Search found 732 matches

Saturday, 14th October 2023, 18:19

Forum: Game Design Discussion

Topic: Brom's Barrelling Boulder

Replies: 4

Views: 24290

Re: Brom's Barrelling Boulder

I don't know about it. Was there an announcement?

Tuesday, 19th September 2023, 18:18

Forum: Game Design Discussion

Topic: Brom's Barrelling Boulder

Replies: 4

Views: 24290

Re: Brom's Barrelling Boulder

And, who on earth is Brom?

Tuesday, 19th September 2023, 18:17

Forum: Game Design Discussion

Topic: Brom's Barrelling Boulder

Replies: 4

Views: 24290

Brom's Barrelling Boulder

Just encountered this new Earth/Conjurations spell and wondered who coughed that one up. It seems to be entirely useless. ⋅ level 4 ⋅ max damage 2d11 (Sandblast has 2d20!) ⋅ extremely situational (needs empty space between player and monster, works only in the cardinal ...

Friday, 17th February 2023, 13:32

Forum: Game Design Discussion

Topic: DjCj starting potion

Replies: 8

Views: 10951

Re: DjCj starting potion

Starting out with heal wounds identified but not in inventory would defeat the whole purpose of the starting consumable item (to provide an option to deal with unusually harsh very early game RNG), and it would introduce a new inconsistency. On top of Djinni mages being inconsistent for lacking a s...

Thursday, 16th February 2023, 16:17

Forum: Game Design Discussion

Topic: DjCj starting potion

Replies: 8

Views: 10951

Re: DjCj starting potion

Either heal wounds or magic can be the more powerful of the two depending on the player's build and the particular situation. If this is still in the context of Djinni - no, heal wounds is always more powerful, because magic is indeed absolutely useless to them. Remember, they don't have or use mag...

Thursday, 16th February 2023, 15:15

Forum: Game Design Discussion

Topic: DjCj starting potion

Replies: 8

Views: 10951

Re: DjCj starting potion

As a compromise, Djinni could start out with heal wounds identified, without actually having that potion. That would already be a significant advantage, without being too unfair with respect to other species.

Wednesday, 15th February 2023, 17:55

Forum: Game Design Discussion

Topic: Summoner highlight

Replies: 3

Views: 9585

Re: Summoner highlight

Sprucery wrote:Doesn't it do that already? With the targeter for ranged attacks and 'x'?

Yes, with a circle around the summoner.

Monday, 23rd January 2023, 14:37

Forum: Crazy Yiuf's Corner

Topic: 0.29 Tournament results

Replies: 1

Views: 56145

Re: 0.29 Tournament results

Now, really, it would be good to see some win-rate comparisons to previous tournaments to get an idea what impact the most recent changes had on that. I suspect that win-rates went down somewhat, but that's just based on my experience. Tournament results would give some hard data.

Thursday, 17th November 2022, 12:58

Forum: Crazy Yiuf's Corner

Topic: 8 uniques on a level

Replies: 4

Views: 35049

Re: 8 uniques on a level

Rough. Did Xom have a hand in that?

Thursday, 15th September 2022, 11:18

Forum: YASD! YAVP! and characters in progress too

Topic: Pretty dumb to die by scroll ID.

Replies: 4

Views: 12527

Re: Pretty dumb to die by scroll ID.

Happened to me, too. There was quite a long succession of versions where read-IDing scrolls was basically non-perilous, as long as you stood on stairs and out of sight of monsters. Now you have to pay more attention.

Thursday, 15th September 2022, 06:53

Forum: Game Design Discussion

Topic: opportunity attacks

Replies: 9

Views: 12130

Re: opportunity attacks

All in all I'm in favor of the change, because it put a stop to much of what is called "optimal game play" in this forum. This not only is tedious, but it also keeps players from using different and more interesting strategies for winning the game, such as conjurations, Chei-based characte...

Saturday, 23rd July 2022, 18:02

Forum: YASD! YAVP! and characters in progress too

Topic: YASD Robin with Quicksilver Wand

Replies: 1

Views: 4063

Re: YASD Robin with Quicksilver Wand

And now Natasha killed me on D2 with a brandnew Wand of Roots. The recent trunk update makes it sound as if bad wands in young hands are a thing of the past. But now it seems as if any low-level unique may be one shot away from killing you.

Thursday, 14th July 2022, 02:29

Forum: YASD! YAVP! and characters in progress too

Topic: YASD Robin with Quicksilver Wand

Replies: 1

Views: 4063

YASD Robin with Quicksilver Wand

Robin just killed me on D2 with a quicksilver wand - how am I supposed to prevent against that? Reminds me of Ijyb with his/her nasty Wand of Acid...

