Search found 31 matches

Monday, 30th January 2017, 00:02

Forum: Game Design Discussion

Topic: Limit the amout of cared consumables

Replies: 2

Views: 1328

Limit the amout of cared consumables

Since the removal of weight and item destruction the game became much more simpler because of increasing the amount of panic buttons. When something is removed, it should be compensated with other new features, and the amount of cared items and their availability are not balanced anymore. There are ...

Sunday, 29th January 2017, 23:38

Forum: Game Design Discussion

Topic: Drowning and draining

Replies: 9

Views: 3005

Re: Drowning and draining

duvessa wrote:Why does it drain you at all? Can't flight just last until you reach safe terrain, without any extra penalties attached?

It would encourage players to stay on the water in locations like Shoals or Coccytus to save some potions of flight.

Sunday, 29th January 2017, 18:24

Forum: Game Design Discussion

Topic: Remove clouds generated with bolts on the water

Replies: 6

Views: 2367

Re: Remove clouds generated with bolts on the water

it's really not hard to figure this out if you ever play a fire elementalist Read the OP: It is said, that the Crawl should be intuitive. So I think everybody understands that "Water + Fire = Puff" Everybody understands that "Water + Electricity = Danger", but the effect of &quo...

Sunday, 29th January 2017, 13:03

Forum: Crazy Yiuf's Corner

Topic: Remove Auxiliary Armor, Weapons, and Enchantments

Replies: 13

Views: 4145

Re: Remove Auxiliary Armor, Weapons, and Enchantments

Auxiliary armor is not a no-brainer. It balances races and mutations.

Sunday, 29th January 2017, 12:52

Forum: Game Design Discussion

Topic: Remove clouds generated with bolts on the water

Replies: 6

Views: 2367

Re: Remove clouds generated with bolts on the water

That's crazy talk. We should remove them. I do think that the removal is better. Because this mechanics does nothing but providing complications in battles on the water. It is also a no-brainer: I always carry a wand of flames for creating steam in Shoals to cut the LOS or insta-killing of electric...

Sunday, 29th January 2017, 10:08

Forum: Crazy Yiuf's Corner

Topic: Do you actually enjoy playing crawl?

Replies: 37

Views: 12708

Re: Do you actually enjoy playing crawl?

I love the way of Crawl's progress. Simply because I love to be part of roguelike community but I hate this nerdy stuff like the main features of ADOM or NetHack. I hate thinking abouy each step that I do, because it's boring. I hate this stupid micromanagement, because I'm not a robot to remember a...

Sunday, 29th January 2017, 09:33

Forum: Crazy Yiuf's Corner

Topic: Do you actually enjoy playing crawl?

Replies: 37

Views: 12708

Re: Do you actually enjoy playing crawl?

Magic rods were cool, they were unique magical artifacts that gave you access to cool new spells and drew from their own pool of regenerating power. They were fun - I enjoyed them. But most of them got completely axed and the few that remained became limited-use wands Magic rods have been removed c...

Sunday, 29th January 2017, 09:09

Forum: Game Design Discussion

Topic: Remove clouds generated with bolts on the water

Replies: 6

Views: 2367

Re: Remove clouds generated with bolts on the water

I have found a better solution. We can just edit the bolts' and other things' descriptions. It's simple and solves the problem completely.

Friday, 27th January 2017, 20:07

Forum: Game Design Discussion

Topic: Remove clouds generated with bolts on the water

Replies: 6

Views: 2367

Re: Remove clouds generated with bolts on the water

UPD: The effects of the freezung and flame clouds on water or lava are discribed by pressing the "x" button. I apologise for forgeting about that. But other things remain as problem.

Friday, 27th January 2017, 20:00

Forum: Game Design Discussion

Topic: Remove clouds generated with bolts on the water

Replies: 6

Views: 2367

Remove clouds generated with bolts on the water

My previous thread was removed due to bad design, I'll try to do my best in a new one. Problem: Spells, abilities, cards and wands can generate clouds on the water. Steam clouds on the water: ⋅ All fire magic spells except sticky flame, delayed fireball (this spell only gives "abilty&...

Friday, 27th January 2017, 16:55

Forum: Crazy Yiuf's Corner

Topic: Is Chei OP now?

Replies: 17

Views: 5527

Re: Is Chei OP now?

cerebovssquire wrote:damn, did they remove trog, fedhas, kiku and ely too?

I cannot understand, why Ely is in the list.

Friday, 27th January 2017, 16:05

Forum: Crazy Yiuf's Corner

Topic: Is Chei OP now?

Replies: 17

Views: 5527

Is Chei OP now?

Before the removal of Haste these spell and wand were the only reason for me to choose other god than Chei. Now cheits outstand in damage-dealing capabilities great, because their inability to speed up doesn't matter any more. So I cannot imagine any reason to choose somebody else now. What do you t...

Friday, 27th January 2017, 15:52

Forum: Crazy Yiuf's Corner

Topic: Which Build Was Your First Win?

Replies: 51

Views: 19095

Re: Which Build Was Your First Win?

In sprint: TrTm of Chei.
In crawl: NaMo of Chei.

Friday, 27th January 2017, 10:23

Forum: Game Design Discussion

Topic: map p for Put on

Replies: 12

Views: 3696

Re: map p for Put on

papilio wrote:All of these mechanics are some dumb heritages from Nethack

You are simply not too "dumb" to understand its usefullness.

Thursday, 26th January 2017, 21:56

Forum: Crazy Yiuf's Corner

Topic: Nerf pure melee!

Replies: 33

Views: 9452

Re: Nerf pure melee!

duvessa wrote:
StupidBerserker wrote:There is no god, no amulet that can can be compared with Trog's "a" + "a".
are you sure about that

Amulet of Rage is much more dangerous than Trog's ability. You'll become exhausted with no option to continue strike.

