Search found 16 matches

Tuesday, 22nd August 2017, 16:19

Forum: Game Design Discussion

Topic: Casting animate skeleton as a vampire should give blood.

Replies: 7

Views: 1962

Re: Casting animate skeleton as a vampire should give blood.

Remove blood system altogether IMO, pretty much the only meaningful differentiations between it and traditional food are either obnoxious without adding meaningful depth (stuff like this) or lead to degenerate gameplay (leaving popcorn alive as blood pinatas for endgame). Vp as a whole honestly need...

Thursday, 10th August 2017, 16:10

Forum: Crazy Yiuf's Corner

Topic: Turn Clubs Into Staves

Replies: 2

Views: 823

Re: Turn Clubs Into Staves

I'm a fan of Hellcrawl's solution of merging Staves and M&F into one composite skill.

Sunday, 6th August 2017, 19:57

Forum: Crazy Yiuf's Corner

Topic: That one lore piece about felids

Replies: 5

Views: 1210

Re: That one lore piece about felids

Airwolf wrote:This is getting dangerously cloto fanfic.


All lore in an open source game is fanfic ;)

Thursday, 27th July 2017, 18:08

Forum: Crazy Yiuf's Corner

Topic: [New Species] Werewolf!

Replies: 8

Views: 1651

Re: [New Species] Werewolf!

Transformation is incredibly complicated mechanically but effectively just seems to be a weaker Berserk. Would be interested in seeing a lot of the cruft paired down in favor of a more simplified implementation (active for claws + damage and health boost or similar, maybe scale with skill levels if ...

Tuesday, 25th July 2017, 17:46

Forum: Crazy Yiuf's Corner

Topic: Ease of use improvements needed in .21

Replies: 66

Views: 16848

Re: Ease of use improvements needed in .21

I don't see how removing food/hunger could be a net win for the game. At that point the only thing pushing the player forward would be the OOD timer. http://crawl.chaosforge.org/Scumming Why not just nerf scumming tactics instead? Food's entirely ineffective as a clock for any competent player who ...

Friday, 7th July 2017, 17:32

Forum: Crazy Yiuf's Corner

Topic: New Race: Draugr

Replies: 4

Views: 1011

Re: New Race: Draugr

Don't think undead status is a compelling enough reason to add another race that's basically human lite. Would rather just see rot removed from Gh instead.

Thursday, 29th June 2017, 13:40

Forum: Crazy Yiuf's Corner

Topic: new race: skeleton

Replies: 11

Views: 1988

Re: new race: skeleton

Maybe balance by having limbs fly off after particularly powerful melee hits? You'd be limited to 1h until you picked it up from across the room...

Wednesday, 28th June 2017, 18:05

Forum: YASD! YAVP! and characters in progress too

Topic: octopode recommendation and question

Replies: 16

Views: 2206

Re: octopode recommendation and question

Ice beasts + mushrooms should keep you going for a while, at least through most of (if not all of) Lair. Rock the buckler & get shields to 4, then pump some fighting. Throw Icicle is alright but not really worth it imo, this char should have no problems w/ killdudes for the most part and you can...

Thursday, 25th May 2017, 14:54

Forum: Crazy Yiuf's Corner

Topic: Species pitch: Two-god-user

Replies: 18

Views: 3052

Re: Species pitch: Two-god-user

Gorgondantess wrote:And the sentence immediately before the one you quoted above:
Yes, let me make it adamantly clear, this will absolutely not be a thing that happens.


So, no.


So why not post in CYC instead?

Thursday, 11th May 2017, 22:35

Forum: Game Design Discussion

Topic: Background attributes

Replies: 58

Views: 11153

Re: Background attributes

Also as others wrote, it would make some combos almost unplayable. I wouldn't even try playing MiWz as Wz or TrFE with Fire Storm in 3 runes game in the new crawl. How high of a priority should the balance of challenge combos actually be, though? If you're not allowed to make changes because it'd m...

Tuesday, 2nd May 2017, 01:13

Forum: Dungeon Crawling Advice

Topic: Troll Transmuter

Replies: 33

Views: 7803

Re: Troll Transmuter

yesno wrote:people love giving crawl advice arguing about chei so much that they're just advising into the void here in this 5 year old thread

Monday, 1st May 2017, 18:10

Forum: Game Design Discussion

Topic: Riposte: the post

Replies: 56

Views: 15535

Re: Riposte: the post

But if riposte is justifiable at all, it's not justifiable on the tactical level, i.e. with respect to decisions about how to approach a given encounter. It's justifiable on the strategic level, i.e. with respect to decisions about which items to use or which stats/skills to develop. You can't just...

Monday, 1st May 2017, 15:14

Forum: Game Design Discussion

Topic: Riposte: the post

Replies: 56

Views: 15535

Re: Riposte: the post

I know there are arguments against (b) too, but I'd like to see them before I agree that riposte is just bad. [*]Riposte does not significantly change your tactics, and where it does it overlaps heavily with cleave, which has the same effect of letting you damage a bunch of stuff that's surrounding...

Friday, 21st April 2017, 14:22

Forum: Crazy Yiuf's Corner

Topic: Turn SB into offhand weapons

Replies: 7

Views: 1334

Re: Turn SB into offhand weapons

Would rather just make stabbing work w/ other weapon types (maybe change the name to ambush or something, idk) and remove SB altogether.

Monday, 17th April 2017, 18:24

Forum: Crazy Yiuf's Corner

Topic: Goblin (Race)

Replies: 3

Views: 884

Re: Goblin (Race)

Could raise apts to +4 and remove all negatives other than the stats and they'd still be lousy.

Throwing on MR--, rN-, -20% MP, and blurry vision is just silly. (Especially the MP, why limit people's Invocations if you're pushing the race that hard in that direction?)

Monday, 3rd April 2017, 18:01

Forum: Game Design Discussion

Topic: Let Ds spirit shield be toggleable or otherwise change it.

Replies: 17

Views: 3343

Re: Let Ds spirit shield be toggleable or otherwise change i

I'd feel like the extra mana regen from ranks 2 and 3 would offset any issues caused by Guardian Spirit, though I'll admit I haven't played nearly enough Ds to have any meaningful input on the later stages of this mut in practice. That being said, why bother with Ds if you're not willing to work wit...

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