Wednesday, 6th July 2022, 06:28

Forum: YASD! YAVP! and characters in progress too

Topic: YASD? Probably

Replies: 3

Views: 4467

Re: YASD? Probably

zdzichorowerzysta wrote:Can't invoke - am silenced

Right, that was silly advice. Sorry for the end of that run - it's always frustrating when it happens so close to the Orb. Good luck next time!

Tuesday, 5th July 2022, 22:05

Forum: YASD! YAVP! and characters in progress too

Topic: YASD? Probably

Replies: 3

Views: 4467

Re: YASD? Probably

If you get out of this, I definitely will want to know how you did. I don't see what you can still do to prevent your death in the next move. What I would try (without any hope) is to kill the dragon with Major Destruction, which would give you some HP from Makhleb, and then try to get to the Telepo...

Thursday, 2nd June 2022, 12:05

Forum: Dungeon Crawling Advice

Topic: Spriggan Enchanter

Replies: 6

Views: 6392

Re: Spriggan Enchanter

You can use steam dragon armour without any armour skill. If you can fully enchant it, you'll have considerable protection.

Friday, 6th May 2022, 10:16

Forum: Game Design Discussion

Topic: Reworking Sandblast

Replies: 4

Views: 11091

Re: Reworking Sandblast

And as far as I know, there's no other spell that does different damage based on the distance to target, so it's unique too! Chain lightning, at least, also scales its damage with distance to target, but this spell is on the other end of the spectrum from sandblast on so many levels, that this one ...

Saturday, 16th April 2022, 10:11

Forum: Game Design Discussion

Topic: Not fond of the Trunk launcher changes.

Replies: 4

Views: 11566

Re: Not fond of the Trunk launcher changes.

"I prefer" and "zero attraction" do not exactly move a discussion forward. At least they don't help your opinion being heard. Can you add a little bit more substance to it, so that we can engage with your contribution?

Monday, 14th March 2022, 08:28

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Teleport trap on entry stair of Z5

Replies: 6

Views: 5228

Re: YASD: Teleport trap on entry stair of Z5

Yes, Nebbu's experience is exactly what happened to me here. And it really sucks. I guess I still could have saved myself by reading a scroll of teleportation before grabbing the Orb, because I survived surprisingly long afterwards, given the opposition. But then who knows where this teleport would ...

Thursday, 10th February 2022, 07:56

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Teleport trap on entry stair of Z5

Replies: 6

Views: 5228

Re: YASD: Teleport trap on entry stair of Z5

On the plus side - being able to grab the Orb so quickly gave me the third-level "Graceful" banner of the tournament - something I would have always thought to be out of reach with my playstyle.

Wednesday, 9th February 2022, 12:28

Forum: Crazy Yiuf's Corner

Topic: Trove reporting

Replies: 514

Views: 2542602

Re: Trove reporting

mopl wrote:Guess what ? I'm playing Op !!

That find turns you into an extremely powerful glass cannon - I guess you would have hoped for a few more pips of AC in the stash.

Tuesday, 8th February 2022, 15:50

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Teleport trap on entry stair of Z5

Replies: 6

Views: 5228

YASD: Teleport trap on entry stair of Z5

Just lost a very promising MiBe (converted to TSO), because my first step down into Z5 brought me two tiles away from the Orb of Zot - is it right to have a teleport trap right on the arriving stairs? Well, I thought I grab the Orb and teleport away, but I only got as far as grabbing the Orb. Then I...

Monday, 7th February 2022, 09:45

Forum: Dungeon Crawling Advice

Topic: stealth checks megapost

Replies: 3

Views: 8557

Re: stealth checks megapost

Thanks for this information, which is extremely helpful. It somewhat confirms that accumulating masses of Stealth pips is quite a trap that makes the cloak-and-dagger stabber so untenable as a strategy in dcss. You can have a bloodless Vampire with full Dith piety and insane Dexterity and Stealth ma...

Friday, 4th February 2022, 16:29

Forum: Dungeon Crawling Advice

Topic: In case you still think Fulm Prism sucks...

Replies: 51

Views: 148354

Re: In case you still think Fulm Prism sucks...

I like that it has a fixed range - you know exactly what tile gets hit and what doesn't - which is very different from many other area-of-effect spells.

Wednesday, 26th January 2022, 20:00

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2878

Views: 3387503

Re: Best/Worst Artifacts

n - the ring of Seriskef (left hand) {rF+ rN+ Int+6 Slay+5} (You found it on level 3 of the Dungeon) [ring of intelligence] Int: It affects your intelligence (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rF: It protects you from fire. rN: It protects you from...