Thursday, 26th January 2017, 20:17

Forum: Crazy Yiuf's Corner

Topic: Nerf pure melee!

Replies: 33

Views: 9452

Re: Nerf pure melee!

I would argue that the problem is not that 'melee' is too strong, but that heavy armour is too good. I would argue that there are a little bit more "too good" melee-things in Crawl . ⋅ Axes. Cleaving with holy exec is similar to casting cleansing flame at 10-20 level of Invocs. ...

Thursday, 26th January 2017, 19:48

Forum: Crazy Yiuf's Corner

Topic: idea: make 3rd rune identify everything once obtained

Replies: 21

Views: 6135

Re: idea: make 3rd rune identify everything once obtained

Sprucery wrote:4th rune removes curses, 5th rune removes food etc.? :)

And the Orb teleports you back to D:1.

Tuesday, 24th January 2017, 20:40

Forum: Crazy Yiuf's Corner

Topic: Bugreport: chunks rot away too fast

Replies: 2

Views: 957

Bugreport: chunks rot away too fast

I tried to make a fridge and dropped some chunks in Coccytus, Ice Cave and also put some of them under a permanent freezing cloud in the main Dungeon. But they all have rotten away as fast as in other branches.

It's realy strange that nobody has noticed that problem before.

Tuesday, 24th January 2017, 18:40

Forum: Game Design Discussion

Topic: Remove Regeneration

Replies: 67

Views: 22014

Re: Remove Regeneration

Possible solutions: 1. Allow to cast it only under 50% of HP, boost its power and make it 4 level. 2. Regen could temporary drain 1 point from Dex/ Str or Int. So nobody will want to recast it several times. 3. Regen can also be a permabuff but weak as an amulet of regen or a troll leather armour. A...

Tuesday, 24th January 2017, 11:15

Forum: Crazy Yiuf's Corner

Topic: Redesign religions in covenants

Replies: 8

Views: 2504

Re: Redesign religions in covenants

lethediver wrote:This post is insulting to my culture, as it is appropriating our practice of making covenants with Yahweh.

I knew that covenants could be only a temporary solution:
Redesign religions in covenants or something


We should find a better way to solve the problem together.

Tuesday, 24th January 2017, 11:03

Forum: Crazy Yiuf's Corner

Topic: Redesign religions in covenants

Replies: 8

Views: 2504

Re: Redesign religions in covenants

Elf lover wrote:Its not like now someone is really offended.

That you are not offended doesn't mean that nobody is offended.

Tuesday, 24th January 2017, 09:31

Forum: Crazy Yiuf's Corner

Topic: Redesign religions in covenants

Replies: 8

Views: 2504

Redesign religions in covenants

Redesign religions in covenants or something. So nobody will be offended.

Tuesday, 24th January 2017, 00:51

Forum: Game Design Discussion

Topic: Remove Regeneration

Replies: 67

Views: 22014

Re: Remove Regeneration

Just allow to cast it only under 30% HP.

Monday, 23rd January 2017, 14:54

Forum: Game Design Discussion

Topic: Make charms reserve life.

Replies: 43

Views: 15545

Re: Make charms reserve life.

How about giving a temporal Deterioration mutation on each cast of charms?

When the mutation is removed, then the charm effect also disappears.

Deterioration has three ranks, so we could stack three charms effect every time. It's a nice limitation to avoid casting of all available spells.

Monday, 23rd January 2017, 12:17

Forum: Game Design Discussion

Topic: Remove Beogh

Replies: 104

Views: 41268

Re: Remove Beogh

I think that HO should be removed entirely.

1. Beogh is boring and a little bit "offending".
2. 'Tolkien's lore, blablabla, HE-removal's reasoning".
3. HO don't have any interesting racial specialities.

Monday, 23rd January 2017, 12:07

Forum: Game Design Discussion

Topic: Remove Regeneration

Replies: 67

Views: 22014

Re: Remove Regeneration

Leszczynek wrote:The biggest problem with Regeneration is that you have to recast it.

Seriously? Are you too lazy to move your fingers from "o" and "tab"?

But I realy like your idea with mana reservation. It could solve all "problems" with buff spells.

Monday, 23rd January 2017, 12:03

Forum: Game Design Discussion

Topic: Remove Regeneration

Replies: 67

Views: 22014

Re: Remove Regeneration

Regeneration does have a big drawback. It is hated by good gods.

Monday, 23rd January 2017, 11:52

Forum: Crazy Yiuf's Corner

Topic: Nerf pure melee!

Replies: 33

Views: 9452

Re: Nerf pure melee!

duvessa wrote:Image

But I'm serious :(

Monday, 23rd January 2017, 01:46

Forum: Crazy Yiuf's Corner

Topic: Nerf pure melee!

Replies: 33

Views: 9452

Nerf pure melee!

It's quet boring to play a GrBe, DDFi or a MiFi. They are fucking unstoppable killing machines. I think that 0.20 is good time to fix this problem. How can we do that without removals? ⋅ Make berserkers mesmerised. It's realy obvious in terms of flavour and doesn't affect the game so much....

Sunday, 22nd January 2017, 18:24

Forum: Crazy Yiuf's Corner

Topic: What should I do for my 500 Twitch Follower Special

Replies: 37

Views: 14134

Re: What should I do for my 500 Twitch Follower Special

Remove HO and halflings.

Saturday, 21st January 2017, 16:25

Forum: Game Design Discussion

Topic: Make DD able to rest.

Replies: 33

Views: 9925

Re: Make DD able to rest.

How about innate Borgnjor's Revivification with smaller HP-loss but with draining effect?

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