didn't get), and then these levels need to be done with as few turns as possible. An...

Saturday, 23rd January 2021, 15:19

Forum: Crazy Yiuf's Corner

Topic: Do we really need levels like this one?

Replies: 3

Views: 742

Do we really need levels like this one?

crazy level.jpg This may look somewhat interesting in an abstract sense, but running through it, you either lose half an hour of real time, doing it manually, or you have the game clock log several thousand turns against you in auto-explore. Either way you do it, you lose, for no discernable purpos...

Friday, 22nd January 2021, 19:38

Forum: Game Design Discussion

Topic: Curses

Replies: 10

Views: 1114

Re: Curses

Well, even in the late game you are forced to waste an equipment slot for the scrolls, because there is often enough stuff that you want to try out without wasting an id scroll. But I wouldn't call that an interesting decision, as it is in the early game.

Friday, 22nd January 2021, 07:44

Forum: Game Design Discussion

Topic: Traps

Replies: 3

Views: 668

Re: Traps

Known locations for 'monster stepped on' traps at least allows for some counterplay, you can know what the monsters are likely to do, and position yourself so you don't suffer effects, sacrificing turns and possibly ideal positioning to get that advantage. There are some places with so many traps a...

Thursday, 21st January 2021, 13:07

Forum: Crazy Yiuf's Corner

Topic: Tomb seems somewhat extreme currently

Replies: 7

Views: 822

Re: Tomb seems somewhat extreme currently

Well, thanks to Petercordia I now have an excellent opportunity to brag - for the first time I took on (and succeeded!) the third tier of the tournament's Nature's Ally challenge, that is going into the Tomb and picking up the rune after picking up the Orb of Zot. But again I did that with my trusty...

Wednesday, 20th January 2021, 16:13

Forum: Crazy Yiuf's Corner

Topic: Tomb seems somewhat extreme currently

Replies: 7

Views: 822

Re: Tomb seems somewhat extreme currently

How can you possibly enjoy it? I feel best prepared going in there with a Gargoyle, because of the inherent torment protection. The other day I made it with a DS, who was lucky with the otherwise useless Black-Hand Tier-3 mutation. In the Tomb that came in very handy. You are right, the most annoyin...

Monday, 11th January 2021, 21:52

Forum: Game Design Discussion

Topic: Remove launcher ammo

Replies: 15

Views: 1997

Re: Remove launcher ammo

I believe the big reason for launcher ammo dropped off when item weight was removed from the game. Before that it was somewhat of a tactical decision how many arrows/bolts/bullets you carry around, but now you just pack all that you have. Not really much interesting decision making here. One could s...

Thursday, 7th January 2021, 22:00

Forum: Dungeon Crawling Advice

Topic: Mega Zigs

Replies: 8

Views: 2205

Re: Mega Zigs

I never did more than three, so beyond that I don't know what I'm talking about.

Thursday, 7th January 2021, 16:51

Forum: Game Design Discussion

Topic: Please get rid of ally based XP drain

Replies: 17

Views: 1535

Re: Please get rid of ally based XP drain

Majang, I don't like how you're implying we are being dishonest and just want to make the game easier. Yes, I think I deserved that. Please take my apologies. Your post is the first well-reasoned defence of summoning I've read so far. You are completely correct with all your assumptions about me. A...

Thursday, 7th January 2021, 16:45

Forum: Dungeon Crawling Advice

Topic: Mega Zigs

Replies: 8

Views: 2205

Re: Mega Zigs

Elementalist with Level 9 nukes, Death's Door and a good supply of Scrolls of Blinking, supported by Vehumet. Just make sure you don't get silenced, and you should be fine.

Thursday, 7th January 2021, 09:59

Forum: Game Design Discussion

Topic: Please get rid of ally based XP drain

Replies: 17

Views: 1535

Re: Please get rid of ally based XP drain

Please keep the XP drain, and just make it more public. Playing with allies is optimal play, but it is also the most annoying and tedious way to win Crawl. Those who now claim that XP drain has no impact know full well that it takes away up to half their experience, depending on play style, and they...

Wednesday, 23rd December 2020, 13:45

Forum: Game Design Discussion

Topic: Thoughts on some trunk (0.26) mechanics

Replies: 7

Views: 693

Re: Thoughts on some trunk (0.26) mechanics

!attraction is very nice for melee Chei worshippers, who have less options to reposition themselves. But there will never be enough potions in the game, so they are forced to learn beckoning, which works just as fine and can be spammed.

Tuesday, 22nd December 2020, 21:34

Forum: Game Design Discussion

Topic: Thoughts on some trunk (0.26) mechanics

Replies: 7

Views: 693

Re: Thoughts on some trunk (0.26) mechanics

I second your Potion of Peace. Good idea!

Sunday, 20th December 2020, 10:47

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 123

Views: 20068

Re: Positional Attack Magic Implementation [Now Playable]

Final update - you still get a message when there is a monster in view, which is probably as it should be, and probably even quite helpful, as the screen often is quite cluttered after you are done with Ramparts, and you may not notice the new foe crawling in.

Saturday, 19th December 2020, 14:27

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 123

Views: 20068

Re: Positional Attack Magic Implementation [Now Playable]

Majang wrote:No, if you are not healing up, 'o' now triggers a "do you really want to do this?" message. That's what I'm complaining about.


It looks like it's been fixed now - no more messages when you start moving.

Friday, 18th December 2020, 19:29

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 123

Views: 20068

Re: Positional Attack Magic Implementation [Now Playable]

andrew wrote:Is the idea that you're intended to just wait in place until it times out. If so, does 'o' do the right thing --- wait, then start moving?

No, if you are not healing up, 'o' now triggers a "do you really want to do this?" message. That's what I'm complaining about.

Friday, 18th December 2020, 13:22

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 123

Views: 20068

Re: Positional Attack Magic Implementation [Now Playable]

Ice spells have received some changes in the current trunk version. Previously, only Ice Armour fell apart when the character moves. Now it is also Ramparts. I can see why this was done, because as it was Ramparts was just too strong. I think the duration has also been cut somewhat, at least that's ...

Monday, 14th December 2020, 21:52

Forum: Game Design Discussion

Topic: Lets talk Condenser Vanes

Replies: 6

Views: 540

Re: Lets talk Condenser Vanes

I do find vane and tremorstones less interesting to use than the items they replaced (lamp of fire, wand of clouds/scattershot)... Well, lamp of fire and wand of scattershot were so interesting that in the end I never used them after the frustrating first trials. If you have no idea before using an...

Friday, 11th December 2020, 09:15

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Palentonga Axiator ^ Uska, Uska slime pits are not fun

Replies: 4

Views: 650

Re: YASD: Palentonga Axiator ^ Uska, Uska slime pits are not

The same with using Absolute Zero on TRJ - you need to have a plan for what he leaves behind.

Wednesday, 25th November 2020, 09:41

Forum: YASD! YAVP! and characters in progress too

Topic: It's been a lot of time since my last totally not YASD

Replies: 7

Views: 1187

Re: It's been a lot of time since my last totally not YASD

Poor Xtahua, with all her inflated ego, is still a lowly Lair Larrikin. I will keep that in mind next time I meet her in the Dungeon of Zot, and perish with a condescending smile on my lips...

Sunday, 15th November 2020, 20:56

Forum: Game Design Discussion

Topic: Trog Spell Acquisition

Replies: 7

Views: 715

Re: Trog Spell Acquisition

Siegurt wrote:Evocations doesn't increase your max MP in trunk: https://github.com/crawl/crawl/commit/e ... cc79fe60ee

Oh, okay. Didn't know.
Next

Return to advanced search

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.