Search found 67 matches

Tuesday, 28th February 2017, 23:51

Forum: Crazy Yiuf's Corner

Topic: Yiuf's Home for Lost and Forgotten Species

Replies: 48

Views: 46704

Yiuf's Home for Lost and Forgotten Species

Fork is currently on pause while I try to beat Nethack. http://i.imgur.com/7gaeglz.png Yiuf knows how it feels to be unloved. To be forgotten. Yiuf will make some space in his hut for other sad creatures and they can be a little family in the dark. The following species were experimentals, or were ...

Saturday, 25th February 2017, 12:06

Forum: Game Design Discussion

Topic: Aut scoring

Replies: 55

Views: 20972

Re: Aut scoring

I'm not sure which one I heard about first. Breadswinging, or chei being a good thing. One of them had me doubting that "speedruns" were going to be worth getting into, and the other was the nail in the coffin.

Friday, 24th February 2017, 20:57

Forum: Crazy Yiuf's Corner

Topic: free games 2

Replies: 29

Views: 17601

Re: free games 2

Most of these are free. They can be looked up with a pinch more effort than I was willing to put in.

Image

Friday, 24th February 2017, 13:03

Forum: Contributions

Topic: New scoreboard

Replies: 42

Views: 35752

Re: New scoreboard

The ingame scoreboard is a joke. Online, this probably should display our personal scores only, at least by default. That way it can be useful for something - tracking your personal progress even if the score number at the end isn't necessarily the most logical number in the world. Seeing your pers...

Thursday, 23rd February 2017, 19:46

Forum: Dungeon Crawling Advice

Topic: Form damage changes

Replies: 40

Views: 13946

Re: Form damage changes

I think casters should want Intelligence, to keep the game somewhat less confusing for novices.

Double dipping strength and using dex for damage+evasion is a little bit of a weird thing for a group of spellcasters to have. If anything, I'd rather see int boosting the damage and EV of forms.

Thursday, 23rd February 2017, 19:44

Forum: Crazy Yiuf's Corner

Topic: fishing dream

Replies: 68

Views: 27871

Re: fishing dream

One time I dreamed that people on the internet wanted to hear about my dreams

Wednesday, 22nd February 2017, 18:44

Forum: Dungeon Crawling Advice

Topic: What TeAE taught me about walking away

Replies: 10

Views: 3804

Re: What TeAE taught me about walking away

I appreciate the sentiment, guys. I'm still at the point though where instead of "broken" I'm seeing this as a measurable way to improve my chance to win, instead of boringly guaranteeing it. Don't you understand that tavern posts are more about looking for opportunities to grind one's ax...

Wednesday, 22nd February 2017, 18:39

Forum: Game Design Discussion

Topic: Balancing the Council God

Replies: 133

Views: 40996

Re: Balancing the Council God

Yeah, 1v1ing in an enclosed space is a super powerful ability available to all characters. A god which doesn't do anything whatsoever in such a space has a hidden, but large , penalty even without conducts. Let people get out of the overreaction stage before you start nerfing the god that only helps...

Tuesday, 21st February 2017, 20:43

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 521094

Re: [proclick] new fork, hellcrawl

Beogh is already gone.

Monday, 20th February 2017, 18:59

Forum: Game Design Discussion

Topic: New Experimental: Cyno Species

Replies: 65

Views: 32435

Re: New Experimental: Cyno Species

I wouldn't mind shoutitis - if cynos shout at a reduced volume. (Your doglike yips and barks are difficult to distinguish from the natural hounds of the dungeon or something.)

Monday, 20th February 2017, 18:48

Forum: Game Design Discussion

Topic: Weapon-less Ieoh Jian Council (now implemented)

Replies: 81

Views: 35919

Re: Weapon-less Ieoh Jian Council (now implemented)

Personally, the reason I tend to stay away from those two races is because optimal play is yet more kitey and lurey than normal-speed races, which makes them both powerful and tedious. On topic: this deity is tons of fun! I love that my character and the view pane are panning around during combat, n...

Wednesday, 15th February 2017, 04:18

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 521094

Re: [proclick] new fork, hellcrawl

Felis Catus is your taxonomic nomenclature, An endothermic quadruped, carnivorous by nature; Your visual, olfactory, and auditory senses Contribute to your hunting skills and natural defenses. I find myself intrigued by your subvocal oscillations, A singular development of cat communications That o...

Wednesday, 15th February 2017, 02:32

Forum: Crazy Yiuf's Corner

Topic: Vp proposal: remove bloodless and very thirsty

Replies: 7

Views: 2598

Re: Vp proposal: remove bloodless and very thirsty

Ultraviolent has a semi relevant long diatribe on the dcss subreddit:
https://www.reddit.com/r/dcss/comments/ ... amination/
Worth a skim, maybe even a read!

Tuesday, 14th February 2017, 14:34

Forum: Crazy Yiuf's Corner

Topic: Vp proposal: remove bloodless and very thirsty

Replies: 7

Views: 2598

Re: Vp proposal: remove bloodless and very thirsty

Vampires seem to have way more resists than is necessary to communicate their theme.

Thursday, 2nd February 2017, 12:00

Forum: Game Design Discussion

Topic: New Experimental: Cyno Species

Replies: 65

Views: 32435

Re: New Experimental: Cyno Species

I am the second-greatest Cyno in all the land!

Image

Also, this is my first online win overall.

Wednesday, 1st February 2017, 21:41

Forum: Game Design Discussion

Topic: New Experimental: Cyno Species

Replies: 65

Views: 32435

Re: New Experimental: Cyno Species

Anyone have play advice for my old-style Cyno? Probably putting acid scales on and tackling Slime next. http://crawl.berotato.org/crawl/morgue/shpingle/shpingle.txt Quibble with the new system: Training from 0 to 3 is already a freebie, a +3 apt doesn't mean much there. The now-lowered 9sk to 15sk c...

Tuesday, 24th January 2017, 21:47

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 521094

Re: [proclick] new fork, hellcrawl

Really liking this so far! Not personally on board with the change to luring - as written, "bezotted" really sounds like a punishment. But maybe you can pull a WoW and find a way to make "punished for luring" sound and feel more like "rewarded for charging into battle"....
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