Search found 3 matches

Friday, 16th February 2018, 19:58

Forum: Game Design Discussion

Topic: Make All Amulets Fragile, Remove Anti-Swap Downsides

Replies: 31

Views: 9257

Re: Make All Amulets Fragile, Remove Anti-Swap Downsides

It's an absolute blast of an idea for me. It's all dependent on one's approach to the play. I can easily see how concentrated, meticulous players will look at this dismayed. But, for myself, being a XL1 set-skills, no-evo, no-active-skills, minimum input simple goded tabstormer, that idea is a marve...

Thursday, 13th April 2017, 20:39

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 48250

Re: Real-world references

I think there are three ways to interact with real world references that are worth unpacking separately: 1) References intended to comment on the real world . These references are deliberately making a statement about something in the real world, most likely something many people care about. They m...

Monday, 10th April 2017, 22:06

Forum: Game Design Discussion

Topic: Dynamic Monsters branch / bezotting update

Replies: 33

Views: 12326

Re: Dynamic Monsters branch / bezotting update

Build upon stairdancing. Redesign it into a tactical and strategic choice. How 'bout staircases getting turned into climbs of differring difficulty governed by a skill of some sort?

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