Search found 22 matches

Sunday, 3rd June 2018, 17:45

Forum: Crazy Yiuf's Corner

Topic: List of gods that need major mechanical overhauls

Replies: 3

Views: 1968

Re: List of gods that need major mechanical overhauls

I can immediately see reasons why most of the gods you listed are there, although I don't think I'm experienced enough to really have an opinion on most of them, but why is Elyvilon on the list?

Monday, 21st May 2018, 23:23

Forum: Game Design Discussion

Topic: Redesign Proposal - Demigod (or, a new Species?)

Replies: 92

Views: 30927

Re: Redesign Proposal - Demigod (or, a new Species?)

I've had a lot of fun with your new demigod so far. I'm no expert so I can't say much about the balance, but I've always liked the randomness in Ds and Dr, and I think this is a sufficiently differentiated but still enjoyable version of that. I agree with Fingolfin and others—I like the idea of demi...

Thursday, 17th May 2018, 23:12

Forum: Crazy Yiuf's Corner

Topic: DCSS Screenshot Thread

Replies: 10

Views: 4848

Re: DCSS Screenshot Thread

Vault accurately showing the fate awaiting Beogh followers in Swamp:
Spoiler: show
vault of what happens to Beogh in Swamp.PNG
vault of what happens to Beogh in Swamp.PNG (30.6 KiB) Viewed 4554 times


"Nobody's killing me!"
Spoiler: show
nobody.PNG
nobody.PNG (32.14 KiB) Viewed 4554 times

Wednesday, 16th May 2018, 21:33

Forum: Game Design Discussion

Topic: Species Proposal - Faerie Dragon

Replies: 189

Views: 67738

Re: Species Proposal - Faerie Dragon

Semi-serious addition to bel's suggestion: deep elves are supposed to be glass cannons, so rename the +20% HP kind to high elf.

Saturday, 5th May 2018, 00:58

Forum: Crazy Yiuf's Corner

Topic: Stupid ideas -- Started for 0.19, and Still Running!

Replies: 233

Views: 1074845

Re: Stupid ideas -- Started for 0.19, and Still Running!

Some stupid equipment: Scarf of Crowd Immunity: When adjacent to three or more enemies, you're invulnerable. Scarf of Repulsion: Leave a trail of noxious fumes behind you. Ring of cold resistance: Confers immunity to ancient zymes' sickness. Leather armour of ire resistance: Gives you unlimited inve...

Sunday, 15th April 2018, 18:34

Forum: Game Design Discussion

Topic: Shorten Hell Branches

Replies: 22

Views: 6187

Re: Shorten Hell Branches

I like the idea of shortening hell branches. They are pretty boring. As for pan, I think it's fine. Racing for the stairs is a nice departure from the "clear the floor" approach for much of the game. But I wouldn't be explicitly opposed to announcing the demonic rune either. As for the mat...

Monday, 2nd April 2018, 22:52

Forum: Crazy Yiuf's Corner

Topic: Confusion about confusion

Replies: 6

Views: 2909

Re: Confusion about confusion

I'm skeptical of the claim that monsters who live near water can't swim, but your argument that they could sink is convincing. I propose the following overhaul of the water system: If a monster/player is wearing armour with ER>7 and falls into deep water, they sink immediately and die (flavour: thei...

Saturday, 31st March 2018, 17:31

Forum: Crazy Yiuf's Corner

Topic: Confusion about confusion

Replies: 6

Views: 2909

Confusion about confusion

If confused monsters can drown by stumbling into water, how come electric eels/lava snakes can't suffocate by stumbling onto land?

Sunday, 25th March 2018, 18:26

Forum: Game Design Discussion

Topic: replace Polymorph with Malmutate

Replies: 14

Views: 4542

Re: replace Polymorph with Malmutate

Wand of acid already debuffs enemies, so that conflicts a bit with malmutate. However, acid already has a niche as the bolt-damage wand now that lightning is gone, and I like the idea of a pure debuff wand (and maybe a way to play the mutation game again if people want that...?). Perhaps change acid...

Friday, 23rd March 2018, 20:32

Forum: Crazy Yiuf's Corner

Topic: Rip in pepperoni Ozocubu's Armour

Replies: 18

Views: 6980

Re: Rip in pepperoni Ozocubu's Armour

Actually the amulet does work while waiting, the reasoning in the commit being that you don't want to incentivize people to move back and forth instead of resting like normal. I don't think it works with blink: that's a reading action, not a moving one. While we're on the topic, I think it's annoyin...