Tuesday, 25th January 2022, 08:16

Forum: Crazy Yiuf's Corner

Topic: Help, I'm running out of stones

Replies: 2

Views: 9601

Re: Help, I'm running out of stones

Do stones really qualify as throwing ammunition? They are badly needed for the Sandblast spell, and have been rare enough already in the early game. In any case, so far I can't confirm that abundance of stones has gone down in my games.

Tuesday, 25th January 2022, 08:13

Forum: Dungeon Crawling Advice

Topic: Are nagas still good with shields?

Replies: 10

Views: 10611

Re: Are nagas still good with shields?

Now what does all this mean for shields and magic? Do I also have to go up to 27 to remove all interference with the success rate?

Monday, 24th January 2022, 08:13

Forum: Dungeon Crawling Advice

Topic: Are nagas still good with shields?

Replies: 10

Views: 10611

Re: Are nagas still good with shields?

Not that I have an answer. In fact, I'm still struggling to understand what the shield change really does. Can someone elucidate here, not just wrt Nagas?

Friday, 14th January 2022, 13:30

Forum: YASD! YAVP! and characters in progress too

Topic: Road to greatfelid (21/21.5?): movie-length Delver special!

Replies: 121

Views: 60244

Re: Road to greatfelid (21/21.5?): movie-length Delver speci

sanka wrote:Tavern wisdom is that level 9 spells are sometimes useful with Vehumet (in a 3 rune game), but Vehumet is a weak god, so overall they are considered to be on the weak side.

Everything you just said is wrong. (Star-Wars Wisdom)

Thursday, 6th January 2022, 12:40

Forum: Game Design Discussion

Topic: Djinni vs MP recovery

Replies: 6

Views: 9052

Re: Djinni vs MP recovery

For them, MP doesn't exist, they spend HP instead of MP, and therefore no game mechanic that involves MP is relevant for them. This is self-evidently false. They do interact with mechanics that involve MP, including but not limited to spellcasting, invocations, Portal Projectile, and gloves of infu...

Thursday, 6th January 2022, 08:07

Forum: Game Design Discussion

Topic: Djinni vs MP recovery

Replies: 6

Views: 9052

Re: Djinni vs MP recovery

You are missing the point of Dj as a species: For them, MP doesn't exist, they spend HP instead of MP, and therefore no game mechanic that involves MP is relevant for them. That is how they are designed and defined. Your suggestion would certainly make playing a Dj easier, but it would completely ov...

Wednesday, 5th January 2022, 16:38

Forum: Game Design Discussion

Topic: Dj Spell Rework

Replies: 9

Views: 10501

Re: Dj Spell Rework

What's wrong with hailstorm? It is actually quite powerful, particularly if you have it together with IMB, which you will when you start out as a conjurer.

Wednesday, 5th January 2022, 12:14

Forum: Game Design Discussion

Topic: Running out of projectile ammo irritates me. Infinite ammo?

Replies: 9

Views: 10675

Re: Running out of projectile ammo irritates me. Infinite a

blueeyedlion wrote:It's not realistic

That in itself wouldn't be a valid argument in a game that features flying pigs, among other things.

Tuesday, 4th January 2022, 11:21

Forum: Game Design Discussion

Topic: Poor sticky flame

Replies: 4

Views: 35318

Re: Poor sticky flame

You are comparing apples with oranges. Sticky flame applies damage over time, whereas airstrike applies all damage in one not-so-fell swoop, depending on the dungeon layout. There is no way to come up with a formula for all level-four spells that uniformly applies the same damage, because these spel...

Monday, 3rd January 2022, 10:56

Forum: Game Design Discussion

Topic: Dj Spell Rework

Replies: 9

Views: 10501

Re: Dj Spell Rework

There is no connection whatsoever between optimal play and re-start. By re-starting each game that doesn't go as you expect, you lose. You pile a big load of manure over your win-rate. That says it all.

Monday, 3rd January 2022, 07:17

Forum: Game Design Discussion

Topic: Poor sticky flame

Replies: 4

Views: 35318

Re: Poor sticky flame

Now what, precisely, is your point?

Thursday, 23rd December 2021, 10:31

Forum: Game Design Discussion

Topic: Draining in Hells

Replies: 5

Views: 12094

Re: Draining in Hells

I understand that it is frustrating to get a character up to the end game to then find out that it is not suitable for clearing out the new hells - particularly if it was a character that was able to do so before. And it even pains me to hear that Cheibriados no longer seems to be a god that makes i...

