Search found 10 matches

Friday, 12th January 2018, 12:01

Forum: Crazy Yiuf's Corner

Topic: Remove Labyrinths

Replies: 49

Views: 18714

Re: Remove Labyrinths

This actually isn't true. You want to drip-feed new stimuli to your players, interspersed with adequate-yet-relatively-short acclimatization periods. It's a pacing thing. *Constantly* throwing new challenges at the player results in a loss of interest as they don't yet have their head around the la...

Tuesday, 9th January 2018, 23:19

Forum: Game Design Discussion

Topic: Remove shafts

Replies: 82

Views: 20710

Re: Remove shafts

Most traps are bad, and net traps can be scummed for many nets in the ossuary (shout out to uv4) Shafts are cool though. I think things that force the player to adapt to a new unpredictable situation are exciting. Maybe there's an algorithm for generating a shafting that would work? Perhaps penalisi...

Tuesday, 9th January 2018, 00:07

Forum: Crazy Yiuf's Corner

Topic: Remove Labyrinths

Replies: 49

Views: 18714

Re: Remove Labyrinths

What if I do get bored slogging through all the popcorn in a sewer or ossuary vault, does that make those tedious? Huh. Is this rhetorical? I think popcorn is almost tautologically a waste of time, but this is mitigated by usually being able to tab-hammer through it - i.e. the game is self-aware en...

Monday, 8th January 2018, 09:32

Forum: Crazy Yiuf's Corner

Topic: Remove Labyrinths

Replies: 49

Views: 18714

Re: Remove Labyrinths

Yep I know about the wall type thing. It didn't help as neither of the two paths into black stone I found contained a minotaur. I did a couple of teleports and then thought 'I can't believe this is literally making me waste strategic resources as an antidote to boredom, screw that' The risk of starv...

Sunday, 7th January 2018, 01:10

Forum: Crazy Yiuf's Corner

Topic: Remove Labyrinths

Replies: 49

Views: 18714

Re: Remove Labyrinths

The thing about labyrinths is that most of the time they are okay to play, and quickly done with, but have the potential to bore you silly. When I choose to go in there, I know what I'm up to. If my character is going well, I would certainly not ctrl-q the game, even after lots of frustrating looki...

Saturday, 6th January 2018, 21:19

Forum: Crazy Yiuf's Corner

Topic: Remove Labyrinths

Replies: 49

Views: 18714

Re: Remove Labyrinths

Legitimate reasons for not going in a labyrinth might be "I am too weak to kill the minotaur", not "this part of the game is horrible to play", surely? Otherwise there's a dissonance between what's optimal for the character (getting the phat minotaur loot) and what's enjoyable fo...

Saturday, 6th January 2018, 18:08

Forum: Crazy Yiuf's Corner

Topic: Remove Labyrinths

Replies: 49

Views: 18714

Remove Labyrinths

I just ctrl-q'd a game because I couldn't find my way to the minotaur in anything like a reasonable time frame, and I was dying of boredom. Does anybody know why there are there mazes in a tactics/strategy game anyway? The best possible and least tedious labyrinth is one where you find the minotaur ...

Saturday, 25th March 2017, 16:56

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 451158

Re: [proclick] new fork, hellcrawl

Well... whatever it was, after completely deleting the folder, re-cloning, re-installing deps and re-compiling it is now working fine. :|

Thanks for helping out! Sorry for wasting a piece of your weekend!

Saturday, 25th March 2017, 15:23

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 451158

Re: [proclick] new fork, hellcrawl

Weird. Must be a system specific thing somewhere, though vanilla crawl is compiling fine. Looks like the error I get is something to do with Lua, so possibly something weird with my setup there: Lua error: global_prelude: bad header in precompiled chunk

Saturday, 25th March 2017, 14:19

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 451158

Re: [proclick] new fork, hellcrawl

Hi! Hellcrawl is good, thanks for making it. I guess the latest release doesn't run in a 64 bit OS (I'm on Linux Mint 18)? I can neither play the game after compiling (crash on D1) nor run the provided Windows binary in wine by default (crash on startup), but does run in Wine 32 bit mode fine.

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