Search found 4 matches

Monday, 20th February 2017, 18:58

Forum: Game Design Discussion

Topic: Bad Fighting Description Ingame

Replies: 2

Views: 1624

Re: Bad Fighting Description Ingame

Brannock wrote:I agree. It's fixed, now.


Impressively fast. Thank you. That description will help other newcomers like me. :D

Monday, 20th February 2017, 18:38

Forum: Game Design Discussion

Topic: Food Juggler Simulator

Replies: 2

Views: 1575

Re: Food Juggler Simulator

0) In Trunk, food types already have been reduced to meat/bread/jellies/fruit. 1) Chunks are now auto-butchered by default. 2) Just stop picking up fruit/jellies by lair. 3) auto-butcher/ eat rations from there on. 4) for even further reducing, put rations on e. BAM your food juggling has been redu...

Monday, 20th February 2017, 18:36

Forum: Game Design Discussion

Topic: Bad Fighting Description Ingame

Replies: 2

Views: 1624

Bad Fighting Description Ingame

This description ingame made me ignore Fighting on all my ranged characters, and it made me wonder why I kept missing with my bow. I assumed bows were missing by design since they are ranged and thus avoid taking so much damage. Fighting skill increases your accuracy and damage in hand-to-hand comba...

Monday, 20th February 2017, 12:44

Forum: Game Design Discussion

Topic: Food Juggler Simulator

Replies: 2

Views: 1575

Food Juggler Simulator

Dungeon Crawl has many items. So many items. So many, many items. And then there's food. Tons of types. Some nutritious. Some not. And they're on autopickup. So, we all play Food Juggler Simulator every game. We say "Okay I am at 49/52 slots, I just picked up fruits. I can't afford that slot. E...

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