Sunday, 19th December 2021, 13:20

Forum: YASD! YAVP! and characters in progress too

Topic: A Veteran's Retraining Character #2

Replies: 33

Views: 21422

Re: A Veteran's Retraining Character #2

Definitely learn Passwall. It is currently at 14%, just based on your SC skill, and it will get you through a single layer of wall, which may be just enough to get you out of trouble. If you train earth and transmutations for just one or two levels each, it will be totally reliable and even more pot...

Friday, 17th December 2021, 19:14

Forum: YASD! YAVP! and characters in progress too

Topic: A Veteran's Retraining Character #2

Replies: 33

Views: 21422

Re: A Veteran's Retraining Character #2

Capacitive Coupling doesn't take longer than two or three turns, which makes it excellent against single fast-moving opponents. But it is entirely useless against summoners, as you are more likely to hit that little demon next to you instead of the dread lich that called it.

Monday, 13th December 2021, 18:47

Forum: YASD! YAVP! and characters in progress too

Topic: A Veteran's Retraining Character #2

Replies: 33

Views: 21422

Re: A Veteran's Retraining Character #2

To be more precise, Spellcasting affects failure rate 1/4 as much as the average of the spell schools; so for a single school spell, train Spellcasting if it costs 1/4 as much as the school; a double-school spell, 1/2 as much. (If your only priority is to get that spell online, that is.) Right. But...

Monday, 13th December 2021, 08:10

Forum: YASD! YAVP! and characters in progress too

Topic: A Veteran's Retraining Character #2

Replies: 33

Views: 21422

Re: A Veteran's Retraining Character #2

I think you can increase your success rate for CL quickly by adding a few levels of Spellcasting, where you are still very low, and where adding levels is currently much cheaper than adding the spell schools.

Tuesday, 30th November 2021, 13:33

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Had no idea what a doom hound is doing

Replies: 2

Views: 2587

YASD: Had no idea what a doom hound is doing

I had this terribly strong Ghoul Fighter of Okawaru, who was steamrolling the game so far (after stabilizing during the first few levels). I made it to U1 and felt strong enough to enter the Vestibule of Hell. No problem there - I had a potion of attraction, and that kept Geryon in the range of my a...

Thursday, 4th November 2021, 10:36

Forum: Game Design Discussion

Topic: pain spell blocked by NPCs

Replies: 5

Views: 3723

Re: pain spell blocked by NPCs

There are a few exceptions to this, for example the demonic-guardian mutation.

Thursday, 4th November 2021, 10:35

Forum: Game Design Discussion

Topic: pain spell blocked by NPCs

Replies: 5

Views: 3723

Re: pain spell blocked by NPCs

Almost all damage spells are inhibited by summons and other allies. A damage-caster therefore has very little use for allies, as they tend to be in the way of things.

Thursday, 28th October 2021, 09:08

Forum: Game Design Discussion

Topic: Octopodes should be able to use scarves

Replies: 11

Views: 7021

Re: Octopodes should be able to use scarves

Bozobub wrote:Hats and amulets make *two* exceptions, actually.

Last time I checked, amulets qualified as jewellery.

Tuesday, 26th October 2021, 05:58

Forum: Game Design Discussion

Topic: Octopodes should be able to use scarves

Replies: 11

Views: 7021

Re: Octopodes should be able to use scarves

Scarves are absorbent and would fatally dry out an octopode through their semi porous skin. Hats, with less material and leather bands don’t share this flaw. So in other words, you admit there's no *real* reason not to allow this. Gotcha. That's a misrepresentation of what Ebering said. The "r...

Tuesday, 19th October 2021, 04:44

Forum: Game Design Discussion

Topic: Octopodes should be able to use scarves

Replies: 11

Views: 7021

Re: Octopodes should be able to use scarves

I knew there would be a good reason.

Thursday, 14th October 2021, 20:59

Forum: Game Design Discussion

Topic: Show item ability details

Replies: 3

Views: 3539

Re: Show item ability details

Press 'a'. That only works when the ring is on a finger.

Tuesday, 12th October 2021, 11:19

Forum: Game Design Discussion

Topic: branding oddity

Replies: 8

Views: 5124

Re: branding oddity

Clear case: Siegurt's experience is unquestionably coincidence, whereas OP's and Sprucery's is caused by dark and sinister forces trying to take control of the game in the name of Eternal Frost.

Saturday, 9th October 2021, 12:55

Forum: Game Design Discussion

Topic: Shout to attract monsters

Replies: 5

Views: 4071

Re: Shout to attract monsters

If you don't want to face them all at once it is usually better to throw stones at them.
Next

Return to advanced search

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.