Search found 80 matches
Thursday, 19th January 2017, 17:16
Forum: Crazy Yiuf's Corner
Topic: Oakenfolk: A Giant Race
Replies: 9
Views: 2452
Thursday, 19th January 2017, 16:29
Forum: Crazy Yiuf's Corner
Topic: Remove Halflings
Replies: 14
Views: 4805
Re: Remove Halflings
Thursday, 19th January 2017, 16:17
Forum: Crazy Yiuf's Corner
Topic: ITT we remove races
Replies: 26
Views: 9373
Re: ITT we remove races
Thursday, 19th January 2017, 03:27
Forum: Crazy Yiuf's Corner
Topic: Revert Ogre apt change
Replies: 35
Views: 9745
Re: Revert Ogre apt change
Wednesday, 18th January 2017, 16:55
Forum: Crazy Yiuf's Corner
Topic: Make slime pit shorter
Replies: 9
Views: 2735
Make Crawl shorter
Wednesday, 18th January 2017, 05:29
Forum: Crazy Yiuf's Corner
Topic: Revert Ogre apt change
Replies: 35
Views: 9745
Re: Revert Ogre apt change
papilio wrote:As High-HP casters, we already have Draconians
Humans have about the same HP too and basically have the same spell apts with a Draconian so should they be scrapped too?
Wednesday, 18th January 2017, 05:18
Forum: Crazy Yiuf's Corner
Topic: Revert Ogre apt change
Replies: 35
Views: 9745
Re: Revert Ogre apt change
Wednesday, 18th January 2017, 01:20
Forum: Game Design Discussion
Topic: fr: buff Finisher
Replies: 18
Views: 4945
Re: fr: buff Finisher
Monday, 16th January 2017, 17:46
Forum: Game Design Discussion
Topic: My idea to stop (a kind of) luring
Replies: 11
Views: 3500
Re: My idea to stop (a kind of) luring
Monday, 16th January 2017, 05:48
Forum: Game Design Discussion
Topic: late game god
Replies: 11
Views: 3503
Re: late game god
Saturday, 14th January 2017, 18:44
Forum: Game Design Discussion
Topic: Why phase out races at all?
Replies: 60
Views: 27096
Re: Why phase out races at all?
Friday, 13th January 2017, 15:13
Forum: Dungeon Crawling Advice
Topic: How do you leverage the advantages of the Assassin start?
Replies: 20
Views: 6864
Re: How do you leverage the advantages of the Assassin start
Friday, 13th January 2017, 01:03
Forum: Game Design Discussion
Topic: Dynamic Monsters branch
Replies: 48
Views: 21105
Re: Dynamic Monsters branch
Tuesday, 10th January 2017, 18:10
Forum: Game Design Discussion
Topic: How come amulets of rage are still swappable?
Replies: 21
Views: 6662
Re: How come amulets of rage are still swappable?
Tuesday, 10th January 2017, 10:31
Forum: Crazy Yiuf's Corner
Topic: Hell/Pan rework idea
Replies: 4
Views: 1723
Re: Hell/Pan rework idea
This achieves literally nothing except turning regular Crawl one step closer into Crawl sprint. Good to know that this game is in good hands
![Laughing :lol:](./images/smilies/icon_lol.gif)
Tuesday, 10th January 2017, 06:43
Forum: Game Design Discussion
Topic: Instruments of Transmutation (Tmut Reform Idea)
Replies: 28
Views: 9128
Re: Instruments of Transmutation (Tmut Reform Idea)
Monday, 9th January 2017, 04:43
Forum: Game Design Discussion
Topic: Adjust Malmutate in Extended
Replies: 23
Views: 6764
Re: Adjust Malmutate in Extended
Floodkiller wrote:I would argue that neqoxecs should lose Malmutate... made rarer to spawn accordingly
You can't since after all, your argument is just "I want to have an even easier time in extended". Make it a habit to maintain your focus on identifying threats and they will become a non-issue.
Friday, 6th January 2017, 14:41
Forum: Game Design Discussion
Topic: Stealing runes should make Zot 5 harder
Replies: 33
Views: 9343
Re: Stealing runes should make Zot 5 harder
Friday, 6th January 2017, 10:40
Forum: Game Design Discussion
Topic: Stealing runes should make Zot 5 harder
Replies: 33
Views: 9343
Re: Stealing runes should make Zot 5 harder
VeryAngryFelid wrote:The same felid also can die due to how combat in crawl works
Not true. It's extended, you should have a lot of tricks up your sleeve by then to the point that dying in 1v1 is impossible.
Friday, 6th January 2017, 10:30
Forum: Game Design Discussion
Topic: Stealing runes should make Zot 5 harder
Replies: 33
Views: 9343
Re: Stealing runes should make Zot 5 harder
VeryAngryFelid wrote:commonly recommended to apport extended runes and teleport away.
Huh, why would you do that? The hell and panlords are weak enough that a melee Felid can kill every single one of them. Don't speedrun
Friday, 6th January 2017, 03:01
Forum: Game Design Discussion
Topic: A possibly workable change to poison magic.
Replies: 48
Views: 18803
Re: A possibly workable change to poison magic.
Friday, 6th January 2017, 00:40
Forum: Game Design Discussion
Topic: A possibly workable change to poison magic.
Replies: 48
Views: 18803
Re: A possibly workable change to poison magic.
Thursday, 5th January 2017, 10:35
Forum: Game Design Discussion
Topic: A possibly workable change to poison magic.
Replies: 48
Views: 18803
Re: A possibly workable change to poison magic.
Quazifuji wrote:without showing any attempt to actually understand what other people are trying to say
Calm down
![Laughing :lol:](./images/smilies/icon_lol.gif)
1. DoT is bad
2. Kiting is bad
Wednesday, 4th January 2017, 10:31
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 35925
Re: Weapon-less Ieoh Jian Council, a radical change.
Wednesday, 4th January 2017, 02:46
Forum: Game Design Discussion
Topic: A possibly workable change to poison magic.
Replies: 48
Views: 18803
Re: A possibly workable change to poison magic.
Sprucery wrote:if kiting is such a problem
It's not. It's a non-issue coated by memers with their "I don't like" opinion to make it look like an actual problem.
Re: Luring
VeryAngryFelid wrote:"Luring" is bad because we do it always
woah... really grinds the neurons
![Surprised :o](./images/smilies/icon_e_surprised.gif)
Tuesday, 3rd January 2017, 23:41
Forum: Game Design Discussion
Topic: A possibly workable change to poison magic.
Replies: 48
Views: 18803
Re: A possibly workable change to poison magic.
Tuesday, 3rd January 2017, 22:56
Forum: Game Design Discussion
Topic: A possibly workable change to poison magic.
Replies: 48
Views: 18803
Re: A possibly workable change to poison magic.
Tuesday, 3rd January 2017, 22:13
Forum: Game Design Discussion
Topic: A possibly workable change to poison magic.
Replies: 48
Views: 18803
Re: A possibly workable change to poison magic.
Tuesday, 3rd January 2017, 21:54
Forum: Game Design Discussion
Topic: A possibly workable change to poison magic.
Replies: 48
Views: 18803
Re: A possibly workable change to poison magic.
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