Friday, 23rd March 2018, 01:06

Forum: Game Design Discussion

Topic: Fedhas rework (again)

Replies: 15

Views: 6216

Re: Fedhas rework (again)

Summon forest never felt like it had much synergy with other summoning spells to me (although I still quite liked it). Making it a god does make more sense to me. Would you be able to summon forest in enclosed spaces? Because if not it seems like some dungeon layouts might make it almost impossible ...

Friday, 2nd March 2018, 01:15

Forum: Game Design Discussion

Topic: start monks with Wu Jian

Replies: 3

Views: 2105

Re: start monks with Wu Jian

I don't think monks are bland. With the bonus piety, you get to starting playing around with god powers much earlier than in other games. Perhaps an argument could be made for a Wu Jian zealot background, but I don't think that the argument would be very strong. Lugonu isn't in the temple, Xom isn't...

Sunday, 25th February 2018, 03:19

Forum: Crazy Yiuf's Corner

Topic: New God Proposal: Cynfeld, God of Standup

Replies: 6

Views: 2436

Re: New God Proposal: Cynfeld, God of Standup

Cynfeld hates it when you take off body armour, because of the embarrassing pink lining.

Tuesday, 10th October 2017, 02:11

Forum: Crazy Yiuf's Corner

Topic: Stupid ideas -- Started for 0.19, and Still Running!

Replies: 233

Views: 1074845

Re: Stupid ideas for 0.19

Items with +Inv can evoke themselves. If they're on the dungeon floor and you don't have SInv, you can only see them if you walk on their square or cast corona, etc on them. If they're in your pack, you can try to wear/wield/evoke it, but the inventory letter that they are assigned is randomized amo...

Friday, 18th August 2017, 01:28

Forum: Crazy Yiuf's Corner

Topic: Iacchus, the Ascended [God Concept]

Replies: 8

Views: 3584

Re: Iacchus, the Ascended [God Concept]

Personally, I think this is a pretty interesting idea. I do worry that all the actions and warnings are a tad spoiler-y, though.

Wednesday, 19th July 2017, 00:32

Forum: Crazy Yiuf's Corner

Topic: Dogpile on L:1 Entrance

Replies: 5

Views: 2134

Re: Dogpile on L:1 Entrance

I've gotten the death yaks outside lair before... on a felid no less :|. I think it might be a vault, or special spawn or something.

Thursday, 22nd June 2017, 13:06

Forum: Game Design Discussion

Topic: rename porcupine, spiny frog

Replies: 14

Views: 4963

Re: rename porcupine, spiny frog

Until now, I thought that spiny frogs had spines too.... Also, I quite like the name "razorback", although the flavor text would probably have to be changed. Hogs are fast as well, so they fit in the category nicely.

Thursday, 25th May 2017, 21:25

Forum: Crazy Yiuf's Corner

Topic: How do you pronounce "Yiuf"?

Replies: 19

Views: 6816

Re: How do you pronounce "Yiuf"?

/juf/

Thursday, 30th March 2017, 01:26

Forum: Game Design Discussion

Topic: Automatically pick up !mutation

Replies: 1

Views: 1429

Automatically pick up !mutation

Now that mutation potions are actually useful in trunk, it would be nice to have autopickup automatically set to pick them up after identification. This obviously isn't a big deal, but I don't like to have to change the autopickup settings, and other good potions are automatically picked up.

Friday, 17th March 2017, 22:55

Forum: Game Design Discussion

Topic: Balancing the Council God

Replies: 133

Views: 38969

Re: Balancing the Council God

I quite like the concentration idea. I'm leaning toward the no-piety-cost version because that seems like a major design goal for the god, but I think that the downsides of running away with the abilities counter the problem of abusing them, and the downsides of fighting in the open counter the prob...

Tuesday, 14th March 2017, 22:08

Forum: Game Design Discussion

Topic: Denote unusable or restricted slots in the mutation list

Replies: 1

Views: 1033

Re: Denote unusable or restricted slots in the mutation list

Imo, because this is already shown on the % screen, there's no need to have it under mutations as well. Then again, why not?

Tuesday, 14th March 2017, 21:59

Forum: Dungeon Crawling Advice

Topic: To brand or not to brand

Replies: 11

Views: 3368

Re: To brand or not to brand

I've heard on the subreddit multiple times that the reduction of xp value isn't a thing anymore.

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