Search found 8 matches

Monday, 20th March 2017, 20:18

Forum: Technical Support

Topic: Another Beginner Question about Options

Replies: 1

Views: 1532

Another Beginner Question about Options

Hi there, So I'm wondering if there is any method I could use to set up predefined macros based on character race or class. My idea was to somehow use if you.class() == (class name) then but I'm not sure how to set that up for this purpose, and whether it should be in the init.txt file or the macro....

Tuesday, 14th March 2017, 13:41

Forum: Technical Support

Topic: Beginner Question about Options

Replies: 10

Views: 4369

Re: Beginner Question about Options

Alright, so maybe I'll just stop wrapping this up before I'm out of questions lol. Do you know how I might be able to list more than one message in the c_answer_prompt function? I tried just adding it after a comma, like this: { function c_answer_prompt(msg) if string.find(msg, "Really .*"...

Tuesday, 14th March 2017, 01:36

Forum: Technical Support

Topic: Beginner Question about Options

Replies: 10

Views: 4369

Re: Beginner Question about Options

Alright, so maybe I'll just stop wrapping this up before I'm out of questions lol. Do you know how I might be able to list more than one message in the c_answer_prompt function? I tried just adding it after a comma, like this: { function c_answer_prompt(msg) if string.find(msg, "Really .*"...

Sunday, 12th March 2017, 19:49

Forum: Technical Support

Topic: Beginner Question about Options

Replies: 10

Views: 4369

Re: Beginner Question about Options

Hey neil, quick update: Haven't had time to play much in the last few days, so I just got around to testing the "Really attack" disable, and just found that at least when I try to (f)ire something at an unaware enemy, I still get a prompt. I thought maybe adding the slightly different &quo...

Friday, 10th March 2017, 19:03

Forum: Technical Support

Topic: Beginner Question about Options

Replies: 10

Views: 4369

Re: Beginner Question about Options

So the "autopickup =" and "autopickup_exceptions =" thing kinda worked, but then the green squares were still showing up on seemingly any previously encountered/identified items. Maybe it's not really possible, and honestly, after playing a bit with no autopickup at all, I think...

Friday, 10th March 2017, 04:56

Forum: Technical Support

Topic: Beginner Question about Options

Replies: 10

Views: 4369

Re: Beginner Question about Options

So the "autopickup =" and "autopickup_exceptions =" thing kinda worked, but then the green squares were still showing up on seemingly any previously encountered/identified items. Maybe it's not really possible, and honestly, after playing a bit with no autopickup at all, I think ...

Friday, 10th March 2017, 03:30

Forum: Technical Support

Topic: Beginner Question about Options

Replies: 10

Views: 4369

Re: Beginner Question about Options

Thanks for the quick response neil!

I just tested the lines to disable autopickup and they work as advertised; thank you!

I'm going to start up one of my Deep Dwarf Fighters of The Shining One to test the Lua script you suggested, and I'll get back to you ASAP with my findings. Thanks again, neil!

Thursday, 9th March 2017, 18:45

Forum: Technical Support

Topic: Beginner Question about Options

Replies: 10

Views: 4369

Beginner Question about Options

Hi there everyone, first time poster here with a pretty simple and straightforward question. Is there any way, through the extended options, to disable the green box highlight which appears around eligible items for pickup? While I understand that the norm is to reduce challenges posed by the game's...

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